diff options
author | Spp <none@none> | 2010-09-15 13:23:36 +0200 |
---|---|---|
committer | Spp <none@none> | 2010-09-15 13:23:36 +0200 |
commit | e55049433818c5b7250f87a2ee9f97b58502df19 (patch) | |
tree | 21903193cd4e5db1944e718b6b2737d3be741422 | |
parent | cc3d4cc8237f4b5eef391eddeb51ae63874bd5a7 (diff) |
Core: Fix warnings added in recent commits
--HG--
branch : trunk
-rw-r--r-- | src/server/game/Entities/Creature/Creature.h | 2 | ||||
-rw-r--r-- | src/server/game/Pools/PoolMgr.cpp | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h index 43ba4c4892c..eb4f15e19ce 100644 --- a/src/server/game/Entities/Creature/Creature.h +++ b/src/server/game/Entities/Creature/Creature.h @@ -684,7 +684,7 @@ class Creature : public Unit, public GridObject<Creature> uint64 m_lootRecipient; /// Timers - uint32 m_corpseRemoveTime; // (msecs)timer for death or corpse disappearance + time_t m_corpseRemoveTime; // (msecs)timer for death or corpse disappearance time_t m_respawnTime; // (secs) time of next respawn uint32 m_respawnDelay; // (secs) delay between corpse disappearance and respawning uint32 m_corpseDelay; // (secs) delay between death and corpse disappearance diff --git a/src/server/game/Pools/PoolMgr.cpp b/src/server/game/Pools/PoolMgr.cpp index 03689a8507e..4a981ed10f7 100644 --- a/src/server/game/Pools/PoolMgr.cpp +++ b/src/server/game/Pools/PoolMgr.cpp @@ -845,7 +845,7 @@ void PoolMgr::LoadQuestPools() QUEST_WEEKLY = 2 }; - std::map<uint32, uint32> poolTypeMap; + std::map<uint32, eQuestTypes> poolTypeMap; do { |