diff options
author | QAston <none@none> | 2010-10-08 19:17:49 +0200 |
---|---|---|
committer | QAston <none@none> | 2010-10-08 19:17:49 +0200 |
commit | e5e53498cede475ae0d80623e89c4a3cbec39b62 (patch) | |
tree | dd36ff2d5749c91f2c1d2179cb120bdac8f52b81 | |
parent | 3339e6345eb4cf252b0a803d212ba505ecb7a431 (diff) |
Core/Spells:
- Add more descriptive enumerator of procflags - now clearly pointing out that proc flags are dependant to the spell dmg class of the spells causing procs.
- Define and implement PROC_FLAG_DONE_MAINHAND_ATTACK.
--HG--
branch : trunk
-rwxr-xr-x | src/server/game/Entities/Player/Player.cpp | 4 | ||||
-rwxr-xr-x | src/server/game/Entities/Unit/Unit.cpp | 34 | ||||
-rwxr-xr-x | src/server/game/Spells/Auras/SpellAuraEffects.cpp | 22 | ||||
-rwxr-xr-x | src/server/game/Spells/Spell.cpp | 54 | ||||
-rwxr-xr-x | src/server/game/Spells/SpellMgr.cpp | 14 | ||||
-rwxr-xr-x | src/server/game/Spells/SpellMgr.h | 82 |
6 files changed, 106 insertions, 104 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 0328d3ae269..2dfccde8017 100755 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -7841,7 +7841,7 @@ void Player::CastItemCombatSpell(Unit *target, WeaponAttackType attType, uint32 void Player::CastItemCombatSpell(Unit *target, WeaponAttackType attType, uint32 procVictim, uint32 procEx, Item *item, ItemPrototype const * proto) { // Can do effect if any damage done to target - if (procVictim & PROC_FLAG_TAKEN_ANY_DAMAGE) + if (procVictim & PROC_FLAG_TAKEN_DAMAGE) //if (damageInfo->procVictim & PROC_FLAG_TAKEN_ANY_DAMAGE) { for (uint8 i = 0; i < MAX_ITEM_SPELLS; ++i) @@ -7918,7 +7918,7 @@ void Player::CastItemCombatSpell(Unit *target, WeaponAttackType attType, uint32 else { // Can do effect if any damage done to target - if (!(procVictim & PROC_FLAG_TAKEN_ANY_DAMAGE)) + if (!(procVictim & PROC_FLAG_TAKEN_DAMAGE)) //if (!(damageInfo->procVictim & PROC_FLAG_TAKEN_ANY_DAMAGE)) continue; } diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index cb6836a3d66..7ff1812f489 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -1096,13 +1096,13 @@ void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *da switch (attackType) { case BASE_ATTACK: - damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_MELEE_HIT; - damageInfo->procVictim = PROC_FLAG_TAKEN_MELEE_HIT; + damageInfo->procAttacker = PROC_FLAG_DONE_MELEE_AUTO_ATTACK | PROC_FLAG_DONE_MAINHAND_ATTACK; + damageInfo->procVictim = PROC_FLAG_TAKEN_MELEE_AUTO_ATTACK; damageInfo->HitInfo = HITINFO_NORMALSWING2; break; case OFF_ATTACK: - damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_MELEE_HIT | PROC_FLAG_SUCCESSFUL_OFFHAND_HIT; - damageInfo->procVictim = PROC_FLAG_TAKEN_MELEE_HIT;//|PROC_FLAG_TAKEN_OFFHAND_HIT // not used + damageInfo->procAttacker = PROC_FLAG_DONE_MELEE_AUTO_ATTACK | PROC_FLAG_DONE_OFFHAND_ATTACK; + damageInfo->procVictim = PROC_FLAG_TAKEN_MELEE_AUTO_ATTACK; damageInfo->HitInfo = HITINFO_LEFTSWING; break; default: @@ -1259,7 +1259,7 @@ void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *da // Calculate absorb resist if (int32(damageInfo->damage) > 0) { - damageInfo->procVictim |= PROC_FLAG_TAKEN_ANY_DAMAGE; + damageInfo->procVictim |= PROC_FLAG_TAKEN_DAMAGE; // Calculate absorb & resists CalcAbsorbResist(damageInfo->target, SpellSchoolMask(damageInfo->damageSchoolMask), DIRECT_DAMAGE, damageInfo->damage, &damageInfo->absorb, &damageInfo->resist); damageInfo->damage -= damageInfo->absorb + damageInfo->resist; @@ -2815,7 +2815,7 @@ SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool if (reflectchance > 0 && roll_chance_i(reflectchance)) { // Start triggers for remove charges if need (trigger only for victim, and mark as active spell) - ProcDamageAndSpell(pVictim, PROC_FLAG_NONE, PROC_FLAG_TAKEN_NEGATIVE_MAGIC_SPELL, PROC_EX_REFLECT, 1, BASE_ATTACK, spell); + ProcDamageAndSpell(pVictim, PROC_FLAG_NONE, PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_NEG, PROC_EX_REFLECT, 1, BASE_ATTACK, spell); return SPELL_MISS_REFLECT; } } @@ -6578,7 +6578,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger if (dummySpell->SpellIconID == 3579) { // Proc only from periodic (from trap activation proc another aura of this spell) - if (!(procFlag & PROC_FLAG_ON_DO_PERIODIC) || !roll_chance_i(triggerAmount)) + if (!(procFlag & PROC_FLAG_DONE_PERIODIC) || !roll_chance_i(triggerAmount)) return false; triggered_spell_id = 56453; target = this; @@ -6671,7 +6671,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger // Sacred Shield if (dummySpell->SpellFamilyFlags[1]&0x00080000) { - if (procFlag & PROC_FLAG_TAKEN_POSITIVE_MAGIC_SPELL) + if (procFlag & PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_POS) { if (procSpell->SpellFamilyName == SPELLFAMILY_PALADIN && (procSpell->SpellFamilyFlags[0] & 0x40000000)) @@ -6792,7 +6792,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger return false; // At melee attack or Hammer of the Righteous spell damage considered as melee attack - if ((procFlag & PROC_FLAG_SUCCESSFUL_MELEE_HIT) || (procSpell && procSpell->Id == 53595)) + if ((procFlag & PROC_FLAG_DONE_MELEE_AUTO_ATTACK) || (procSpell && procSpell->Id == 53595)) triggered_spell_id = 31803; // On target with 5 stacks of Holy Vengeance direct damage is done if (Aura * aur = pVictim->GetAura(triggered_spell_id, GetGUID())) @@ -6806,7 +6806,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger } // Only Autoattack can stack debuff - if (procFlag & PROC_FLAG_SUCCESSFUL_MELEE_SPELL_HIT) + if (procFlag & PROC_FLAG_DONE_SPELL_MELEE_DMG_CLASS) return false; break; } @@ -6817,7 +6817,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger return false; // At melee attack or Hammer of the Righteous spell damage considered as melee attack - if ((procFlag & PROC_FLAG_SUCCESSFUL_MELEE_HIT) || (procSpell && procSpell->Id == 53595)) + if ((procFlag & PROC_FLAG_DONE_MELEE_AUTO_ATTACK) || (procSpell && procSpell->Id == 53595)) triggered_spell_id = 53742; // On target with 5 stacks of Blood Corruption direct damage is done if (Aura * aur = pVictim->GetAura(triggered_spell_id, GetGUID())) @@ -6831,7 +6831,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger } // Only Autoattack can stack debuff - if (procFlag & PROC_FLAG_SUCCESSFUL_MELEE_SPELL_HIT) + if (procFlag & PROC_FLAG_DONE_SPELL_MELEE_DMG_CLASS) return false; break; } @@ -8740,7 +8740,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig case 56453: { // Proc only from Frost/Freezing trap activation or from Freezing Arrow (the periodic dmg proc handled elsewhere) - if (!(procFlags & PROC_FLAG_ON_TRAP_ACTIVATION) || !procSpell || !(procSpell->SchoolMask & SPELL_SCHOOL_MASK_FROST) || !roll_chance_i(triggerAmount)) + if (!(procFlags & PROC_FLAG_DONE_TRAP_ACTIVATION) || !procSpell || !(procSpell->SchoolMask & SPELL_SCHOOL_MASK_FROST) || !roll_chance_i(triggerAmount)) return false; break; } @@ -8798,7 +8798,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig // try detect target manually if not set if (target == NULL) - target = !(procFlags & (PROC_FLAG_SUCCESSFUL_POSITIVE_MAGIC_SPELL | PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL_HIT)) && IsPositiveSpell(trigger_spell_id) ? this : pVictim; + target = !(procFlags & (PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS | PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS)) && IsPositiveSpell(trigger_spell_id) ? this : pVictim; // default case if ((!target && !sSpellMgr.IsSrcTargetSpell(triggerEntry)) || (target && target != this && !target->isAlive())) @@ -13986,7 +13986,7 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit * pTarget, uint32 procFlag, // Triggered spells not triggering additional spells bool triggered= !(spellProto->AttributesEx3 & SPELL_ATTR_EX3_CAN_PROC_TRIGGERED) ? - (procExtra & PROC_EX_INTERNAL_TRIGGERED && !(procFlag & PROC_FLAG_ON_TRAP_ACTIVATION)) : false; + (procExtra & PROC_EX_INTERNAL_TRIGGERED && !(procFlag & PROC_FLAG_DONE_TRAP_ACTIVATION)) : false; for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) { @@ -14779,7 +14779,7 @@ bool Unit::IsTriggeredAtSpellProcEvent(Unit *pVictim, Aura * aura, SpellEntry co return false; // Additional checks for triggered spells (ignore trap casts) - if (procExtra & PROC_EX_INTERNAL_TRIGGERED && !(procFlag & PROC_FLAG_ON_TRAP_ACTIVATION)) + if (procExtra & PROC_EX_INTERNAL_TRIGGERED && !(procFlag & PROC_FLAG_DONE_TRAP_ACTIVATION)) { if (!(spellProto->AttributesEx3 & SPELL_ATTR_EX3_CAN_PROC_TRIGGERED)) return false; @@ -14805,7 +14805,7 @@ bool Unit::IsTriggeredAtSpellProcEvent(Unit *pVictim, Aura * aura, SpellEntry co // Aura added by spell can`t trigger from self (prevent drop charges/do triggers) // But except periodic and kill triggers (can triggered from self) if (procSpell && procSpell->Id == spellProto->Id - && !(spellProto->procFlags&(PROC_FLAG_ON_TAKE_PERIODIC | PROC_FLAG_KILL))) + && !(spellProto->procFlags&(PROC_FLAG_TAKEN_PERIODIC | PROC_FLAG_KILL))) return false; // Check if current equipment allows aura to proc diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp index d42ca8b732c..51d8972ff3f 100755 --- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp +++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp @@ -1336,12 +1336,12 @@ void AuraEffect::PeriodicTick(Unit * target, Unit * caster) const caster->DealDamageMods(target,damage,&absorb); // Set trigger flag - uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC; - uint32 procVictim = PROC_FLAG_ON_TAKE_PERIODIC; + uint32 procAttacker = PROC_FLAG_DONE_PERIODIC; + uint32 procVictim = PROC_FLAG_TAKEN_PERIODIC; uint32 procEx = PROC_EX_NORMAL_HIT | PROC_EX_INTERNAL_DOT; damage = (damage <= absorb+resist) ? 0 : (damage-absorb-resist); if (damage) - procVictim|=PROC_FLAG_TAKEN_ANY_DAMAGE; + procVictim|=PROC_FLAG_TAKEN_DAMAGE; int32 overkill = damage - target->GetHealth(); if (overkill < 0) @@ -1418,12 +1418,12 @@ void AuraEffect::PeriodicTick(Unit * target, Unit * caster) const caster->SendSpellNonMeleeDamageLog(target, GetId(), damage, GetSpellSchoolMask(GetSpellProto()), absorb, resist, false, 0, crit); // Set trigger flag - uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC; - uint32 procVictim = PROC_FLAG_ON_TAKE_PERIODIC; + uint32 procAttacker = PROC_FLAG_DONE_PERIODIC; + uint32 procVictim = PROC_FLAG_TAKEN_PERIODIC; uint32 procEx = PROC_EX_NORMAL_HIT | PROC_EX_INTERNAL_DOT; damage = (damage <= absorb+resist) ? 0 : (damage-absorb-resist); if (damage) - procVictim|=PROC_FLAG_TAKEN_ANY_DAMAGE; + procVictim|=PROC_FLAG_TAKEN_DAMAGE; caster->ProcDamageAndSpell(target, procAttacker, procVictim, procEx, damage, BASE_ATTACK, GetSpellProto()); int32 new_damage = caster->DealDamage(target, damage, &cleanDamage, DOT, GetSpellSchoolMask(GetSpellProto()), GetSpellProto(), false); @@ -1575,8 +1575,8 @@ void AuraEffect::PeriodicTick(Unit * target, Unit * caster) const caster->DealDamage(caster, damage, &cleanDamage, NODAMAGE, GetSpellSchoolMask(GetSpellProto()), GetSpellProto(), true); } - uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC; - uint32 procVictim = PROC_FLAG_ON_TAKE_PERIODIC; + uint32 procAttacker = PROC_FLAG_DONE_PERIODIC; + uint32 procVictim = PROC_FLAG_TAKEN_PERIODIC; uint32 procEx = PROC_EX_NORMAL_HIT | PROC_EX_INTERNAL_HOT; // ignore item heals if (!haveCastItem) @@ -1819,11 +1819,11 @@ void AuraEffect::PeriodicTick(Unit * target, Unit * caster) const caster->SendSpellNonMeleeDamageLog(&damageInfo); // Set trigger flag - uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC; - uint32 procVictim = PROC_FLAG_ON_TAKE_PERIODIC; + uint32 procAttacker = PROC_FLAG_DONE_PERIODIC; + uint32 procVictim = PROC_FLAG_TAKEN_PERIODIC; uint32 procEx = createProcExtendMask(&damageInfo, SPELL_MISS_NONE) | PROC_EX_INTERNAL_DOT; if (damageInfo.damage) - procVictim|=PROC_FLAG_TAKEN_ANY_DAMAGE; + procVictim|=PROC_FLAG_TAKEN_DAMAGE; caster->ProcDamageAndSpell(damageInfo.target, procAttacker, procVictim, procEx, damageInfo.damage, BASE_ATTACK, spellProto); diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 95cb5d5ffcd..b7c8049e1e4 100755 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -847,22 +847,24 @@ void Spell::prepareDataForTriggerSystem(AuraEffect const * /*triggeredByAura*/) switch (m_spellInfo->DmgClass) { case SPELL_DAMAGE_CLASS_MELEE: - m_procAttacker = PROC_FLAG_SUCCESSFUL_MELEE_SPELL_HIT; + m_procAttacker = PROC_FLAG_DONE_SPELL_MELEE_DMG_CLASS; if (m_attackType == OFF_ATTACK) - m_procAttacker |= PROC_FLAG_SUCCESSFUL_OFFHAND_HIT; - m_procVictim = PROC_FLAG_TAKEN_MELEE_SPELL_HIT; + m_procAttacker |= PROC_FLAG_DONE_OFFHAND_ATTACK; + else + m_procAttacker |= PROC_FLAG_DONE_MAINHAND_ATTACK; + m_procVictim = PROC_FLAG_TAKEN_MELEE_AUTO_ATTACK; break; case SPELL_DAMAGE_CLASS_RANGED: // Auto attack if (m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG) { - m_procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_HIT; - m_procVictim = PROC_FLAG_TAKEN_RANGED_HIT; + m_procAttacker = PROC_FLAG_DONE_RANGED_AUTO_ATTACK; + m_procVictim = PROC_FLAG_TAKEN_RANGED_AUTO_ATTACK; } else // Ranged spell attack { - m_procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_SPELL_HIT; - m_procVictim = PROC_FLAG_TAKEN_RANGED_SPELL_HIT; + m_procAttacker = PROC_FLAG_DONE_SPELL_RANGED_DMG_CLASS; + m_procVictim = PROC_FLAG_TAKEN_SPELL_RANGED_DMG_CLASS; } break; default: @@ -870,8 +872,8 @@ void Spell::prepareDataForTriggerSystem(AuraEffect const * /*triggeredByAura*/) m_spellInfo->EquippedItemSubClassMask & (1<<ITEM_SUBCLASS_WEAPON_WAND) && m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG) // Wands auto attack { - m_procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_HIT; - m_procVictim = PROC_FLAG_TAKEN_RANGED_HIT; + m_procAttacker = PROC_FLAG_DONE_RANGED_AUTO_ATTACK; + m_procVictim = PROC_FLAG_TAKEN_RANGED_AUTO_ATTACK; } // For other spells trigger procflags are set in Spell::DoAllEffectOnTarget // Because spell positivity is dependant on target @@ -884,7 +886,7 @@ void Spell::prepareDataForTriggerSystem(AuraEffect const * /*triggeredByAura*/) m_spellInfo->Id == 57879 || // Snake Trap - done this way to avoid double proc m_spellInfo->SpellFamilyFlags[2] & 0x00024000)) // Explosive and Immolation Trap - m_procAttacker |= PROC_FLAG_ON_TRAP_ACTIVATION; + m_procAttacker |= PROC_FLAG_DONE_TRAP_ACTIVATION; /* Effects which are result of aura proc from triggered spell cannot proc @@ -894,12 +896,12 @@ void Spell::prepareDataForTriggerSystem(AuraEffect const * /*triggeredByAura*/) // Hellfire Effect - trigger as DOT if (m_spellInfo->SpellFamilyName == SPELLFAMILY_WARLOCK && m_spellInfo->SpellFamilyFlags[0] & 0x00000040) { - m_procAttacker = PROC_FLAG_ON_DO_PERIODIC; - m_procVictim = PROC_FLAG_ON_TAKE_PERIODIC; + m_procAttacker = PROC_FLAG_DONE_PERIODIC; + m_procVictim = PROC_FLAG_TAKEN_PERIODIC; } // Ranged autorepeat attack is set as triggered spell - ignore it - if (!(m_procAttacker & PROC_FLAG_SUCCESSFUL_RANGED_HIT)) + if (!(m_procAttacker & PROC_FLAG_DONE_RANGED_AUTO_ATTACK)) { if (m_IsTriggeredSpell && (m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_TRIGGERED_CAN_TRIGGER || @@ -1215,25 +1217,25 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target) case SPELL_DAMAGE_CLASS_MAGIC: if (positive) { - procAttacker |= PROC_FLAG_SUCCESSFUL_POSITIVE_MAGIC_SPELL; - procVictim |= PROC_FLAG_TAKEN_POSITIVE_MAGIC_SPELL; + procAttacker |= PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS; + procVictim |= PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_POS; } else { - procAttacker |= PROC_FLAG_SUCCESSFUL_NEGATIVE_MAGIC_SPELL; - procVictim |= PROC_FLAG_TAKEN_NEGATIVE_MAGIC_SPELL; + procAttacker |= PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG; + procVictim |= PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_NEG; } break; case SPELL_DAMAGE_CLASS_NONE: if (positive) { - procAttacker |= PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL_HIT; - procVictim |= PROC_FLAG_TAKEN_POSITIVE_SPELL; + procAttacker |= PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS; + procVictim |= PROC_FLAG_TAKEN_SPELL_NONE_DMG_CLASS_POS; } else { - procAttacker |= PROC_FLAG_SUCCESSFUL_NEGATIVE_SPELL_HIT; - procVictim |= PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT; + procAttacker |= PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_NEG; + procVictim |= PROC_FLAG_TAKEN_SPELL_NONE_DMG_CLASS_NEG; } break; } @@ -1275,7 +1277,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target) caster->SendSpellNonMeleeDamageLog(&damageInfo); procEx |= createProcExtendMask(&damageInfo, missInfo); - procVictim |= PROC_FLAG_TAKEN_ANY_DAMAGE; + procVictim |= PROC_FLAG_TAKEN_DAMAGE; // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge) if (canEffectTrigger && missInfo != SPELL_MISS_REFLECT) @@ -3506,15 +3508,15 @@ void Spell::_handle_immediate_phase() { case SPELL_DAMAGE_CLASS_MAGIC: if (positive) - procAttacker |= PROC_FLAG_SUCCESSFUL_POSITIVE_MAGIC_SPELL; + procAttacker |= PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS; else - procAttacker |= PROC_FLAG_SUCCESSFUL_NEGATIVE_MAGIC_SPELL; + procAttacker |= PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG; break; case SPELL_DAMAGE_CLASS_NONE: if (positive) - procAttacker |= PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL_HIT; + procAttacker |= PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS; else - procAttacker |= PROC_FLAG_SUCCESSFUL_NEGATIVE_SPELL_HIT; + procAttacker |= PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_NEG; break; } } diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp index 256fdd5378f..370e960088c 100755 --- a/src/server/game/Spells/SpellMgr.cpp +++ b/src/server/game/Spells/SpellMgr.cpp @@ -1392,33 +1392,33 @@ bool SpellMgr::IsSpellProcEventCanTriggeredBy(SpellProcEventEntry const* spellPr */ - if (procFlags & PROC_FLAG_ON_DO_PERIODIC) + if (procFlags & PROC_FLAG_DONE_PERIODIC) { - if (EventProcFlag & PROC_FLAG_SUCCESSFUL_NEGATIVE_MAGIC_SPELL) + if (EventProcFlag & PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG) { if (!(procExtra & PROC_EX_INTERNAL_DOT)) return false; } else if (procExtra & PROC_EX_INTERNAL_HOT) procExtra |= PROC_EX_INTERNAL_REQ_FAMILY; - else if (EventProcFlag & PROC_FLAG_SUCCESSFUL_POSITIVE_MAGIC_SPELL) + else if (EventProcFlag & PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS) return false; } - if (procFlags & PROC_FLAG_ON_TAKE_PERIODIC) + if (procFlags & PROC_FLAG_TAKEN_PERIODIC) { - if (EventProcFlag & PROC_FLAG_TAKEN_NEGATIVE_MAGIC_SPELL) + if (EventProcFlag & PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_POS) { if (!(procExtra & PROC_EX_INTERNAL_DOT)) return false; } else if (procExtra & PROC_EX_INTERNAL_HOT) procExtra |= PROC_EX_INTERNAL_REQ_FAMILY; - else if (EventProcFlag & PROC_FLAG_TAKEN_POSITIVE_MAGIC_SPELL) + else if (EventProcFlag & PROC_FLAG_TAKEN_SPELL_NONE_DMG_CLASS_POS) return false; } // Trap casts are active by default - if (procFlags & PROC_FLAG_ON_TRAP_ACTIVATION) + if (procFlags & PROC_FLAG_DONE_TRAP_ACTIVATION) active = true; // Always trigger for this diff --git a/src/server/game/Spells/SpellMgr.h b/src/server/game/Spells/SpellMgr.h index 81620741b45..628c89af20a 100755 --- a/src/server/game/Spells/SpellMgr.h +++ b/src/server/game/Spells/SpellMgr.h @@ -552,53 +552,53 @@ enum ProcFlags { PROC_FLAG_NONE = 0x00000000, - PROC_FLAG_KILLED = 0x00000001, // 00 Killed by agressor + PROC_FLAG_KILLED = 0x00000001, // 00 Killed by agressor - not sure about this flag PROC_FLAG_KILL = 0x00000002, // 01 Kill target (in most cases need XP/Honor reward) - PROC_FLAG_SUCCESSFUL_MELEE_HIT = 0x00000004, // 02 Successful melee auto attack - PROC_FLAG_TAKEN_MELEE_HIT = 0x00000008, // 03 Taken damage from melee auto attack hit - - PROC_FLAG_SUCCESSFUL_MELEE_SPELL_HIT = 0x00000010, // 04 Successful attack by Spell that use melee weapon - PROC_FLAG_TAKEN_MELEE_SPELL_HIT = 0x00000020, // 05 Taken damage by Spell that use melee weapon - - PROC_FLAG_SUCCESSFUL_RANGED_HIT = 0x00000040, // 06 Successful Ranged auto attack - PROC_FLAG_TAKEN_RANGED_HIT = 0x00000080, // 07 Taken damage from ranged auto attack - - PROC_FLAG_SUCCESSFUL_RANGED_SPELL_HIT = 0x00000100, // 08 Successful Ranged attack by Spell that use ranged weapon - PROC_FLAG_TAKEN_RANGED_SPELL_HIT = 0x00000200, // 09 Taken damage by Spell that use ranged weapon - - PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL_HIT = 0x00000400, // 10 Successful Positive spell hit - PROC_FLAG_TAKEN_POSITIVE_SPELL = 0x00000800, // 11 Taken Positive spell hit - - PROC_FLAG_SUCCESSFUL_NEGATIVE_SPELL_HIT = 0x00001000, // 12 Successful Negative spell hit - PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT = 0x00002000, // 13 Taken Negative spell hit - - PROC_FLAG_SUCCESSFUL_POSITIVE_MAGIC_SPELL = 0x00004000, // 14 Successful Positive Magic spell hit - PROC_FLAG_TAKEN_POSITIVE_MAGIC_SPELL = 0x00008000, // 15 Taken Positive Magic spell hit - - PROC_FLAG_SUCCESSFUL_NEGATIVE_MAGIC_SPELL = 0x00010000, // 16 Successful Negative Magic spell hit - PROC_FLAG_TAKEN_NEGATIVE_MAGIC_SPELL = 0x00020000, // 17 Taken Negative Magic spell hit - - PROC_FLAG_ON_DO_PERIODIC = 0x00040000, // 18 Successful do periodic (damage / healing, determined from 14,16 flags) - PROC_FLAG_ON_TAKE_PERIODIC = 0x00080000, // 19 Taken spell periodic (damage / healing, determined from 15,17 flags) - - PROC_FLAG_TAKEN_ANY_DAMAGE = 0x00100000, // 20 Taken any damage - PROC_FLAG_ON_TRAP_ACTIVATION = 0x00200000, // 21 On trap activation (possibly needs name change to ON_GAMEOBJECT_CAST or USE) - - PROC_FLAG_TAKEN_OFFHAND_HIT = 0x00400000, // 22 Taken off-hand melee attacks (this is probably wrong) - PROC_FLAG_SUCCESSFUL_OFFHAND_HIT = 0x00800000, // 23 Successful off-hand melee attacks (this is probably wrong) + PROC_FLAG_DONE_MELEE_AUTO_ATTACK = 0x00000004, // 02 Done melee auto attack + PROC_FLAG_TAKEN_MELEE_AUTO_ATTACK = 0x00000008, // 03 Taken melee auto attack + + PROC_FLAG_DONE_SPELL_MELEE_DMG_CLASS = 0x00000010, // 04 Done attack by Spell that has dmg class melee + PROC_FLAG_TAKEN_SPELL_MELEE_DMG_CLASS = 0x00000020, // 05 Taken damage by Spell that has dmg class melee + + PROC_FLAG_DONE_RANGED_AUTO_ATTACK = 0x00000040, // 06 Done ranged auto attack + PROC_FLAG_TAKEN_RANGED_AUTO_ATTACK = 0x00000080, // 07 Taken ranged auto attack + + PROC_FLAG_DONE_SPELL_RANGED_DMG_CLASS = 0x00000100, // 08 Done attack by Spell that has dmg class ranged + PROC_FLAG_TAKEN_SPELL_RANGED_DMG_CLASS = 0x00000200, // 09 Taken attack by Spell that has dmg class ranged + + PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS = 0x00000400, // 10 Done positive spell that has dmg class none + PROC_FLAG_TAKEN_SPELL_NONE_DMG_CLASS_POS = 0x00000800, // 11 Taken positive spell that has dmg class none + + PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_NEG = 0x00001000, // 12 Done negative spell that has dmg class none + PROC_FLAG_TAKEN_SPELL_NONE_DMG_CLASS_NEG = 0x00002000, // 13 Taken negative spell that has dmg class none + + PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS = 0x00004000, // 14 Done positive spell that has dmg class magic + PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_POS = 0x00008000, // 15 Taken positive spell that has dmg class magic + + PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG = 0x00010000, // 16 Done negative spell that has dmg class magic + PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_NEG = 0x00020000, // 17 Taken negative spell that has dmg class magic + + PROC_FLAG_DONE_PERIODIC = 0x00040000, // 18 Successful do periodic (damage / healing) + PROC_FLAG_TAKEN_PERIODIC = 0x00080000, // 19 Taken spell periodic (damage / healing) + + PROC_FLAG_TAKEN_DAMAGE = 0x00100000, // 20 Taken any damage + PROC_FLAG_DONE_TRAP_ACTIVATION = 0x00200000, // 21 On trap activation (possibly needs name change to ON_GAMEOBJECT_CAST or USE) + + PROC_FLAG_DONE_MAINHAND_ATTACK = 0x00400000, // 22 Done main-hand melee attacks (spell and autoattack) + PROC_FLAG_DONE_OFFHAND_ATTACK = 0x00800000, // 23 Done off-hand melee attacks (spell and autoattack) PROC_FLAG_DEATH = 0x01000000 // 24 Died in any way }; -#define MELEE_BASED_TRIGGER_MASK (PROC_FLAG_SUCCESSFUL_MELEE_HIT | \ - PROC_FLAG_TAKEN_MELEE_HIT | \ - PROC_FLAG_SUCCESSFUL_MELEE_SPELL_HIT | \ - PROC_FLAG_TAKEN_MELEE_SPELL_HIT | \ - PROC_FLAG_SUCCESSFUL_RANGED_HIT | \ - PROC_FLAG_TAKEN_RANGED_HIT | \ - PROC_FLAG_SUCCESSFUL_RANGED_SPELL_HIT | \ - PROC_FLAG_TAKEN_RANGED_SPELL_HIT) +#define MELEE_BASED_TRIGGER_MASK (PROC_FLAG_DONE_MELEE_AUTO_ATTACK | \ + PROC_FLAG_TAKEN_MELEE_AUTO_ATTACK | \ + PROC_FLAG_DONE_SPELL_MELEE_DMG_CLASS | \ + PROC_FLAG_TAKEN_SPELL_MELEE_DMG_CLASS | \ + PROC_FLAG_DONE_RANGED_AUTO_ATTACK | \ + PROC_FLAG_TAKEN_RANGED_AUTO_ATTACK | \ + PROC_FLAG_DONE_SPELL_RANGED_DMG_CLASS | \ + PROC_FLAG_TAKEN_SPELL_RANGED_DMG_CLASS) enum ProcFlagsEx { |