diff options
author | zwerg <seaofgreen@gmx.net> | 2013-02-09 23:17:29 +0100 |
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committer | Vincent_Michael <Vincent_Michael@gmx.de> | 2013-02-09 23:19:18 +0100 |
commit | e5e970baec14513d275a0da8c5db930a59524c4b (patch) | |
tree | cbfb7ab30a3a616a51c862a4009378c16e6d9acc | |
parent | 985de41421f33178cffd2247ab14369334e801ee (diff) |
Core/Spells: Fix cooldown problems for Val'anyr, Hammer of Ancient Kings
Closes #9162
-rw-r--r-- | src/server/scripts/Spells/spell_item.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/scripts/Spells/spell_item.cpp b/src/server/scripts/Spells/spell_item.cpp index b8e17f4ecca..d57ed6e126b 100644 --- a/src/server/scripts/Spells/spell_item.cpp +++ b/src/server/scripts/Spells/spell_item.cpp @@ -140,7 +140,7 @@ class spell_item_blessing_of_ancient_kings : public SpellScriptLoader protEff->SetAmount(std::min<int32>(protEff->GetAmount() + absorb, 20000)); // Refresh and return to prevent replacing the aura - aurEff->GetBase()->RefreshDuration(); + protEff->GetBase()->RefreshDuration(); } else GetTarget()->CastCustomSpell(SPELL_PROTECTION_OF_ANCIENT_KINGS, SPELLVALUE_BASE_POINT0, absorb, eventInfo.GetProcTarget(), true, NULL, aurEff); |