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authorzwerg <seaofgreen@gmx.net>2013-02-09 23:17:29 +0100
committerVincent_Michael <Vincent_Michael@gmx.de>2013-02-09 23:19:18 +0100
commite5e970baec14513d275a0da8c5db930a59524c4b (patch)
treecbfb7ab30a3a616a51c862a4009378c16e6d9acc
parent985de41421f33178cffd2247ab14369334e801ee (diff)
Core/Spells: Fix cooldown problems for Val'anyr, Hammer of Ancient Kings
Closes #9162
-rw-r--r--src/server/scripts/Spells/spell_item.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/scripts/Spells/spell_item.cpp b/src/server/scripts/Spells/spell_item.cpp
index b8e17f4ecca..d57ed6e126b 100644
--- a/src/server/scripts/Spells/spell_item.cpp
+++ b/src/server/scripts/Spells/spell_item.cpp
@@ -140,7 +140,7 @@ class spell_item_blessing_of_ancient_kings : public SpellScriptLoader
protEff->SetAmount(std::min<int32>(protEff->GetAmount() + absorb, 20000));
// Refresh and return to prevent replacing the aura
- aurEff->GetBase()->RefreshDuration();
+ protEff->GetBase()->RefreshDuration();
}
else
GetTarget()->CastCustomSpell(SPELL_PROTECTION_OF_ANCIENT_KINGS, SPELLVALUE_BASE_POINT0, absorb, eventInfo.GetProcTarget(), true, NULL, aurEff);