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authorShauren <shauren.trinity@gmail.com>2015-06-30 00:05:25 +0200
committerShauren <shauren.trinity@gmail.com>2015-06-30 00:05:25 +0200
commite5fd75f3d7c299ab5ea83924e6519979a595fe53 (patch)
treee1b69add009811f607a72fd5d880ffc629ee7f8b
parent622ff39f49e0b401c6a1a95727ad73ab96faa5e4 (diff)
Core/Transports: Call GameObject::RelocateStationaryPosition when creating transport gameobject passengers
-rw-r--r--src/server/game/Entities/Transport/Transport.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Entities/Transport/Transport.cpp b/src/server/game/Entities/Transport/Transport.cpp
index e61c23c8c37..1e6ee06e661 100644
--- a/src/server/game/Entities/Transport/Transport.cpp
+++ b/src/server/game/Entities/Transport/Transport.cpp
@@ -363,6 +363,7 @@ GameObject* Transport::CreateGOPassenger(ObjectGuid::LowType guid, GameObjectDat
go->m_movementInfo.transport.pos.Relocate(x, y, z, o);
CalculatePassengerPosition(x, y, z, &o);
go->Relocate(x, y, z, o);
+ go->RelocateStationaryPosition(x, y, z, o);
if (!go->IsPositionValid())
{