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author | Shauren <shauren.trinity@gmail.com> | 2015-06-30 00:05:25 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2015-06-30 00:05:25 +0200 |
commit | e5fd75f3d7c299ab5ea83924e6519979a595fe53 (patch) | |
tree | e1b69add009811f607a72fd5d880ffc629ee7f8b | |
parent | 622ff39f49e0b401c6a1a95727ad73ab96faa5e4 (diff) |
Core/Transports: Call GameObject::RelocateStationaryPosition when creating transport gameobject passengers
-rw-r--r-- | src/server/game/Entities/Transport/Transport.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Entities/Transport/Transport.cpp b/src/server/game/Entities/Transport/Transport.cpp index e61c23c8c37..1e6ee06e661 100644 --- a/src/server/game/Entities/Transport/Transport.cpp +++ b/src/server/game/Entities/Transport/Transport.cpp @@ -363,6 +363,7 @@ GameObject* Transport::CreateGOPassenger(ObjectGuid::LowType guid, GameObjectDat go->m_movementInfo.transport.pos.Relocate(x, y, z, o); CalculatePassengerPosition(x, y, z, &o); go->Relocate(x, y, z, o); + go->RelocateStationaryPosition(x, y, z, o); if (!go->IsPositionValid()) { |