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authorAnubisss <none@none>2010-05-16 19:45:04 +0200
committerAnubisss <none@none>2010-05-16 19:45:04 +0200
commite619948fc602a50f9813af0748e14199c6a2658d (patch)
treec444131b80e73ae30dc04e4e1a9c99a3cceafb37
parent57ba0b78e2501d63860d39465c8d064818994c15 (diff)
Fix a typo. This table contains also another types of spells and not just exlirs.
--HG-- branch : trunk
-rw-r--r--src/game/Level3.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp
index 89e4f200e8e..fe61046897d 100644
--- a/src/game/Level3.cpp
+++ b/src/game/Level3.cpp
@@ -1178,7 +1178,7 @@ bool ChatHandler::HandleReloadSpellGroupsCommand(const char*)
{
sLog.outString("Re-Loading Spell Groups...");
spellmgr.LoadSpellGroups();
- SendGlobalGMSysMessage("DB table `spell_group` (spell elixir types) reloaded.");
+ SendGlobalGMSysMessage("DB table `spell_group` (spell groups) reloaded.");
return true;
}