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author | DDuarte <dnpd.dd@gmail.com> | 2014-11-04 15:13:09 +0000 |
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committer | DDuarte <dnpd.dd@gmail.com> | 2014-11-04 15:13:09 +0000 |
commit | e64da763db2dd016f5093a89c4fbee90db95e5fe (patch) | |
tree | ac81d474520a1701a5bbfe3ae608926d8d6d79ab | |
parent | 62759880a7281328cbb14ac3510a211f1e919132 (diff) |
Core/Conditions: Correct a misleading comment regarding CONDITION_AURA
-rw-r--r-- | src/server/game/Conditions/ConditionMgr.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Conditions/ConditionMgr.h b/src/server/game/Conditions/ConditionMgr.h index 568def188c3..e7f5b64716b 100644 --- a/src/server/game/Conditions/ConditionMgr.h +++ b/src/server/game/Conditions/ConditionMgr.h @@ -33,7 +33,7 @@ struct Condition; enum ConditionTypes { // value1 value2 value3 CONDITION_NONE = 0, // 0 0 0 always true - CONDITION_AURA = 1, // spell_id effindex use target? true if player (or target, if value3) has aura of spell_id with effect effindex + CONDITION_AURA = 1, // spell_id effindex 0 true if target has aura of spell_id with effect effindex CONDITION_ITEM = 2, // item_id count bank true if has #count of item_ids (if 'bank' is set it searches in bank slots too) CONDITION_ITEM_EQUIPPED = 3, // item_id 0 0 true if has item_id equipped CONDITION_ZONEID = 4, // zone_id 0 0 true if in zone_id |