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authormegamage <none@none>2009-04-29 16:39:03 -0500
committermegamage <none@none>2009-04-29 16:39:03 -0500
commite695016e94c08fbef0f2e2df4df13fd27f0c86ef (patch)
tree2c39a7598a1a9d1252328841be62b8f7f0f455f9
parente0a3fb08bf741a50aaf341fe64a26f5ce7016dc2 (diff)
[7736] Do not cast Deserter debuff at gamemaster Author: freghar
--HG-- branch : trunk
-rw-r--r--src/game/Player.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index ef047c7dfc2..387ea279969 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -17522,7 +17522,7 @@ void Player::LeaveBattleground(bool teleportToEntryPoint)
{
if(BattleGround *bg = GetBattleGround())
{
- bool need_debuf = bg->isBattleGround() && (bg->GetStatus() == STATUS_IN_PROGRESS) && sWorld.getConfig(CONFIG_BATTLEGROUND_CAST_DESERTER);
+ bool need_debuf = bg->isBattleGround() && !isGameMaster() && (bg->GetStatus() == STATUS_IN_PROGRESS) && sWorld.getConfig(CONFIG_BATTLEGROUND_CAST_DESERTER);
bg->RemovePlayerAtLeave(GetGUID(), teleportToEntryPoint, true);