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author | jackpoz <giacomopoz@gmail.com> | 2019-12-20 20:38:05 +0100 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2021-12-19 13:14:33 +0100 |
commit | e6ac3316b73d68d1ce776e5c740cafd3b7b0bad6 (patch) | |
tree | 9329e5641731c3f418725e07ecd83b795a16d099 | |
parent | e30683fda4fda1f6c9ad0d03f1f7aa225379ab38 (diff) |
Core/Map: Load the grid of TempSummons owned by Players
Ensure to load the grid of TempSummons owned by Players when the relocate to another cell
(cherry picked from commit afbc47891965f9c31c4b31c66931a2dbc9846f93)
-rw-r--r-- | src/server/game/Maps/Map.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 11c4fa5c542..e1b8b99bd8b 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -1584,6 +1584,10 @@ bool Map::MapObjectCellRelocation(T* object, Cell new_cell, char const* objType) return true; } + if (Creature* c = object->ToCreature()) + if (c->GetCharmerOrOwnerGUID().IsPlayer()) + EnsureGridLoaded(new_cell); + // in diff. loaded grid normal object if (IsGridLoaded(GridCoord(new_cell.GridX(), new_cell.GridY()))) { |