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authorBlaymoira <none@none>2009-03-15 09:53:32 +0100
committerBlaymoira <none@none>2009-03-15 09:53:32 +0100
commite70d6bf2c9959fb2094bb6b88201e78919a0dcac (patch)
treea024fd042a6cdad31db24a8265a095c743dfa2c4
parentc8d967a0ae16d16e8f3ee5f59d5619215349001a (diff)
parenta0a4d405b81784402c2ac8e62451e21dacd479fa (diff)
*Merge
--HG-- branch : trunk
-rw-r--r--sql/updates/1905_world.sql4
-rw-r--r--sql/updates/CMakeLists.txt1
-rw-r--r--src/game/SpellEffects.cpp4
-rw-r--r--src/game/Unit.cpp10
4 files changed, 3 insertions, 16 deletions
diff --git a/sql/updates/1905_world.sql b/sql/updates/1905_world.sql
deleted file mode 100644
index 91b2ab5135f..00000000000
--- a/sql/updates/1905_world.sql
+++ /dev/null
@@ -1,4 +0,0 @@
-REPLACE INTO `spell_proc_event` VALUES (48181, 0x00, 5, 0x00000000, 262144, 0x00000000, 0x00000000, 0x0002000, 0.000000, 0.000000, 0);
-REPLACE INTO `spell_proc_event` VALUES (59161, 0x00, 5, 0x00000000, 262144, 0x00000000, 0x00000000, 0x0002000, 0.000000, 0.000000, 0);
-REPLACE INTO `spell_proc_event` VALUES (59163, 0x00, 5, 0x00000000, 262144, 0x00000000, 0x00000000, 0x0002000, 0.000000, 0.000000, 0);
-REPLACE INTO `spell_proc_event` VALUES (59164, 0x00, 5, 0x00000000, 262144, 0x00000000, 0x00000000, 0x0002000, 0.000000, 0.000000, 0); \ No newline at end of file
diff --git a/sql/updates/CMakeLists.txt b/sql/updates/CMakeLists.txt
index 3f93983b52c..bfdbdc46d48 100644
--- a/sql/updates/CMakeLists.txt
+++ b/sql/updates/CMakeLists.txt
@@ -83,7 +83,6 @@ INSTALL(FILES
1884_world.sql
1886_world.sql
1895_world.sql
-1905_world.sql
1906_world.sql
1910_world.sql
1911_world.sql
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index e33a79908f5..9400f61917b 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -443,6 +443,8 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
// Haunt
else if (m_spellInfo->SpellFamilyFlags[1] & 0x40000)
{
+ // Save damage for future healing
+ // TODO: Implement spell proc on aura expire
m_currentBasePoints[1] = int32(damage * m_currentBasePoints[1] / 100);
}
@@ -3702,7 +3704,7 @@ void Spell::EffectAddFarsight(uint32 i)
dynObj->GetMap()->Add(dynObj); //grid will also be loaded
// Need to update visibility of object for client to accept farsight guid
- ((Player*)m_caster)->SetSeer(dynObj);
+ ((Player*)m_caster)->CreateSeer(dynObj);
//((Player*)m_caster)->UpdateVisibilityOf(dynObj);
}
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 63328727281..48e7aec78c8 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -5610,16 +5610,6 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
basepoints0 = damage * triggerAmount / 100;
break;
}
- // Haunt
- if (dummySpell->SpellFamilyFlags[1] & 0x40000)
- {
- if(!pVictim || !pVictim->isAlive())
- return false;
-
- basepoints0 = dummySpell->EffectBasePoints[1];
- triggered_spell_id = 48210;
- return true;
- }
switch(dummySpell->Id)
{
// Nightfall