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authorVincent-Michael <Vincent_Michael@gmx.de>2013-09-15 23:20:13 +0200
committerVincent-Michael <Vincent_Michael@gmx.de>2013-09-15 23:20:13 +0200
commite740332c0b6802be73168826296e157f3974e401 (patch)
tree13b1c76d337374a3084328f694e29834f0971b3e
parentb3d7b047147d5d7e3cfea253c7abe25bf6c8364a (diff)
parent0177d1c4d4267836c55c0294aa359e131a5680fd (diff)
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
-rw-r--r--src/server/collision/Maps/TileAssembler.cpp3
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp13
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundIC.h2
-rw-r--r--src/server/game/Chat/Channels/ChannelMgr.cpp12
-rw-r--r--src/server/game/Handlers/PetHandler.cpp4
-rw-r--r--src/server/game/Spells/SpellEffects.cpp2
-rw-r--r--src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp13
7 files changed, 34 insertions, 15 deletions
diff --git a/src/server/collision/Maps/TileAssembler.cpp b/src/server/collision/Maps/TileAssembler.cpp
index c504d750931..f3a8b749a35 100644
--- a/src/server/collision/Maps/TileAssembler.cpp
+++ b/src/server/collision/Maps/TileAssembler.cpp
@@ -512,7 +512,8 @@ namespace VMAP
return false;
}
- char ident[8];
+ char ident[9];
+ ident[8] = '\0';
int readOperation = 0;
READ_OR_RETURN(&ident, 8);
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp
index 56e2c413228..87a0ead6ca5 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp
@@ -544,7 +544,11 @@ void BattlegroundIC::EventPlayerClickedOnFlag(Player* player, GameObject* target
float cords[4] = {banner->GetPositionX(), banner->GetPositionY(), banner->GetPositionZ(), banner->GetOrientation() };
DelObject(nodePoint[i].gameobject_type);
- AddObject(nodePoint[i].gameobject_type, nodePoint[i].gameobject_entry, cords[0], cords[1], cords[2], cords[3], 0, 0, 0, 0, RESPAWN_ONE_DAY);
+ if (!AddObject(nodePoint[i].gameobject_type, nodePoint[i].gameobject_entry, cords[0], cords[1], cords[2], cords[3], 0, 0, 0, 0, RESPAWN_ONE_DAY))
+ {
+ TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "Isle of Conquest: There was an error spawning a banner (type: %u, entry: %u). Isle of Conquest BG cancelled.", nodePoint[i].gameobject_type, nodePoint[i].gameobject_entry);
+ Battleground::EndBattleground(WINNER_NONE);
+ }
GetBGObject(nodePoint[i].gameobject_type)->SetUInt32Value(GAMEOBJECT_FACTION, nodePoint[i].faction == TEAM_ALLIANCE ? BG_IC_Factions[1] : BG_IC_Factions[0]);
@@ -641,10 +645,13 @@ void BattlegroundIC::HandleCapturedNodes(ICNodePoint* nodePoint, bool recapture)
for (uint8 u = 0; u < MAX_HANGAR_TELEPORTERS_SPAWNS; ++u)
{
uint8 type = BG_IC_GO_HANGAR_TELEPORTER_1+u;
- AddObject(type, (nodePoint->faction == TEAM_ALLIANCE ? GO_ALLIANCE_GUNSHIP_PORTAL : GO_HORDE_GUNSHIP_PORTAL),
+ if (!AddObject(type, (nodePoint->faction == TEAM_ALLIANCE ? GO_ALLIANCE_GUNSHIP_PORTAL : GO_HORDE_GUNSHIP_PORTAL),
BG_IC_HangarTeleporters[u].GetPositionX(), BG_IC_HangarTeleporters[u].GetPositionY(),
BG_IC_HangarTeleporters[u].GetPositionZ(), BG_IC_HangarTeleporters[u].GetOrientation(),
- 0, 0, 0, 0, RESPAWN_ONE_DAY);
+ 0, 0, 0, 0, RESPAWN_ONE_DAY))
+ {
+ TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "Isle of Conquest: There was an error spawning a gunship portal. Type: %u", BG_IC_GO_HANGAR_TELEPORTER_1+u);
+ }
}
//TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "BG_IC_GO_HANGAR_BANNER CAPTURED Faction: %u", nodePoint->faction);
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundIC.h b/src/server/game/Battlegrounds/Zones/BattlegroundIC.h
index 34d03a5d92c..6fdc97f25c5 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundIC.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundIC.h
@@ -818,7 +818,7 @@ const Position allianceGunshipPassengers[5] =
struct ICNodePoint
{
uint32 gameobject_type; // with this we will get the GameObject of that point
- uint32 gameobject_entry; // what gamoebject entry is active here.
+ uint32 gameobject_entry; // what gameobject entry is active here.
uint8 faction; // who has this node
ICNodePointType nodeType; // here we can specify if it is graveyards, hangar etc...
uint32 banners[4]; // the banners that have this point
diff --git a/src/server/game/Chat/Channels/ChannelMgr.cpp b/src/server/game/Chat/Channels/ChannelMgr.cpp
index aab67fb03bd..5fecf2e7419 100644
--- a/src/server/game/Chat/Channels/ChannelMgr.cpp
+++ b/src/server/game/Chat/Channels/ChannelMgr.cpp
@@ -44,7 +44,9 @@ ChannelMgr* ChannelMgr::forTeam(uint32 team)
Channel* ChannelMgr::GetJoinChannel(std::string const& name, uint32 channelId)
{
std::wstring wname;
- Utf8toWStr(name, wname);
+ if (!Utf8toWStr(name, wname))
+ return NULL;
+
wstrToLower(wname);
ChannelMap::const_iterator i = channels.find(wname);
@@ -62,7 +64,9 @@ Channel* ChannelMgr::GetJoinChannel(std::string const& name, uint32 channelId)
Channel* ChannelMgr::GetChannel(std::string const& name, Player* player, bool pkt)
{
std::wstring wname;
- Utf8toWStr(name, wname);
+ if (!Utf8toWStr(name, wname))
+ return NULL;
+
wstrToLower(wname);
ChannelMap::const_iterator i = channels.find(wname);
@@ -85,7 +89,9 @@ Channel* ChannelMgr::GetChannel(std::string const& name, Player* player, bool pk
void ChannelMgr::LeftChannel(std::string const& name)
{
std::wstring wname;
- Utf8toWStr(name, wname);
+ if (!Utf8toWStr(name, wname))
+ return;
+
wstrToLower(wname);
ChannelMap::const_iterator i = channels.find(wname);
diff --git a/src/server/game/Handlers/PetHandler.cpp b/src/server/game/Handlers/PetHandler.cpp
index 2e7ca070924..d65653ae242 100644
--- a/src/server/game/Handlers/PetHandler.cpp
+++ b/src/server/game/Handlers/PetHandler.cpp
@@ -647,7 +647,9 @@ void WorldSession::HandlePetRename(WorldPacket& recvData)
}
std::wstring wname;
- Utf8toWStr(name, wname);
+ if (!Utf8toWStr(name, wname))
+ return;
+
if (!ObjectMgr::CheckDeclinedNames(wname, declinedname))
{
SendPetNameInvalid(PET_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME, name, &declinedname);
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 6ebd872b24b..764fe302069 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -5317,7 +5317,7 @@ void Spell::EffectActivateRune(SpellEffIndex effIndex)
// Blood Tap
if (m_spellInfo->Id == 45529 && count > 0)
{
- for (uint32 l = 0; l < MAX_RUNES && count > 0; ++l)
+ for (uint32 l = 0; l + 1 < MAX_RUNES && count > 0; ++l)
{
// Check if both runes are on cd as that is the only time when this needs to come into effect
if ((player->GetRuneCooldown(l) && player->GetCurrentRune(l) == RuneType(m_spellInfo->Effects[effIndex].MiscValueB)) && (player->GetRuneCooldown(l+1) && player->GetCurrentRune(l+1) == RuneType(m_spellInfo->Effects[effIndex].MiscValueB)))
diff --git a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp
index 84da194aa2d..987807c2080 100644
--- a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp
+++ b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp
@@ -990,12 +990,15 @@ class npc_jaina_or_sylvanas_escape_hor : public CreatureScript
lichking->SetReactState(REACT_PASSIVE);
lichking->Attack(me,true);
}
- if (Creature* walltarget = me->SummonCreature(NPC_ICE_WALL, IceWalls[_icewall].GetPositionX(), IceWalls[_icewall].GetPositionY(), IceWalls[_icewall].GetPositionZ(), IceWalls[_icewall].GetOrientation(), TEMPSUMMON_MANUAL_DESPAWN, 720000))
+ if (_icewall < 4)
{
- _walltargetGUID = walltarget->GetGUID();
- walltarget->AI()->DoCast(walltarget, SPELL_SUMMON_ICE_WALL);
- walltarget->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
- me->Attack(walltarget,false);
+ if (Creature* walltarget = me->SummonCreature(NPC_ICE_WALL, IceWalls[_icewall].GetPositionX(), IceWalls[_icewall].GetPositionY(), IceWalls[_icewall].GetPositionZ(), IceWalls[_icewall].GetOrientation(), TEMPSUMMON_MANUAL_DESPAWN, 720000))
+ {
+ _walltargetGUID = walltarget->GetGUID();
+ walltarget->AI()->DoCast(walltarget, SPELL_SUMMON_ICE_WALL);
+ walltarget->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
+ me->Attack(walltarget,false);
+ }
}
_events.ScheduleEvent(EVENT_ESCAPE_20, 3000);
break;