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authormik1893 <michele.roscelli@gmail.com>2015-05-27 17:28:36 +0200
committermik1893 <michele.roscelli@gmail.com>2015-05-28 13:25:56 +0200
commite7484151d5483ee478d4a293b8a7b6e37e4d26af (patch)
tree8c05d489f52b0a01b5888e1bf9478d8ba15e666a
parenta295e96c5502e0e56932b9be8487f489d0ae9168 (diff)
Core/Creature: Remove not needed flag for UNIT_FLAG_IMMUNE_TO_NPC
closes 14744
-rw-r--r--src/server/game/Entities/Creature/Creature.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index 7f00fc7f9d8..f7e32a25db7 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -1370,9 +1370,6 @@ bool Creature::CanStartAttack(Unit const* who, bool force) const
if (IsCivilian())
return false;
- if (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC))
- return false;
-
// Do not attack non-combat pets
if (who->GetTypeId() == TYPEID_UNIT && who->GetCreatureType() == CREATURE_TYPE_NON_COMBAT_PET)
return false;