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author | mik1893 <michele.roscelli@gmail.com> | 2015-05-27 17:28:36 +0200 |
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committer | mik1893 <michele.roscelli@gmail.com> | 2015-05-28 13:25:56 +0200 |
commit | e7484151d5483ee478d4a293b8a7b6e37e4d26af (patch) | |
tree | 8c05d489f52b0a01b5888e1bf9478d8ba15e666a | |
parent | a295e96c5502e0e56932b9be8487f489d0ae9168 (diff) |
Core/Creature: Remove not needed flag for UNIT_FLAG_IMMUNE_TO_NPC
closes 14744
-rw-r--r-- | src/server/game/Entities/Creature/Creature.cpp | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index 7f00fc7f9d8..f7e32a25db7 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -1370,9 +1370,6 @@ bool Creature::CanStartAttack(Unit const* who, bool force) const if (IsCivilian()) return false; - if (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC)) - return false; - // Do not attack non-combat pets if (who->GetTypeId() == TYPEID_UNIT && who->GetCreatureType() == CREATURE_TYPE_NON_COMBAT_PET) return false; |