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authorNay <dnpd.dd@gmail.com>2012-05-26 16:39:37 +0100
committerNay <dnpd.dd@gmail.com>2012-05-26 16:39:37 +0100
commite7845f780e2a9cb588c1848c4feda3ce0a535346 (patch)
treea5a5306a751373ec217d31500582c6c2b0da8d66
parent61e006e4e99968db609675676d63f2c25b7cd834 (diff)
DB/NPC: Use the same flags_extra (no skill gain) and immunities (grip and bleed) to all the training dummies.
Closes #1853
-rw-r--r--sql/updates/world/2012_05_26_02_world_creature_template.sql5
1 files changed, 5 insertions, 0 deletions
diff --git a/sql/updates/world/2012_05_26_02_world_creature_template.sql b/sql/updates/world/2012_05_26_02_world_creature_template.sql
new file mode 100644
index 00000000000..e51567390b7
--- /dev/null
+++ b/sql/updates/world/2012_05_26_02_world_creature_template.sql
@@ -0,0 +1,5 @@
+-- Training dummies
+UPDATE `creature_template` SET
+ `flags_extra`=0x40000, /* NO_SKILLGAIN */
+ `mechanic_immune_mask`=0x20|0x4000 /* GRIP|BLEED */ /* two of the templates already had bleed immunity, is that correct? */
+WHERE `ScriptName`='npc_training_dummy';