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authorVincent_Michael <Vincent_Michael@gmx.de>2012-12-09 17:34:21 +0100
committerVincent_Michael <Vincent_Michael@gmx.de>2012-12-09 17:34:21 +0100
commite7cb10f49b7d4d08b605d799a33c5e0c772632ff (patch)
tree84f5fddfe09dd5fe9bc211a1d703b2fc81d1b129
parent01f118bf77956470e2469400ba7937c0711cd699 (diff)
Core: Fix warnings
-rw-r--r--src/server/game/AI/CreatureAI.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/CreatureAI.h b/src/server/game/AI/CreatureAI.h
index e6439ec9920..4f61e168a87 100644
--- a/src/server/game/AI/CreatureAI.h
+++ b/src/server/game/AI/CreatureAI.h
@@ -117,7 +117,7 @@ class CreatureAI : public UnitAI
virtual void SpellHitTarget(Unit* /*target*/, SpellInfo const* /*spell*/) {}
// Called when the creature is target of hostile action: swing, hostile spell landed, fear/etc)
- virtual void AttackedBy(Unit* attacker) {}
+ virtual void AttackedBy(Unit* /*attacker*/) {}
virtual bool IsEscorted() { return false; }
// Called when creature is spawned or respawned (for reseting variables)