diff options
author | Vincent_Michael <Vincent_Michael@gmx.de> | 2012-12-09 17:34:21 +0100 |
---|---|---|
committer | Vincent_Michael <Vincent_Michael@gmx.de> | 2012-12-09 17:34:21 +0100 |
commit | e7cb10f49b7d4d08b605d799a33c5e0c772632ff (patch) | |
tree | 84f5fddfe09dd5fe9bc211a1d703b2fc81d1b129 | |
parent | 01f118bf77956470e2469400ba7937c0711cd699 (diff) |
Core: Fix warnings
-rw-r--r-- | src/server/game/AI/CreatureAI.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/CreatureAI.h b/src/server/game/AI/CreatureAI.h index e6439ec9920..4f61e168a87 100644 --- a/src/server/game/AI/CreatureAI.h +++ b/src/server/game/AI/CreatureAI.h @@ -117,7 +117,7 @@ class CreatureAI : public UnitAI virtual void SpellHitTarget(Unit* /*target*/, SpellInfo const* /*spell*/) {} // Called when the creature is target of hostile action: swing, hostile spell landed, fear/etc) - virtual void AttackedBy(Unit* attacker) {} + virtual void AttackedBy(Unit* /*attacker*/) {} virtual bool IsEscorted() { return false; } // Called when creature is spawned or respawned (for reseting variables) |