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author | Killyana <morphone1@gmail.com> | 2018-04-14 15:49:53 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2021-09-25 20:43:39 +0200 |
commit | e7f93ca96d4fb8fefa7caeddf244fdca63f6b664 (patch) | |
tree | 08c72a1c3bec1988a3c9cbe7c7c62bb02fc4c00f | |
parent | 666e84607c3e42772f6187a0194f8b015db8907d (diff) |
Core/SmartAI: Remove PauseMovement on AttackStart
Closes #21144
(cherry picked from commit e27a745c582f1c45a5d8a1b72c1d61fe3cecf2f1)
-rw-r--r-- | src/server/game/AI/SmartScripts/SmartAI.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp index 4dc48f45395..950b1d10fa3 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.cpp +++ b/src/server/game/AI/SmartScripts/SmartAI.cpp @@ -594,7 +594,6 @@ void SmartAI::AttackStart(Unit* who) if (who && me->Attack(who, mCanAutoAttack)) { me->GetMotionMaster()->Clear(MOTION_SLOT_ACTIVE); - me->PauseMovement(); if (mCanCombatMove) { |