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author | Gildor <gildor55@gmail.com> | 2020-05-24 20:38:24 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2022-01-06 19:08:14 +0100 |
commit | e826909498c5309d0dc27c4258bddc30b17d672c (patch) | |
tree | f2a5153e8acc62d415e430e2bf2530618e1fb715 | |
parent | a4b3e694e822315a635b9ea598d1fab9e2069c3d (diff) |
Scripts/Icecrown Citadel: Fix Sindragosa movement when Wipe in fly phase (#24665)
(cherry picked from commit dd3fbf426c7455558825777b02f630f1b0d702c9)
-rw-r--r-- | src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp index 6dbe50b9f60..8acc449bbe7 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp @@ -304,6 +304,8 @@ class boss_sindragosa : public CreatureScript instance->SetBossState(DATA_SINDRAGOSA, FAIL); me->SetCanFly(false); me->SetDisableGravity(false); + me->SetAnimTier(UnitBytes1_Flags(UNIT_BYTE1_FLAG_ALWAYS_STAND | UNIT_BYTE1_FLAG_HOVER), false); + me->SetReactState(REACT_DEFENSIVE); } void KilledUnit(Unit* victim) override |