diff options
author | Kandera <KanderaDev@gmail.com> | 2012-05-18 12:25:13 -0400 |
---|---|---|
committer | Kandera <KanderaDev@gmail.com> | 2012-05-18 12:25:13 -0400 |
commit | e897bb59f74178c60ce24153e35d1ad4eb230ad9 (patch) | |
tree | fb6536b54b2a0d622fb3272962360886fdcfe824 | |
parent | e59d7a33404f3a401a54258ca59e55cd420de0e3 (diff) |
Core/SpellEffects: successful dispel effects on hostile targets should put you in combat. Closes #656 Closes #678
-rwxr-xr-x | src/server/game/Spells/SpellEffects.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index c306da9d43b..51f37ec5920 100755 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -2610,6 +2610,9 @@ void Spell::EffectDispel(SpellEffIndex effIndex) } m_caster->SendMessageToSet(&dataSuccess, true); + if (m_caster->IsValidAttackTarget(unitTarget) && !m_caster->isInCombat()) + m_caster->CombatStart(unitTarget); + // On success dispel // Devour Magic if (m_spellInfo->SpellFamilyName == SPELLFAMILY_WARLOCK && m_spellInfo->Category == SPELLCATEGORY_DEVOUR_MAGIC) @@ -3539,7 +3542,7 @@ void Spell::EffectWeaponDmg(SpellEffIndex effIndex) // Add melee damage bonuses (also check for negative) uint32 damage = m_caster->MeleeDamageBonusDone(unitTarget, eff_damage, m_attackType, m_spellInfo); - + m_damage += unitTarget->MeleeDamageBonusTaken(m_caster, damage, m_attackType, m_spellInfo); } |