diff options
| author | Wyrserth <43747507+Wyrserth@users.noreply.github.com> | 2019-06-15 14:19:58 +0200 |
|---|---|---|
| committer | Giacomo Pozzoni <giacomopoz@gmail.com> | 2019-06-15 14:19:58 +0200 |
| commit | e906a2fe7d71fc17de9f7ea4778970beb3f9265e (patch) | |
| tree | 02ac22a52d44549ee829eece372fd888e1d4fa44 | |
| parent | e6ad9b10cf381625ca1955cf6081ea1a8b14de11 (diff) | |
Core/Group: implement automatic party/raid leader change when the leader has been offline for two minutes (#23398)
* Core/Group: implement automatic party/raid leader change when the leader has been offline for two minutes.
* Add #23396 to make testing easier.
* Prioritize assistants in raids.
* Fix dumb mistake and apply suggested change, thanks VincentVanclef and jackpoz!
| -rw-r--r-- | src/server/game/Groups/Group.cpp | 62 | ||||
| -rw-r--r-- | src/server/game/Groups/Group.h | 9 | ||||
| -rw-r--r-- | src/server/game/Groups/GroupMgr.cpp | 6 | ||||
| -rw-r--r-- | src/server/game/Groups/GroupMgr.h | 2 | ||||
| -rw-r--r-- | src/server/game/Handlers/CharacterHandler.cpp | 2 | ||||
| -rw-r--r-- | src/server/game/Server/WorldSession.cpp | 13 | ||||
| -rw-r--r-- | src/server/game/World/World.cpp | 3 |
7 files changed, 88 insertions, 9 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp index 3a63033575d..74fc5cbdfb7 100644 --- a/src/server/game/Groups/Group.cpp +++ b/src/server/game/Groups/Group.cpp @@ -63,7 +63,7 @@ Loot* Roll::getLoot() Group::Group() : m_leaderGuid(), m_leaderName(""), m_groupType(GROUPTYPE_NORMAL), m_dungeonDifficulty(DUNGEON_DIFFICULTY_NORMAL), m_raidDifficulty(RAID_DIFFICULTY_10MAN_NORMAL), m_bgGroup(nullptr), m_bfGroup(nullptr), m_lootMethod(FREE_FOR_ALL), m_lootThreshold(ITEM_QUALITY_UNCOMMON), m_looterGuid(), -m_masterLooterGuid(), m_subGroupsCounts(nullptr), m_guid(), m_counter(0), m_maxEnchantingLevel(0), m_dbStoreId(0) +m_masterLooterGuid(), m_subGroupsCounts(nullptr), m_guid(), m_counter(0), m_maxEnchantingLevel(0), m_dbStoreId(0), m_isLeaderOffline(false) { for (uint8 i = 0; i < TARGETICONCOUNT; ++i) m_targetIcons[i].Clear(); @@ -99,6 +99,55 @@ Group::~Group() delete[] m_subGroupsCounts; } +void Group::Update(uint32 diff) +{ + if (m_isLeaderOffline && (m_groupType == GROUPTYPE_NORMAL || m_groupType == GROUPTYPE_RAID)) + { + m_leaderOfflineTimer.Update(diff); + if (m_leaderOfflineTimer.Passed()) + { + SelectNewPartyOrRaidLeader(); + m_isLeaderOffline = false; + } + } +} + +void Group::SelectNewPartyOrRaidLeader() +{ + Player* newLeader = nullptr; + + // Attempt to give leadership to main assistant first + if (m_groupType == GROUPTYPE_RAID) + { + for (auto memberSlot : m_memberSlots) + { + if ((memberSlot.flags & MEMBER_FLAG_ASSISTANT) == MEMBER_FLAG_ASSISTANT) + if (Player* player = ObjectAccessor::FindPlayer(memberSlot.guid)) + { + newLeader = player; + break; + } + } + } + + // If there aren't assistants in raid, or if the group is not a raid, pick the first available member + if (!newLeader) + { + for (auto memberSlot : m_memberSlots) + if (Player* player = ObjectAccessor::FindPlayer(memberSlot.guid)) + { + newLeader = player; + break; + } + } + + if (newLeader) + { + ChangeLeader(newLeader->GetGUID()); + SendUpdate(); + } +} + bool Group::Create(Player* leader) { ObjectGuid leaderGuid = leader->GetGUID(); @@ -2554,3 +2603,14 @@ void Group::ToggleGroupMemberFlag(member_witerator slot, uint8 flag, bool apply) else slot->flags &= ~flag; } + +void Group::StartLeaderOfflineTimer() +{ + m_isLeaderOffline = true; + m_leaderOfflineTimer.Reset(2 * MINUTE * IN_MILLISECONDS); +} + +void Group::StopLeaderOfflineTimer() +{ + m_isLeaderOffline = false; +} diff --git a/src/server/game/Groups/Group.h b/src/server/game/Groups/Group.h index 842c39cbcda..a7a962f5758 100644 --- a/src/server/game/Groups/Group.h +++ b/src/server/game/Groups/Group.h @@ -24,6 +24,7 @@ #include "GroupRefManager.h" #include "Loot.h" #include "SharedDefines.h" +#include "Timer.h" #include <map> class Battlefield; @@ -184,6 +185,8 @@ class TC_GAME_API Group Group(); ~Group(); + void Update(uint32 diff); + // group manipulation methods bool Create(Player* leader); void LoadGroupFromDB(Field* field); @@ -327,6 +330,10 @@ class TC_GAME_API Group InstanceGroupBind* GetBoundInstance(Difficulty difficulty, uint32 mapId); BoundInstancesMap& GetBoundInstances(Difficulty difficulty); + void StartLeaderOfflineTimer(); + void StopLeaderOfflineTimer(); + void SelectNewPartyOrRaidLeader(); + // FG: evil hacks void BroadcastGroupUpdate(void); @@ -363,5 +370,7 @@ class TC_GAME_API Group uint32 m_counter; // used only in SMSG_GROUP_LIST uint32 m_maxEnchantingLevel; uint32 m_dbStoreId; // Represents the ID used in database (Can be reused by other groups if group was disbanded) + bool m_isLeaderOffline; + TimeTrackerSmall m_leaderOfflineTimer; }; #endif diff --git a/src/server/game/Groups/GroupMgr.cpp b/src/server/game/Groups/GroupMgr.cpp index 8f2a8917ba6..2d44ee3b955 100644 --- a/src/server/game/Groups/GroupMgr.cpp +++ b/src/server/game/Groups/GroupMgr.cpp @@ -109,6 +109,12 @@ Group* GroupMgr::GetGroupByGUID(ObjectGuid::LowType groupId) const return nullptr; } +void GroupMgr::Update(uint32 diff) +{ + for (auto group : GroupStore) + group.second->Update(diff); +} + void GroupMgr::AddGroup(Group* group) { GroupStore[group->GetLowGUID()] = group; diff --git a/src/server/game/Groups/GroupMgr.h b/src/server/game/Groups/GroupMgr.h index b1cb956e8ad..68d176c8038 100644 --- a/src/server/game/Groups/GroupMgr.h +++ b/src/server/game/Groups/GroupMgr.h @@ -41,6 +41,8 @@ public: Group* GetGroupByDbStoreId(uint32 storageId) const; void SetGroupDbStoreSize(uint32 newSize) { GroupDbStore.resize(newSize); } + void Update(uint32 diff); + void LoadGroups(); ObjectGuid::LowType GenerateGroupId(); void AddGroup(Group* group); diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp index 72c7cc5ffed..adcb3421ccf 100644 --- a/src/server/game/Handlers/CharacterHandler.cpp +++ b/src/server/game/Handlers/CharacterHandler.cpp @@ -848,6 +848,8 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder) //pCurrChar->groupInfo.group->SendInit(this); // useless group->SendUpdate(); group->ResetMaxEnchantingLevel(); + if (group->GetLeaderGUID() == pCurrChar->GetGUID()) + group->StopLeaderOfflineTimer(); } // friend status diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp index dafb08bd2ce..3c1de96e01b 100644 --- a/src/server/game/Server/WorldSession.cpp +++ b/src/server/game/Server/WorldSession.cpp @@ -548,16 +548,13 @@ void WorldSession::LogoutPlayer(bool save) ///- If the player is in a group (or invited), remove him. If the group if then only 1 person, disband the group. _player->UninviteFromGroup(); - // remove player from the group if he is: - // a) in group; b) not in raid group; c) logging out normally (not being kicked or disconnected) - if (_player->GetGroup() && !_player->GetGroup()->isRaidGroup() && m_Socket) - _player->RemoveFromGroup(); - //! Send update to group and reset stored max enchanting level - if (_player->GetGroup()) + if (Group* group = _player->GetGroup()) { - _player->GetGroup()->SendUpdate(); - _player->GetGroup()->ResetMaxEnchantingLevel(); + group->SendUpdate(); + group->ResetMaxEnchantingLevel(); + if (group->GetLeaderGUID() == _player->GetGUID()) + group->StartLeaderOfflineTimer(); } //! Broadcast a logout message to the player's friends diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp index cb26d8a00bf..851072648a2 100644 --- a/src/server/game/World/World.cpp +++ b/src/server/game/World/World.cpp @@ -2402,6 +2402,9 @@ void World::Update(uint32 diff) Player::DeleteOldCharacters(); } + sGroupMgr->Update(diff); + sWorldUpdateTime.RecordUpdateTimeDuration("UpdateGroupMgr"); + sLFGMgr->Update(diff); sWorldUpdateTime.RecordUpdateTimeDuration("UpdateLFGMgr"); |
