diff options
author | Subv <s.v.h21@hotmail.com> | 2012-04-07 13:30:33 -0500 |
---|---|---|
committer | Subv <s.v.h21@hotmail.com> | 2012-04-07 13:31:53 -0500 |
commit | e94a5dd16fe36cb4e55cac63bd8b901d23ae920e (patch) | |
tree | f164027ad4a8de594a45f4fe5c4d58eeefbe6b49 | |
parent | 3d83f663f659ddf1d6894391dcfe50d4803a987f (diff) |
Core/Visibility: Pets should be always visible for group mates.
Patch by zarocks
Closes #55
-rwxr-xr-x | src/server/game/Entities/Unit/Unit.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 94ef6edbeca..431fc39d55b 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -12506,6 +12506,12 @@ bool Unit::IsAlwaysVisibleFor(WorldObject const* seer) const if (seer->GetGUID() == guid) return true; + if (Player const* seerPlayer = seer->ToPlayer()) + if (Unit* owner = GetOwner()) + if (Player* ownerPlayer = owner->ToPlayer()) + if (ownerPlayer->IsGroupVisibleFor(seerPlayer)) + return true; + return false; } |