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authorSubv <s.v.h21@hotmail.com>2012-04-07 13:30:33 -0500
committerSubv <s.v.h21@hotmail.com>2012-04-07 13:31:53 -0500
commite94a5dd16fe36cb4e55cac63bd8b901d23ae920e (patch)
treef164027ad4a8de594a45f4fe5c4d58eeefbe6b49
parent3d83f663f659ddf1d6894391dcfe50d4803a987f (diff)
Core/Visibility: Pets should be always visible for group mates.
Patch by zarocks Closes #55
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 94ef6edbeca..431fc39d55b 100755
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -12506,6 +12506,12 @@ bool Unit::IsAlwaysVisibleFor(WorldObject const* seer) const
if (seer->GetGUID() == guid)
return true;
+ if (Player const* seerPlayer = seer->ToPlayer())
+ if (Unit* owner = GetOwner())
+ if (Player* ownerPlayer = owner->ToPlayer())
+ if (ownerPlayer->IsGroupVisibleFor(seerPlayer))
+ return true;
+
return false;
}