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authorariel- <ariel-@users.noreply.github.com>2018-02-04 22:07:10 -0300
committerariel- <ariel-@users.noreply.github.com>2018-02-04 22:07:10 -0300
commite979a58d17081edb2a8bbba81b8ff1f80472b42c (patch)
treec472a5678db54b5238ae6684a0bd621242874198
parent6bbc95f3a0078e5d121e7092a60fa85b24c725d9 (diff)
Core/Spells: remove duplicated LowerPlayerDamageReq call on reflected spells
- It is already called at Unit::DealDamage
-rw-r--r--src/server/game/Spells/Spell.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index f8518b808f1..8c186064fff 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -2299,11 +2299,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target)
else if (missInfo == SPELL_MISS_REFLECT) // In case spell reflect from target, do all effect on caster (if hit)
{
if (target->reflectResult == SPELL_MISS_NONE) // If reflected spell hit caster -> do all effect on him
- {
spellHitTarget = m_caster;
- if (m_caster->GetTypeId() == TYPEID_UNIT)
- m_caster->ToCreature()->LowerPlayerDamageReq(target->damage);
- }
}
bool enablePvP = false; // need to check PvP state before spell effects, but act on it afterwards