diff options
author | QAston <qaston@gmail.com> | 2011-02-04 03:14:01 +0100 |
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committer | QAston <qaston@gmail.com> | 2011-02-04 03:14:01 +0100 |
commit | e9bae2d0a0fc45b6376581f2395ffa87fb9d9a99 (patch) | |
tree | ded98ab2f66417407941282b13d9e1ccf555693c | |
parent | f862db8b9291f03030b52d08c8ba144c1171da9d (diff) |
Core/Auras: Prevent possible crash on SPELL_AURA_DAMAGE_SHIELD aura handler.
-rwxr-xr-x | src/server/game/Entities/Unit/Unit.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 69c88241859..e143ac0c8f1 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -1390,8 +1390,10 @@ void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss) // Do effect if any damage done to target if (damageInfo->damage) { - AuraEffectList const& vDamageShields = pVictim->GetAuraEffectsByType(SPELL_AURA_DAMAGE_SHIELD); - for (AuraEffectList::const_iterator dmgShieldItr = vDamageShields.begin(); dmgShieldItr != vDamageShields.end(); ++dmgShieldItr) + // We're going to call functions which can modify content of the list during iteration over it's elements + // Let's copy the list so we can prevent iterator invalidation + AuraEffectList vDamageShieldsCopy(pVictim->GetAuraEffectsByType(SPELL_AURA_DAMAGE_SHIELD)); + for (AuraEffectList::const_iterator dmgShieldItr = vDamageShieldsCopy.begin(); dmgShieldItr != vDamageShieldsCopy.end(); ++dmgShieldItr) { SpellEntry const *i_spellProto = (*dmgShieldItr)->GetSpellProto(); // Damage shield can be resisted... |