diff options
author | Malcrom <malcromdev@gmail.com> | 2013-07-09 23:32:34 -0230 |
---|---|---|
committer | Malcrom <malcromdev@gmail.com> | 2013-07-09 23:32:34 -0230 |
commit | ea49f9817026bf7a0e50058af02b43f6d6bd3f01 (patch) | |
tree | 5788ca9cfad4ad78cfb9e42b57a3cf7301e04258 | |
parent | d5687a10037acd4caefa100ba8ea2b1642867be0 (diff) |
Core/Scripting: Fix up Hellfire Ramparts instance and add Instance save.
6 files changed, 193 insertions, 152 deletions
diff --git a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_omor_the_unscarred.cpp b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_omor_the_unscarred.cpp index 5edf604a108..a87aefa72af 100644 --- a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_omor_the_unscarred.cpp +++ b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_omor_the_unscarred.cpp @@ -26,6 +26,7 @@ EndScriptData */ #include "ScriptMgr.h" #include "ScriptedCreature.h" #include "Player.h" +#include "hellfire_ramparts.h" enum Says { @@ -53,28 +54,15 @@ class boss_omor_the_unscarred : public CreatureScript { public: - boss_omor_the_unscarred() - : CreatureScript("boss_omor_the_unscarred") - { - } + boss_omor_the_unscarred() : CreatureScript("boss_omor_the_unscarred") { } - struct boss_omor_the_unscarredAI : public ScriptedAI + struct boss_omor_the_unscarredAI : public BossAI { - boss_omor_the_unscarredAI(Creature* creature) : ScriptedAI(creature) + boss_omor_the_unscarredAI(Creature* creature) : BossAI(creature, DATA_OMOR_THE_UNSCARRED) { SetCombatMovement(false); } - uint32 OrbitalStrike_Timer; - uint32 ShadowWhip_Timer; - uint32 Aura_Timer; - uint32 DemonicShield_Timer; - uint32 Shadowbolt_Timer; - uint32 Summon_Timer; - uint32 SummonedCount; - uint64 PlayerGUID; - bool CanPullBack; - void Reset() OVERRIDE { Talk(SAY_WIPE); @@ -88,10 +76,13 @@ class boss_omor_the_unscarred : public CreatureScript SummonedCount = 0; PlayerGUID = 0; CanPullBack = false; + + _Reset(); } void EnterCombat(Unit* /*who*/) OVERRIDE { + _EnterCombat(); Talk(SAY_AGGRO); } @@ -116,6 +107,7 @@ class boss_omor_the_unscarred : public CreatureScript void JustDied(Unit* /*killer*/) OVERRIDE { Talk(SAY_DIE); + _JustDied(); } void UpdateAI(uint32 diff) OVERRIDE @@ -217,6 +209,17 @@ class boss_omor_the_unscarred : public CreatureScript DoMeleeAttackIfReady(); } + + private: + uint32 OrbitalStrike_Timer; + uint32 ShadowWhip_Timer; + uint32 Aura_Timer; + uint32 DemonicShield_Timer; + uint32 Shadowbolt_Timer; + uint32 Summon_Timer; + uint32 SummonedCount; + uint64 PlayerGUID; + bool CanPullBack; }; CreatureAI* GetAI(Creature* creature) const OVERRIDE diff --git a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp index 65e389f9eea..0f5cea6c4c6 100644 --- a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp +++ b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp @@ -26,6 +26,19 @@ EndScriptData */ #include "ScriptMgr.h" #include "ScriptedCreature.h" #include "SpellInfo.h" +#include "hellfire_ramparts.h" + +enum Says +{ + SAY_INTRO = 0, + + SAY_WIPE = 0, + SAY_AGGRO = 1, + SAY_KILL = 2, + SAY_DIE = 3, + + EMOTE = 0 +}; enum Spells { @@ -42,62 +55,27 @@ enum Spells SPELL_FIRE_NOVA_VISUAL = 19823 }; -enum Units -{ - ENTRY_HELLFIRE_SENTRY = 17517, - ENTRY_VAZRUDEN_HERALD = 17307, - ENTRY_VAZRUDEN = 17537, - ENTRY_NAZAN = 17536, - ENTRY_LIQUID_FIRE = 22515, - ENTRY_REINFORCED_FEL_IRON_CHEST = 185168, - ENTRY_REINFORCED_FEL_IRON_CHEST_H = 185169 -}; - -enum Says -{ - SAY_INTRO = 0, - - SAY_WIPE = 0, - SAY_AGGRO = 1, - SAY_KILL = 2, - SAY_DIE = 3, - - EMOTE = 0 -}; +const float VazrudenMiddle[3] = { -1406.5f, 1746.5f, 81.2f }; -const float VazrudenMiddle[3] = {-1406.5f, 1746.5f, 81.2f}; const float VazrudenRing[2][3] = { - {-1430, 1705, 112}, - {-1377, 1760, 112} + { -1430.0f, 1705.0f, 112.0f }, + { -1377.0f, 1760.0f, 112.0f } }; class boss_nazan : public CreatureScript { public: + boss_nazan() : CreatureScript("boss_nazan") { } - boss_nazan() - : CreatureScript("boss_nazan") + struct boss_nazanAI : public BossAI { - } - - struct boss_nazanAI : public ScriptedAI - { - boss_nazanAI(Creature* creature) : ScriptedAI(creature) + boss_nazanAI(Creature* creature) : BossAI(creature, DATA_NAZAN) { VazrudenGUID = 0; flight = true; } - uint32 Fireball_Timer; - uint32 ConeOfFire_Timer; - uint32 BellowingRoar_Timer; - uint32 Fly_Timer; - uint32 Turn_Timer; - bool flight; - uint64 VazrudenGUID; - SpellInfo* liquid_fire; - void Reset() OVERRIDE { Fireball_Timer = 4000; @@ -107,9 +85,15 @@ class boss_nazan : public CreatureScript void EnterCombat(Unit* /*who*/) OVERRIDE {} + void IsSummonedBy(Unit* summoner) OVERRIDE + { + if (summoner->GetEntry() == NPC_VAZRUDEN_HERALD) + VazrudenGUID = summoner->GetGUID(); + } + void JustSummoned(Creature* summoned) OVERRIDE { - if (summoned && summoned->GetEntry() == ENTRY_LIQUID_FIRE) + if (summoned && summoned->GetEntry() == NPC_LIQUID_FIRE) { summoned->SetLevel(me->getLevel()); summoned->setFaction(me->getFaction()); @@ -121,7 +105,7 @@ class boss_nazan : public CreatureScript void SpellHitTarget(Unit* target, const SpellInfo* entry) OVERRIDE { if (target && entry->Id == uint32(SPELL_FIREBALL)) - me->SummonCreature(ENTRY_LIQUID_FIRE, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), target->GetOrientation(), TEMPSUMMON_TIMED_DESPAWN, 30000); + me->SummonCreature(NPC_LIQUID_FIRE, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), target->GetOrientation(), TEMPSUMMON_TIMED_DESPAWN, 30000); } void UpdateAI(uint32 diff) OVERRIDE @@ -193,6 +177,16 @@ class boss_nazan : public CreatureScript DoMeleeAttackIfReady(); } } + + private: + uint32 Fireball_Timer; + uint32 ConeOfFire_Timer; + uint32 BellowingRoar_Timer; + uint32 Fly_Timer; + uint32 Turn_Timer; + bool flight; + uint64 VazrudenGUID; + SpellInfo* liquid_fire; }; CreatureAI* GetAI(Creature* creature) const OVERRIDE @@ -204,36 +198,29 @@ class boss_nazan : public CreatureScript class boss_vazruden : public CreatureScript { public: + boss_vazruden() : CreatureScript("boss_vazruden") { } - boss_vazruden() - : CreatureScript("boss_vazruden") - { - } - struct boss_vazrudenAI : public ScriptedAI + struct boss_vazrudenAI : public BossAI { - boss_vazrudenAI(Creature* creature) : ScriptedAI(creature) - { - } - - uint32 Revenge_Timer; - bool WipeSaid; - uint32 UnsummonCheck; + boss_vazrudenAI(Creature* creature) : BossAI(creature, DATA_VAZRUDEN) { } void Reset() OVERRIDE { Revenge_Timer = 4000; UnsummonCheck = 2000; WipeSaid = false; + _Reset(); } void EnterCombat(Unit* /*who*/) OVERRIDE { Talk(SAY_AGGRO); + _EnterCombat(); } void KilledUnit(Unit* who) OVERRIDE { - if (who && who->GetEntry() != ENTRY_VAZRUDEN) + if (who && who->GetEntry() != NPC_VAZRUDEN) Talk(SAY_KILL); } @@ -241,6 +228,7 @@ class boss_vazruden : public CreatureScript { if (killer && killer != me) Talk(SAY_DIE); + _JustDied(); } void UpdateAI(uint32 diff) OVERRIDE @@ -272,7 +260,13 @@ class boss_vazruden : public CreatureScript DoMeleeAttackIfReady(); } + + private: + uint32 Revenge_Timer; + bool WipeSaid; + uint32 UnsummonCheck; }; + CreatureAI* GetAI(Creature* creature) const OVERRIDE { return new boss_vazrudenAI(creature); @@ -282,11 +276,7 @@ class boss_vazruden : public CreatureScript class boss_vazruden_the_herald : public CreatureScript { public: - - boss_vazruden_the_herald() - : CreatureScript("boss_vazruden_the_herald") - { - } + boss_vazruden_the_herald() : CreatureScript("boss_vazruden_the_herald") { } struct boss_vazruden_the_heraldAI : public ScriptedAI { @@ -299,15 +289,6 @@ class boss_vazruden_the_herald : public CreatureScript VazrudenGUID = 0; } - uint32 phase; - uint32 waypoint; - uint32 check; - bool sentryDown; - uint64 NazanGUID; - uint64 VazrudenGUID; - bool summoned; - bool lootSpawned; - void Reset() OVERRIDE { phase = 0; @@ -322,7 +303,7 @@ class boss_vazruden_the_herald : public CreatureScript { Creature* Nazan = Unit::GetCreature(*me, NazanGUID); if (!Nazan) - Nazan = me->FindNearestCreature(ENTRY_NAZAN, 5000); + Nazan = me->FindNearestCreature(NPC_NAZAN, 5000); if (Nazan) { Nazan->DisappearAndDie(); @@ -331,7 +312,7 @@ class boss_vazruden_the_herald : public CreatureScript Creature* Vazruden = Unit::GetCreature(*me, VazrudenGUID); if (!Vazruden) - Vazruden = me->FindNearestCreature(ENTRY_VAZRUDEN, 5000); + Vazruden = me->FindNearestCreature(NPC_VAZRUDEN, 5000); if (Vazruden) { Vazruden->DisappearAndDie(); @@ -347,9 +328,9 @@ class boss_vazruden_the_herald : public CreatureScript { if (!summoned) { - if (Creature* Vazruden = me->SummonCreature(ENTRY_VAZRUDEN, VazrudenMiddle[0], VazrudenMiddle[1], VazrudenMiddle[2], 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 6000000)) + if (Creature* Vazruden = me->SummonCreature(NPC_VAZRUDEN, VazrudenMiddle[0], VazrudenMiddle[1], VazrudenMiddle[2], 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 6000000)) VazrudenGUID = Vazruden->GetGUID(); - if (Creature* Nazan = me->SummonCreature(ENTRY_NAZAN, VazrudenMiddle[0], VazrudenMiddle[1], VazrudenMiddle[2], 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 6000000)) + if (Creature* Nazan = me->SummonCreature(NPC_NAZAN, VazrudenMiddle[0], VazrudenMiddle[1], VazrudenMiddle[2], 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 6000000)) NazanGUID = Nazan->GetGUID(); summoned = true; me->SetVisible(false); @@ -372,9 +353,8 @@ class boss_vazruden_the_herald : public CreatureScript if (!summoned) return; Unit* victim = me->GetVictim(); - if (summoned->GetEntry() == ENTRY_NAZAN) + if (summoned->GetEntry() == NPC_NAZAN) { - CAST_AI(boss_nazan::boss_nazanAI, summoned->AI())->VazrudenGUID = VazrudenGUID; summoned->SetDisableGravity(true); summoned->SetSpeed(MOVE_FLIGHT, 2.5f); if (victim) @@ -440,7 +420,7 @@ class boss_vazruden_the_herald : public CreatureScript } else if (!lootSpawned) { - me->SummonGameObject(DUNGEON_MODE(ENTRY_REINFORCED_FEL_IRON_CHEST, ENTRY_REINFORCED_FEL_IRON_CHEST_H), VazrudenMiddle[0], VazrudenMiddle[1], VazrudenMiddle[2], 0, 0, 0, 0, 0, 0); + me->SummonGameObject(DUNGEON_MODE(GO_FEL_IRON_CHEST_NORMAL, GO_FEL_IRON_CHECT_HEROIC), VazrudenMiddle[0], VazrudenMiddle[1], VazrudenMiddle[2], 0, 0, 0, 0, 0, 0); me->SetLootRecipient(NULL); // don't think this is necessary.. //me->Kill(me); lootSpawned = true; @@ -452,6 +432,16 @@ class boss_vazruden_the_herald : public CreatureScript break; } } + + private: + uint32 phase; + uint32 waypoint; + uint32 check; + bool sentryDown; + uint64 NazanGUID; + uint64 VazrudenGUID; + bool summoned; + bool lootSpawned; }; CreatureAI* GetAI(Creature* creature) const OVERRIDE @@ -463,17 +453,12 @@ class boss_vazruden_the_herald : public CreatureScript class npc_hellfire_sentry : public CreatureScript { public: + npc_hellfire_sentry() : CreatureScript("npc_hellfire_sentry") { } - npc_hellfire_sentry() - : CreatureScript("npc_hellfire_sentry") - { - } struct npc_hellfire_sentryAI : public ScriptedAI { npc_hellfire_sentryAI(Creature* creature) : ScriptedAI(creature) {} - uint32 KidneyShot_Timer; - void Reset() OVERRIDE { KidneyShot_Timer = urand(3000, 7000); @@ -483,7 +468,7 @@ class npc_hellfire_sentry : public CreatureScript void JustDied(Unit* killer) OVERRIDE { - if (Creature* herald = me->FindNearestCreature(ENTRY_VAZRUDEN_HERALD, 150)) + if (Creature* herald = me->FindNearestCreature(NPC_VAZRUDEN_HERALD, 150)) CAST_AI(boss_vazruden_the_herald::boss_vazruden_the_heraldAI, herald->AI())->SentryDownBy(killer); } @@ -503,7 +488,11 @@ class npc_hellfire_sentry : public CreatureScript DoMeleeAttackIfReady(); } + + private: + uint32 KidneyShot_Timer; }; + CreatureAI* GetAI(Creature* creature) const OVERRIDE { return new npc_hellfire_sentryAI(creature); diff --git a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_watchkeeper_gargolmar.cpp b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_watchkeeper_gargolmar.cpp index 837384dda2d..fe9e8013f6b 100644 --- a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_watchkeeper_gargolmar.cpp +++ b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_watchkeeper_gargolmar.cpp @@ -25,6 +25,7 @@ EndScriptData */ #include "ScriptMgr.h" #include "ScriptedCreature.h" +#include "hellfire_ramparts.h" enum Says { @@ -47,24 +48,11 @@ enum Spells class boss_watchkeeper_gargolmar : public CreatureScript { public: + boss_watchkeeper_gargolmar() : CreatureScript("boss_watchkeeper_gargolmar") { } - boss_watchkeeper_gargolmar() - : CreatureScript("boss_watchkeeper_gargolmar") + struct boss_watchkeeper_gargolmarAI : public BossAI { - } - - struct boss_watchkeeper_gargolmarAI : public ScriptedAI - { - boss_watchkeeper_gargolmarAI(Creature* creature) : ScriptedAI(creature) - { - } - - uint32 Surge_Timer; - uint32 MortalWound_Timer; - uint32 Retaliation_Timer; - - bool HasTaunted; - bool YelledForHeal; + boss_watchkeeper_gargolmarAI(Creature* creature) : BossAI(creature, DATA_WATCHKEEPER_GARGOLMAR) { } void Reset() OVERRIDE { @@ -74,11 +62,14 @@ class boss_watchkeeper_gargolmar : public CreatureScript HasTaunted = false; YelledForHeal = false; + + _Reset(); } void EnterCombat(Unit* /*who*/) OVERRIDE { Talk(SAY_AGGRO); + _EnterCombat(); } void MoveInLineOfSight(Unit* who) OVERRIDE @@ -111,6 +102,7 @@ class boss_watchkeeper_gargolmar : public CreatureScript void JustDied(Unit* /*killer*/) OVERRIDE { Talk(SAY_DIE); + _JustDied(); } void UpdateAI(uint32 diff) OVERRIDE @@ -160,6 +152,14 @@ class boss_watchkeeper_gargolmar : public CreatureScript DoMeleeAttackIfReady(); } + + private: + uint32 Surge_Timer; + uint32 MortalWound_Timer; + uint32 Retaliation_Timer; + + bool HasTaunted; + bool YelledForHeal; }; CreatureAI* GetAI(Creature* creature) const OVERRIDE diff --git a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/hellfire_ramparts.h b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/hellfire_ramparts.h index 6009f6ca8e2..c8e9ecb3670 100644 --- a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/hellfire_ramparts.h +++ b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/hellfire_ramparts.h @@ -19,12 +19,29 @@ #ifndef DEF_RAMPARTS_H #define DEF_RAMPARTS_H -#define MAX_ENCOUNTER 2 +uint32 const EncounterCount = 4; enum DataTypes { - TYPE_VAZRUDEN = 1, - TYPE_NAZAN = 2 + DATA_WATCHKEEPER_GARGOLMAR = 1, + DATA_OMOR_THE_UNSCARRED = 2, + DATA_VAZRUDEN = 3, + DATA_NAZAN = 4 +}; + +enum CreatureIds +{ + NPC_HELLFIRE_SENTRY = 17517, + NPC_VAZRUDEN_HERALD = 17307, + NPC_VAZRUDEN = 17537, + NPC_NAZAN = 17536, + NPC_LIQUID_FIRE = 22515 +}; + +enum GameobjectIds +{ + GO_FEL_IRON_CHEST_NORMAL = 185168, + GO_FEL_IRON_CHECT_HEROIC = 185169 }; #endif diff --git a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/instance_hellfire_ramparts.cpp b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/instance_hellfire_ramparts.cpp index b1d780c18ca..015581b61e1 100644 --- a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/instance_hellfire_ramparts.cpp +++ b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/instance_hellfire_ramparts.cpp @@ -30,65 +30,98 @@ EndScriptData */ class instance_ramparts : public InstanceMapScript { public: - instance_ramparts() - : InstanceMapScript("instance_ramparts", 543) - { - } + instance_ramparts() : InstanceMapScript("instance_ramparts", 543) { } struct instance_ramparts_InstanceMapScript : public InstanceScript { instance_ramparts_InstanceMapScript(Map* map) : InstanceScript(map) {} - uint32 m_auiEncounter[MAX_ENCOUNTER]; - uint64 m_uiChestNGUID; - uint64 m_uiChestHGUID; - bool spawned; - void Initialize() { - memset(&m_auiEncounter, 0, sizeof(m_auiEncounter)); - - m_uiChestNGUID = 0; - m_uiChestHGUID = 0; + SetBossNumber(EncounterCount); + chestNormalGUID = 0; + chestHeroicGUID = 0; } void OnGameObjectCreate(GameObject* go) { switch (go->GetEntry()) { - case 185168: - m_uiChestNGUID = go->GetGUID(); + case GO_FEL_IRON_CHEST_NORMAL: + chestNormalGUID = go->GetGUID(); break; - case 185169: - m_uiChestHGUID = go->GetGUID(); + case GO_FEL_IRON_CHECT_HEROIC: + chestHeroicGUID = go->GetGUID(); break; } } - void SetData(uint32 uiType, uint32 uiData) + bool SetBossState(uint32 type, EncounterState state) { - TC_LOG_DEBUG(LOG_FILTER_TSCR, "Instance Ramparts: SetData received for type %u with data %u", uiType, uiData); + if (!InstanceScript::SetBossState(type, state)) + return false; - switch (uiType) + switch (type) { - case TYPE_VAZRUDEN: - if (uiData == DONE && m_auiEncounter[1] == DONE && !spawned) + case DATA_VAZRUDEN: + case DATA_NAZAN: + if (GetBossState(DATA_VAZRUDEN) == DONE && GetBossState(DATA_NAZAN) == DONE && !spawned) { - DoRespawnGameObject(instance->IsHeroic() ? m_uiChestHGUID : m_uiChestNGUID, HOUR*IN_MILLISECONDS); + DoRespawnGameObject(instance->IsHeroic() ? chestHeroicGUID : chestNormalGUID, HOUR*IN_MILLISECONDS); spawned = true; } - m_auiEncounter[0] = uiData; - break; - case TYPE_NAZAN: - if (uiData == DONE && m_auiEncounter[0] == DONE && !spawned) - { - DoRespawnGameObject(instance->IsHeroic() ? m_uiChestHGUID : m_uiChestNGUID, HOUR*IN_MILLISECONDS); - spawned = true; - } - m_auiEncounter[1] = uiData; break; } + return true; + } + + std::string GetSaveData() + { + OUT_SAVE_INST_DATA; + + std::ostringstream saveStream; + saveStream << "H R " << GetBossSaveData(); + + OUT_SAVE_INST_DATA_COMPLETE; + return saveStream.str(); + } + + void Load(const char* strIn) + { + if (!strIn) + { + OUT_LOAD_INST_DATA_FAIL; + return; + } + + OUT_LOAD_INST_DATA(strIn); + + char dataHead1, dataHead2; + + std::istringstream loadStream(strIn); + loadStream >> dataHead1 >> dataHead2; + + if (dataHead1 == 'H' && dataHead2 == 'R') + { + for (uint8 i = 0; i < EncounterCount; ++i) + { + uint32 tmpState; + loadStream >> tmpState; + if (tmpState == IN_PROGRESS || tmpState > SPECIAL) + tmpState = NOT_STARTED; + SetBossState(i, EncounterState(tmpState)); + } + } + else + OUT_LOAD_INST_DATA_FAIL; + + OUT_LOAD_INST_DATA_COMPLETE; } + + protected: + uint64 chestNormalGUID; + uint64 chestHeroicGUID; + bool spawned; }; InstanceScript* GetInstanceScript(InstanceMap* map) const diff --git a/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/instance_shattered_halls.cpp b/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/instance_shattered_halls.cpp index 82ae16e475e..3328d5c900d 100644 --- a/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/instance_shattered_halls.cpp +++ b/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/instance_shattered_halls.cpp @@ -158,7 +158,6 @@ class instance_shattered_halls : public InstanceMapScript } protected: - uint32 encounter[EncounterCount]; uint64 nethekurseGUID; uint64 nethekurseDoor1GUID; uint64 nethekurseDoor2GUID; |