diff options
author | SnapperRy <snapperryen@gmail.com> | 2016-10-03 23:44:51 +0200 |
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committer | SnapperRy <snapperryen@gmail.com> | 2016-10-03 23:44:51 +0200 |
commit | ea6911517d38aa8ea493dbe88a33c9734d86bb04 (patch) | |
tree | a81d67dc18bf9a024533defc9df3beca5486f0e7 | |
parent | 5c5b8df6138a94f5bc74d7eda0f894d825b5f63c (diff) |
Core/Loot: limit unique items check in LootItem::AllowedForPlayer() to bind-when-picked-up items only.
-rw-r--r-- | src/server/game/Loot/LootMgr.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Loot/LootMgr.cpp b/src/server/game/Loot/LootMgr.cpp index 991d6b92ac2..da50b818341 100644 --- a/src/server/game/Loot/LootMgr.cpp +++ b/src/server/game/Loot/LootMgr.cpp @@ -394,8 +394,8 @@ bool LootItem::AllowedForPlayer(Player const* player) const if (!(pProto->FlagsCu & ITEM_FLAGS_CU_IGNORE_QUEST_STATUS) && ((needs_quest || (pProto->StartQuest && player->GetQuestStatus(pProto->StartQuest) != QUEST_STATUS_NONE)) && !player->HasQuestForItem(itemid))) return false; - // Don't show unique items if player already has the maximum allowed quantity. - if (pProto->MaxCount && int32(player->GetItemCount(itemid, true)) >= pProto->MaxCount) + // Don't show bind-when-picked-up unique items if player already has the maximum allowed quantity. + if (pProto->Bonding == BIND_WHEN_PICKED_UP && pProto->MaxCount && int32(player->GetItemCount(itemid, true)) >= pProto->MaxCount) return false; return true; |