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authorKaytotes <kaytotes@users.noreply.github.com>2022-06-09 13:04:44 +0100
committerGitHub <noreply@github.com>2022-06-09 14:04:44 +0200
commiteab6852b686ffaafa3aefb09b9c310c453db55aa (patch)
treefab1bcfe4a54ab75bb19b19e7110d3b5e0ebc931
parentb155209ec40f867fc90d64eb207f3d3e7f633c2b (diff)
Core/Units: Removed incorrect facing movement packet sent with every creature autoattack (#28006)
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index a7f9c4ae169..43f9623e646 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -2096,9 +2096,6 @@ void Unit::AttackerStateUpdate(Unit* victim, WeaponAttackType attType, bool extr
if (!extra && _lastExtraAttackSpell)
_lastExtraAttackSpell = 0;
- if (GetTypeId() == TYPEID_UNIT && !HasUnitFlag(UNIT_FLAG_POSSESSED) && !HasUnitFlag2(UNIT_FLAG2_CANNOT_TURN))
- SetFacingToObject(victim, false); // update client side facing to face the target (prevents visual glitches when casting untargeted spells)
-
// melee attack spell cast at main hand attack only - no normal melee dmg dealt
if (attType == BASE_ATTACK && m_currentSpells[CURRENT_MELEE_SPELL] && !extra)
m_currentSpells[CURRENT_MELEE_SPELL]->cast();