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authormegamage <none@none>2009-06-09 22:48:35 -0500
committermegamage <none@none>2009-06-09 22:48:35 -0500
commiteb219b08e28e1df29ecabb8b836e83eaa33bfc42 (patch)
treeba1a9c16d526656aea671238698859121a5f4198
parente922351bf04760bec1a0b1efe6bb1be1b28fc260 (diff)
*Fix the bug that relocation notify is called twice.
--HG-- branch : trunk
-rw-r--r--src/game/Map.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/game/Map.cpp b/src/game/Map.cpp
index a52b5138829..726bb3534d2 100644
--- a/src/game/Map.cpp
+++ b/src/game/Map.cpp
@@ -755,7 +755,6 @@ void Map::Update(const uint32 &t_diff)
}
MoveAllCreaturesInMoveList();
- RelocationNotify();
RemoveAllObjectsInRemoveList();
// Don't unload grids if it's battleground, since we may have manually added GOs,creatures, those doesn't load from DB at grid re-load !