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author | Dekadence <dekadence.net@gmail.com> | 2014-01-17 13:33:02 +0100 |
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committer | Dekadence <dekadence.net@gmail.com> | 2014-01-17 13:33:02 +0100 |
commit | eb2818e74a7a022cb41443aec866b6ed02bafb16 (patch) | |
tree | 949b041dba0f39f8eee001f013b76bb62eaf272e | |
parent | 2d54b88d5726e1fc7c8f9df737f9b41c66418db6 (diff) |
Core/VoidStorage: Fix SMSG_VOID_STORAGE_CONTENTS structure
* If you have items stored in void storage with owner guid, the void storage appear empty or partitial emplty
-rw-r--r-- | src/server/game/Handlers/VoidStorageHandler.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Handlers/VoidStorageHandler.cpp b/src/server/game/Handlers/VoidStorageHandler.cpp index 24b677b94f4..cf117762801 100644 --- a/src/server/game/Handlers/VoidStorageHandler.cpp +++ b/src/server/game/Handlers/VoidStorageHandler.cpp @@ -161,6 +161,7 @@ void WorldSession::HandleVoidStorageQuery(WorldPacket& recvData) itemData.WriteByteSeq(itemId[0]); itemData.WriteByteSeq(itemId[6]); itemData.WriteByteSeq(creatorGuid[0]); + itemData.WriteByteSeq(creatorGuid[1]); itemData << uint32(item->ItemRandomPropertyId); |