diff options
| author | Imprtat <imprtat@uawow.com> | 2011-06-28 13:06:35 +0300 |
|---|---|---|
| committer | Kandera <KanderaDev@gmail.com> | 2012-08-20 13:25:47 -0400 |
| commit | eb669c31e230eecd5467508261869414d12936c1 (patch) | |
| tree | 2c014a27c048fb392a959cf4bd6cc487eb30bc49 | |
| parent | 09192e23c14da9123cdd0d3d7e6c8c5bf9dc03c7 (diff) | |
Core/Battlefield: added enum for worldstates
| -rw-r--r-- | src/server/game/Battlefield/Zones/BattlefieldWG.cpp | 1140 | ||||
| -rw-r--r-- | src/server/game/Battlefield/Zones/BattlefieldWG.h | 1918 |
2 files changed, 3058 insertions, 0 deletions
diff --git a/src/server/game/Battlefield/Zones/BattlefieldWG.cpp b/src/server/game/Battlefield/Zones/BattlefieldWG.cpp new file mode 100644 index 00000000000..977048361be --- /dev/null +++ b/src/server/game/Battlefield/Zones/BattlefieldWG.cpp @@ -0,0 +1,1140 @@ +/* + * Copyright (C) 2008-2010 TrinityCore <http://www.trinitycore.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +// TODO: Implement proper support for vehicle+player teleportation +// TODO: Use spell victory/defeat in wg instead of RewardMarkOfHonor() && RewardHonor +// TODO: Add proper implement of achievement + +#include "ObjectMgr.h" +#include "BattlefieldWG.h" +#include "SpellAuras.h" + +enum eWGBfData +{ + BATTLEFIELD_WG_ZONEID = 4197, // Wintergrasp + BATTLEFIELD_WG_MAPID = 571, // Northrend +}; + +bool BattlefieldWG::SetupBattlefield() +{ + InitStalker(BATTLEFIELD_WG_NPC_STALKER, WintergraspStalkerPos[0], WintergraspStalkerPos[1], WintergraspStalkerPos[2], WintergraspStalkerPos[3]); + + m_TypeId = BATTLEFIELD_WG; // See enum BattlefieldTypes + m_BattleId = BATTLEFIELD_BATTLEID_WG; + m_ZoneId = BATTLEFIELD_WG_ZONEID; + m_MapId = BATTLEFIELD_WG_MAPID; + + m_MaxPlayer = sWorld->getIntConfig(CONFIG_WINTERGRASP_PLR_MAX); + m_enable = sWorld->getBoolConfig(CONFIG_WINTERGRASP_ENABLE); + m_MinPlayer = sWorld->getIntConfig(CONFIG_WINTERGRASP_PLR_MIN); + m_MinLevel = sWorld->getIntConfig(CONFIG_WINTERGRASP_PLR_MIN_LVL); + m_BattleTime = sWorld->getIntConfig(CONFIG_WINTERGRASP_BATTLETIME) * MINUTE; + m_NoWarBattleTime = sWorld->getIntConfig(CONFIG_WINTERGRASP_NOBATTLETIME) * MINUTE; + m_RestartAfterCrash = sWorld->getIntConfig(CONFIG_WINTERGRASP_RESTART_AFTER_CRASH) * MINUTE; + + m_TimeForAcceptInvite = 20; + m_StartGroupingTimer = 15 * MINUTE; + m_StartGrouping = false; + + m_tenacityStack = 0; + + KickPosition.Relocate(5728.117f, 2714.346f, 697.733f, 0); + KickPosition.m_mapId = m_MapId; + + RegisterZone(m_ZoneId); + + m_Data32.resize(BATTLEFIELD_WG_DATA_MAX); + + m_saveTimer = 60000; + + // Init GraveYards + SetGraveyardNumber(BATTLEFIELD_WG_GY_MAX); + + // Load from db + if ((sWorld->getWorldState(BATTLEFIELD_WG_WORLD_STATE_ACTIVE) == 0) && (sWorld->getWorldState(BATTLEFIELD_WG_WORLD_STATE_DEFENDER) == 0) + && (sWorld->getWorldState(ClockWorldState[0]) == 0)) + { + sWorld->setWorldState(BATTLEFIELD_WG_WORLD_STATE_ACTIVE, false); + sWorld->setWorldState(BATTLEFIELD_WG_WORLD_STATE_DEFENDER, urand(0, 1)); + sWorld->setWorldState(ClockWorldState[0], m_NoWarBattleTime); + } + + m_BattlefieldActive = sWorld->getWorldState(BATTLEFIELD_WG_WORLD_STATE_ACTIVE); + m_DefenderTeam = TeamId(sWorld->getWorldState(BATTLEFIELD_WG_WORLD_STATE_DEFENDER)); + + m_Timer = sWorld->getWorldState(ClockWorldState[0]); + if (m_BattlefieldActive) + { + m_BattlefieldActive = false; + m_Timer = m_RestartAfterCrash; + } + + for (uint8 i = 0; i < BATTLEFIELD_WG_GY_MAX; i++) + { + BfGraveYardWG *gy = new BfGraveYardWG(this); + if (WGGraveYard[i].startcontrol == TEAM_NEUTRAL) // When between games, the graveyard is controlled by the defending team + gy->Init(NPC_TAUNKA_SPIRIT_GUIDE, NPC_DWARVEN_SPIRIT_GUIDE, WGGraveYard[i].x, WGGraveYard[i].y, WGGraveYard[i].z, WGGraveYard[i].o, m_DefenderTeam, WGGraveYard[i].gyid); + else + gy->Init(NPC_TAUNKA_SPIRIT_GUIDE, NPC_DWARVEN_SPIRIT_GUIDE, WGGraveYard[i].x, WGGraveYard[i].y, WGGraveYard[i].z, WGGraveYard[i].o, WGGraveYard[i].startcontrol, WGGraveYard[i].gyid); + gy->SetTextId(WGGraveYard[i].textid); + m_GraveYardList[i] = gy; + } + + // Spawn workshop creatures and gameobjects + for (uint8 i = 0; i < WG_MAX_WORKSHOP; i++) + { + BfWGWorkShopData *ws = new BfWGWorkShopData(this); // Create new object + // Init:setup variable + ws->Init(WGWorkShopDataBase[i].worldstate, WGWorkShopDataBase[i].type, WGWorkShopDataBase[i].nameid); + // Spawn associate npc on this point (Guard/Engineer) + for (uint8 c = 0; c < WGWorkShopDataBase[i].nbcreature; c++) + ws->AddCreature(WGWorkShopDataBase[i].CreatureData[c]); + + // Spawn associate gameobject on this point (Horde/Alliance flags) + for (uint8 g = 0; g < WGWorkShopDataBase[i].nbgob; g++) + ws->AddGameObject(WGWorkShopDataBase[i].GameObjectData[g]); + + // Create PvPCapturePoint + if (WGWorkShopDataBase[i].type < BATTLEFIELD_WG_WORKSHOP_KEEP_WEST) + { + ws->ChangeControl(GetAttackerTeam(), true); // Update control of this point + // Create Object + BfCapturePointWG *workshop = new BfCapturePointWG(this, GetAttackerTeam()); + // Spawn gameobject associate (see in OnGameObjectCreate, of OutdoorPvP for see association) + workshop->SetCapturePointData(WGWorkShopDataBase[i].CapturePoint.entryh, 571, + WGWorkShopDataBase[i].CapturePoint.x, WGWorkShopDataBase[i].CapturePoint.y, WGWorkShopDataBase[i].CapturePoint.z, 0); + workshop->LinkToWorkShop(ws); // Link our point to the capture point (for faction changement) + AddCapturePoint(workshop); // Add this capture point to list for update this (view in Update() of OutdoorPvP) + } + else + ws->ChangeControl(GetDefenderTeam(), true); // Update control of this point (Keep workshop= to deffender team) + + WorkShopList.insert(ws); + } + // Spawning npc in keep + for (uint8 i = 0; i < WG_MAX_KEEP_NPC; i++) + { + // Horde npc + if (Creature* creature = SpawnCreature(WGKeepNPC[i].entryh, WGKeepNPC[i].x, WGKeepNPC[i].y, WGKeepNPC[i].z, WGKeepNPC[i].o, TEAM_HORDE)) + KeepCreature[TEAM_HORDE].insert(creature->GetGUID()); + // Alliance npc + if (Creature* creature = SpawnCreature(WGKeepNPC[i].entrya, WGKeepNPC[i].x, WGKeepNPC[i].y, WGKeepNPC[i].z, WGKeepNPC[i].o, TEAM_ALLIANCE)) + KeepCreature[TEAM_ALLIANCE].insert(creature->GetGUID()); + } + // Hide keep npc + for (GuidSet::const_iterator itr = KeepCreature[GetAttackerTeam()].begin(); itr != KeepCreature[GetAttackerTeam()].end(); ++itr) + if (Unit* unit = sObjectAccessor->FindUnit((*itr))) + if (Creature* creature = unit->ToCreature()) + HideNpc(creature); + // Spawn out of keep npc + // Horde npc + for (uint8 i = 0; i < WG_OUTSIDE_ALLIANCE_NPC; i++) + if (Creature* creature = SpawnCreature(WGOutsideNPC[i].entryh, WGOutsideNPC[i].x, WGOutsideNPC[i].y, WGOutsideNPC[i].z, WGOutsideNPC[i].o, TEAM_HORDE)) + OutsideCreature[TEAM_HORDE].insert(creature->GetGUID()); + // Alliance npc + for (uint8 i = WG_OUTSIDE_ALLIANCE_NPC; i < WG_MAX_OUTSIDE_NPC; i++) + if (Creature* creature = SpawnCreature(WGOutsideNPC[i].entrya, WGOutsideNPC[i].x, WGOutsideNPC[i].y, WGOutsideNPC[i].z, WGOutsideNPC[i].o, TEAM_ALLIANCE)) + OutsideCreature[TEAM_ALLIANCE].insert(creature->GetGUID()); + // Hide outside npc + for (GuidSet::const_iterator itr = OutsideCreature[GetDefenderTeam()].begin(); itr != OutsideCreature[GetDefenderTeam()].end(); ++itr) + if (Unit* unit = sObjectAccessor->FindUnit((*itr))) + if (Creature* creature = unit->ToCreature()) + HideNpc(creature); + for (uint8 i = 0; i < WG_MAX_TURRET; i++) + { + if (Creature* creature = SpawnCreature(28366, WGTurret[i].x, WGTurret[i].y, WGTurret[i].z, WGTurret[i].o, TeamId(0))) + { + CanonList.insert(creature->GetGUID()); + HideNpc(creature); + } + } + // Spawning Buiding + for (uint8 i = 0; i < WG_MAX_OBJ; i++) + { + GameObject* go = + SpawnGameObject(WGGameObjectBuillding[i].entry, WGGameObjectBuillding[i].x, WGGameObjectBuillding[i].y, WGGameObjectBuillding[i].z, WGGameObjectBuillding[i].o); + BfWGGameObjectBuilding *b = new BfWGGameObjectBuilding(this); + b->Init(go, WGGameObjectBuillding[i].type, WGGameObjectBuillding[i].WorldState, WGGameObjectBuillding[i].nameid); + BuildingsInZone.insert(b); + } + // Spawning portal defender + for (uint8 i = 0; i < WG_MAX_TELEPORTER; i++) + { + GameObject* go = SpawnGameObject(WGPortalDefenderData[i].entry, WGPortalDefenderData[i].x, WGPortalDefenderData[i].y, WGPortalDefenderData[i].z, WGPortalDefenderData[i].o); + DefenderPortalList.insert(go); + go->SetUInt32Value(GAMEOBJECT_FACTION, WintergraspFaction[GetDefenderTeam()]); + } + + // Spawn banner in keep + for (uint8 i = 0; i < WG_KEEPGAMEOBJECT_MAX; i++) + { + if (GameObject* go = SpawnGameObject(WGKeepGameObject[i].entryh, WGKeepGameObject[i].x, WGKeepGameObject[i].y, WGKeepGameObject[i].z, WGKeepGameObject[i].o)) + { + go->SetRespawnTime(GetDefenderTeam()? RESPAWN_ONE_DAY : RESPAWN_IMMEDIATELY); + m_KeepGameObject[1].insert(go); + } + if (GameObject* go = SpawnGameObject(WGKeepGameObject[i].entrya, WGKeepGameObject[i].x, WGKeepGameObject[i].y, WGKeepGameObject[i].z, WGKeepGameObject[i].o)) + { + go->SetRespawnTime(GetDefenderTeam()? RESPAWN_IMMEDIATELY : RESPAWN_ONE_DAY); + m_KeepGameObject[0].insert(go); + } + } + + // Show defender banner in keep + for (GameObjectSet::const_iterator itr = m_KeepGameObject[GetDefenderTeam()].begin(); itr != m_KeepGameObject[GetDefenderTeam()].end(); ++itr) + (*itr)->SetRespawnTime(RESPAWN_IMMEDIATELY); + + // Hide attackant banner in keep + for (GameObjectSet::const_iterator itr = m_KeepGameObject[GetAttackerTeam()].begin(); itr != m_KeepGameObject[GetAttackerTeam()].end(); ++itr) + (*itr)->SetRespawnTime(RESPAWN_ONE_DAY); + + UpdateCounterVehicle(true); + return true; +} + +bool BattlefieldWG::Update(uint32 diff) +{ + bool m_return = Battlefield::Update(diff); + if (m_saveTimer <= diff) + { + sWorld->setWorldState(BATTLEFIELD_WG_WORLD_STATE_ACTIVE, m_BattlefieldActive); + sWorld->setWorldState(BATTLEFIELD_WG_WORLD_STATE_DEFENDER, m_DefenderTeam); + sWorld->setWorldState(ClockWorldState[0], m_Timer); + m_saveTimer = 60 * IN_MILLISECONDS; + } + else + m_saveTimer -= diff; + + for (GuidSet::const_iterator itr = m_PlayersIsSpellImu.begin(); itr != m_PlayersIsSpellImu.end(); ++itr) + if (Player* player = sObjectMgr->GetPlayer((*itr))) + { + if (player->HasAura(SPELL_SPIRITUAL_IMMUNITY)) + { + const WorldSafeLocsEntry *graveyard = GetClosestGraveYard(player); + if (graveyard) + { + if (player->GetDistance2d(graveyard->x, graveyard->y) > 10.0f) + { + player->RemoveAurasDueToSpell(SPELL_SPIRITUAL_IMMUNITY); + m_PlayersIsSpellImu.erase(player->GetGUID()); + } + } + } + } + + if (m_BattlefieldActive) + { + for (uint8 team = 0; team < 2; ++team) + for (GuidSet::const_iterator itr = m_vehicles[team].begin(); itr != m_vehicles[team].end(); ++itr) + if (Unit* unit = sObjectAccessor->FindUnit((*itr))) + { + if (unit->IsInWater() && !unit->HasAura(SPELL_WINTERGRASP_WATER)) + unit->AddAura(SPELL_WINTERGRASP_WATER, unit); + if (!unit->IsInWater() && unit->HasAura(SPELL_WINTERGRASP_WATER)) + unit->RemoveAurasDueToSpell(SPELL_WINTERGRASP_WATER); + } + + } + + for (uint8 team = 0; team < 2; ++team) + for (GuidSet::const_iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr) + if (Player* player = sObjectMgr->GetPlayer((*itr))) + for (BfCapturePointMap::iterator cp_itr = m_capturePoints.begin(); cp_itr != m_capturePoints.end(); ++cp_itr) + { + if ((*cp_itr).second->GetCapturePointGo()->GetExactDist2dSq(player) < 22500.0f) // 150*150 + { + player->AddAura((*cp_itr).second->GetTeamId() == TEAM_HORDE ? SPELL_HORDE_CONTROLS_FACTORY_PHASE_SHIFT : SPELL_ALLIANCE_CONTROLS_FACTORY_PHASE_SHIFT, player); + player->RemoveAurasDueToSpell((*cp_itr).second->GetTeamId() == TEAM_ALLIANCE ? SPELL_HORDE_CONTROLS_FACTORY_PHASE_SHIFT : SPELL_ALLIANCE_CONTROLS_FACTORY_PHASE_SHIFT); + break; + } + } + + return m_return; +} + +void BattlefieldWG::AddPlayerToResurrectQueue(uint64 npc_guid, uint64 player_guid) +{ + Battlefield::AddPlayerToResurrectQueue(npc_guid, player_guid); + if (IsWarTime()) + { + if (Player* player = sObjectMgr->GetPlayer(player_guid)) + { + if (!player->HasAura(SPELL_SPIRITUAL_IMMUNITY)) + { + player->CastSpell(player, SPELL_SPIRITUAL_IMMUNITY, true); + m_PlayersIsSpellImu.insert(player->GetGUID()); + } + } + } +} + +void BattlefieldWG::OnBattleStart() +{ + // Spawn titan relic + m_relic = SpawnGameObject(BATTLEFIELD_WG_GAMEOBJECT_TITAN_RELIC, 5440.0f, 2840.8f, 430.43f, 0); + if (m_relic) + { + // Update faction of relic, only attacker can click on + m_relic->SetUInt32Value(GAMEOBJECT_FACTION, WintergraspFaction[GetAttackerTeam()]); + // Set in use (not allow to click on before last door is broken) + m_relic->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_IN_USE); + } + else + sLog->outError("WG: Failed to spawn titan relic."); + + + // Update tower visibility and update faction + for (GuidSet::const_iterator itr = CanonList.begin(); itr != CanonList.end(); ++itr) + { + if (Unit* unit = sObjectAccessor->FindUnit((*itr))) + { + if (Creature* creature = unit->ToCreature()) + { + ShowNpc(creature, true); + creature->setFaction(WintergraspFaction[GetDefenderTeam()]); + } + } + } + + // Rebuild all wall + for (GameObjectBuilding::const_iterator itr = BuildingsInZone.begin(); itr != BuildingsInZone.end(); ++itr) + { + if ((*itr)) + { + (*itr)->Rebuild(); + (*itr)->UpdateTurretAttack(false); + } + } + + m_Data32[BATTLEFIELD_WG_DATA_BROKEN_TOWER_ATT] = 0; + m_Data32[BATTLEFIELD_WG_DATA_BROKEN_TOWER_DEF] = 0; + m_Data32[BATTLEFIELD_WG_DATA_DAMAGED_TOWER_ATT] = 0; + m_Data32[BATTLEFIELD_WG_DATA_DAMAGED_TOWER_DEF] = 0; + + // Update graveyard (in no war time all graveyard is to deffender, in war time, depend of base) + for (WorkShop::const_iterator itr = WorkShopList.begin(); itr != WorkShopList.end(); ++itr) + { + if ((*itr)) + (*itr)->UpdateGraveYardAndWorkshop(); + } + + for (uint8 team = 0; team < 2; ++team) + for (GuidSet::const_iterator p_itr = m_players[team].begin(); p_itr != m_players[team].end(); ++p_itr) + { + // Kick player in orb room, TODO: offline player ? + if (Player* player = sObjectMgr->GetPlayer((*p_itr))) + { + float x, y, z; + player->GetPosition(x, y, z); + if (5500 > x && x > 5392 && y < 2880 && y > 2800 && z < 480) + player->TeleportTo(571, 5349.8686f, 2838.481f, 409.240f, 0.046328f); + SendInitWorldStatesTo(player); + } + } + // Initialize vehicle counter + UpdateCounterVehicle(true); + // Send start warning to all players + SendWarningToAllInZone(BATTLEFIELD_WG_TEXT_START); +} + +void BattlefieldWG::UpdateCounterVehicle(bool init) +{ + if (init) + { + m_Data32[BATTLEFIELD_WG_DATA_VEHICLE_H] = 0; + m_Data32[BATTLEFIELD_WG_DATA_VEHICLE_A] = 0; + } + m_Data32[BATTLEFIELD_WG_DATA_MAX_VEHICLE_H] = 0; + m_Data32[BATTLEFIELD_WG_DATA_MAX_VEHICLE_A] = 0; + + for (WorkShop::const_iterator itr = WorkShopList.begin(); itr != WorkShopList.end(); ++itr) + { + if (BfWGWorkShopData * workshop = (*itr)) + { + if (workshop->m_TeamControl == TEAM_ALLIANCE) + m_Data32[BATTLEFIELD_WG_DATA_MAX_VEHICLE_A] = m_Data32[BATTLEFIELD_WG_DATA_MAX_VEHICLE_A] + 4; + else if (workshop->m_TeamControl == TEAM_HORDE) + m_Data32[BATTLEFIELD_WG_DATA_MAX_VEHICLE_H] = m_Data32[BATTLEFIELD_WG_DATA_MAX_VEHICLE_H] + 4; + } + } + + UpdateVehicleCountWG(); +} + +void BattlefieldWG::OnBattleEnd(bool endbytimer) +{ + // Remove relic + if (m_relic) + m_relic->RemoveFromWorld(); + m_relic = NULL; + + // Remove turret + for (GuidSet::const_iterator itr = CanonList.begin(); itr != CanonList.end(); ++itr) + { + if (Unit* unit = sObjectAccessor->FindUnit((*itr))) + { + if (Creature* creature = unit->ToCreature()) + { + if (!endbytimer) + creature->setFaction(WintergraspFaction[GetDefenderTeam()]); + HideNpc(creature); + } + } + } + + // If endbytimer is false, battle is end by clicking on relic + if (!endbytimer) + { + // Change all npc in keep + for (GuidSet::const_iterator itr = KeepCreature[GetAttackerTeam()].begin(); itr != KeepCreature[GetAttackerTeam()].end(); ++itr) + { + if (Unit* unit = sObjectAccessor->FindUnit((*itr))) + if (Creature* creature = unit->ToCreature()) + HideNpc(creature); + } + for (GuidSet::const_iterator itr = KeepCreature[GetDefenderTeam()].begin(); itr != KeepCreature[GetDefenderTeam()].end(); ++itr) + { + if (Unit* unit = sObjectAccessor->FindUnit((*itr))) + if (Creature* creature = unit->ToCreature()) + ShowNpc(creature, true); + } + // Change all npc out of keep + for (GuidSet::const_iterator itr = OutsideCreature[GetDefenderTeam()].begin(); itr != OutsideCreature[GetDefenderTeam()].end(); ++itr) + { + if (Unit* unit = sObjectAccessor->FindUnit((*itr))) + if (Creature* creature = unit->ToCreature()) + HideNpc(creature); + } + for (GuidSet::const_iterator itr = OutsideCreature[GetAttackerTeam()].begin(); itr != OutsideCreature[GetAttackerTeam()].end(); ++itr) + { + if (Unit* unit = sObjectAccessor->FindUnit((*itr))) + if (Creature* creature = unit->ToCreature()) + ShowNpc(creature, true); + } + } + + // Update all graveyard, control is to defender when no wartime + for (uint8 i = 0; i < BATTLEFIELD_WG_GY_HORDE; i++) + { + if (GetGraveYardById(i)) + { + GetGraveYardById(i)->ChangeControl(GetDefenderTeam()); + } + } + + for (GameObjectSet::const_iterator itr = m_KeepGameObject[GetDefenderTeam()].begin(); itr != m_KeepGameObject[GetDefenderTeam()].end(); ++itr) + (*itr)->SetRespawnTime(RESPAWN_IMMEDIATELY); + + for (GameObjectSet::const_iterator itr = m_KeepGameObject[GetAttackerTeam()].begin(); itr != m_KeepGameObject[GetAttackerTeam()].end(); ++itr) + (*itr)->SetRespawnTime(RESPAWN_ONE_DAY); + + // Update portal defender faction + for (GameObjectSet::const_iterator itr = DefenderPortalList.begin(); itr != DefenderPortalList.end(); ++itr) + (*itr)->SetUInt32Value(GAMEOBJECT_FACTION, WintergraspFaction[GetDefenderTeam()]); + + // Saving data + for (GameObjectBuilding::const_iterator itr = BuildingsInZone.begin(); itr != BuildingsInZone.end(); ++itr) + (*itr)->Save(); + for (WorkShop::const_iterator itr = WorkShopList.begin(); itr != WorkShopList.end(); ++itr) + (*itr)->Save(); + + uint32 WinHonor = 0; + uint32 LossHonor = 0; + + if (!endbytimer) + { + WinHonor = 3000 + 400 * m_Data32[BATTLEFIELD_WG_DATA_BROKEN_TOWER_DEF] + 100 * m_Data32[BATTLEFIELD_WG_DATA_DAMAGED_TOWER_DEF]; + LossHonor = 1000 + 400 * m_Data32[BATTLEFIELD_WG_DATA_BROKEN_TOWER_ATT] + 100 * m_Data32[BATTLEFIELD_WG_DATA_DAMAGED_TOWER_ATT]; + } + else + { + WinHonor = 3000 + 400 * m_Data32[BATTLEFIELD_WG_DATA_BROKEN_TOWER_ATT] + 100 * m_Data32[BATTLEFIELD_WG_DATA_DAMAGED_TOWER_ATT]; + LossHonor = 1000 + 400 * m_Data32[BATTLEFIELD_WG_DATA_BROKEN_TOWER_DEF] + 100 * m_Data32[BATTLEFIELD_WG_DATA_DAMAGED_TOWER_DEF]; + } + + for (GuidSet::const_iterator itr = m_PlayersInWar[GetDefenderTeam()].begin(); itr != m_PlayersInWar[GetDefenderTeam()].end(); ++itr) + { + if (Player* player = sObjectMgr->GetPlayer((*itr))) + { + player->AddAura(SPELL_ESSENCE_OF_WINTERGRASP, player); + if (player->HasAura(SPELL_LIEUTENANT)) + { + player->RewardHonor(NULL, 1, WinHonor); + RewardMarkOfHonor(player, 3); + } + else if (player->HasAura(SPELL_CORPORAL)) + { + player->RewardHonor(NULL, 1, WinHonor); + RewardMarkOfHonor(player, 2); + } + if (player->GetTeamId() == TEAM_HORDE) + IncrementQuest(player, 13183, true); + else + IncrementQuest(player, 13181, true); + // Send Wintergrasp victory achievement + DoCompleteOrIncrementAchievement(ACHIEVEMENTS_WIN_WG, player); + // Award achievement for succeeding in Wintergrasp in 10 minutes or less + if (!endbytimer && GetTimer() <= 10000) + DoCompleteOrIncrementAchievement(ACHIEVEMENTS_WIN_WG_TIMER_10, player); + } + } + for (GuidSet::const_iterator itr = m_PlayersInWar[GetAttackerTeam()].begin(); itr != m_PlayersInWar[GetAttackerTeam()].end(); ++itr) + { + if (Player* player = sObjectMgr->GetPlayer((*itr))) + { + if (player->HasAura(SPELL_LIEUTENANT)) + { + player->RewardHonor(NULL, 1, LossHonor); + RewardMarkOfHonor(player, 1); + } + else if (player->HasAura(SPELL_CORPORAL)) + { + player->RewardHonor(NULL, 1, LossHonor); + RewardMarkOfHonor(player, 1); + } + } + } + + for (uint8 team = 0; team < 2; ++team) + { + for (GuidSet::const_iterator itr = m_PlayersInWar[team].begin(); itr != m_PlayersInWar[team].end(); ++itr) + { + if (Player* player = sObjectMgr->GetPlayer((*itr))) + { + player->RemoveAura(SPELL_TOWER_CONTROL); + player->RemoveAurasDueToSpell(SPELL_RECRUIT); + player->RemoveAurasDueToSpell(SPELL_CORPORAL); + player->RemoveAurasDueToSpell(SPELL_LIEUTENANT); + player->RemoveAurasDueToSpell(SPELL_TENACITY); + player->RemoveAurasDueToSpell(SPELL_SPIRITUAL_IMMUNITY); + } + } + m_PlayersInWar[team].clear(); + + for (GuidSet::const_iterator itr = m_vehicles[team].begin(); itr != m_vehicles[team].end(); ++itr) + { + if (Unit* unit = sObjectAccessor->FindUnit((*itr))) + if (Creature* creature = unit->ToCreature()) + if (creature->IsVehicle()) + creature->GetVehicleKit()->Dismiss(); + } + m_vehicles[team].clear(); + } + + if (!endbytimer) + { + for (uint8 team = 0; team < 2; ++team) + { + for (GuidSet::const_iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr) + { + if (Player* player = sObjectMgr->GetPlayer((*itr))) + { + player->RemoveAurasDueToSpell(m_DefenderTeam == TEAM_ALLIANCE ? SPELL_HORDE_CONTROL_PHASE_SHIFT : SPELL_ALLIANCE_CONTROL_PHASE_SHIFT, player->GetGUID()); + player->AddAura(m_DefenderTeam == TEAM_HORDE ? SPELL_HORDE_CONTROL_PHASE_SHIFT : SPELL_ALLIANCE_CONTROL_PHASE_SHIFT, player); + } + } + } + } + + if (!endbytimer) + { // win alli/horde + SendWarningToAllInZone((GetDefenderTeam() == TEAM_ALLIANCE) ? BATTLEFIELD_WG_TEXT_WIN_KEEP : BATTLEFIELD_WG_TEXT_WIN_KEEP + 1); + } + else + { // defend alli/horde + SendWarningToAllInZone((GetDefenderTeam() == TEAM_ALLIANCE) ? BATTLEFIELD_WG_TEXT_DEFEND_KEEP : BATTLEFIELD_WG_TEXT_DEFEND_KEEP + 1); + } +} + +// ***************************************************** +// *******************Reward System********************* +// ***************************************************** +void BattlefieldWG::DoCompleteOrIncrementAchievement(uint32 achievement, Player *player, uint8 /*incrementNumber */ ) +{ + AchievementEntry const* AE = GetAchievementStore()->LookupEntry(achievement); + + switch (achievement) + { + case ACHIEVEMENTS_WIN_WG_100: + { + // player->GetAchievementMgr().UpdateAchievementCriteria(); + } + default: + { + if (player) + player->CompletedAchievement(AE); + } + break; + } + +} + +void BattlefieldWG::RewardMarkOfHonor(Player* player, uint32 count) +{ + // 'Inactive' this aura prevents the player from gaining honor points and battleground tokens + if (count == 0) + return; + + ItemPosCountVec dest; + uint32 no_space_count = 0; + uint8 msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, WG_MARK_OF_HONOR, count, &no_space_count); + + if (msg == EQUIP_ERR_ITEM_NOT_FOUND) + { + return; + } + + if (msg != EQUIP_ERR_OK) // convert to possible store amount + count -= no_space_count; + + if (count != 0 && !dest.empty()) // can add some + if (Item * item = player->StoreNewItem(dest, WG_MARK_OF_HONOR, true, 0)) + player->SendNewItem(item, count, true, false); +} + +void BattlefieldWG::OnStartGrouping() +{ + // Warn + SendWarningToAllInZone(BATTLEFIELD_WG_TEXT_WILL_START); +} + +void BattlefieldWG::OnCreatureCreate(Creature *creature, bool add) +{ + if (IsWarTime()) + { + switch (creature->GetEntry()) + { + case 28312: + case 32627: + case 27881: + case 28094: + { + uint8 team; + if (creature->getFaction() == WintergraspFaction[TEAM_ALLIANCE]) + team = TEAM_ALLIANCE; + else if (creature->getFaction() == WintergraspFaction[TEAM_HORDE]) + team = TEAM_HORDE; + else + return; + + if (add) + { + if (team == TEAM_HORDE) + { + m_Data32[BATTLEFIELD_WG_DATA_VEHICLE_H]++; + if (GetData(BATTLEFIELD_WG_DATA_VEHICLE_H) <= GetData(BATTLEFIELD_WG_DATA_MAX_VEHICLE_H)) + { + creature->AddAura(SPELL_HORDE_FLAG, creature); + m_vehicles[team].insert(creature->GetGUID()); + UpdateVehicleCountWG(); + } + else + { + creature->setDeathState(DEAD); + creature->SetRespawnTime(RESPAWN_ONE_DAY); + return; + } + } + else + { + m_Data32[BATTLEFIELD_WG_DATA_VEHICLE_A]++; + if (GetData(BATTLEFIELD_WG_DATA_VEHICLE_A) <= GetData(BATTLEFIELD_WG_DATA_MAX_VEHICLE_A)) + { + creature->AddAura(SPELL_ALLIANCE_FLAG, creature); + m_vehicles[team].insert(creature->GetGUID()); + UpdateVehicleCountWG(); + } + else + { + creature->setDeathState(DEAD); + creature->SetRespawnTime(RESPAWN_ONE_DAY); + return; + } + } + } + else + { + m_vehicles[team].erase(creature->GetGUID()); + if (team == TEAM_HORDE) + m_Data32[BATTLEFIELD_WG_DATA_VEHICLE_H]--; + else + m_Data32[BATTLEFIELD_WG_DATA_VEHICLE_A]--; + UpdateVehicleCountWG(); + } + break; + } + } + } +} + +// Called when player kill a unit in wg zone +void BattlefieldWG::HandleKill(Player* killer, Unit* victim) +{ + if (killer == victim) + return; + + bool again = false; + if (victim->GetTypeId() == TYPEID_PLAYER) + { + IncrementQuest(killer, WGQuest[killer->GetTeamId()][4]); + IncrementQuest(killer, WGQuest[killer->GetTeamId()][5]); + for (GuidSet::const_iterator p_itr = m_PlayersInWar[killer->GetTeamId()].begin(); p_itr != m_PlayersInWar[killer->GetTeamId()].end(); ++p_itr) + { + if (Player* player = sObjectAccessor->FindPlayer(*p_itr)) + if (player->GetDistance2d(killer) < 40) + PromotePlayer(player); + } + return; + } + for (GuidSet::const_iterator itr = m_vehicles[killer->GetTeamId()? TEAM_ALLIANCE : TEAM_HORDE].begin(); + itr != m_vehicles[killer->GetTeamId()? TEAM_ALLIANCE : TEAM_HORDE].end(); ++itr) + { + if (Unit* unit = sObjectAccessor->FindUnit((*itr))) + { + if (Creature* creature = unit->ToCreature()) + { + if (victim->GetEntry() == creature->GetEntry() && !again) + { + again = true; + for (GuidSet::const_iterator p_itr = m_PlayersInWar[killer->GetTeamId()].begin(); p_itr != m_PlayersInWar[killer->GetTeamId()].end(); ++p_itr) + { + if (Player* player = sObjectAccessor->FindPlayer(*p_itr)) + if (player->GetDistance2d(killer) < 40) + IncrementQuest(player, IncrementQuest(killer, WGQuest[killer->GetTeamId()][0])); + } + } + } + } + } + for (GuidSet::const_iterator itr = KeepCreature[killer->GetTeamId()? TEAM_ALLIANCE : TEAM_HORDE].begin(); + itr != KeepCreature[killer->GetTeamId()? TEAM_ALLIANCE : TEAM_HORDE].end(); ++itr) + { + if (Unit* unit = sObjectAccessor->FindUnit((*itr))) + { + if (Creature* creature = unit->ToCreature()) + { + if (victim->GetEntry() == creature->GetEntry() && !again) + { + again = true; + IncrementQuest(killer, WGQuest[killer->GetTeamId()][4]); + IncrementQuest(killer, WGQuest[killer->GetTeamId()][5]); + for (GuidSet::const_iterator p_itr = m_PlayersInWar[killer->GetTeamId()].begin(); p_itr != m_PlayersInWar[killer->GetTeamId()].end(); ++p_itr) + { + if (Player* player = sObjectAccessor->FindPlayer(*p_itr)) + if (player->GetDistance2d(killer) < 40) + PromotePlayer(player); + } + } + } + } + } + // TODO:Recent PvP activity worldstate +} + +// Update rank for player +void BattlefieldWG::PromotePlayer(Player* killer) +{ + if (!m_BattlefieldActive) + return; + // Updating rank of player + if (Aura* aur = killer->GetAura(SPELL_RECRUIT)) + { + if (aur->GetStackAmount() >= 5) // 7 or more TODO: + { + killer->RemoveAura(SPELL_RECRUIT); + killer->CastSpell(killer, SPELL_CORPORAL, true); + SendWarningToPlayer(killer, BATTLEFIELD_WG_TEXT_FIRSTRANK); + } + else + killer->CastSpell(killer, SPELL_RECRUIT, true); + } + else if (Aura* aur = killer->GetAura(SPELL_CORPORAL)) + { + if (aur->GetStackAmount() >= 5) // 7 or more TODO: + { + killer->RemoveAura(SPELL_CORPORAL); + killer->CastSpell(killer, SPELL_LIEUTENANT, true); + SendWarningToPlayer(killer, BATTLEFIELD_WG_TEXT_SECONDRANK); + } + else + killer->CastSpell(killer, SPELL_CORPORAL, true); + } +} + +void BattlefieldWG::OnPlayerJoinWar(Player* player) +{ + player->RemoveAurasDueToSpell(SPELL_RECRUIT); + player->RemoveAurasDueToSpell(SPELL_CORPORAL); + player->RemoveAurasDueToSpell(SPELL_LIEUTENANT); + player->RemoveAurasDueToSpell(SPELL_TOWER_CONTROL); + player->RemoveAurasDueToSpell(SPELL_SPIRITUAL_IMMUNITY); + player->RemoveAurasDueToSpell(SPELL_TENACITY); + player->RemoveAurasDueToSpell(SPELL_ESSENCE_OF_WINTERGRASP); + + player->CastSpell(player, SPELL_RECRUIT, true); + + if (player->GetZoneId() != m_ZoneId) + { + if (player->GetTeamId() == GetDefenderTeam()) + { + player->TeleportTo(571, 5345, 2842, 410, 3.14f); + } + else + { + if (player->GetTeamId() == TEAM_HORDE) + player->TeleportTo(571, 5025.857422f, 3674.628906f, 362.737122f, 4.135169f); + else + player->TeleportTo(571, 5101.284f, 2186.564f, 373.549f, 3.812f); + } + } + + UpdateTenacity(); + + if (player->GetTeamId() == GetAttackerTeam()) + { + if (3 - m_Data32[BATTLEFIELD_WG_DATA_BROKEN_TOWER_ATT] > 0) + player->SetAuraStack(SPELL_TOWER_CONTROL, player, 3 - m_Data32[BATTLEFIELD_WG_DATA_BROKEN_TOWER_ATT]); + } + else + { + if (m_Data32[BATTLEFIELD_WG_DATA_BROKEN_TOWER_ATT] > 0) + player->SetAuraStack(SPELL_TOWER_CONTROL, player, m_Data32[BATTLEFIELD_WG_DATA_BROKEN_TOWER_ATT]); + } + SendInitWorldStatesTo(player); +} + +void BattlefieldWG::OnPlayerLeaveWar(Player* player) +{ + // Remove all aura from WG // TODO: false we can go out of this zone on retail and keep Rank buff, remove on end of WG + if (!player->GetSession()->PlayerLogout()) + { + if (player->GetVehicle()) // Remove vehicle of player if he go out. + player->GetVehicle()->Dismiss(); + player->RemoveAurasDueToSpell(SPELL_RECRUIT); + player->RemoveAurasDueToSpell(SPELL_CORPORAL); + player->RemoveAurasDueToSpell(SPELL_LIEUTENANT); + player->RemoveAurasDueToSpell(SPELL_TOWER_CONTROL); + player->RemoveAurasDueToSpell(SPELL_SPIRITUAL_IMMUNITY); + player->RemoveAurasDueToSpell(SPELL_TENACITY); + player->RemoveAurasDueToSpell(SPELL_WINTERGRASP_RESTRICTED_FLIGHT_AREA); + player->RemoveAurasDueToSpell(SPELL_ESSENCE_OF_WINTERGRASP); + player->RemoveAurasDueToSpell(SPELL_TOWER_CONTROL); + } + player->RemoveAurasDueToSpell(SPELL_HORDE_CONTROLS_FACTORY_PHASE_SHIFT); + player->RemoveAurasDueToSpell(SPELL_ALLIANCE_CONTROLS_FACTORY_PHASE_SHIFT); + player->RemoveAurasDueToSpell(SPELL_HORDE_CONTROL_PHASE_SHIFT); + player->RemoveAurasDueToSpell(SPELL_ALLIANCE_CONTROL_PHASE_SHIFT); +} + +void BattlefieldWG::OnPlayerLeaveZone(Player* player) +{ + player->RemoveAurasDueToSpell(SPELL_ESSENCE_OF_WINTERGRASP); + if (!m_BattlefieldActive) + { + player->RemoveAurasDueToSpell(SPELL_RECRUIT); + player->RemoveAurasDueToSpell(SPELL_CORPORAL); + player->RemoveAurasDueToSpell(SPELL_LIEUTENANT); + player->RemoveAurasDueToSpell(SPELL_TOWER_CONTROL); + player->RemoveAurasDueToSpell(SPELL_SPIRITUAL_IMMUNITY); + player->RemoveAurasDueToSpell(SPELL_TENACITY); + player->RemoveAurasDueToSpell(SPELL_WINTERGRASP_RESTRICTED_FLIGHT_AREA); + player->RemoveAurasDueToSpell(SPELL_TOWER_CONTROL); + } + player->RemoveAurasDueToSpell(SPELL_HORDE_CONTROLS_FACTORY_PHASE_SHIFT); + player->RemoveAurasDueToSpell(SPELL_ALLIANCE_CONTROLS_FACTORY_PHASE_SHIFT); + player->RemoveAurasDueToSpell(SPELL_HORDE_CONTROL_PHASE_SHIFT); + player->RemoveAurasDueToSpell(SPELL_ALLIANCE_CONTROL_PHASE_SHIFT); +} + +void BattlefieldWG::OnPlayerEnterZone(Player* player) +{ + player->RemoveAurasDueToSpell(SPELL_ESSENCE_OF_WINTERGRASP); + if (!m_BattlefieldActive) + { + player->RemoveAurasDueToSpell(SPELL_RECRUIT); + player->RemoveAurasDueToSpell(SPELL_CORPORAL); + player->RemoveAurasDueToSpell(SPELL_LIEUTENANT); + player->RemoveAurasDueToSpell(SPELL_TOWER_CONTROL); + player->RemoveAurasDueToSpell(SPELL_SPIRITUAL_IMMUNITY); + player->RemoveAurasDueToSpell(SPELL_TENACITY); + player->RemoveAurasDueToSpell(SPELL_WINTERGRASP_RESTRICTED_FLIGHT_AREA); + player->RemoveAurasDueToSpell(SPELL_TOWER_CONTROL); + if (player->GetTeamId() == GetDefenderTeam()) + player->AddAura(SPELL_ESSENCE_OF_WINTERGRASP, player); + } + + player->AddAura(m_DefenderTeam == TEAM_HORDE ? SPELL_HORDE_CONTROL_PHASE_SHIFT : SPELL_ALLIANCE_CONTROL_PHASE_SHIFT, player); + // Send worldstate to player + SendInitWorldStatesTo(player); +} + +// Method sending worldsate to player +WorldPacket BattlefieldWG::BuildInitWorldStates() +{ + WorldPacket data(SMSG_INIT_WORLD_STATES, (4 + 4 + 4 + 2 + (BuildingsInZone.size() * 8) + (WorkShopList.size() * 8))); + + data << uint32(m_MapId); + data << uint32(m_ZoneId); + data << uint32(0); + data << uint16(4 + 2 + 4 + BuildingsInZone.size() + WorkShopList.size()); + + data << uint32(BATTLEFIELD_WG_WORLD_STATE_ATTACKER) << uint32(GetAttackerTeam()); + data << uint32(BATTLEFIELD_WG_WORLD_STATE_DEFENDER) << uint32(GetDefenderTeam()); + data << uint32(BATTLEFIELD_WG_WORLD_STATE_ACTIVE) << uint32(IsWarTime()? 0 : 1); + data << uint32(3710) << uint32(IsWarTime()? 1 : 0); + + for (uint32 i = 0; i < 2; ++i) + data << ClockWorldState[i] << uint32(time(NULL) + (m_Timer / 1000)); + + data << uint32(3490) << uint32(GetData(BATTLEFIELD_WG_DATA_VEHICLE_H)); + data << uint32(3491) << GetData(BATTLEFIELD_WG_DATA_MAX_VEHICLE_H); + data << uint32(3680) << uint32(GetData(BATTLEFIELD_WG_DATA_VEHICLE_A)); + data << uint32(3681) << GetData(BATTLEFIELD_WG_DATA_MAX_VEHICLE_A); + + for (GameObjectBuilding::const_iterator itr = BuildingsInZone.begin(); itr != BuildingsInZone.end(); ++itr) + { + data << (*itr)->m_WorldState << (*itr)->m_State; + } + for (WorkShop::const_iterator itr = WorkShopList.begin(); itr != WorkShopList.end(); ++itr) + { + data << (*itr)->m_WorldState << (*itr)->m_State; + } + return data; +} + +void BattlefieldWG::SendInitWorldStatesTo(Player *player) +{ + WorldPacket data = BuildInitWorldStates(); + player->GetSession()->SendPacket(&data); +} + +void BattlefieldWG::SendInitWorldStatesToAll() +{ + WorldPacket data = BuildInitWorldStates(); + for (uint8 team = 0; team < 2; team++) + for (GuidSet::iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr) + if (Player* player = sObjectMgr->GetPlayer((*itr))) + player->GetSession()->SendPacket(&data); +} + +void BattlefieldWG::BrokenWallOrTower(TeamId team) +{ + if (team == GetDefenderTeam()) + { + for (GuidSet::const_iterator p_itr = m_PlayersInWar[GetAttackerTeam()].begin(); p_itr != m_PlayersInWar[GetAttackerTeam()].end(); ++p_itr) + { + if (Player* player = sObjectMgr->GetPlayer((*p_itr))) + { + if (player->GetTeamId() == TEAM_ALLIANCE) + IncrementQuest(player, 13222); + else + IncrementQuest(player, 13223); + } + } + } +} +// Called when a tower is broke +void BattlefieldWG::AddBrokenTower(TeamId team) +{ + // Destroy an attack tower + if (team == GetAttackerTeam()) + { + // Update counter + m_Data32[BATTLEFIELD_WG_DATA_DAMAGED_TOWER_ATT]--; + m_Data32[BATTLEFIELD_WG_DATA_BROKEN_TOWER_ATT]++; + + // Remove buff stack + for (GuidSet::const_iterator itr = m_PlayersInWar[GetAttackerTeam()].begin(); itr != m_PlayersInWar[GetAttackerTeam()].end(); ++itr) + if (Player* player = sObjectMgr->GetPlayer((*itr))) + player->RemoveAuraFromStack(SPELL_TOWER_CONTROL); + + // Add buff stack + for (GuidSet::const_iterator itr = m_PlayersInWar[GetDefenderTeam()].begin(); itr != m_PlayersInWar[GetDefenderTeam()].end(); ++itr) + if (Player* player = sObjectMgr->GetPlayer((*itr))) + { + player->CastSpell(player, SPELL_TOWER_CONTROL, true); + if (player->GetTeamId() == TEAM_HORDE) + IncrementQuest(player, 13539, true); + else + IncrementQuest(player, 13538, true); + DoCompleteOrIncrementAchievement(ACHIEVEMENTS_WG_TOWER_DESTROY, player); + } + // If the threw south tower is destroy + if (m_Data32[BATTLEFIELD_WG_DATA_BROKEN_TOWER_ATT] == 3) + { + // Remove 10 minutes to battle time + if (int32(m_Timer - 600000) < 0) + { + m_Timer = 0; + } + else + { + m_Timer -= 600000; + } + SendInitWorldStatesToAll(); + } + } + else + { + m_Data32[BATTLEFIELD_WG_DATA_DAMAGED_TOWER_DEF]--; + m_Data32[BATTLEFIELD_WG_DATA_BROKEN_TOWER_DEF]++; + } +} + +void BattlefieldWG::ProcessEvent(GameObject *obj, uint32 eventId) +{ + if (!obj || !IsWarTime()) + return; + + // On click on titan relic + if (obj->GetEntry() == BATTLEFIELD_WG_GAMEOBJECT_TITAN_RELIC) + { + // Check that the door is break + if (m_CanClickOnOrb) + EndBattle(false); + else // if door is not break, respawn relic. + m_relic->SetRespawnTime(RESPAWN_IMMEDIATELY); + } + + // if destroy or damage event, search the wall/tower and update worldstate/send warning message + for (GameObjectBuilding::const_iterator itr = BuildingsInZone.begin(); itr != BuildingsInZone.end(); ++itr) + { + if (obj->GetEntry() == (*itr)->m_Build->GetEntry()) + { + if ((*itr)->m_Build->GetGOInfo()->building.damagedEvent == eventId) + (*itr)->Damaged(); + + if ((*itr)->m_Build->GetGOInfo()->building.destroyedEvent == eventId) + (*itr)->Destroyed(); + + break; + } + } +} + +// Called when a tower is damaged, used for honor reward calcul +void BattlefieldWG::AddDamagedTower(TeamId team) +{ + if (team == GetAttackerTeam()) + { + m_Data32[BATTLEFIELD_WG_DATA_DAMAGED_TOWER_ATT]++; + } + else + { + m_Data32[BATTLEFIELD_WG_DATA_DAMAGED_TOWER_DEF]++; + } +} + +// Update vehicle count WorldState to player +void BattlefieldWG::UpdateVehicleCountWG() +{ + SendUpdateWorldState(3490, GetData(BATTLEFIELD_WG_DATA_VEHICLE_H)); + SendUpdateWorldState(3491, GetData(BATTLEFIELD_WG_DATA_MAX_VEHICLE_H)); + SendUpdateWorldState(3680, GetData(BATTLEFIELD_WG_DATA_VEHICLE_A)); + SendUpdateWorldState(3681, GetData(BATTLEFIELD_WG_DATA_MAX_VEHICLE_A)); +} + +void BattlefieldWG::UpdateTenacity() +{ + TeamId team = TEAM_NEUTRAL; + uint32 allianceNum = m_PlayersInWar[TEAM_ALLIANCE].size(); + uint32 hordeNum = m_PlayersInWar[TEAM_HORDE].size(); + int32 newStack = 0; + + if (allianceNum && hordeNum) + { + if (allianceNum < hordeNum) + newStack = int32((float (hordeNum) / float (allianceNum) - 1) *4); // positive, should cast on alliance + else if (allianceNum > hordeNum) + newStack = int32((1 - float (allianceNum) / float (hordeNum)) *4); // negative, should cast on horde + } + + if (newStack == int32(m_tenacityStack)) + return; + + if (m_tenacityStack > 0 && newStack <= 0) // old buff was on alliance + team = TEAM_ALLIANCE; + else if (newStack >= 0) // old buff was on horde + team = TEAM_HORDE; + + m_tenacityStack = newStack; + // Remove old buff + if (team != TEAM_NEUTRAL) + { + for (GuidSet::const_iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr) + if (Player* player = sObjectMgr->GetPlayer((*itr))) + if (player->getLevel() >= m_MinLevel) + player->RemoveAurasDueToSpell(SPELL_TENACITY); + + for (GuidSet::const_iterator itr = m_vehicles[team].begin(); itr != m_vehicles[team].end(); ++itr) + if (Unit* unit = sObjectAccessor->FindUnit((*itr))) + if (Creature* creature = unit->ToCreature()) + creature->RemoveAurasDueToSpell(SPELL_TENACITY_VEHICLE); + } + + // Apply new buff + if (newStack) + { + team = newStack > 0 ? TEAM_ALLIANCE : TEAM_HORDE; + + if (newStack < 0) + newStack = -newStack; + if (newStack > 20) + newStack = 20; + + uint32 buff_honor = SPELL_GREATEST_HONOR; + buff_honor = (newStack < 15) ? (uint32) SPELL_GREATER_HONOR : buff_honor; + buff_honor = (newStack < 10) ? (uint32) SPELL_GREAT_HONOR : buff_honor; + buff_honor = (newStack < 5) ? 0 : buff_honor; + + for (GuidSet::const_iterator itr = m_PlayersInWar[team].begin(); itr != m_PlayersInWar[team].end(); ++itr) + if (Player* player = sObjectMgr->GetPlayer((*itr))) + player->SetAuraStack(SPELL_TENACITY, player, newStack); + for (GuidSet::const_iterator itr = m_vehicles[team].begin(); itr != m_vehicles[team].end(); ++itr) + if (Unit* unit = sObjectAccessor->FindUnit((*itr))) + if (Creature* creature = unit->ToCreature()) + creature->SetAuraStack(SPELL_TENACITY_VEHICLE, creature, newStack); + + if (buff_honor != 0) + { + for (GuidSet::const_iterator itr = m_PlayersInWar[team].begin(); itr != m_PlayersInWar[team].end(); ++itr) + if (Player* player = sObjectMgr->GetPlayer((*itr))) + player->AddAura(buff_honor, player); + for (GuidSet::const_iterator itr = m_vehicles[team].begin(); itr != m_vehicles[team].end(); ++itr) + if (Unit* unit = sObjectAccessor->FindUnit((*itr))) + if (Creature* creature = unit->ToCreature()) + creature->AddAura(buff_honor, creature); + } + } +} + +void BfCapturePointWG::ChangeTeam(TeamId /*oldTeam */ ) +{ + m_WorkShop->ChangeControl(m_team, false); +} + +BfCapturePointWG::BfCapturePointWG(BattlefieldWG* bf, TeamId control) : BfCapturePoint(bf) +{ + m_Bf = bf; + m_team = control; +} + +BfGraveYardWG::BfGraveYardWG(BattlefieldWG* bf) : BfGraveYard(bf) +{ + m_Bf = bf; +} diff --git a/src/server/game/Battlefield/Zones/BattlefieldWG.h b/src/server/game/Battlefield/Zones/BattlefieldWG.h new file mode 100644 index 00000000000..ffde7cb060c --- /dev/null +++ b/src/server/game/Battlefield/Zones/BattlefieldWG.h @@ -0,0 +1,1918 @@ +/* + * Copyright (C) 2008-2010 TrinityCore <http://www.trinitycore.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef BATTLEFIELD_WG_ +#define BATTLEFIELD_WG_ + +#include "ObjectAccessor.h" +#include "WorldPacket.h" +#include "World.h" +#include "Group.h" +#include "Battlefield.h" + +const uint32 VehNumWorldState[2] = { 3680, 3490 }; +const uint32 MaxVehNumWorldState[2] = { 3681, 3491 }; +const uint32 ClockWorldState[2] = { 3781, 4354 }; +const uint32 WintergraspFaction[3] = { 1732, 1735, 35 }; + +const float WintergraspStalkerPos[4] = { 0, 0, 0, 0 }; + +class BattlefieldWG; +class BfCapturePointWG; + +struct BfWGGameObjectBuilding; +struct BfWGWorkShopData; + +typedef std::set<GameObject *>GameObjectSet; +typedef std::set<BfWGGameObjectBuilding *> GameObjectBuilding; +typedef std::set<BfWGWorkShopData *> WorkShop; +//typedef std::set<BfCapturePointWG *> CapturePointSet; unused ? +typedef std::set<Group *> GroupSet; + +enum eWGItem +{ +// *INDENT-OFF* + WG_MARK_OF_HONOR = 43589, +// *INDENT-ON* +}; + +enum eWGSpell +{ +// *INDENT-OFF* + // AWartime auras + SPELL_RECRUIT = 37795, + SPELL_CORPORAL = 33280, + SPELL_LIEUTENANT = 55629, + SPELL_TENACITY = 58549, + SPELL_TENACITY_VEHICLE = 59911, + SPELL_TOWER_CONTROL = 62064, + SPELL_SPIRITUAL_IMMUNITY = 58729, + SPELL_GREAT_HONOR = 58555, + SPELL_GREATER_HONOR = 58556, + SPELL_GREATEST_HONOR = 58557, + SPELL_ALLIANCE_FLAG = 14268, + SPELL_HORDE_FLAG = 14267, + + // Reward spells + SPELL_VICTORY_REWARD = 56902, + SPELL_DEFEAT_REWARD = 58494, + SPELL_DAMAGED_TOWER = 59135, + SPELL_DESTROYED_TOWER = 59136, + SPELL_DAMAGED_BUILDING = 59201, + SPELL_INTACT_BUILDING = 59203, + + SPELL_TELEPORT_BRIDGE = 59096, + SPELL_TELEPORT_FORTRESS = 60035, + + SPELL_TELEPORT_DALARAN = 53360, + SPELL_VICTORY_AURA = 60044, + + // Other spells + SPELL_WINTERGRASP_WATER = 36444, + SPELL_ESSENCE_OF_WINTERGRASP = 58045, + SPELL_WINTERGRASP_RESTRICTED_FLIGHT_AREA = 58730, + + // Phasing spells + SPELL_HORDE_CONTROLS_FACTORY_PHASE_SHIFT = 56618,// ADDS PHASE 16 + SPELL_ALLIANCE_CONTROLS_FACTORY_PHASE_SHIFT = 56617,// ADDS PHASE 32 + + SPELL_HORDE_CONTROL_PHASE_SHIFT = 55773,// ADDS PHASE 64 + SPELL_ALLIANCE_CONTROL_PHASE_SHIFT = 55774,// ADDS PHASE 128 + +// *INDENT-ON* +}; + +enum eWGData32 +{ + BATTLEFIELD_WG_DATA_DAMAGED_TOWER_DEF, + BATTLEFIELD_WG_DATA_BROKEN_TOWER_DEF, + BATTLEFIELD_WG_DATA_DAMAGED_TOWER_ATT, + BATTLEFIELD_WG_DATA_BROKEN_TOWER_ATT, + BATTLEFIELD_WG_DATA_MAX_VEHICLE_A, + BATTLEFIELD_WG_DATA_MAX_VEHICLE_H, + BATTLEFIELD_WG_DATA_VEHICLE_A, + BATTLEFIELD_WG_DATA_VEHICLE_H, + BATTLEFIELD_WG_DATA_MAX, +}; + +enum WB_ACHIEVEMENTS +{ +// *INDENT-OFF* + ACHIEVEMENTS_WIN_WG = 1717, + ACHIEVEMENTS_WIN_WG_100 = 1718, // todo + ACHIEVEMENTS_WG_GNOMESLAUGHTER = 1723, // todo + ACHIEVEMENTS_WG_TOWER_DESTROY = 1727, + ACHIEVEMENTS_DESTRUCTION_DERBY_A = 1737, // todo + ACHIEVEMENTS_WG_TOWER_CANNON_KILL = 1751, // todo + ACHIEVEMENTS_WG_MASTER_A = 1752, // todo + ACHIEVEMENTS_WIN_WG_TIMER_10 = 1755, + ACHIEVEMENTS_STONE_KEEPER_50 = 2085, // todo + ACHIEVEMENTS_STONE_KEEPER_100 = 2086, // todo + ACHIEVEMENTS_STONE_KEEPER_250 = 2087, // todo + ACHIEVEMENTS_STONE_KEEPER_500 = 2088, // todo + ACHIEVEMENTS_STONE_KEEPER_1000 = 2089, // todo + ACHIEVEMENTS_WG_RANGER = 2199, // todo + ACHIEVEMENTS_DESTRUCTION_DERBY_H = 2476, // todo + ACHIEVEMENTS_WG_MASTER_H = 2776, // todo +// *INDENT-ON* +}; + +enum eWGWorldStates +{ + BATTLEFIELD_WG_WORLD_STATE_ACTIVE = 3801, + BATTLEFIELD_WG_WORLD_STATE_DEFENDER = 3802, + BATTLEFIELD_WG_WORLD_STATE_ATTACKER = 3803, +}; +/*######################### +*####### Graveyards ######* +#########################*/ + +class BfGraveYardWG : public BfGraveYard +{ + public: + BfGraveYardWG(BattlefieldWG *Bf); + + void SetTextId(uint32 textid) { m_GossipTextId = textid; } + uint32 GetTextId() { return m_GossipTextId; } + protected: + uint32 m_GossipTextId; +}; + +enum eWGGraveyardId +{ + BATTLEFIELD_WG_GY_WORKSHOP_NE, + BATTLEFIELD_WG_GY_WORKSHOP_NW, + BATTLEFIELD_WG_GY_WORKSHOP_SE, + BATTLEFIELD_WG_GY_WORKSHOP_SW, + BATTLEFIELD_WG_GY_KEEP, + BATTLEFIELD_WG_GY_HORDE, + BATTLEFIELD_WG_GY_ALLIANCE, + BATTLEFIELD_WG_GY_MAX, +}; + +enum eWGGossipText +{ +// *INDENT-OFF* + BATTLEFIELD_WG_GOSSIPTEXT_GY_NE = -1850501, + BATTLEFIELD_WG_GOSSIPTEXT_GY_NW = -1850502, + BATTLEFIELD_WG_GOSSIPTEXT_GY_SE = -1850504, + BATTLEFIELD_WG_GOSSIPTEXT_GY_SW = -1850503, + BATTLEFIELD_WG_GOSSIPTEXT_GY_KEEP = -1850500, + BATTLEFIELD_WG_GOSSIPTEXT_GY_HORDE = -1850505, + BATTLEFIELD_WG_GOSSIPTEXT_GY_ALLIANCE = -1850506, +// *INDENT-ON* +}; + +enum eWGNpc +{ +// *INDENT-OFF* + BATTLEFIELD_WG_NPC_GUARD_H = 30739, + BATTLEFIELD_WG_NPC_GUARD_A = 30740, + BATTLEFIELD_WG_NPC_STALKER = 00000, + + BATTLEFIELD_WG_NPC_VIERON_BLAZEFEATHER = 31102, + BATTLEFIELD_WG_NPC_STONE_GUARD_MUKAR = 32296,// <WINTERGRASP QUARTERMASTER> + BATTLEFIELD_WG_NPC_HOODOO_MASTER_FU_JIN = 31101,// <MASTER HEXXER> + BATTLEFIELD_WG_NPC_CHAMPION_ROS_SLAI = 39173,// <WINTERGRASP QUARTERMASTER> + BATTLEFIELD_WG_NPC_COMMANDER_DARDOSH = 31091, + BATTLEFIELD_WG_NPC_TACTICAL_OFFICER_KILRATH = 31151, + BATTLEFIELD_WG_NPC_SIEGESMITH_STRONGHOOF = 31106, + BATTLEFIELD_WG_NPC_PRIMALIST_MULFORT = 31053, + BATTLEFIELD_WG_NPC_LIEUTENANT_MURP = 31107, + + BATTLEFIELD_WG_NPC_BOWYER_RANDOLPH = 31052, + BATTLEFIELD_WG_NPC_KNIGHT_DAMERON = 32294,// <WINTERGRASP QUARTERMASTER> + BATTLEFIELD_WG_NPC_SORCERESS_KAYLANA = 31051,// <ENCHANTRESS> + BATTLEFIELD_WG_NPC_MARSHAL_MAGRUDER = 39172,// <WINTERGRASP QUARTERMASTER> + BATTLEFIELD_WG_NPC_COMMANDER_ZANNETH = 31036, + BATTLEFIELD_WG_NPC_TACTICAL_OFFICER_AHBRAMIS = 31153, + BATTLEFIELD_WG_NPC_SIEGE_MASTER_STOUTHANDLE = 31108, + BATTLEFIELD_WG_NPC_ANCHORITE_TESSA = 31054, + BATTLEFIELD_WG_NPC_SENIOR_DEMOLITIONIST_LEGOSO = 31109, + + NPC_TAUNKA_SPIRIT_GUIDE = 31841, // Horde spirit guide for Wintergrasp + NPC_DWARVEN_SPIRIT_GUIDE = 31842, // Alliance spirit guide for Wintergrasp +// *INDENT-ON* +}; + +struct BfWGCoordGY +{ + float x; + float y; + float z; + float o; + uint32 gyid; + uint8 type; + uint32 textid; // for gossip menu + TeamId startcontrol; +}; + +const uint32 WGQuest[2][6] = { + { 13186, 13181, 13222, 13538, 13177, 13179 }, + { 13185, 13183, 13223, 13539, 13178, 13180 }, +}; +// 7 in sql, 7 in header +const BfWGCoordGY WGGraveYard[BATTLEFIELD_WG_GY_MAX] = { + { 5104.750f, 2300.940f, 368.579f, 0.733038f, 1329, BATTLEFIELD_WG_GY_WORKSHOP_NE, BATTLEFIELD_WG_GOSSIPTEXT_GY_NE, TEAM_NEUTRAL }, + { 5099.120f, 3466.036f, 368.484f, 5.317802f, 1330, BATTLEFIELD_WG_GY_WORKSHOP_NW, BATTLEFIELD_WG_GOSSIPTEXT_GY_NW, TEAM_NEUTRAL }, + { 4314.648f, 2408.522f, 392.642f, 6.268125f, 1333, BATTLEFIELD_WG_GY_WORKSHOP_SE, BATTLEFIELD_WG_GOSSIPTEXT_GY_SE, TEAM_NEUTRAL }, + { 4331.716f, 3235.695f, 390.251f, 0.008500f, 1334, BATTLEFIELD_WG_GY_WORKSHOP_SW, BATTLEFIELD_WG_GOSSIPTEXT_GY_SW, TEAM_NEUTRAL }, + { 5537.986f, 2897.493f, 517.057f, 4.819249f, 1285, BATTLEFIELD_WG_GY_KEEP, BATTLEFIELD_WG_GOSSIPTEXT_GY_KEEP, TEAM_NEUTRAL }, + { 5032.454f, 3711.382f, 372.468f, 3.971623f, 1331, BATTLEFIELD_WG_GY_HORDE, BATTLEFIELD_WG_GOSSIPTEXT_GY_HORDE, TEAM_HORDE }, + { 5140.790f, 2179.120f, 390.950f, 1.972220f, 1332, BATTLEFIELD_WG_GY_ALLIANCE, BATTLEFIELD_WG_GOSSIPTEXT_GY_ALLIANCE, TEAM_ALLIANCE }, +}; + +/*######################### +* BfCapturePointWG * +#########################*/ + +class BfCapturePointWG : public BfCapturePoint +{ + public: + BfCapturePointWG(BattlefieldWG *bf, TeamId control); + + void LinkToWorkShop(BfWGWorkShopData *ws) + { + m_WorkShop = ws; + } + + void ChangeTeam(TeamId oldteam); + TeamId GetTeam() const + { + return m_team; + } + + protected: + BfWGWorkShopData *m_WorkShop; +}; + +/*######################### +* WinterGrasp Battlefield * +#########################*/ + +class BattlefieldWG : public Battlefield +{ + public: + /** + * \brief Called when the battle start + * -Spawn relic and turret + * -Rebuild tower and wall + * -Invite player to war + */ + void OnBattleStart(); + + /** + * \brief Called when battle end + * -Remove relic and turret + * -Change banner/npc in keep if it needed + * -Saving battlestate + * -Reward honor/mark to player + * -Remove vehicle + * \param endbytimer : true if battle end when timer is at 00:00, false if battle end by clicking on relic + */ + void OnBattleEnd(bool endbytimer); + + /** + * \brief Called when grouping start (15 minutes before battlestart) + * -Invite all player in zone to join queue + */ + void OnStartGrouping(); + + /** + * \brief Called when player accept invite to join battle + * -Update aura + * -Teleport if it needed + * -Update worldstate + * -Update tenacity + * \param plr: Player who accept invite + */ + void OnPlayerJoinWar(Player *plr); + + /** + * \brief Called when player leave battle + * -Update player aura + * \param plr : Player who leave battle + */ + void OnPlayerLeaveWar(Player *plr); + + /** + * \brief Called when player leave WG zone + * \param plr : Player who leave zone + */ + void OnPlayerLeaveZone(Player *plr); + + /** + * \brief Called when player enter in WG zone + * -Update aura + * -Update worldstate + * \param plr : Player who leave zone + */ + void OnPlayerEnterZone(Player *plr); + + /** + * \brief Called for update battlefield data + * -Save battle timer in database every minutes + * -Update imunity aura from graveyard + * -Update water aura, if player is in water (HACK) + * \param diff : time ellapsed since the last call (in ms) + */ + bool Update(uint32 diff); + + /** + * \brief Called when a creature is spawn or remove from WG + * -Update vehicle count + * \param add : true > creature is spawn false > creature is remove + */ + void OnCreatureCreate(Creature *creature, bool add); + + /** + * \brief Called when a wall/tower is broken + * -Update quest + */ + void BrokenWallOrTower(TeamId team); + + /** + * \brief Called when a tower is damaged + * -Update tower count (for reward calcul) + */ + void AddDamagedTower(TeamId team); + + /** + * \brief Called when tower is broken + * -Update tower buff + * -check if three south tower is down for remove 10 minutes to wg + */ + void AddBrokenTower(TeamId team); + + void DoCompleteOrIncrementAchievement(uint32 achievement, Player *player, uint8 incrementNumber = 1); + + /** + * \brief called when a player is die, for add him to resurrect queue + */ + void AddPlayerToResurrectQueue(uint64 npc_guid, uint64 player_guid); + + /** + * \brief Called when battlefield is setup, at server start + */ + bool SetupBattlefield(); + + /// Return pointer to relic object + GameObject *GetRelic() + { + return m_relic; + } + + /// Define relic object + void SetRelic(GameObject * relic) + { + m_relic = relic; + } + + /// Say if player can click or not on orb (last door broken) + bool CanClickOnOrb() + { + return m_CanClickOnOrb; + } + + /// Define if player can click or not on orb (if last door broken) + void AllowToClickOnOrb(bool allow) + { + m_CanClickOnOrb = allow; + } + + void RewardMarkOfHonor(Player *plr, uint32 count); + + void UpdateVehicleCountWG(); + void UpdateCounterVehicle(bool init); + + WorldPacket BuildInitWorldStates(); + void SendInitWorldStatesTo(Player * plr); + void SendInitWorldStatesToAll(); + + void HandleKill(Player *killer, Unit *victim); + void PromotePlayer(Player *killer); + + void UpdateTenacity(); + void ProcessEvent(GameObject *obj, uint32 eventId); + + protected: + bool m_CanClickOnOrb; + GameObject* m_relic; + GameObjectBuilding BuildingsInZone; + GuidSet KeepCreature[2]; + GuidSet OutsideCreature[2]; + WorkShop WorkShopList; + GuidSet CanonList; + GameObjectSet DefenderPortalList; + GameObjectSet m_KeepGameObject[2]; + GuidSet m_vehicles[2]; + GuidSet m_PlayersIsSpellImu; // Player is dead + uint32 m_tenacityStack; + uint32 m_saveTimer; +}; + +#define NORTHREND_WINTERGRASP 4197 + +enum eWGGameObjectBuildingType +{ + BATTLEFIELD_WG_OBJECTTYPE_DOOR, + BATTLEFIELD_WG_OBJECTTYPE_TITANRELIC, + BATTLEFIELD_WG_OBJECTTYPE_WALL, + BATTLEFIELD_WG_OBJECTTYPE_DOOR_LAST, + BATTLEFIELD_WG_OBJECTTYPE_KEEP_TOWER, + BATTLEFIELD_WG_OBJECTTYPE_TOWER, +}; + +enum eWGGameObjectState +{ + BATTLEFIELD_WG_OBJECTSTATE_NONE, + BATTLEFIELD_WG_OBJECTSTATE_NEUTRAL_INTACT, + BATTLEFIELD_WG_OBJECTSTATE_NEUTRAL_DAMAGE, + BATTLEFIELD_WG_OBJECTSTATE_NEUTRAL_DESTROY, + BATTLEFIELD_WG_OBJECTSTATE_HORDE_INTACT, + BATTLEFIELD_WG_OBJECTSTATE_HORDE_DAMAGE, + BATTLEFIELD_WG_OBJECTSTATE_HORDE_DESTROY, + BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_INTACT, + BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_DAMAGE, + BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_DESTROY, +}; + +enum eWGWorkShopType +{ + BATTLEFIELD_WG_WORKSHOP_NE, + BATTLEFIELD_WG_WORKSHOP_NW, + BATTLEFIELD_WG_WORKSHOP_SE, + BATTLEFIELD_WG_WORKSHOP_SW, + BATTLEFIELD_WG_WORKSHOP_KEEP_WEST, + BATTLEFIELD_WG_WORKSHOP_KEEP_EAST, +}; + +enum eWGTeamControl +{ + BATTLEFIELD_WG_TEAM_ALLIANCE, + BATTLEFIELD_WG_TEAM_HORDE, + BATTLEFIELD_WG_TEAM_NEUTRAL, +}; + +// TODO: Handle this with creature_text ? +enum eWGText +{ +// *INDENT-OFF* + BATTLEFIELD_WG_TEXT_WORKSHOP_NAME_NE = 12055, + BATTLEFIELD_WG_TEXT_WORKSHOP_NAME_NW = 12052, + BATTLEFIELD_WG_TEXT_WORKSHOP_NAME_SE = 12053, + BATTLEFIELD_WG_TEXT_WORKSHOP_NAME_SW = 12054, + BATTLEFIELD_WG_TEXT_WORKSHOP_ATTACK = 12051, + BATTLEFIELD_WG_TEXT_WORKSHOP_TAKEN = 12050, + BATTLEFIELD_WG_TEXT_ALLIANCE = 12057, + BATTLEFIELD_WG_TEXT_HORDE = 12056, + BATTLEFIELD_WG_TEXT_WILL_START = 12058, + BATTLEFIELD_WG_TEXT_START = 12067, + BATTLEFIELD_WG_TEXT_FIRSTRANK = 12059, + BATTLEFIELD_WG_TEXT_SECONDRANK = 12060, + BATTLEFIELD_WG_TEXT_KEEPTOWER_NAME_NE = 12062, + BATTLEFIELD_WG_TEXT_KEEPTOWER_NAME_NW = 12064, + BATTLEFIELD_WG_TEXT_KEEPTOWER_NAME_SE = 12061, + BATTLEFIELD_WG_TEXT_KEEPTOWER_NAME_SW = 12063, + BATTLEFIELD_WG_TEXT_TOWER_DAMAGE = 12065, + BATTLEFIELD_WG_TEXT_TOWER_DESTROY = 12066, + BATTLEFIELD_WG_TEXT_TOWER_NAME_S = 12069, + BATTLEFIELD_WG_TEXT_TOWER_NAME_E = 12070, + BATTLEFIELD_WG_TEXT_TOWER_NAME_W = 12071, + BATTLEFIELD_WG_TEXT_DEFEND_KEEP = 12068, + BATTLEFIELD_WG_TEXT_WIN_KEEP = 12072, +// *INDENT-ON* +}; + +enum eWGObject +{ +// *INDENT-OFF* + BATTLEFIELD_WG_GAMEOBJECT_FACTORY_BANNER_NE = 190475, + BATTLEFIELD_WG_GAMEOBJECT_FACTORY_BANNER_NW = 190487, + BATTLEFIELD_WG_GAMEOBJECT_FACTORY_BANNER_SE = 194959, + BATTLEFIELD_WG_GAMEOBJECT_FACTORY_BANNER_SW = 194962, + BATTLEFIELD_WG_GAMEOBJECT_TITAN_RELIC = 192829, +// *INDENT-ON* +}; +struct BfWGObjectPosition +{ + float x; + float y; + float z; + float o; + uint32 entryh; + uint32 entrya; +}; + +// ********************************************************* +// ************Destructible (Wall,Tower..)****************** +// ********************************************************* + +struct BfWGBuildingSpawnData +{ + uint32 entry; + uint32 WorldState; + float x; + float y; + float z; + float o; + uint32 type; + uint32 nameid; +}; + +#define WG_MAX_OBJ 32 +const BfWGBuildingSpawnData WGGameObjectBuillding[WG_MAX_OBJ] = { + // Wall (Not spawned in db) + // Entry WS X Y Z O type NameID + { 190219, 3749, 5371.46f, 3047.47f, 407.571f, 3.14159f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 }, + { 190220, 3750, 5331.26f, 3047.1f, 407.923f, 0.052359f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 }, + { 191795, 3764, 5385.84f, 2909.49f, 409.713f, 0.00872f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 }, + { 191796, 3772, 5384.45f, 2771.84f, 410.27f, 3.14159f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 }, + { 191799, 3762, 5371.44f, 2630.61f, 408.816f, 3.13286f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 }, + { 191800, 3766, 5301.84f, 2909.09f, 409.866f, 0.008724f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 }, + { 191801, 3770, 5301.06f, 2771.41f, 409.901f, 3.14159f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 }, + { 191802, 3751, 5280.2f, 2995.58f, 408.825f, 1.61443f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 }, + { 191803, 3752, 5279.14f, 2956.02f, 408.604f, 1.5708f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 }, + { 191804, 3767, 5278.69f, 2882.51f, 409.539f, 1.5708f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 }, + { 191806, 3769, 5279.5f, 2798.94f, 409.998f, 1.5708f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 }, + { 191807, 3759, 5279.94f, 2724.77f, 409.945f, 1.56207f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 }, + { 191808, 3760, 5279.6f, 2683.79f, 409.849f, 1.55334f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 }, + { 191809, 3761, 5330.96f, 2630.78f, 409.283f, 3.13286f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 }, + { 190369, 3753, 5256.08f, 2933.96f, 409.357f, 3.13286f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 }, + { 190370, 3758, 5257.46f, 2747.33f, 409.743f, -3.13286f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 }, + { 190371, 3754, 5214.96f, 2934.09f, 409.19f, -0.008724f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 }, + { 190372, 3757, 5215.82f, 2747.57f, 409.188f, -3.13286f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 }, + { 190374, 3755, 5162.27f, 2883.04f, 410.256f, 1.57952f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 }, + { 190376, 3756, 5163.72f, 2799.84f, 409.227f, 1.57952f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 }, + + // Tower of keep (Not spawned in db) + { 190221, 3711, 5281.15f, 3044.59f, 407.843f, 3.11539f, BATTLEFIELD_WG_OBJECTTYPE_KEEP_TOWER, BATTLEFIELD_WG_TEXT_KEEPTOWER_NAME_NW }, + { 190373, 3713, 5163.76f, 2932.23f, 409.19f, 3.12412f, BATTLEFIELD_WG_OBJECTTYPE_KEEP_TOWER, BATTLEFIELD_WG_TEXT_KEEPTOWER_NAME_SW }, + { 190377, 3714, 5166.4f, 2748.37f, 409.188f, -1.5708f, BATTLEFIELD_WG_OBJECTTYPE_KEEP_TOWER, BATTLEFIELD_WG_TEXT_KEEPTOWER_NAME_SE }, + { 190378, 3712, 5281.19f, 2632.48f, 409.099f, -1.58825f, BATTLEFIELD_WG_OBJECTTYPE_KEEP_TOWER, BATTLEFIELD_WG_TEXT_KEEPTOWER_NAME_NE }, + + // Wall (with passage) (Not spawned in db) + { 191797, 3765, 5343.29f, 2908.86f, 409.576f, 0.008724f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 }, + { 191798, 3771, 5342.72f, 2771.39f, 409.625f, 3.14159f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 }, + { 191805, 3768, 5279.13f, 2840.8f, 409.783f, 1.57952f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 }, + + // South tower (Not spawned in db) + { 190356, 3704, 4557.17f, 3623.94f, 395.883f, 1.67552f, BATTLEFIELD_WG_OBJECTTYPE_TOWER, BATTLEFIELD_WG_TEXT_TOWER_NAME_W }, + { 190357, 3705, 4398.17f, 2822.5f, 405.627f, -3.12412f, BATTLEFIELD_WG_OBJECTTYPE_TOWER, BATTLEFIELD_WG_TEXT_TOWER_NAME_S }, + { 190358, 3706, 4459.1f, 1944.33f, 434.991f, -2.00276f, BATTLEFIELD_WG_OBJECTTYPE_TOWER, BATTLEFIELD_WG_TEXT_TOWER_NAME_E }, + + // Door of forteress (Not spawned in db) + { 190375, 3763, 5162.99f, 2841.23f, 410.162f, -3.13286f, BATTLEFIELD_WG_OBJECTTYPE_DOOR, 0 }, + + // Last door (Not spawned in db) + { 191810, 3773, 5397.11f, 2841.54f, 425.899f, 3.14159f, BATTLEFIELD_WG_OBJECTTYPE_DOOR_LAST, 0 }, +}; + + +// ********************************************************* +// **********Keep Element(GameObject,Creature)************** +// ********************************************************* + +// Keep gameobject +// 192488 : 10 in sql, 19 in header +// 192501 : 12 in sql, 17 in header +// 192416 : 1 in sql, 33 in header +// 192374 : 1 in sql, 1 in header +// 192375 : 1 in sql, 1 in header +// 192336 : 1 in sql, 1 in header +// 192255 : 1 in sql, 1 in header +// 192269 : 1 in sql, 7 in header +// 192254 : 1 in sql, 1 in header +// 192349 : 1 in sql, 1 in header +// 192366 : 1 in sql, 3 in header +// 192367 : 1 in sql, 1 in header +// 192364 : 1 in sql, 1 in header +// 192370 : 1 in sql, 1 in header +// 192369 : 1 in sql, 1 in header +// 192368 : 1 in sql, 1 in header +// 192362 : 1 in sql, 1 in header +// 192363 : 1 in sql, 1 in header +// 192379 : 1 in sql, 1 in header +// 192378 : 1 in sql, 1 in header +// 192355 : 1 in sql, 1 in header +// 192354 : 1 in sql, 1 in header +// 192358 : 1 in sql, 1 in header +// 192359 : 1 in sql, 1 in header +// 192338 : 1 in sql, 1 in header +// 192339 : 1 in sql, 1 in header +// 192284 : 1 in sql, 1 in header +// 192285 : 1 in sql, 1 in header +// 192371 : 1 in sql, 1 in header +// 192372 : 1 in sql, 1 in header +// 192373 : 1 in sql, 1 in header +// 192360 : 1 in sql, 1 in header +// 192361 : 1 in sql, 1 in header +// 192356 : 1 in sql, 1 in header +// 192352 : 1 in sql, 1 in header +// 192353 : 1 in sql, 1 in header +// 192357 : 1 in sql, 1 in header +// 192350 : 1 in sql, 1 in header +// 192351 : 1 in sql, 1 in header +#define WG_KEEPGAMEOBJECT_MAX 44 +const BfWGObjectPosition WGKeepGameObject[WG_KEEPGAMEOBJECT_MAX] = { + { 5262.540039f, 3047.949951f, 432.054993f, 3.106650f, 192488, 192501 }, // Flag on tower + { 5272.939941f, 2976.550049f, 444.492004f, 3.124120f, 192374, 192416 }, // Flag on Wall Intersect + { 5235.189941f, 2941.899902f, 444.278015f, 1.588250f, 192375, 192416 }, // Flag on Wall Intersect + { 5163.129883f, 2952.590088f, 433.502991f, 1.535890f, 192488, 192501 }, // Flag on tower + { 5145.109863f, 2935.000000f, 433.385986f, 3.141590f, 192488, 192501 }, // Flag on tower + { 5158.810059f, 2883.129883f, 431.618011f, 3.141590f, 192488, 192416 }, // Flag on wall + { 5154.490234f, 2862.149902f, 445.011993f, 3.141590f, 192336, 192416 }, // Flag on Wall Intersect + { 5154.520020f, 2853.310059f, 409.183014f, 3.141590f, 192255, 192269 }, // Flag on the floor + { 5154.459961f, 2828.939941f, 409.188995f, 3.141590f, 192254, 192269 }, // Flag on the floor + { 5155.310059f, 2820.739990f, 444.979004f, -3.13286f, 192349, 192416 }, // Flag on wall intersect + { 5160.339844f, 2798.610107f, 430.769012f, 3.141590f, 192488, 192416 }, // Flag on wall + { 5146.040039f, 2747.209961f, 433.584015f, 3.071770f, 192488, 192501 }, // Flag on tower + { 5163.779785f, 2729.679932f, 433.394012f, -1.58825f, 192488, 192501 }, // Flag on tower + { 5236.270020f, 2739.459961f, 444.992004f, -1.59698f, 192366, 192416 }, // Flag on wall intersect + { 5271.799805f, 2704.870117f, 445.183014f, -3.13286f, 192367, 192416 }, // Flag on wall intersect + { 5260.819824f, 2631.800049f, 433.324005f, 3.054330f, 192488, 192501 }, // Flag on tower + { 5278.379883f, 2613.830078f, 433.408997f, -1.58825f, 192488, 192501 }, // Flag on tower + { 5350.879883f, 2622.719971f, 444.686005f, -1.57080f, 192364, 192416 }, // Flag on wall intersect + { 5392.270020f, 2639.739990f, 435.330994f, 1.509710f, 192370, 192416 }, // Flag on wall intersect + { 5350.950195f, 2640.360107f, 435.407990f, 1.570800f, 192369, 192416 }, // Flag on wall intersect + { 5289.459961f, 2704.679932f, 435.875000f, -0.01745f, 192368, 192416 }, // Flag on wall intersect + { 5322.120117f, 2763.610107f, 444.973999f, -1.55334f, 192362, 192416 }, // Flag on wall intersect + { 5363.609863f, 2763.389893f, 445.023987f, -1.54462f, 192363, 192416 }, // Flag on wall intersect + { 5363.419922f, 2781.030029f, 435.763000f, 1.570800f, 192379, 192416 }, // Flag on wall intersect + { 5322.020020f, 2781.129883f, 435.811005f, 1.570800f, 192378, 192416 }, // Flag on wall intersect + { 5288.919922f, 2820.219971f, 435.721008f, 0.017452f, 192355, 192416 }, // Flag on wall intersect + { 5288.410156f, 2861.790039f, 435.721008f, 0.017452f, 192354, 192416 }, // Flag on wall intersect + { 5322.229980f, 2899.429932f, 435.808014f, -1.58825f, 192358, 192416 }, // Flag on wall intersect + { 5364.350098f, 2899.399902f, 435.838989f, -1.57080f, 192359, 192416 }, // Flag on wall intersect + { 5397.759766f, 2873.080078f, 455.460999f, 3.106650f, 192338, 192416 }, // Flag on keep + { 5397.390137f, 2809.330078f, 455.343994f, 3.106650f, 192339, 192416 }, // Flag on keep + { 5372.479980f, 2862.500000f, 409.049011f, 3.141590f, 192284, 192269 }, // Flag on floor + { 5371.490234f, 2820.800049f, 409.177002f, 3.141590f, 192285, 192269 }, // Flag on floor + { 5364.290039f, 2916.939941f, 445.330994f, 1.579520f, 192371, 192416 }, // Flag on wall intersect + { 5322.859863f, 2916.949951f, 445.153992f, 1.562070f, 192372, 192416 }, // Flag on wall intersect + { 5290.350098f, 2976.560059f, 435.221008f, 0.017452f, 192373, 192416 }, // Flag on wall intersect + { 5352.370117f, 3037.090088f, 435.252014f, -1.57080f, 192360, 192416 }, // Flag on wall intersect + { 5392.649902f, 3037.110107f, 433.713013f, -1.52716f, 192361, 192416 }, // Flag on wall intersect + { 5237.069824f, 2757.030029f, 435.795990f, 1.518440f, 192356, 192416 }, // Flag on wall intersect + { 5173.020020f, 2820.929932f, 435.720001f, 0.017452f, 192352, 192416 }, // Flag on wall intersect + { 5172.109863f, 2862.570068f, 435.721008f, 0.017452f, 192353, 192416 }, // Flag on wall intersect + { 5235.339844f, 2924.340088f, 435.040009f, -1.57080f, 192357, 192416 }, // Flag on wall intersect + { 5270.689941f, 2861.780029f, 445.058014f, -3.11539f, 192350, 192416 }, // Flag on wall intersect + { 5271.279785f, 2820.159912f, 445.200989f, -3.13286f, 192351, 192416 } // Flag on wall intersect +}; + +// Keep turret +struct BfWGTurretPos +{ + float x; + float y; + float z; + float o; +}; + +#define WG_MAX_TURRET 15 +const BfWGTurretPos WGTurret[WG_MAX_TURRET] = { + { 5391.19f, 3060.8f, 419.616f, 1.69557f }, + { 5266.75f, 2976.5f, 421.067f, 3.20354f }, + { 5234.86f, 2948.8f, 420.88f, 1.61311f }, + { 5323.05f, 2923.7f, 421.645f, 1.5817f }, + { 5363.82f, 2923.87f, 421.709f, 1.60527f }, + { 5264.04f, 2861.34f, 421.587f, 3.21142f }, + { 5264.68f, 2819.78f, 421.656f, 3.15645f }, + { 5322.16f, 2756.69f, 421.646f, 4.69978f }, + { 5363.78f, 2756.77f, 421.629f, 4.78226f }, + { 5236.2f, 2732.68f, 421.649f, 4.72336f }, + { 5265.02f, 2704.63f, 421.7f, 3.12507f }, + { 5350.87f, 2616.03f, 421.243f, 4.72729f }, + { 5390.95f, 2615.5f, 421.126f, 4.6409f }, + { 5148.8f, 2820.24f, 421.621f, 3.16043f }, + { 5147.98f, 2861.93f, 421.63f, 3.18792f }, +}; + + +// Here there is all npc keeper spawn point +#define WG_MAX_KEEP_NPC 39 +const BfWGObjectPosition WGKeepNPC[WG_MAX_KEEP_NPC] = { + // X Y Z O horde alliance + // North East + { 5326.203125f, 2660.026367f, 409.100891f, 2.543383f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Roaming Guard + { 5298.430176f, 2738.760010f, 409.316010f, 3.971740f, BATTLEFIELD_WG_NPC_VIERON_BLAZEFEATHER, BATTLEFIELD_WG_NPC_BOWYER_RANDOLPH }, // Vieron Plumembrase + { 5335.310059f, 2764.110107f, 409.274994f, 4.834560f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard + { 5349.810059f, 2763.629883f, 409.333008f, 4.660030f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard + // North + { 5373.470215f, 2789.060059f, 409.322998f, 2.600540f, BATTLEFIELD_WG_NPC_STONE_GUARD_MUKAR, BATTLEFIELD_WG_NPC_KNIGHT_DAMERON }, // Stone Guard Mukar + { 5296.560059f, 2789.870117f, 409.274994f, 0.733038f, BATTLEFIELD_WG_NPC_HOODOO_MASTER_FU_JIN, BATTLEFIELD_WG_NPC_SORCERESS_KAYLANA }, // Voodoo Master Fu'jin + { 5372.670000f, 2786.740000f, 409.442000f, 2.809980f, BATTLEFIELD_WG_NPC_CHAMPION_ROS_SLAI, BATTLEFIELD_WG_NPC_MARSHAL_MAGRUDER }, // Wintergrasp Quartermaster + { 5368.709961f, 2856.360107f, 409.322998f, 2.949610f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard + { 5367.910156f, 2826.520020f, 409.322998f, 3.333580f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard + { 5389.270020f, 2847.370117f, 418.759003f, 3.106690f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard + { 5388.560059f, 2834.770020f, 418.759003f, 3.071780f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard + { 5359.129883f, 2837.989990f, 409.364014f, 4.698930f, BATTLEFIELD_WG_NPC_COMMANDER_DARDOSH, BATTLEFIELD_WG_NPC_COMMANDER_ZANNETH }, // Commander Dardosh + { 5366.129883f, 2833.399902f, 409.322998f, 3.141590f, BATTLEFIELD_WG_NPC_TACTICAL_OFFICER_KILRATH, BATTLEFIELD_WG_NPC_TACTICAL_OFFICER_AHBRAMIS }, // Tactical Officer Kilrath + // X Y Z O horde alliance + // North West + { 5350.680176f, 2917.010010f, 409.274994f, 1.466080f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard + { 5335.120117f, 2916.800049f, 409.444000f, 1.500980f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard + { 5295.560059f, 2926.669922f, 409.274994f, 0.872665f, BATTLEFIELD_WG_NPC_SIEGESMITH_STRONGHOOF, BATTLEFIELD_WG_NPC_SIEGE_MASTER_STOUTHANDLE }, // Stronghoof + { 5371.399902f, 3026.510010f, 409.205994f, 3.250030f, BATTLEFIELD_WG_NPC_PRIMALIST_MULFORT, BATTLEFIELD_WG_NPC_ANCHORITE_TESSA }, // Primalist Mulfort + { 5392.123535f, 3031.110352f, 409.187683f, 3.677212f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Roaming Guard + // South + { 5270.060059f, 2847.550049f, 409.274994f, 3.071780f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard + { 5270.160156f, 2833.479980f, 409.274994f, 3.124140f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard + { 5179.109863f, 2837.129883f, 409.274994f, 3.211410f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard + { 5179.669922f, 2846.600098f, 409.274994f, 3.089230f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard + { 5234.970215f, 2883.399902f, 409.274994f, 4.293510f, BATTLEFIELD_WG_NPC_LIEUTENANT_MURP, BATTLEFIELD_WG_NPC_SENIOR_DEMOLITIONIST_LEGOSO }, // Lieutenant Murp + // X Y Z O horde alliance + // Portal guards (from around the fortress) + { 5319.209473f, 3055.947754f, 409.176636f, 1.020201f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard + { 5311.612305f, 3061.207275f, 408.734161f, 0.965223f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard + { 5264.713379f, 3017.283447f, 408.479706f, 3.482424f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard + { 5269.096191f, 3008.315918f, 408.826294f, 3.843706f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard + { 5201.414551f, 2945.096924f, 409.190735f, 0.945592f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard + { 5193.386230f, 2949.617188f, 409.190735f, 1.145859f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard + { 5148.116211f, 2904.761963f, 409.193756f, 3.368532f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard + { 5153.355957f, 2895.501465f, 409.199310f, 3.549174f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard + { 5154.353027f, 2787.349365f, 409.250183f, 2.555644f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard + { 5150.066406f, 2777.876953f, 409.343903f, 2.708797f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard + { 5193.706543f, 2732.882812f, 409.189514f, 4.845073f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard + { 5202.126953f, 2737.570557f, 409.189514f, 5.375215f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard + { 5269.181152f, 2671.174072f, 409.098999f, 2.457459f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard + { 5264.960938f, 2662.332520f, 409.098999f, 2.598828f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard + { 5307.111816f, 2616.006836f, 409.095734f, 5.355575f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard + { 5316.770996f, 2619.430176f, 409.027740f, 5.363431f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A } // Standing Guard +}; + +#define WG_MAX_OUTSIDE_NPC 14 +#define WG_OUTSIDE_ALLIANCE_NPC 7 +const BfWGObjectPosition WGOutsideNPC[WG_MAX_OUTSIDE_NPC] = +{ + { 5032.04f, 3681.79f, 362.980f, 4.210f, BATTLEFIELD_WG_NPC_VIERON_BLAZEFEATHER, 0 }, + { 5020.71f, 3626.19f, 360.150f, 4.640f, BATTLEFIELD_WG_NPC_HOODOO_MASTER_FU_JIN, 0 }, + { 4994.85f, 3660.51f, 359.150f, 2.260f, BATTLEFIELD_WG_NPC_COMMANDER_DARDOSH, 0 }, + { 5015.46f, 3677.11f, 362.970f, 6.009f, BATTLEFIELD_WG_NPC_TACTICAL_OFFICER_KILRATH, 0 }, + { 5031.12f, 3663.77f, 363.500f, 3.110f, BATTLEFIELD_WG_NPC_SIEGESMITH_STRONGHOOF, 0 }, + { 5042.74f, 3675.82f, 363.060f, 3.358f, BATTLEFIELD_WG_NPC_PRIMALIST_MULFORT, 0 }, + { 5014.45f, 3640.87f, 361.390f, 3.280f, BATTLEFIELD_WG_NPC_LIEUTENANT_MURP, 0 }, + { 5100.07f, 2168.89f, 365.779f, 1.972f, 0, BATTLEFIELD_WG_NPC_BOWYER_RANDOLPH }, + { 5081.70f, 2173.73f, 365.878f, 0.855f, 0, BATTLEFIELD_WG_NPC_SORCERESS_KAYLANA }, + { 5078.28f, 2183.70f, 365.029f, 1.466f, 0, BATTLEFIELD_WG_NPC_COMMANDER_ZANNETH }, + { 5088.49f, 2188.18f, 365.647f, 5.253f, 0, BATTLEFIELD_WG_NPC_TACTICAL_OFFICER_AHBRAMIS }, + { 5095.67f, 2193.28f, 365.924f, 4.939f, 0, BATTLEFIELD_WG_NPC_SIEGE_MASTER_STOUTHANDLE }, + { 5088.61f, 2167.66f, 365.689f, 0.680f, 0, BATTLEFIELD_WG_NPC_ANCHORITE_TESSA }, + { 5080.40f, 2199.00f, 359.489f, 2.967f, 0, BATTLEFIELD_WG_NPC_SENIOR_DEMOLITIONIST_LEGOSO }, +}; + +struct BfWGWGTeleporterData +{ + uint32 entry; // gameobject entry + float x; + float y; + float z; + float o; +}; + +#define WG_MAX_TELEPORTER 12 +const BfWGWGTeleporterData WGPortalDefenderData[WG_MAX_TELEPORTER] = +{ + // Player teleporter + { 190763, 5153.41f, 2901.35f, 409.191f, -0.069f }, + { 190763, 5268.70f, 2666.42f, 409.099f, -0.715f }, + { 190763, 5197.05f, 2944.81f, 409.191f, 2.3387f }, + { 190763, 5196.67f, 2737.34f, 409.189f, -2.932f }, + { 190763, 5314.58f, 3055.85f, 408.862f, 0.5410f }, + { 190763, 5391.28f, 2828.09f, 418.675f, -2.164f }, + { 190763, 5153.93f, 2781.67f, 409.246f, 1.6580f }, + { 190763, 5311.44f, 2618.93f, 409.092f, -2.373f }, + { 190763, 5269.21f, 3013.84f, 408.828f, -1.762f }, + { 190763, 5401.62f, 2853.66f, 418.674f, 2.6354f }, + // Vehicle teleporter + { 192951, 5314.51f, 2703.69f, 408.550f, -0.890f }, + { 192951, 5316.25f, 2977.04f, 408.539f, -0.820f }, +}; + +// ********************************************************* +// **********Tower Element(GameObject,Creature)************* +// ********************************************************* + +struct BfWGTowerData +{ + uint32 towerentry; // Gameobject id of tower + uint8 nbObject; // Number of gameobjects spawned on this point + BfWGObjectPosition GameObject[6]; // Gameobject position and entry (Horde/Alliance) + + // Creature : Turrets and Guard, TODO: check if killed on tower destruction? tower damage? + uint8 nbCreatureBottom; + BfWGObjectPosition CreatureBottom[9]; + uint8 nbCreatureTop; + BfWGObjectPosition CreatureTop[5]; +}; + +#define WG_MAX_ATTACKTOWERS 3 +// 192414 : 0 in sql, 1 in header +// 192278 : 0 in sql, 3 in header +const BfWGTowerData AttackTowers[WG_MAX_ATTACKTOWERS] = { + // West tower + { + 190356, + 6, + { + { 4559.109863f, 3606.219971f, 419.998993f, -1.483530f, 192488, 192501 }, // Flag on tower + { 4539.419922f, 3622.489990f, 420.033997f, -3.071770f, 192488, 192501 }, // Flag on tower + { 4555.259766f, 3641.649902f, 419.973999f, 1.675510f, 192488, 192501 }, // Flag on tower + { 4574.870117f, 3625.909912f, 420.079010f, 0.080117f, 192488, 192501 }, // Flag on tower + { 4433.899902f, 3534.139893f, 360.274994f, -1.850050f, 192269, 192278 }, // Flag near workshop + { 4572.930176f, 3475.520020f, 363.009003f, 1.42240f, 192269, 192278 } // Flag near bridge + }, + 1, + { + { 4418.688477f, 3506.251709f, 358.975494f, 4.293305f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Roaming Guard + { 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0 }, + }, + 0, + { + { 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0 }, + } + }, + + // South Tower + { + 190357, + 5, + { + { 4416.000000f, 2822.669922f, 429.851013f, -0.017452f, 192488, 192501 }, // Flag on tower + { 4398.819824f, 2804.699951f, 429.791992f, -1.588250f, 192488, 192501 }, // Flag on tower + { 4387.620117f, 2719.570068f, 389.934998f, -1.544620f, 192366, 192414 }, // Flag near tower + { 4464.120117f, 2855.449951f, 406.110992f, 0.829032f, 192366, 192429 }, // Flag near tower + { 4526.459961f, 2810.179932f, 391.200012f, -2.993220f, 192269, 192278 }, // Flag near bridge + { 0, 0, 0, 0, 0, 0 }, + }, + 6, + { + { 4452.859863f, 2808.870117f, 402.604004f, 6.056290f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard + { 4455.899902f, 2835.958008f, 401.122559f, 0.034907f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard + { 4412.649414f, 2953.792236f, 374.799957f, 0.980838f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Roaming Guard + { 4362.089844f, 2811.510010f, 407.337006f, 3.193950f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard + { 4412.290039f, 2753.790039f, 401.015015f, 5.829400f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard + { 4421.939941f, 2773.189941f, 400.894989f, 5.707230f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard + { 0, 0, 0, 0, 0, 0}, + { 0, 0, 0, 0, 0, 0}, + { 0, 0, 0, 0, 0, 0}, + }, + 0, + { + { 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0 }, + }, + }, + + // East Tower + { + 190358, + 4, + { + { 4466.790039f, 1960.420044f, 459.144012f, 1.151920f, 192488, 192501 }, // Flag on tower + { 4475.350098f, 1937.030029f, 459.070007f, -0.43633f, 192488, 192501 }, // Flag on tower + { 4451.759766f, 1928.099976f, 459.075989f, -2.00713f, 192488, 192501 }, // Flag on tower + { 4442.990234f, 1951.900024f, 459.092987f, 2.740160f, 192488, 192501 }, // Flag on tower + { 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0 }, + }, + 5, + { + { 4501.060059f, 1990.280029f, 431.157013f, 1.029740f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard + { 4463.830078f, 2015.180054f, 430.299988f, 1.431170f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard + { 4494.580078f, 1943.760010f, 435.627014f, 6.195920f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard + { 4450.149902f, 1897.579956f, 435.045013f, 4.398230f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard + { 4428.870117f, 1906.869995f, 432.648010f, 3.996800f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard + { 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0 }, + }, + 0, + { + { 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0 }, + }, + }, +}; + +struct BfWGTurretData +{ + uint32 towerentry; + uint8 nbTurretBottom; + BfWGTurretPos TurretBottom[5]; + uint8 nbTurretTop; + BfWGTurretPos TurretTop[5]; +}; + +#define WG_MAX_TOWERTURRET 7 + +const BfWGTurretData TowerTurret[WG_MAX_TOWERTURRET] = +{ + { + 190221, + 0, + { + { 0, 0, 0, 0 }, + { 0, 0, 0, 0 }, + { 0, 0, 0, 0 }, + { 0, 0, 0, 0 }, + { 0, 0, 0, 0 }, + }, + 2, + { + { 5255.88f, 3047.63f, 438.499f, 3.13677f }, + { 5280.9f, 3071.32f, 438.499f, 1.62879f }, + { 0, 0, 0, 0 }, + { 0, 0, 0, 0 }, + { 0, 0, 0, 0 }, + }, + }, + { + 190373, + 0, + { + { 0, 0, 0, 0 }, + { 0, 0, 0, 0 }, + { 0, 0, 0, 0 }, + { 0, 0, 0, 0 }, + { 0, 0, 0, 0 }, + }, + 2, + { + { 5138.59f, 2935.16f, 439.845f, 3.11723f }, + { 5163.06f, 2959.52f, 439.846f, 1.47258f }, + { 0, 0, 0, 0 }, + { 0, 0, 0, 0 }, + { 0, 0, 0, 0 }, + }, + }, + { + 190377, + 0, + { + { 0, 0, 0, 0 }, + { 0, 0, 0, 0 }, + { 0, 0, 0, 0 }, + { 0, 0, 0, 0 }, + { 0, 0, 0, 0 }, + }, + 2, + { + { 5163.84f, 2723.74f, 439.844f, 1.3994f }, + { 5139.69f, 2747.4f, 439.844f, 3.17221f }, + { 0, 0, 0, 0 }, + { 0, 0, 0, 0 }, + { 0, 0, 0, 0 }, + }, + }, + { + 190378, + 0, + { + { 0, 0, 0, 0 }, + { 0, 0, 0, 0 }, + { 0, 0, 0, 0 }, + { 0, 0, 0, 0 }, + { 0, 0, 0, 0 }, + }, + 2, + { + { 5278.21f, 2607.23f, 439.755f, 4.71944f }, + { 5255.01f, 2631.98f, 439.755f, 3.15257f }, + { 0, 0, 0, 0 }, + { 0, 0, 0, 0 }, + { 0, 0, 0, 0 }, + }, + }, + { + 190356, + 2, + { + {4537.380371f, 3599.531738f, 402.886993f, 3.998462f}, + {4581.497559f, 3604.087158f, 402.886963f, 5.651723f}, + {0, 0, 0, 0}, + {0, 0, 0, 0}, + {0, 0, 0, 0}, + }, + 2, + { + {4469.448242f, 1966.623779f, 465.647217f, 1.153573f}, + {4581.895996f, 3626.438477f, 426.539062f, 0.117806f}, + {0, 0, 0, 0}, + {0, 0, 0, 0}, + {0, 0, 0, 0}, + }, + }, + { + 190357, + 2, + { + { 4421.640137f, 2799.935791f, 412.630920f, 5.459298f }, + { 4420.263184f, 2845.340332f, 412.630951f, 0.742197f }, + { 0, 0, 0, 0 }, + { 0, 0, 0, 0 }, + { 0, 0, 0, 0 }, + }, + 3, + { + { 4423.430664f, 2822.762939f, 436.283142f, 6.223487f }, + { 4397.825684f, 2847.629639f, 436.283325f, 1.579430f }, + { 4398.814941f, 2797.266357f, 436.283051f, 4.703747f }, + { 0, 0, 0, 0 }, + { 0, 0, 0, 0 }, + }, + }, + { + 190358, + 2, + { + { 4448.138184f, 1974.998779f, 441.995911f, 1.967238f }, + { 4448.713379f, 1955.148682f, 441.995178f, 0.380733f }, + { 0, 0, 0, 0 }, + { 0, 0, 0, 0 }, + { 0, 0, 0, 0 }, + }, + 2, + { + { 4469.448242f, 1966.623779f, 465.647217f, 1.153573f }, + { 4481.996582f, 1933.658325f, 465.647186f, 5.873029f }, + { 0, 0, 0, 0 }, + { 0, 0, 0, 0 }, + { 0, 0, 0, 0 }, + }, + }, +}; + +// ********************************************************* +// *****************WorkShop Data & Element***************** +// ********************************************************* + +struct BfWGWorkShopDataBase +{ + uint32 entry; + uint32 worldstate; + uint32 type; + uint32 nameid; + BfWGObjectPosition CapturePoint; + uint8 nbcreature; + BfWGObjectPosition CreatureData[10]; + uint8 nbgob; + BfWGObjectPosition GameObjectData[10]; +}; +// 6 engineer per faction in sql / 6 engineer per faction in header +#define WG_MAX_WORKSHOP 6 +const BfWGWorkShopDataBase WGWorkShopDataBase[WG_MAX_WORKSHOP] = { + { + 192031, + 3701, + BATTLEFIELD_WG_WORKSHOP_NE, + BATTLEFIELD_WG_TEXT_WORKSHOP_NAME_NE, + { 4949.344238f, 2432.585693f, 320.176971f, 1.386214f, BATTLEFIELD_WG_GAMEOBJECT_FACTORY_BANNER_NE, BATTLEFIELD_WG_GAMEOBJECT_FACTORY_BANNER_NE }, + 1, + { + { 4939.759766f, 2389.060059f, 326.153015f, 3.263770f, 30400, 30499 }, + { 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0 } + }, + 6, + { + { 4778.189f, 2438.060f, 345.644f, -2.940f, 192280, 192274 }, + { 5024.569f, 2532.750f, 344.023f, -1.937f, 192280, 192274 }, + { 4811.399f, 2441.899f, 358.207f, -2.003f, 192435, 192406 }, + { 4805.669f, 2407.479f, 358.191f, 1.780f, 192435, 192406 }, + { 5004.350f, 2486.360f, 358.449f, 2.172f, 192435, 192406 }, + { 4983.279f, 2503.090f, 358.177f, -0.427f, 192435, 192406 }, + { 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0 } + } + }, + { + 192030, + 3700, + BATTLEFIELD_WG_WORKSHOP_NW, + BATTLEFIELD_WG_TEXT_WORKSHOP_NAME_NW, + { 4948.524414f, 3342.337891f, 376.875366f, 4.400566f, BATTLEFIELD_WG_GAMEOBJECT_FACTORY_BANNER_NW, BATTLEFIELD_WG_GAMEOBJECT_FACTORY_BANNER_NW }, + 1, + { + { 4964.890137f, 3383.060059f, 382.911011f, 6.126110f, 30400, 30499 }, + { 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0 } + }, + 4, + { + { 5006.339f, 3280.399f, 371.162f, 2.225f, 192280, 192274 }, + { 5041.609f, 3294.399f, 382.149f, -1.631f, 192434, 192406 }, + { 4857.970f, 3335.439f, 368.881f, -2.945f, 192280, 192274 }, + { 4855.629f, 3297.620f, 376.739f, -3.132f, 192435, 192406 }, + { 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0 } + } + }, + { + 192033, + 3703, + BATTLEFIELD_WG_WORKSHOP_SE, + BATTLEFIELD_WG_TEXT_WORKSHOP_NAME_SE, + { 4398.076660f, 2356.503662f, 376.190491f, 0.525406f, BATTLEFIELD_WG_GAMEOBJECT_FACTORY_BANNER_SE, BATTLEFIELD_WG_GAMEOBJECT_FACTORY_BANNER_SE }, + 9, + { + { 4417.919922f, 2331.239990f, 370.919006f, 5.846850f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, + { 4418.609863f, 2355.290039f, 372.490997f, 6.021390f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, + { 4391.669922f, 2300.610107f, 374.743011f, 4.921830f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, + { 4349.120117f, 2299.280029f, 374.743011f, 4.904380f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, + { 4333.549805f, 2333.909912f, 376.156006f, 0.973007f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, + { 4413.430176f, 2393.449951f, 376.359985f, 1.064650f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, + { 4388.129883f, 2411.979980f, 374.743011f, 1.640610f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, + { 4349.540039f, 2411.260010f, 374.743011f, 2.059490f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, + { 4357.669922f, 2357.989990f, 382.006989f, 1.675520f, 30400, 30499 }, + { 0, 0, 0, 0, 0, 0 } + }, + 2, + { + { 4417.250f, 2301.139f, 377.213f, 0.026f, 192435, 192406 }, + { 4417.939f, 2324.810f, 371.576f, 3.080f, 192280, 192274 }, + { 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0 } + } + }, + { + 192032, + 3702, + BATTLEFIELD_WG_WORKSHOP_SW, + BATTLEFIELD_WG_TEXT_WORKSHOP_NAME_SW, + { 4390.776367f, 3304.094482f, 372.429077f, 6.097023f, BATTLEFIELD_WG_GAMEOBJECT_FACTORY_BANNER_SW, BATTLEFIELD_WG_GAMEOBJECT_FACTORY_BANNER_SW }, + 9, + { + { 4425.290039f, 3291.510010f, 370.773987f, 0.122173f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, + { 4424.609863f, 3321.100098f, 369.800995f, 0.034907f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, + { 4392.399902f, 3354.610107f, 369.597992f, 1.570800f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, + { 4370.979980f, 3355.020020f, 371.196991f, 1.675520f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, + { 4394.660156f, 3231.989990f, 369.721985f, 4.625120f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, + { 4366.979980f, 3233.560059f, 371.584991f, 4.939280f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, + { 4337.029785f, 3261.659912f, 373.524994f, 3.263770f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, + { 4323.779785f, 3287.100098f, 378.894989f, 2.862340f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, + { 4354.149902f, 3312.820068f, 378.045990f, 1.675520f, 30400, 30499 }, + { 0, 0, 0, 0, 0, 0 } + }, + 3, + { + { 4438.299f, 3361.080f, 371.567f, -0.017f, 192435, 192406 }, + { 4448.169f, 3235.629f, 370.411f, -1.562f, 192435, 192406 }, + { 4424.149f, 3286.540f, 371.545f, 3.124f, 192280, 192274 }, + { 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0 } + } + }, + { + 192028, + 3698, + BATTLEFIELD_WG_WORKSHOP_KEEP_WEST, + 0, + { 0, 0, 0, 0, 0, 0 }, + 1, + { + { 5392.910156f, 2975.260010f, 415.222992f, 4.555310f, 30400, 30499 }, + { 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0 } + }, + 0, + { + { 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0 } + } + }, + { + 192029, + 3699, + BATTLEFIELD_WG_WORKSHOP_KEEP_EAST, + 0, + { 0, 0, 0, 0, 0, 0 }, + 1, + { + { 5391.609863f, 2707.719971f, 415.050995f, 4.555310f, 30400, 30499 }, + { 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0 } + }, + 0, + { + { 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0 } + } + } +}; + +// ******************************************************************** +// * Structs using for Building,Graveyard,Workshop * +// ******************************************************************** +// Structure for different buildings that can be destroyed during battle +struct BfWGGameObjectBuilding +{ + BfWGGameObjectBuilding(BattlefieldWG *WG) + { + m_WG = WG; + m_Team = 0; + m_Build = NULL; + m_Type = 0; + m_WorldState = 0; + m_State = 0; + m_NameId = 0; + } + + // the team that controls this point + uint8 m_Team; + + // WG object + BattlefieldWG *m_WG; + + // Linked gameobject + GameObject *m_Build; + + // eWGGameObjectBuildingType + uint32 m_Type; + + // WorldState + uint32 m_WorldState; + + // eWGGameObjectState + uint32 m_State; + + // Name id for warning text + uint32 m_NameId; + + // GameObject associations + GameObjectSet m_GameObjectList[2]; + + // Creature associations + GuidSet m_CreatureBottomList[2]; + GuidSet m_CreatureTopList[2]; + GuidSet m_TurretBottomList; + GuidSet m_TurretTopList; + + void Rebuild() + { + switch (m_Type) + { + case BATTLEFIELD_WG_OBJECTTYPE_KEEP_TOWER: + case BATTLEFIELD_WG_OBJECTTYPE_DOOR_LAST: + case BATTLEFIELD_WG_OBJECTTYPE_DOOR: + case BATTLEFIELD_WG_OBJECTTYPE_WALL: + m_Team = m_WG->GetDefenderTeam(); // Objects that are part of the keep should be the defender's + break; + case BATTLEFIELD_WG_OBJECTTYPE_TOWER: + m_Team = m_WG->GetAttackerTeam(); // The towers in the south should be the attacker's + break; + default: + m_Team = TEAM_NEUTRAL; + break; + } + + // Rebuild gameobject + m_Build->Rebuild(); + + // Update worldstate + m_State = BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_INTACT - (m_Team * 3); + m_WG->SendUpdateWorldState(m_WorldState, m_State); + UpdateCreatureAndGo(); + m_Build->SetUInt32Value(GAMEOBJECT_FACTION, WintergraspFaction[m_Team]); + } + + // Called when associated gameobject is damaged + void Damaged() + { + // Update worldstate + m_State = BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_DAMAGE - (m_Team * 3); + m_WG->SendUpdateWorldState(m_WorldState, m_State); + + // Send warning message + if (m_NameId) // tower damage + name + m_WG->SendWarningToAllInZone(m_NameId); + + for (GuidSet::const_iterator itr = m_CreatureTopList[m_WG->GetAttackerTeam()].begin(); itr != m_CreatureTopList[m_WG->GetAttackerTeam()].end(); ++itr) + if (Unit *unit = sObjectAccessor->FindUnit((*itr))) + if (Creature *creature = unit->ToCreature()) + m_WG->HideNpc(creature); + + for (GuidSet::const_iterator itr = m_TurretTopList.begin(); itr != m_TurretTopList.end(); ++itr) + if (Unit *unit = sObjectAccessor->FindUnit((*itr))) + if (Creature *creature = unit->ToCreature()) + m_WG->HideNpc(creature); + + if (m_Type == BATTLEFIELD_WG_OBJECTTYPE_KEEP_TOWER) + m_WG->AddDamagedTower(m_WG->GetDefenderTeam()); + else if (m_Type == BATTLEFIELD_WG_OBJECTTYPE_TOWER) + m_WG->AddDamagedTower(m_WG->GetAttackerTeam()); + } + + // Called when associated gameobject is destroyed + void Destroyed() + { + // Update worldstate + m_State = BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_DESTROY - (m_Team * 3); + m_WG->SendUpdateWorldState(m_WorldState, m_State); + + // Warn players + if (m_NameId) + m_WG->SendWarningToAllInZone(m_NameId); + + switch (m_Type) + { + // Inform the global wintergrasp script of the destruction of this object + case BATTLEFIELD_WG_OBJECTTYPE_TOWER: + case BATTLEFIELD_WG_OBJECTTYPE_KEEP_TOWER: + m_WG->AddBrokenTower(TeamId(m_Team)); + break; + case BATTLEFIELD_WG_OBJECTTYPE_DOOR_LAST: + m_WG->AllowToClickOnOrb(true); + if (m_WG->GetRelic()) + m_WG->GetRelic()->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_IN_USE); + else + sLog->outError("BATTLEFIELD: WG: Relic cant be clickable"); + break; + } + + m_WG->BrokenWallOrTower(TeamId(m_Team)); + } + + void Init(GameObject *go, uint32 type, uint32 worldstate, uint32 nameid) + { + // GameObject associated to object + m_Build = go; + + // Type of building (WALL/TOWER/DOOR) + m_Type = type; + + // WorldState for client (icon on map) + m_WorldState = worldstate; + + // NameId for Warning text + m_NameId = nameid; + + switch (m_Type) + { + case BATTLEFIELD_WG_OBJECTTYPE_KEEP_TOWER: + case BATTLEFIELD_WG_OBJECTTYPE_DOOR_LAST: + case BATTLEFIELD_WG_OBJECTTYPE_DOOR: + case BATTLEFIELD_WG_OBJECTTYPE_WALL: + m_Team = m_WG->GetDefenderTeam(); // Objects that are part of the keep should be the defender's + break; + case BATTLEFIELD_WG_OBJECTTYPE_TOWER: + m_Team = m_WG->GetAttackerTeam(); // The towers in the south should be the attacker's + break; + default: + m_Team = TEAM_NEUTRAL; + break; + } + + m_State = sWorld->getWorldState(m_WorldState); + if (m_Build) + { + switch (m_State) + { + case BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_INTACT: + case BATTLEFIELD_WG_OBJECTSTATE_HORDE_INTACT: + m_Build->Rebuild(); + break; + case BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_DESTROY: + case BATTLEFIELD_WG_OBJECTSTATE_HORDE_DESTROY: + m_Build->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_DAMAGED); + m_Build->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_DESTROYED); + m_Build->SetUInt32Value(GAMEOBJECT_DISPLAYID, m_Build->GetGOInfo()->building.destroyedDisplayId); + break; + case BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_DAMAGE: + case BATTLEFIELD_WG_OBJECTSTATE_HORDE_DAMAGE: + m_Build->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_DAMAGED); + m_Build->SetUInt32Value(GAMEOBJECT_DISPLAYID, m_Build->GetGOInfo()->building.damagedDisplayId); + break; + } + } + + int32 towerid = -1; + switch (go->GetEntry()) + { + case 190221: + towerid = 0; + break; + case 190373: + towerid = 1; + break; + case 190377: + towerid = 2; + break; + case 190378: + towerid = 3; + break; + case 190356: + towerid = 4; + break; + case 190357: + towerid = 5; + break; + case 190358: + towerid = 6; + break; + } + + if (towerid > 3) + { + // Spawn associate gameobjects + for (uint8 i = 0; i < AttackTowers[towerid - 4].nbObject; i++) + { + BfWGObjectPosition gob = AttackTowers[towerid - 4].GameObject[i]; + if (GameObject *go = m_WG->SpawnGameObject(gob.entryh, gob.x, gob.y, gob.z, gob.o)) + m_GameObjectList[TEAM_HORDE].insert(go); + if (GameObject *go = m_WG->SpawnGameObject(gob.entrya, gob.x, gob.y, gob.z, gob.o)) + m_GameObjectList[TEAM_ALLIANCE].insert(go); + } + + // Spawn associate npc bottom + for (uint8 i = 0; i < AttackTowers[towerid - 4].nbCreatureBottom; i++) + { + BfWGObjectPosition crea = AttackTowers[towerid - 4].CreatureBottom[i]; + if (Creature *creature = m_WG->SpawnCreature(crea.entryh, crea.x, crea.y, crea.z, crea.o, TEAM_HORDE)) + m_CreatureBottomList[TEAM_HORDE].insert(creature->GetGUID()); + if (Creature *creature = m_WG->SpawnCreature(crea.entrya, crea.x, crea.y, crea.z, crea.o, TEAM_ALLIANCE)) + m_CreatureBottomList[TEAM_ALLIANCE].insert(creature->GetGUID()); + } + + // Spawn associate npc top + for (uint8 i = 0; i < AttackTowers[towerid - 4].nbCreatureTop; i++) + { + BfWGObjectPosition crea = AttackTowers[towerid - 4].CreatureTop[i]; + if (Creature *creature = m_WG->SpawnCreature(crea.entryh, crea.x, crea.y, crea.z, crea.o, TEAM_HORDE)) + m_CreatureTopList[TEAM_HORDE].insert(creature->GetGUID()); + if (Creature *creature = m_WG->SpawnCreature(crea.entrya, crea.x, crea.y, crea.z, crea.o, TEAM_ALLIANCE)) + m_CreatureTopList[TEAM_ALLIANCE].insert(creature->GetGUID()); + } + } + + if (towerid >= 0) + { + // Spawn Turret bottom + for (uint8 i = 0; i < TowerTurret[towerid].nbTurretBottom; i++) + { + BfWGTurretPos turretpos = TowerTurret[towerid].TurretBottom[i]; + if (Creature *turret = m_WG->SpawnCreature(28366, turretpos.x, turretpos.y, turretpos.z, turretpos.o, TeamId(0))) + { + m_TurretBottomList.insert(turret->GetGUID()); + switch (go->GetEntry()) + { + case 190221: + case 190373: + case 190377: + case 190378: + { + turret->setFaction(WintergraspFaction[m_WG->GetDefenderTeam()]); + break; + } + case 190356: + case 190357: + case 190358: + { + turret->setFaction(WintergraspFaction[m_WG->GetAttackerTeam()]); + break; + } + } + m_WG->HideNpc(turret); + } + } + + // Spawn Turret top + for (uint8 i = 0; i < TowerTurret[towerid].nbTurretTop; i++) + { + BfWGTurretPos turretpos = TowerTurret[towerid].TurretTop[i]; + if (Creature *turret = m_WG->SpawnCreature(28366, turretpos.x, turretpos.y, turretpos.z, turretpos.o, TeamId(0))) + { + m_TurretTopList.insert(turret->GetGUID()); + switch (go->GetEntry()) + { + case 190221: + case 190373: + case 190377: + case 190378: + { + turret->setFaction(WintergraspFaction[m_WG->GetDefenderTeam()]); + break; + } + case 190356: + case 190357: + case 190358: + { + turret->setFaction(WintergraspFaction[m_WG->GetAttackerTeam()]); + break; + } + } + m_WG->HideNpc(turret); + } + } + UpdateCreatureAndGo(); + } + } + + void UpdateCreatureAndGo() + { + for (GuidSet::const_iterator itr = m_CreatureTopList[m_WG->GetDefenderTeam()].begin(); itr != m_CreatureTopList[m_WG->GetDefenderTeam()].end(); ++itr) + if (Unit *unit = sObjectAccessor->FindUnit((*itr))) + if (Creature *creature = unit->ToCreature()) + m_WG->HideNpc(creature); + + for (GuidSet::const_iterator itr = m_CreatureTopList[m_WG->GetAttackerTeam()].begin(); itr != m_CreatureTopList[m_WG->GetAttackerTeam()].end(); ++itr) + if (Unit *unit = sObjectAccessor->FindUnit((*itr))) + if (Creature *creature = unit->ToCreature()) + m_WG->ShowNpc(creature, true); + + for (GuidSet::const_iterator itr = m_CreatureBottomList[m_WG->GetDefenderTeam()].begin(); itr != m_CreatureBottomList[m_WG->GetDefenderTeam()].end(); ++itr) + if (Unit *unit = sObjectAccessor->FindUnit((*itr))) + if (Creature *creature = unit->ToCreature()) + m_WG->HideNpc(creature); + + for (GuidSet::const_iterator itr = m_CreatureBottomList[m_WG->GetAttackerTeam()].begin(); itr != m_CreatureBottomList[m_WG->GetAttackerTeam()].end(); ++itr) + if (Unit *unit = sObjectAccessor->FindUnit((*itr))) + if (Creature *creature = unit->ToCreature()) + m_WG->ShowNpc(creature, true); + + for (GameObjectSet::const_iterator itr = m_GameObjectList[m_WG->GetDefenderTeam()].begin(); itr != m_GameObjectList[m_WG->GetDefenderTeam()].end(); ++itr) + (*itr)->SetRespawnTime(RESPAWN_ONE_DAY); + + for (GameObjectSet::const_iterator itr = m_GameObjectList[m_WG->GetAttackerTeam()].begin(); itr != m_GameObjectList[m_WG->GetAttackerTeam()].end(); ++itr) + (*itr)->SetRespawnTime(RESPAWN_IMMEDIATELY); + } + + void UpdateTurretAttack(bool disable) + { + for (GuidSet::const_iterator itr = m_TurretBottomList.begin(); itr != m_TurretBottomList.end(); ++itr) + { + if (Unit *unit = sObjectAccessor->FindUnit((*itr))) + { + if (Creature *creature = unit->ToCreature()) + { + if (m_Build) + { + if (disable) + { + switch (m_Build->GetEntry()) + { + case 190221: + case 190373: + case 190377: + case 190378: + { + creature->setFaction(WintergraspFaction[m_WG->GetDefenderTeam()]); + break; + } + case 190356: + case 190357: + case 190358: + { + creature->setFaction(WintergraspFaction[m_WG->GetAttackerTeam()]); + break; + } + } + m_WG->HideNpc(creature); + } + else + { + switch (m_Build->GetEntry()) + { + case 190221: + case 190373: + case 190377: + case 190378: + { + creature->setFaction(WintergraspFaction[m_WG->GetDefenderTeam()]); + break; + } + case 190356: + case 190357: + case 190358: + { + creature->setFaction(WintergraspFaction[m_WG->GetAttackerTeam()]); + break; + } + } + m_WG->ShowNpc(creature, true); + } + } + } + } + } + + for (GuidSet::const_iterator itr = m_TurretTopList.begin(); itr != m_TurretTopList.end(); ++itr) + { + if (Unit *unit = sObjectAccessor->FindUnit((*itr))) + { + if (Creature *creature = unit->ToCreature()) + { + if (m_Build) + { + if (disable) + { + switch (m_Build->GetEntry()) + { + case 190221: + case 190373: + case 190377: + case 190378: + { + creature->setFaction(WintergraspFaction[m_WG->GetDefenderTeam()]); + break; + } + case 190356: + case 190357: + case 190358: + { + creature->setFaction(WintergraspFaction[m_WG->GetAttackerTeam()]); + break; + } + } + m_WG->HideNpc(creature); + } + else + { + switch (m_Build->GetEntry()) + { + case 190221: + case 190373: + case 190377: + case 190378: + { + creature->setFaction(WintergraspFaction[m_WG->GetDefenderTeam()]); + break; + } + case 190356: + case 190357: + case 190358: + { + creature->setFaction(WintergraspFaction[m_WG->GetAttackerTeam()]); + break; + } + } + m_WG->ShowNpc(creature, true); + } + } + } + } + } + } + + void Save() + { + sWorld->setWorldState(m_WorldState, m_State); + } +}; + +// Structure for the 6 workshop +struct BfWGWorkShopData +{ + BattlefieldWG* m_WG; // Object du joug + GameObject* m_Build; + uint32 m_Type; + uint32 m_State; // For worldstate + uint32 m_WorldState; + uint32 m_TeamControl; // Team witch control the workshop + GuidSet m_CreatureOnPoint[2]; // Contain all Creature associate to this point + GameObjectSet m_GameObjectOnPoint[2]; // Contain all Gameobject associate to this point + uint32 m_NameId; // Id of trinity_string witch contain name of this node, using for alert message + + BfWGWorkShopData(BattlefieldWG * WG) + { + m_WG = WG; + m_Build = NULL; + m_Type = 0; + m_State = 0; + m_WorldState = 0; + m_TeamControl = 0; + m_NameId = 0; + } + + // Spawning associate creature and store them + void AddCreature(BfWGObjectPosition obj) + { + if (Creature *creature = m_WG->SpawnCreature(obj.entryh, obj.x, obj.y, obj.z, obj.o, TEAM_HORDE)) + m_CreatureOnPoint[TEAM_HORDE].insert(creature->GetGUID()); + + if (Creature *creature = m_WG->SpawnCreature(obj.entrya, obj.x, obj.y, obj.z, obj.o, TEAM_ALLIANCE)) + m_CreatureOnPoint[TEAM_ALLIANCE].insert(creature->GetGUID()); + + } + + // Spawning Associate gameobject and store them + void AddGameObject(BfWGObjectPosition obj) + { + if (GameObject *gameobject = m_WG->SpawnGameObject(obj.entryh, obj.x, obj.y, obj.z, obj.o)) + m_GameObjectOnPoint[TEAM_HORDE].insert(gameobject); + if (GameObject *gameobject = m_WG->SpawnGameObject(obj.entrya, obj.x, obj.y, obj.z, obj.o)) + m_GameObjectOnPoint[TEAM_ALLIANCE].insert(gameobject); + } + + // Init method, setup variable + void Init(uint32 worldstate, uint32 type, uint32 nameid) + { + m_WorldState = worldstate; + m_Type = type; + m_NameId = nameid; + } + + // Called on change faction in CapturePoint class + void ChangeControl(uint8 team, bool init /* for first call in setup */ ) + { + switch (team) + { + case BATTLEFIELD_WG_TEAM_NEUTRAL: + { + // Send warning message to all player for inform a faction attack a workshop + // alliance / horde attacking workshop + m_WG->SendWarningToAllInZone(m_TeamControl ? m_NameId : m_NameId + 1); + break; + } + case BATTLEFIELD_WG_TEAM_ALLIANCE: + { + // Show Alliance creature + for (GuidSet::const_iterator itr = m_CreatureOnPoint[TEAM_ALLIANCE].begin(); itr != m_CreatureOnPoint[TEAM_ALLIANCE].end(); ++itr) + if (Unit *unit = sObjectAccessor->FindUnit((*itr))) + if (Creature *creature = unit->ToCreature()) + m_WG->ShowNpc(creature, creature->GetEntry() != 30499); + + // Hide Horde creature + for (GuidSet::const_iterator itr = m_CreatureOnPoint[TEAM_HORDE].begin(); itr != m_CreatureOnPoint[TEAM_HORDE].end(); ++itr) + if (Unit *unit = sObjectAccessor->FindUnit((*itr))) + if (Creature *creature = unit->ToCreature()) + m_WG->HideNpc(creature); + + // Show Alliance gameobject + for (GameObjectSet::const_iterator itr = m_GameObjectOnPoint[TEAM_ALLIANCE].begin(); itr != m_GameObjectOnPoint[TEAM_ALLIANCE].end(); ++itr) + (*itr)->SetRespawnTime(RESPAWN_IMMEDIATELY); + + // Hide Horde gameobject + for (GameObjectSet::const_iterator itr = m_GameObjectOnPoint[TEAM_HORDE].begin(); itr != m_GameObjectOnPoint[TEAM_HORDE].end(); ++itr) + (*itr)->SetRespawnTime(RESPAWN_ONE_DAY); + + + // Updating worldstate + m_State = BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_INTACT; + m_WG->SendUpdateWorldState(m_WorldState, m_State); + + // Warning message + if (!init) // workshop taken - alliance + m_WG->SendWarningToAllInZone(m_NameId); + + // Found associate graveyard and update it + if (m_Type < BATTLEFIELD_WG_WORKSHOP_KEEP_WEST) + if (m_WG && m_WG->GetGraveYardById(m_Type)) + m_WG->GetGraveYardById(m_Type)->ChangeControl(TEAM_ALLIANCE); + + m_TeamControl = team; + break; + } + case BATTLEFIELD_WG_TEAM_HORDE: + { + // Show Horde creature + for (GuidSet::const_iterator itr = m_CreatureOnPoint[TEAM_HORDE].begin(); itr != m_CreatureOnPoint[TEAM_HORDE].end(); ++itr) + if (Unit *unit = sObjectAccessor->FindUnit((*itr))) + if (Creature *creature = unit->ToCreature()) + m_WG->ShowNpc(creature, creature->GetEntry() != 30400); + + // Hide Alliance creature + for (GuidSet::const_iterator itr = m_CreatureOnPoint[TEAM_ALLIANCE].begin(); itr != m_CreatureOnPoint[TEAM_ALLIANCE].end(); ++itr) + if (Unit *unit = sObjectAccessor->FindUnit((*itr))) + if (Creature *creature = unit->ToCreature()) + m_WG->HideNpc(creature); + + // Hide Alliance gameobject + for (GameObjectSet::const_iterator itr = m_GameObjectOnPoint[TEAM_ALLIANCE].begin(); itr != m_GameObjectOnPoint[TEAM_ALLIANCE].end(); ++itr) + (*itr)->SetRespawnTime(RESPAWN_ONE_DAY); + + // Show Horde gameobject + for (GameObjectSet::const_iterator itr = m_GameObjectOnPoint[TEAM_HORDE].begin(); itr != m_GameObjectOnPoint[TEAM_HORDE].end(); ++itr) + (*itr)->SetRespawnTime(RESPAWN_IMMEDIATELY); + + // Update worlstate + m_State = BATTLEFIELD_WG_OBJECTSTATE_HORDE_INTACT; + m_WG->SendUpdateWorldState(m_WorldState, m_State); + + // Warning message + if (!init) // workshop taken - horde + m_WG->SendWarningToAllInZone(m_NameId + 1); + + // Update graveyard control + if (m_Type < BATTLEFIELD_WG_WORKSHOP_KEEP_WEST) + if (m_WG && m_WG->GetGraveYardById(m_Type)) + m_WG->GetGraveYardById(m_Type)->ChangeControl(TEAM_HORDE); + + m_TeamControl = team; + break; + } + } + if (!init) + m_WG->UpdateCounterVehicle(false); + } + + void UpdateGraveYardAndWorkshop() + { + if (m_Type < BATTLEFIELD_WG_WORKSHOP_KEEP_WEST) + m_WG->GetGraveYardById(m_Type)->ChangeControl(TeamId(m_TeamControl)); + else + ChangeControl(m_WG->GetDefenderTeam(), true); + } + + void Save() + { + sWorld->setWorldState(m_WorldState, m_State); + } +}; + +#endif |
