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author | SnapperRy <snapperryen@gmail.com> | 2016-09-29 21:36:47 +0200 |
---|---|---|
committer | joschiwald <joschiwald.trinity@gmail.com> | 2017-03-04 19:01:41 +0100 |
commit | eb75601a0c8c5cc2aed2133f82a7db7f3a1b6dcf (patch) | |
tree | 2fe336a8a7d78140973251ae4e0dadd5596eff13 | |
parent | 14030ea59e5275861a2d9e470a8184da49c3ce01 (diff) |
Core/Log: move an error to DEBUG level.
Prevents console spam in case of players canceling the cinematic at characters' first login.
(cherry picked from commit 1e2d55acf0c10fd9dd83e3cd075466702ba733db)
-rw-r--r-- | src/server/game/Handlers/MiscHandler.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp index dd6e67cea27..69c65e91348 100644 --- a/src/server/game/Handlers/MiscHandler.cpp +++ b/src/server/game/Handlers/MiscHandler.cpp @@ -839,7 +839,7 @@ void WorldSession::HandleFarSightOpcode(WorldPackets::Misc::FarSight& packet) if (WorldObject* target = _player->GetViewpoint()) _player->SetSeer(target); else - TC_LOG_ERROR("network", "Player %s (%s) requests non-existing seer %s", _player->GetName().c_str(), _player->GetGUID().ToString().c_str(), _player->GetGuidValue(PLAYER_FARSIGHT).ToString().c_str()); + TC_LOG_DEBUG("network", "Player %s (%s) requests non-existing seer %s", _player->GetName().c_str(), _player->GetGUID().ToString().c_str(), _player->GetGuidValue(PLAYER_FARSIGHT).ToString().c_str()); } else { |