diff options
author | Shauren <shauren.trinity@gmail.com> | 2015-11-06 21:30:08 +0100 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2015-11-06 21:30:08 +0100 |
commit | ec1583df67605b7253a34dc5f153cdad5b16969e (patch) | |
tree | 1cc247115b156b3f3c7e12fad769892f19564f1d | |
parent | 28bdb50d80bb6cc075347601ead90822ab2dd962 (diff) |
Core/Corpses: Fixed a possible crash adding bones to grid
Closes #15808
-rw-r--r-- | src/server/game/Maps/Map.cpp | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index e2ae3e3b63a..e625cc9c70b 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -302,19 +302,19 @@ template<> void Map::AddToGrid(Corpse* obj, Cell const& cell) { NGridType* grid = getNGrid(cell.GridX(), cell.GridY()); - if (obj->IsWorldObject()) - { - // Corpses are a special object type - they can be added to grid via a call to AddToMap - // or loaded through ObjectGridLoader. - // Both corpses loaded from database and these freshly generated by Player::CreateCoprse are added to _corpsesByCell - // ObjectGridLoader loads all corpses from _corpsesByCell even if they were already added to grid before it was loaded - // so we need to explicitly check it here (Map::AddToGrid is only called from Player::BuildPlayerRepop, not from ObjectGridLoader) - // to avoid failing an assertion in GridObject::AddToGrid - if (grid->isGridObjectDataLoaded()) + // Corpses are a special object type - they can be added to grid via a call to AddToMap + // or loaded through ObjectGridLoader. + // Both corpses loaded from database and these freshly generated by Player::CreateCoprse are added to _corpsesByCell + // ObjectGridLoader loads all corpses from _corpsesByCell even if they were already added to grid before it was loaded + // so we need to explicitly check it here (Map::AddToGrid is only called from Player::BuildPlayerRepop, not from ObjectGridLoader) + // to avoid failing an assertion in GridObject::AddToGrid + if (grid->isGridObjectDataLoaded()) + { + if (obj->IsWorldObject()) grid->GetGridType(cell.CellX(), cell.CellY()).AddWorldObject(obj); + else + grid->GetGridType(cell.CellX(), cell.CellY()).AddGridObject(obj); } - else - grid->GetGridType(cell.CellX(), cell.CellY()).AddGridObject(obj); // bones. nothing special here } template<class T> |