diff options
author | ariel- <ariel-@users.noreply.github.com> | 2016-12-01 02:14:29 -0300 |
---|---|---|
committer | DoctorKraft <DoctorKraft@users.noreply.github.com> | 2018-03-12 10:32:01 +0100 |
commit | ec5d778e10dfab98a493b1c134d7782ca47d40cf (patch) | |
tree | a41a46275b76f803f4a973af1d31d44048802011 | |
parent | 4889d78c1a26427dab9323c224f217bbd851262a (diff) |
Core/Spells: fix a pretty edge case of creatures being put in combat by evaded spells
(cherry picked from commit 343419ab992ca3b8dd93e87e8a16a1ee097447bf)
-rw-r--r-- | src/server/game/Spells/Spell.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 47f43ad532c..e831ac843ea 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -2572,7 +2572,8 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target) } } - if (missInfo != SPELL_MISS_EVADE && !m_caster->IsFriendlyTo(unit) && (!m_spellInfo->IsPositive() || HasEffect(SPELL_EFFECT_DISPEL))) + // spellHitTarget can be null if spell is missed in DoSpellHitOnUnit + if (missInfo != SPELL_MISS_EVADE && spellHitTarget && !m_caster->IsFriendlyTo(unit) && (!m_spellInfo->IsPositive() || m_spellInfo->HasEffect(SPELL_EFFECT_DISPEL))) { m_caster->CombatStart(unit, m_spellInfo->HasInitialAggro()); |