diff options
author | Shauren <shauren.trinity@gmail.com> | 2020-08-24 14:17:40 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2020-08-24 14:17:40 +0200 |
commit | ec783fcbb59fcd6e657bc1a39c2b073fd7506ed4 (patch) | |
tree | 500a5d8c4f894b1750e9da39f9390593f4610995 | |
parent | 6079bc7f34250e65efa3dcbe5471382b217ebf24 (diff) |
Core/Warden: Fix warden timeout ticking twice as fast as it should
-rw-r--r-- | src/server/game/Server/WorldSession.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp index bded746ed5f..27e3dfa80ca 100644 --- a/src/server/game/Server/WorldSession.cpp +++ b/src/server/game/Server/WorldSession.cpp @@ -419,9 +419,6 @@ bool WorldSession::Update(uint32 diff, PacketFilter& updater) _recvQueue.readd(requeuePackets.begin(), requeuePackets.end()); - if (m_Socket && m_Socket->IsOpen() && _warden) - _warden->Update(diff); - if (!updater.ProcessUnsafe()) // <=> updater is of type MapSessionFilter { // Send time sync packet every 10s. @@ -440,6 +437,9 @@ bool WorldSession::Update(uint32 diff, PacketFilter& updater) //logout procedure should happen only in World::UpdateSessions() method!!! if (updater.ProcessUnsafe()) { + if (m_Socket && m_Socket->IsOpen() && _warden) + _warden->Update(diff); + ///- If necessary, log the player out if (ShouldLogOut(currentTime) && !m_playerLoading) LogoutPlayer(true); |