diff options
| author | QAston <qaston@gmail.com> | 2011-08-21 09:39:53 +0200 |
|---|---|---|
| committer | QAston <qaston@gmail.com> | 2011-08-21 09:39:53 +0200 |
| commit | edb1f1d4361ead1fedae33fd6bf3ce37033f6537 (patch) | |
| tree | 292409072cd9cc9b5928bbed648d40c8c8fdf048 | |
| parent | 080c420e6a80ab6368aa08f60277844b4a2ab252 (diff) | |
Core/Spells: Don't check triggered flags for SPELL_ATTR0_CASTABLE_WHILE_DEAD attribute check - triggered spells have this flag set correctly - fixes problems with auras triggering spells for dead casters while they shouldn't.
| -rwxr-xr-x | src/server/game/Spells/Spell.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index ffcd043e55a..8da042f241d 100755 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -4552,7 +4552,7 @@ void Spell::HandleEffects(Unit *pUnitTarget, Item *pItemTarget, GameObject *pGOT SpellCastResult Spell::CheckCast(bool strict) { // check death state - if (!(_triggeredCastFlags & TRIGGERED_IGNORE_CASTER_AURASTATE) && !m_caster->isAlive() && !(m_spellInfo->Attributes & SPELL_ATTR0_PASSIVE) && !(m_spellInfo->Attributes & SPELL_ATTR0_CASTABLE_WHILE_DEAD)) + if (!m_caster->isAlive() && !(m_spellInfo->Attributes & SPELL_ATTR0_PASSIVE) && !(m_spellInfo->Attributes & SPELL_ATTR0_CASTABLE_WHILE_DEAD)) return SPELL_FAILED_CASTER_DEAD; // check cooldowns to prevent cheating |
