diff options
author | Giacomo Pozzoni <giacomopoz@gmail.com> | 2020-07-14 07:44:17 +0000 |
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committer | GitHub <noreply@github.com> | 2020-07-14 09:44:17 +0200 |
commit | ee34a1f19ea6062ffe8612a735eede990dd2840e (patch) | |
tree | d03714e02f18fc3a69fcbba2e47a1ffc86628444 | |
parent | 5e1571062ac05bc3e68ebf1cf9ed04ab54e713bd (diff) |
Scripts/Kologarn: Fix another "stuck in combat" issue (#24998)
-rw-r--r-- | src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp index 3cf1a17a824..ab247f528ab 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp @@ -151,7 +151,7 @@ class boss_kologarn : public CreatureScript me->GetMotionMaster()->MoveTargetedHome(); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); me->SetCorpseDelay(604800); // Prevent corpse from despawning. - ForceCombatStopForCreatureEntry(NPC_ARM_SWEEP_STALKER, 500.f); + ForceCombatStopForCreatureEntry({ NPC_ARM_SWEEP_STALKER, NPC_RUBBLE_STALKER }, 500.f); _JustDied(); } |