diff options
author | Spp <none@none> | 2010-12-17 13:22:17 +0100 |
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committer | Spp <none@none> | 2010-12-17 13:22:17 +0100 |
commit | ee3fd3ebebcbf85d3ff942eb462b15368b76e8c1 (patch) | |
tree | 23921fbd8ad9b5b77ac436bf79fb4c90a279720b | |
parent | a47150abb3bd44ca31e4f6a7192c478b05c86263 (diff) |
Core/Vehicles: Fix facing adjustment. Patch by beberlescaraber
closes issue #1810
updates issue #4714
--HG--
branch : trunk
-rwxr-xr-x | src/server/game/Entities/Object/Object.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index b33bd795ac1..7f223dcd5bc 100755 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -458,7 +458,7 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint16 flags) const if (flags & UPDATEFLAG_VEHICLE) // unused for now { *data << uint32(((Unit*)this)->GetVehicleKit()->GetVehicleInfo()->m_ID); // vehicle id - *data << float(0); // facing adjustment + *data << float(((Creature*)this)->GetOrientation()); // facing adjustment } // 0x200 |