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author | Spp <spp@jorge.gr> | 2011-12-15 16:07:06 +0100 |
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committer | Spp <spp@jorge.gr> | 2011-12-15 16:07:06 +0100 |
commit | ee8ed0247cdb96f59d12867fa6feeff90c9120b0 (patch) | |
tree | d71dabaabff6c14aecba6072c7fe2781a7f236df | |
parent | d59c5e627fd023d3767bd8eb3e1eb4384d971bde (diff) |
Fix typo from previous commit
-rwxr-xr-x | src/server/game/Entities/Unit/Unit.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index f34d54d71a2..232be095e2b 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -1926,7 +1926,7 @@ void Unit::AttackerStateUpdate (Unit* victim, WeaponAttackType attType, bool ext CombatStart(victim); RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MELEE_ATTACK); - if (attType != BASE_ATTACK || attType != OFF_ATTACK) + if (attType != BASE_ATTACK && attType != OFF_ATTACK) return; // ignore ranged case // melee attack spell casted at main hand attack only - no normal melee dmg dealt |