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authorModoX <moardox@gmail.com>2023-12-15 10:18:30 +0100
committerGitHub <noreply@github.com>2023-12-15 10:18:30 +0100
commitee95a5e00fb2ee6928a819699ab93094d916d372 (patch)
tree572a25ad0b832f40ae9ea9b0694201993470e2bb
parent8b9eaf0bdf9c6ae463c78d6a952330daaa1dcb63 (diff)
Core/Vehicle: Only interrupt channels with SpellAuraInterruptFlags::Mount when entering a vehicle (#29430)
-rw-r--r--src/server/game/Entities/Vehicle/Vehicle.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/server/game/Entities/Vehicle/Vehicle.cpp b/src/server/game/Entities/Vehicle/Vehicle.cpp
index cd15eac0938..24f7dfcbf95 100644
--- a/src/server/game/Entities/Vehicle/Vehicle.cpp
+++ b/src/server/game/Entities/Vehicle/Vehicle.cpp
@@ -834,7 +834,9 @@ bool VehicleJoinEvent::Execute(uint64, uint32)
}
}
- Passenger->InterruptNonMeleeSpells(false);
+ Passenger->InterruptSpell(CURRENT_GENERIC_SPELL);
+ Passenger->InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
+ Passenger->RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags::Mount);
Passenger->RemoveAurasByType(SPELL_AURA_MOUNTED);
VehicleSeatEntry const* veSeat = Seat->second.SeatInfo;