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authorBenjamin Jackson <38561765+heyitsbench@users.noreply.github.com>2024-02-29 12:44:43 -0500
committerGitHub <noreply@github.com>2024-02-29 18:44:43 +0100
commiteecdba9e01ad16653787561f3ccf022beb08e818 (patch)
tree4bbaac19ab9ddf32b93da2b8c032638edda0e4f8
parent0139ec41bb3e2348b56fad2b4182b4a7a0494ac9 (diff)
Core/Misc: Rename `templat` to `characterTemplate` so it stop looking like a typo despite not being one. (#29421)
-rw-r--r--src/server/game/Server/Packets/AuthenticationPackets.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/server/game/Server/Packets/AuthenticationPackets.cpp b/src/server/game/Server/Packets/AuthenticationPackets.cpp
index ffb64f59c0d..8dace8d9a40 100644
--- a/src/server/game/Server/Packets/AuthenticationPackets.cpp
+++ b/src/server/game/Server/Packets/AuthenticationPackets.cpp
@@ -184,22 +184,22 @@ WorldPacket const* WorldPackets::Auth::AuthResponse::Write()
for (VirtualRealmInfo const& virtualRealm : SuccessInfo->VirtualRealms)
_worldPacket << virtualRealm;
- for (CharacterTemplate const* templat : SuccessInfo->Templates)
+ for (CharacterTemplate const* characterTemplate : SuccessInfo->Templates)
{
- _worldPacket << uint32(templat->TemplateSetId);
- _worldPacket << uint32(templat->Classes.size());
- for (CharacterTemplateClass const& templateClass : templat->Classes)
+ _worldPacket << uint32(characterTemplate->TemplateSetId);
+ _worldPacket << uint32(characterTemplate->Classes.size());
+ for (CharacterTemplateClass const& templateClass : characterTemplate->Classes)
{
_worldPacket << uint8(templateClass.ClassID);
_worldPacket << uint8(templateClass.FactionGroup);
}
- _worldPacket.WriteBits(templat->Name.length(), 7);
- _worldPacket.WriteBits(templat->Description.length(), 10);
+ _worldPacket.WriteBits(characterTemplate->Name.length(), 7);
+ _worldPacket.WriteBits(characterTemplate->Description.length(), 10);
_worldPacket.FlushBits();
- _worldPacket.WriteString(templat->Name);
- _worldPacket.WriteString(templat->Description);
+ _worldPacket.WriteString(characterTemplate->Name);
+ _worldPacket.WriteString(characterTemplate->Description);
}
}