diff options
author | Wyrserth <wyrserth@protonmail.com> | 2019-06-26 18:25:06 +0200 |
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committer | GitHub <noreply@github.com> | 2019-06-26 18:25:06 +0200 |
commit | efc999227d87398b25e04a3fba881c27de8135f3 (patch) | |
tree | 0e68bf06ea5959dd6c78034bff537f6482fbecb4 | |
parent | afbd4bbe59f57e0d4ed8e400bc35efc95c54dd8a (diff) |
Core/Spell: allow damage from binary spells to go through elemental resistance's damage reduction. (#23479)
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 09d04fb646e..8cecb48cd57 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -1597,10 +1597,6 @@ void Unit::HandleEmoteCommand(uint32 anim_id) { if (spellInfo->HasAttribute(SPELL_ATTR4_IGNORE_RESISTANCES)) return 0; - - // Binary spells can't have damage part resisted - if (spellInfo->HasAttribute(SPELL_ATTR0_CU_BINARY_SPELL)) - return 0; } float const averageResist = Unit::CalculateAverageResistReduction(attacker, schoolMask, victim, spellInfo); |