diff options
author | Snapper <snapperryen@gmail.com> | 2016-05-30 21:56:12 +0200 |
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committer | Snapper <snapperryen@gmail.com> | 2016-05-30 22:55:38 +0200 |
commit | eff6bcb697ad9bb70f961237d496c9218a825bc7 (patch) | |
tree | 87c4edcac35db5c96c4acc2e46ecc523802d3ba9 | |
parent | 291a26401360abbee575224fd47f01f8b217028c (diff) |
Core/Player: apply heirloom stat modifiers before maxing out health/power at level up.
This allows characters with heirlooms to have their health/mana maxed out at level up, instead of having some missing due to the increased stat modifiers from heirlooms.
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index d2cbe482547..48b6490264f 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -2794,6 +2794,8 @@ void Player::GiveLevel(uint8 level) if (sWorld->getBoolConfig(CONFIG_ALWAYS_MAXSKILL)) // Max weapon skill when leveling up UpdateSkillsToMaxSkillsForLevel(); + _ApplyAllLevelScaleItemMods(true); + // set current level health and mana/energy to maximum after applying all mods. SetFullHealth(); SetPower(POWER_MANA, GetMaxPower(POWER_MANA)); @@ -2803,8 +2805,6 @@ void Player::GiveLevel(uint8 level) SetPower(POWER_FOCUS, 0); SetPower(POWER_HAPPINESS, 0); - _ApplyAllLevelScaleItemMods(true); - // update level to hunter/summon pet if (Pet* pet = GetPet()) pet->SynchronizeLevelWithOwner(); |