aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorSnapper <snapperryen@gmail.com>2016-05-30 21:56:12 +0200
committerSnapper <snapperryen@gmail.com>2016-05-30 22:55:38 +0200
commiteff6bcb697ad9bb70f961237d496c9218a825bc7 (patch)
tree87c4edcac35db5c96c4acc2e46ecc523802d3ba9
parent291a26401360abbee575224fd47f01f8b217028c (diff)
Core/Player: apply heirloom stat modifiers before maxing out health/power at level up.
This allows characters with heirlooms to have their health/mana maxed out at level up, instead of having some missing due to the increased stat modifiers from heirlooms.
-rw-r--r--src/server/game/Entities/Player/Player.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index d2cbe482547..48b6490264f 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -2794,6 +2794,8 @@ void Player::GiveLevel(uint8 level)
if (sWorld->getBoolConfig(CONFIG_ALWAYS_MAXSKILL)) // Max weapon skill when leveling up
UpdateSkillsToMaxSkillsForLevel();
+ _ApplyAllLevelScaleItemMods(true);
+
// set current level health and mana/energy to maximum after applying all mods.
SetFullHealth();
SetPower(POWER_MANA, GetMaxPower(POWER_MANA));
@@ -2803,8 +2805,6 @@ void Player::GiveLevel(uint8 level)
SetPower(POWER_FOCUS, 0);
SetPower(POWER_HAPPINESS, 0);
- _ApplyAllLevelScaleItemMods(true);
-
// update level to hunter/summon pet
if (Pet* pet = GetPet())
pet->SynchronizeLevelWithOwner();