diff options
| author | megamage <none@none> | 2009-08-08 12:42:13 -0500 |
|---|---|---|
| committer | megamage <none@none> | 2009-08-08 12:42:13 -0500 |
| commit | f00fd3959e575c86945afc614ba644be1862e216 (patch) | |
| tree | 7047729b042ae62a0621dcc7317eb05b17815e28 | |
| parent | 0d80df4e581143b9aaa0dae716a36946b8841bbf (diff) | |
*Revert Mangos patch [8325]
--HG--
branch : trunk
| -rw-r--r-- | src/game/Unit.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index cd36609030c..8ecd6d51ea2 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -3800,7 +3800,7 @@ bool Unit::AddAura(Aura *Aur, bool handleEffects) // ghost spell check, allow apply any auras at player loading in ghost mode (will be cleanup after load) if( !isAlive() && !IsDeathPersistentSpell(aurSpellInfo) && - Aur->GetId() != 2584 && // Waiting to Resurrect (not have death persistence flag) + //Aur->GetId() != 2584 && // Waiting to Resurrect (not have death persistence flag) (GetTypeId()!=TYPEID_PLAYER || !((Player*)this)->GetSession()->PlayerLoading()) ) { delete Aur; |
