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authormegamage <none@none>2009-01-16 19:37:47 -0600
committermegamage <none@none>2009-01-16 19:37:47 -0600
commitf017b964adbce89b7f898beb39b19b55ffa9a5dd (patch)
treec2e9ba9a0075ca076ac507d07af2f0c0527d8b84
parent0f150881a12e7c7936e9672dc1a7b25778a65589 (diff)
*Only let aggressive creature search new target before enterevademode.
--HG-- branch : trunk
-rw-r--r--src/game/Unit.cpp11
1 files changed, 7 insertions, 4 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 734182fa4cf..28a34dd7dea 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -10411,12 +10411,15 @@ bool Unit::SelectHostilTarget()
}
// search nearby enemy before enter evade mode
- if(Unit *target = ((Creature*)this)->SelectNearestTarget())
+ if(((Creature*)target)->HasReactState(REACT_AGGRESSIVE))
{
- if(!((Creature*)this)->IsOutOfThreatArea(target))
+ if(Unit *target = ((Creature*)this)->SelectNearestTarget())
{
- ((Creature*)this)->AI()->AttackStart(target);
- return true;
+ if(!((Creature*)this)->IsOutOfThreatArea(target))
+ {
+ ((Creature*)this)->AI()->AttackStart(target);
+ return true;
+ }
}
}