diff options
author | megamage <none@none> | 2009-01-16 19:37:47 -0600 |
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committer | megamage <none@none> | 2009-01-16 19:37:47 -0600 |
commit | f017b964adbce89b7f898beb39b19b55ffa9a5dd (patch) | |
tree | c2e9ba9a0075ca076ac507d07af2f0c0527d8b84 | |
parent | 0f150881a12e7c7936e9672dc1a7b25778a65589 (diff) |
*Only let aggressive creature search new target before enterevademode.
--HG--
branch : trunk
-rw-r--r-- | src/game/Unit.cpp | 11 |
1 files changed, 7 insertions, 4 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 734182fa4cf..28a34dd7dea 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -10411,12 +10411,15 @@ bool Unit::SelectHostilTarget() } // search nearby enemy before enter evade mode - if(Unit *target = ((Creature*)this)->SelectNearestTarget()) + if(((Creature*)target)->HasReactState(REACT_AGGRESSIVE)) { - if(!((Creature*)this)->IsOutOfThreatArea(target)) + if(Unit *target = ((Creature*)this)->SelectNearestTarget()) { - ((Creature*)this)->AI()->AttackStart(target); - return true; + if(!((Creature*)this)->IsOutOfThreatArea(target)) + { + ((Creature*)this)->AI()->AttackStart(target); + return true; + } } } |