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authorShauren <none@none>2010-07-22 13:01:33 +0200
committerShauren <none@none>2010-07-22 13:01:33 +0200
commitf03d5a874b3c36bcd5d7129ec1ec609885f32c56 (patch)
tree8009c6fb7b9d764136f52ebbf7d744dfed71cfaf
parent34b75bca950b83d6bc54f24c32e134fea496fa38 (diff)
Add proper check to EffectQuestComplete preventing completion of quest if we already did that
--HG-- branch : trunk
-rw-r--r--src/server/game/Spells/SpellEffects.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 03ea88f3afc..78017fe2ab3 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -7035,7 +7035,7 @@ void Spell::EffectQuestComplete(uint32 i)
uint16 log_slot = pPlayer->FindQuestSlot(quest_id);
if (log_slot < MAX_QUEST_LOG_SIZE)
pPlayer->AreaExploredOrEventHappens(quest_id);
- else
+ else if (!GetQuestRewardStatus(quest_id)) // never rewarded before
pPlayer->CompleteQuest(quest_id); // quest not in log - for internal use
}
}