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authorTreeston <treeston.mmoc@gmail.com>2018-02-13 22:08:49 +0100
committerTreeston <treeston.mmoc@gmail.com>2018-02-13 22:08:49 +0100
commitf071fa9e931533c28e6b9d8b0e38ed8878ce2b45 (patch)
tree9cd6ef4d846798f6e959111ab912eba23848a130
parent2cd5992f37fe386786ddd906cd4dd691125ad2b6 (diff)
Entities/GO: GameObjects now support (delayed) despawning in a reasonable manner. Closes #21406.
-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.cpp2
-rw-r--r--src/server/game/Entities/GameObject/GameObject.cpp26
-rw-r--r--src/server/game/Entities/GameObject/GameObject.h2
3 files changed, 28 insertions, 2 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp
index 6de2dea4d71..b3e7c9d5e5c 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScript.cpp
@@ -1047,7 +1047,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
creature->DespawnOrUnsummon(respawnDelay);
}
else if (GameObject* goTarget = target->ToGameObject())
- goTarget->SetRespawnTime(respawnDelay);
+ goTarget->DespawnOrUnsummon(Milliseconds(respawnDelay));
}
break;
}
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index b85deb07578..00e3e63ecff 100644
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -111,6 +111,7 @@ GameObject::GameObject() : WorldObject(false), MapObject(),
m_valuesCount = GAMEOBJECT_END;
m_respawnTime = 0;
m_respawnDelayTime = 300;
+ m_despawnDelay = 0;
m_lootState = GO_NOT_READY;
m_spawnedByDefault = true;
m_usetimes = 0;
@@ -405,6 +406,14 @@ void GameObject::Update(uint32 diff)
else if (!AIM_Initialize())
TC_LOG_ERROR("misc", "Could not initialize GameObjectAI");
+ if (m_despawnDelay)
+ {
+ if (m_despawnDelay > diff)
+ m_despawnDelay -= diff;
+ else
+ DespawnOrUnsummon();
+ }
+
switch (m_lootState)
{
case GO_NOT_READY:
@@ -817,6 +826,21 @@ void GameObject::AddUniqueUse(Player* player)
m_unique_users.insert(player->GetGUID());
}
+void GameObject::DespawnOrUnsummon(Milliseconds const& delay)
+{
+ if (delay > Milliseconds::zero())
+ {
+ if (!m_despawnDelay || m_despawnDelay > delay.count())
+ m_despawnDelay = delay.count();
+ }
+ else
+ {
+ if (m_goData && m_respawnDelayTime)
+ SaveRespawnTime(m_respawnDelayTime);
+ Delete();
+ }
+}
+
void GameObject::Delete()
{
SetLootState(GO_NOT_READY);
@@ -1114,7 +1138,7 @@ Unit* GameObject::GetOwner() const
void GameObject::SaveRespawnTime(uint32 forceDelay, bool savetodb)
{
- if (m_goData && m_respawnTime > GameTime::GetGameTime() && m_spawnedByDefault)
+ if (m_goData && (forceDelay || m_respawnTime > GameTime::GetGameTime()) && m_spawnedByDefault)
{
if (m_respawnCompatibilityMode)
{
diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h
index 355d8b56188..840d19a3510 100644
--- a/src/server/game/Entities/GameObject/GameObject.h
+++ b/src/server/game/Entities/GameObject/GameObject.h
@@ -151,6 +151,7 @@ class TC_GAME_API GameObject : public WorldObject, public GridObject<GameObject>
void SetSpawnedByDefault(bool b) { m_spawnedByDefault = b; }
uint32 GetRespawnDelay() const { return m_respawnDelayTime; }
void Refresh();
+ void DespawnOrUnsummon(Milliseconds const& delay = 0ms);
void Delete();
void getFishLoot(Loot* loot, Player* loot_owner);
void getFishLootJunk(Loot* loot, Player* loot_owner);
@@ -291,6 +292,7 @@ class TC_GAME_API GameObject : public WorldObject, public GridObject<GameObject>
uint32 m_spellId;
time_t m_respawnTime; // (secs) time of next respawn (or despawn if GO have owner()),
uint32 m_respawnDelayTime; // (secs) if 0 then current GO state no dependent from timer
+ uint32 m_despawnDelay;
LootState m_lootState;
ObjectGuid m_lootStateUnitGUID; // GUID of the unit passed with SetLootState(LootState, Unit*)
bool m_spawnedByDefault;