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authorjackpoz <giacomopoz@gmail.com>2014-05-24 18:25:53 +0200
committerjackpoz <giacomopoz@gmail.com>2014-05-24 18:25:53 +0200
commitf091713086eab1ef928bc2f79eb0dc3b0bc4ce2f (patch)
tree4553c35bce27d328da597edf35e0c207955771da
parent8f42dd3fabe28e6a652d983025bc20e76e3f989e (diff)
Core/Misc: Fix typo
Fix typos about the word "Resurrect"
-rw-r--r--src/server/game/Battlefield/Battlefield.cpp12
-rw-r--r--src/server/game/Battlefield/Battlefield.h4
-rw-r--r--src/server/game/Battlegrounds/Battleground.cpp6
-rw-r--r--src/server/game/Battlegrounds/Battleground.h2
-rw-r--r--src/server/game/Entities/Player/Player.cpp2
-rw-r--r--src/server/game/Entities/Player/Player.h6
-rw-r--r--src/server/game/Handlers/MiscHandler.cpp4
-rw-r--r--src/server/game/Miscellaneous/SharedDefines.h2
-rw-r--r--src/server/game/Spells/Spell.cpp2
-rw-r--r--src/server/game/Spells/SpellEffects.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletEnclave/zone_the_scarlet_enclave.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletMonastery/boss_mograine_and_whitemane.cpp12
12 files changed, 29 insertions, 29 deletions
diff --git a/src/server/game/Battlefield/Battlefield.cpp b/src/server/game/Battlefield/Battlefield.cpp
index 96f13dcd0ac..3f9c6cf0617 100644
--- a/src/server/game/Battlefield/Battlefield.cpp
+++ b/src/server/game/Battlefield/Battlefield.cpp
@@ -54,7 +54,7 @@ Battlefield::Battlefield()
m_uiKickAfkPlayersTimer = 1000;
- m_LastResurectTimer = 30 * IN_MILLISECONDS;
+ m_LastResurrectTimer = 30 * IN_MILLISECONDS;
m_StartGroupingTimer = 0;
m_StartGrouping = false;
StalkerGuid = 0;
@@ -184,15 +184,15 @@ bool Battlefield::Update(uint32 diff)
}
- if (m_LastResurectTimer <= diff)
+ if (m_LastResurrectTimer <= diff)
{
for (uint8 i = 0; i < m_GraveyardList.size(); i++)
if (GetGraveyardById(i))
m_GraveyardList[i]->Resurrect();
- m_LastResurectTimer = RESURRECTION_INTERVAL;
+ m_LastResurrectTimer = RESURRECTION_INTERVAL;
}
else
- m_LastResurectTimer -= diff;
+ m_LastResurrectTimer -= diff;
return objective_changed;
}
@@ -632,7 +632,7 @@ void Battlefield::RemovePlayerFromResurrectQueue(uint64 playerGuid)
void Battlefield::SendAreaSpiritHealerQueryOpcode(Player* player, uint64 guid)
{
WorldPacket data(SMSG_AREA_SPIRIT_HEALER_TIME, 12);
- uint32 time = m_LastResurectTimer; // resurrect every 30 seconds
+ uint32 time = m_LastResurrectTimer; // resurrect every 30 seconds
data << guid << time;
ASSERT(player && player->GetSession());
@@ -711,7 +711,7 @@ void BfGraveyard::Resurrect()
if (Creature* spirit = m_Bf->GetCreature(m_SpiritGuide[m_ControlTeam]))
spirit->CastSpell(spirit, SPELL_SPIRIT_HEAL, true);
- // Resurect player
+ // Resurrect player
player->CastSpell(player, SPELL_RESURRECTION_VISUAL, true);
player->ResurrectPlayer(1.0f);
player->CastSpell(player, 6962, true);
diff --git a/src/server/game/Battlefield/Battlefield.h b/src/server/game/Battlefield/Battlefield.h
index 6c9e653c510..296c48b0697 100644
--- a/src/server/game/Battlefield/Battlefield.h
+++ b/src/server/game/Battlefield/Battlefield.h
@@ -173,7 +173,7 @@ class BfGraveyard
// Check if this graveyard has a spirit guide
bool HasNpc(uint64 guid);
- // Check if a player is in this graveyard's ressurect queue
+ // Check if a player is in this graveyard's resurrect queue
bool HasPlayer(uint64 guid) { return m_ResurrectQueue.find(guid) != m_ResurrectQueue.end(); }
// Get the graveyard's ID.
@@ -383,7 +383,7 @@ class Battlefield : public ZoneScript
// Graveyard variables
GraveyardVect m_GraveyardList; // Vector witch contain the different GY of the battle
- uint32 m_LastResurectTimer; // Timer for resurect player every 30 sec
+ uint32 m_LastResurrectTimer; // Timer for resurrect player every 30 sec
uint32 m_StartGroupingTimer; // Timer for invite players in area 15 minute before start battle
bool m_StartGrouping; // bool for know if all players in area has been invited
diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp
index 97320373e16..ca48ffb3a14 100644
--- a/src/server/game/Battlegrounds/Battleground.cpp
+++ b/src/server/game/Battlegrounds/Battleground.cpp
@@ -269,7 +269,7 @@ void Battleground::Update(uint32 diff)
}
else
{
- _ProcessRessurect(diff);
+ _ProcessResurrect(diff);
if (sBattlegroundMgr->GetPrematureFinishTime() && (GetPlayersCountByTeam(ALLIANCE) < GetMinPlayersPerTeam() || GetPlayersCountByTeam(HORDE) < GetMinPlayersPerTeam()))
_ProcessProgress(diff);
else if (m_PrematureCountDown)
@@ -334,10 +334,10 @@ inline void Battleground::_ProcessOfflineQueue()
}
}
-inline void Battleground::_ProcessRessurect(uint32 diff)
+inline void Battleground::_ProcessResurrect(uint32 diff)
{
// *********************************************************
- // *** BATTLEGROUND RESSURECTION SYSTEM ***
+ // *** BATTLEGROUND RESURRECTION SYSTEM ***
// *********************************************************
// this should be handled by spell system
m_LastResurrectTime += diff;
diff --git a/src/server/game/Battlegrounds/Battleground.h b/src/server/game/Battlegrounds/Battleground.h
index 2cbf8bd0918..4256e2fc094 100644
--- a/src/server/game/Battlegrounds/Battleground.h
+++ b/src/server/game/Battlegrounds/Battleground.h
@@ -556,7 +556,7 @@ class Battleground
Player* _GetPlayerForTeam(uint32 teamId, BattlegroundPlayerMap::const_iterator itr, const char* context) const;
void _ProcessOfflineQueue();
- void _ProcessRessurect(uint32 diff);
+ void _ProcessResurrect(uint32 diff);
void _ProcessProgress(uint32 diff);
void _ProcessLeave(uint32 diff);
void _ProcessJoin(uint32 diff);
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 563d7fed107..71e37b1a256 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -23927,7 +23927,7 @@ uint32 Player::GetBaseWeaponSkillValue (WeaponAttackType attType) const
return GetBaseSkillValue(skill);
}
-void Player::ResurectUsingRequestData()
+void Player::ResurrectUsingRequestData()
{
/// Teleport before resurrecting by player, otherwise the player might get attacked from creatures near his corpse
TeleportTo(m_resurrectMap, m_resurrectX, m_resurrectY, m_resurrectZ, GetOrientation());
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index 0826f533df7..7e1d9be0f88 100644
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -1654,9 +1654,9 @@ class Player : public Unit, public GridObject<Player>
void setResurrectRequestData(uint64 guid, uint32 mapId, float X, float Y, float Z, uint32 health, uint32 mana);
void clearResurrectRequestData() { setResurrectRequestData(0, 0, 0.0f, 0.0f, 0.0f, 0, 0); }
- bool isRessurectRequestedBy(uint64 guid) const { return m_resurrectGUID == guid; }
- bool isRessurectRequested() const { return m_resurrectGUID != 0; }
- void ResurectUsingRequestData();
+ bool isResurrectRequestedBy(uint64 guid) const { return m_resurrectGUID == guid; }
+ bool isResurrectRequested() const { return m_resurrectGUID != 0; }
+ void ResurrectUsingRequestData();
uint8 getCinematic() { return m_cinematic; }
void setCinematic(uint8 cine) { m_cinematic = cine; }
diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp
index 1b04c89b338..df86c9b4b83 100644
--- a/src/server/game/Handlers/MiscHandler.cpp
+++ b/src/server/game/Handlers/MiscHandler.cpp
@@ -793,10 +793,10 @@ void WorldSession::HandleResurrectResponseOpcode(WorldPacket& recvData)
return;
}
- if (!GetPlayer()->isRessurectRequestedBy(guid))
+ if (!GetPlayer()->isResurrectRequestedBy(guid))
return;
- GetPlayer()->ResurectUsingRequestData();
+ GetPlayer()->ResurrectUsingRequestData();
}
void WorldSession::SendAreaTriggerMessage(const char* Text, ...)
diff --git a/src/server/game/Miscellaneous/SharedDefines.h b/src/server/game/Miscellaneous/SharedDefines.h
index b52e640afc7..0704c4eb9fe 100644
--- a/src/server/game/Miscellaneous/SharedDefines.h
+++ b/src/server/game/Miscellaneous/SharedDefines.h
@@ -1129,7 +1129,7 @@ enum SpellCustomErrors
SPELL_CUSTOM_ERROR_95 = 95, // ""
SPELL_CUSTOM_ERROR_MAX_NUMBER_OF_RECRUITS = 96, // You already have the max number of recruits.
SPELL_CUSTOM_ERROR_MAX_NUMBER_OF_VOLUNTEERS = 97, // You already have the max number of volunteers.
- SPELL_CUSTOM_ERROR_FROSTMOURNE_RENDERED_RESSURECT = 98, // Frostmourne has rendered you unable to ressurect.
+ SPELL_CUSTOM_ERROR_FROSTMOURNE_RENDERED_RESURRECT = 98, // Frostmourne has rendered you unable to resurrect.
SPELL_CUSTOM_ERROR_CANT_MOUNT_WITH_SHAPESHIFT = 99 // You can't mount while affected by that shapeshift.
};
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 768c0b7e818..efdc3ca532f 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -4188,7 +4188,7 @@ void Spell::SendChannelStart(uint32 duration)
void Spell::SendResurrectRequest(Player* target)
{
- // get ressurector name for creature resurrections, otherwise packet will be not accepted
+ // get resurrector name for creature resurrections, otherwise packet will be not accepted
// for player resurrections the name is looked up by guid
std::string const sentName(m_caster->GetTypeId() == TYPEID_PLAYER
? ""
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 65530b4b282..5b68d244457 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -259,7 +259,7 @@ void Spell::EffectResurrectNew(SpellEffIndex effIndex)
Player* target = unitTarget->ToPlayer();
- if (target->isRessurectRequested()) // already have one active request
+ if (target->isResurrectRequested()) // already have one active request
return;
uint32 health = damage;
@@ -4542,7 +4542,7 @@ void Spell::EffectResurrect(SpellEffIndex effIndex)
Player* target = unitTarget->ToPlayer();
- if (target->isRessurectRequested()) // already have one active request
+ if (target->isResurrectRequested()) // already have one active request
return;
uint32 health = target->CountPctFromMaxHealth(damage);
diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/zone_the_scarlet_enclave.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/zone_the_scarlet_enclave.cpp
index e5be2cb6eb7..43dee1338ef 100644
--- a/src/server/scripts/EasternKingdoms/ScarletEnclave/zone_the_scarlet_enclave.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/zone_the_scarlet_enclave.cpp
@@ -99,7 +99,7 @@ public:
FlyBackTimer = 4500;
break;
case 2:
- if (!player->isRessurectRequested())
+ if (!player->isResurrectRequested())
{
me->HandleEmoteCommand(EMOTE_ONESHOT_CUSTOM_SPELL_01);
DoCast(player, SPELL_REVIVE, true);
diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_mograine_and_whitemane.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_mograine_and_whitemane.cpp
index 5891de9acf9..25bb08620a1 100644
--- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_mograine_and_whitemane.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_mograine_and_whitemane.cpp
@@ -33,12 +33,12 @@ enum Says
//Mograine says
SAY_MO_AGGRO = 0,
SAY_MO_KILL = 1,
- SAY_MO_RESSURECTED = 2,
+ SAY_MO_RESURRECTED = 2,
//Whitemane says
SAY_WH_INTRO = 0,
SAY_WH_KILL = 1,
- SAY_WH_RESSURECT = 2,
+ SAY_WH_RESURRECT = 2,
};
enum Spells
@@ -157,10 +157,10 @@ public:
void SpellHit(Unit* /*who*/, const SpellInfo* spell) override
{
- //When hit with ressurection say text
+ //When hit with resurrection say text
if (spell->Id == SPELL_SCARLETRESURRECTION)
{
- Talk(SAY_MO_RESSURECTED);
+ Talk(SAY_MO_RESURRECTED);
_bFakeDeath = false;
instance->SetData(TYPE_MOGRAINE_AND_WHITE_EVENT, SPECIAL);
@@ -174,7 +174,7 @@ public:
if (_bHasDied && !_bHeal && instance->GetData(TYPE_MOGRAINE_AND_WHITE_EVENT) == SPECIAL)
{
- //On ressurection, stop fake death and heal whitemane and resume fight
+ //On resurrection, stop fake death and heal whitemane and resume fight
if (Unit* Whitemane = ObjectAccessor::GetUnit(*me, instance->GetData64(DATA_WHITEMANE)))
{
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
@@ -294,7 +294,7 @@ public:
if (Creature* mograine = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_MOGRAINE)))
{
DoCast(mograine, SPELL_SCARLETRESURRECTION);
- Talk(SAY_WH_RESSURECT);
+ Talk(SAY_WH_RESURRECT);
_bCanResurrect = false;
}
}