diff options
author | QAston <qaston@gmail.com> | 2012-02-21 20:03:27 +0100 |
---|---|---|
committer | QAston <qaston@gmail.com> | 2012-02-21 20:17:45 +0100 |
commit | f09b5a6bea89da1b73a0beb05b977feba3285562 (patch) | |
tree | 66bca1a1a3f9462397c4d409ec062d7376a87f97 | |
parent | 6155fdd103fc79749964d02a1916e057e01871ba (diff) |
Core/Db/Conditions:
-Drop condition CONDITION_SPELL_SCRIPT_TARGET, use other condition types instead
-Change CONDITION_SOURCE_TYPE_SPELL_SCRIPT_TARGET to CONDITION_SOURCE_TYPE_SPELL_IMPLICIT_TARGET:
--allow using this condition for more spell implicit target types (not just ENTRY)
--SourceGroup value for this src type is now effMask and it's now required
Core/Spells: Unify the way implicit targets are handled, fully implement some partially implemented target types, fix some minor bugs found on the way, general improvements and cleanup.
23 files changed, 5713 insertions, 1815 deletions
diff --git a/sql/updates/world/2012_02_21_00_world_conditions.sql b/sql/updates/world/2012_02_21_00_world_conditions.sql new file mode 100644 index 00000000000..54685868186 --- /dev/null +++ b/sql/updates/world/2012_02_21_00_world_conditions.sql @@ -0,0 +1,3592 @@ +CREATE TABLE `temp_convert_spells` +( + `id` INT(11), + `effMask` INT(11), + `onlyPlayers` TINYINT(3), + PRIMARY KEY (`id`) +); + +INSERT INTO `temp_convert_spells` VALUES +(46174,1,0), +(78002,1,1), +(78001,1,1), +(78000,1,1), +(77999,1,1), +(77984,1,1), +(76379,1,0), +(76098,1,0), +(76092,1,0), +(75920,1,1), +(75767,1,1), +(75765,1,1), +(75396,1,0), +(75389,1,1), +(75364,1,0), +(75319,1,0), +(75313,1,0), +(75244,1,0), +(75197,1,0), +(75195,1,0), +(75181,1,0), +(75107,1,0), +(75100,1,0), +(75078,1,0), +(75053,1,0), +(75018,1,0), +(74977,1,0), +(74903,1,0), +(74801,1,1), +(74758,1,0), +(74735,1,0), +(74549,1,0), +(74548,1,0), +(74486,1,0), +(74455,1,0), +(74444,1,0), +(74313,1,0), +(74285,1,0), +(74219,1,0), +(74182,1,0), 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+(25029,7,0), +(23015,7,0), +(22710,7,0), +(20553,7,0), +(10732,7,0), +(10348,7,0), +(7082,7,0), +(5628,7,0), +(804,7,0), +(802,7,0), +(54069,1,0), +(56251,1,0), +(58630,1,0); + +-- remove redundant entries +DELETE FROM `conditions` WHERE `ConditionTypeOrReference` = 18 AND `ConditionValue1` = 1 AND `ConditionValue2` = 0 AND `SourceEntry` IN (SELECT `id` FROM `temp_convert_spells` WHERE onlyPlayers); + +-- set source group if available in db +UPDATE `conditions` SET `SourceGroup` = `ConditionValue3`, `ConditionValue3` = 0 WHERE `ConditionTypeOrReference` = 18; + +-- set source group in case of old default (not set) source group +UPDATE `conditions` SET `SourceGroup` = (SELECT `effMask` FROM `temp_convert_spells` WHERE `id` = `SourceEntry`) WHERE `SourceGroup` = 0 AND `ConditionTypeOrReference` = 18; + +CREATE TABLE `temp_cond_vals` +( + `sourceGroup` INT(11), + `sourceEntry` INT(11), + `conditionValue1` INT(11), + `conditionValue2` INT(11), + `elseGroup` INT(11) AUTO_INCREMENT, + PRIMARY KEY (`sourceGroup`, `sourceEntry`, `elseGroup`) +) ENGINE=MYISAM; + +INSERT INTO `temp_cond_vals` (`sourceGroup`, `sourceEntry`, `conditionValue1`, `conditionValue2`) SELECT `SourceGroup`, `SourceEntry`, `ConditionValue1`, `ConditionValue2` FROM `conditions` WHERE `ConditionTypeOrReference` = 18; + +-- set correct else group +UPDATE `conditions` SET `ElseGroup` = (SELECT `elseGroup` FROM `temp_cond_vals` WHERE `sourceGroup` = `conditions`.`SourceGroup` AND `sourceEntry` = `conditions`.`SourceEntry` AND `conditionValue1` = `conditions`.`ConditionValue1` AND `conditionValue2` = `conditions`.`ConditionValue2`)-1 WHERE `ConditionTypeOrReference` = 18; + +-- old condition type 3 (caster's minion) +INSERT INTO `conditions` (`SourceTypeOrReferenceId`, `SourceGroup`, `SourceEntry`, `ElseGroup`, `ConditionTypeOrReference`, `ConditionTarget`, `ConditionValue1`, `ConditionValue2`) +SELECT `SourceTypeOrReferenceId`, `SourceGroup`, `SourceEntry`, `ElseGroup`, 33, 0, 1, 3 FROM `conditions` WHERE `ConditionTypeOrReference` = 18 AND `ConditionValue1` = 3; + +UPDATE `conditions` SET `ConditionTypeOrReference` = 31 WHERE `ConditionTypeOrReference` = 18 AND `ConditionValue1` = 3; + +-- old condition type 2 (dead creature) +INSERT INTO `conditions` (`SourceTypeOrReferenceId`, `SourceGroup`, `SourceEntry`, `ElseGroup`, `ConditionTypeOrReference`, `ConditionTarget`, `ConditionValue1`, `ConditionValue2`, `NegativeCondition`) +SELECT `SourceTypeOrReferenceId`, `SourceGroup`, `SourceEntry`, `ElseGroup`, 36, 0, 0, 0, 1 FROM `conditions` WHERE `ConditionTypeOrReference` = 18 AND `ConditionValue1` = 2; + +UPDATE `conditions` SET `ConditionTypeOrReference` = 31, `ConditionValue1` = 3 WHERE `ConditionTypeOrReference` = 18 AND `ConditionValue1` = 2; + +-- old condition type 1 (creature) +UPDATE `conditions` SET `ConditionTypeOrReference` = 31, `ConditionValue1` = 3 WHERE `ConditionTypeOrReference` = 18 AND `ConditionValue1` = 1 AND `ConditionValue2`; + +-- old condition type 1 (player) +UPDATE `conditions` SET `ConditionTypeOrReference` = 32, `ConditionValue1` = 0x90 WHERE `ConditionTypeOrReference` = 18 AND `ConditionValue1` = 1 AND NOT `ConditionValue2`; + +-- old condition type 0 (gameobject) +UPDATE `conditions` SET `ConditionTypeOrReference` = 31, `ConditionValue1` = 5 WHERE `ConditionTypeOrReference` = 18 AND `ConditionValue1` = 0; + +DROP TABLE `temp_convert_spells`; +DROP TABLE `temp_cond_vals`;
\ No newline at end of file diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp index 550814ccf3f..af0c1a07c2b 100755 --- a/src/server/game/Conditions/ConditionMgr.cpp +++ b/src/server/game/Conditions/ConditionMgr.cpp @@ -26,6 +26,7 @@ #include "ConditionMgr.h" #include "ScriptMgr.h" #include "ScriptedCreature.h" +#include "Spell.h" // Checks if object meets the condition // Can have CONDITION_SOURCE_TYPE_NONE && !mReferenceId if called from a special event (ie: eventAI) @@ -94,14 +95,14 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo) } case CONDITION_CLASS: { - if (Player* player = object->ToPlayer()) - condMeets = player->getClassMask() & ConditionValue1; + if (Unit* unit = object->ToUnit()) + condMeets = unit->getClassMask() & ConditionValue1; break; } case CONDITION_RACE: { - if (Player* player = object->ToPlayer()) - condMeets = player->getRaceMask() & ConditionValue1; + if (Unit* unit = object->ToUnit()) + condMeets = unit->getRaceMask() & ConditionValue1; break; } case CONDITION_SKILL: @@ -153,9 +154,6 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo) condMeets = ((InstanceMap*)map)->GetInstanceScript()->GetData(ConditionValue1) == ConditionValue2; break; } - case CONDITION_SPELL_SCRIPT_TARGET: - condMeets = true;//spell target condition is handled in spellsystem, here it is always true - break; case CONDITION_MAPID: condMeets = object->GetMapId() == ConditionValue1; break; @@ -291,12 +289,153 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo) return condMeets && script; } +uint32 Condition::GetSearcherTypeMaskForCondition() +{ + // build mask of types for which condition can return true + // this is used for speeding up gridsearches + if (NegativeCondition) + return (GRID_MAP_TYPE_MASK_ALL); + uint32 mask = 0; + switch (ConditionType) + { + case CONDITION_NONE: + mask |= GRID_MAP_TYPE_MASK_ALL; + break; + case CONDITION_AURA: + mask |= GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_PLAYER; + break; + case CONDITION_ITEM: + mask |= GRID_MAP_TYPE_MASK_PLAYER; + break; + case CONDITION_ITEM_EQUIPPED: + mask |= GRID_MAP_TYPE_MASK_PLAYER; + break; + case CONDITION_ZONEID: + mask |= GRID_MAP_TYPE_MASK_ALL; + break; + case CONDITION_REPUTATION_RANK: + mask |= GRID_MAP_TYPE_MASK_PLAYER; + break; + case CONDITION_ACHIEVEMENT: + mask |= GRID_MAP_TYPE_MASK_PLAYER; + break; + case CONDITION_TEAM: + mask |= GRID_MAP_TYPE_MASK_PLAYER; + break; + case CONDITION_CLASS: + mask |= GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_PLAYER; + break; + case CONDITION_RACE: + mask |= GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_PLAYER; + break; + case CONDITION_SKILL: + mask |= GRID_MAP_TYPE_MASK_PLAYER; + break; + case CONDITION_QUESTREWARDED: + mask |= GRID_MAP_TYPE_MASK_PLAYER; + break; + case CONDITION_QUESTTAKEN: + mask |= GRID_MAP_TYPE_MASK_PLAYER; + break; + case CONDITION_QUEST_COMPLETE: + mask |= GRID_MAP_TYPE_MASK_PLAYER; + break; + case CONDITION_QUEST_NONE: + mask |= GRID_MAP_TYPE_MASK_PLAYER; + break; + case CONDITION_ACTIVE_EVENT: + mask |= GRID_MAP_TYPE_MASK_ALL; + break; + case CONDITION_INSTANCE_DATA: + mask |= GRID_MAP_TYPE_MASK_ALL; + break; + case CONDITION_MAPID: + mask |= GRID_MAP_TYPE_MASK_ALL; + break; + case CONDITION_AREAID: + mask |= GRID_MAP_TYPE_MASK_ALL; + break; + case CONDITION_SPELL: + mask |= GRID_MAP_TYPE_MASK_PLAYER; + break; + case CONDITION_LEVEL: + mask |= GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_PLAYER; + break; + case CONDITION_DRUNKENSTATE: + mask |= GRID_MAP_TYPE_MASK_PLAYER; + break; + case CONDITION_NEAR_CREATURE: + mask |= GRID_MAP_TYPE_MASK_ALL; + break; + case CONDITION_NEAR_GAMEOBJECT: + mask |= GRID_MAP_TYPE_MASK_ALL; + break; + case CONDITION_OBJECT_ENTRY: + switch (ConditionValue1) + { + case TYPEID_UNIT: + mask |= GRID_MAP_TYPE_MASK_CREATURE; + break; + case TYPEID_PLAYER: + mask |= GRID_MAP_TYPE_MASK_PLAYER; + break; + case TYPEID_GAMEOBJECT: + mask |= GRID_MAP_TYPE_MASK_GAMEOBJECT; + break; + case TYPEID_CORPSE: + mask |= GRID_MAP_TYPE_MASK_CORPSE; + break; + default: + break; + } + case CONDITION_TYPE_MASK: + if (ConditionValue1 & TYPEMASK_UNIT) + mask |= GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_PLAYER; + if (ConditionValue1 & TYPEMASK_PLAYER) + mask |= GRID_MAP_TYPE_MASK_PLAYER; + if (ConditionValue1 & TYPEMASK_GAMEOBJECT) + mask |= GRID_MAP_TYPE_MASK_GAMEOBJECT; + if (ConditionValue1 & TYPEMASK_CORPSE) + mask |= GRID_MAP_TYPE_MASK_CORPSE; + break; + case CONDITION_RELATION_TO: + mask |= GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_PLAYER; + break; + case CONDITION_REACTION_TO: + mask |= GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_PLAYER; + break; + case CONDITION_DISTANCE_TO: + mask |= GRID_MAP_TYPE_MASK_ALL; + break; + case CONDITION_ALIVE: + mask |= GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_PLAYER; + break; + case CONDITION_HP_VAL: + mask |= GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_PLAYER; + break; + case CONDITION_HP_PCT: + mask |= GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_PLAYER; + break; + case CONDITION_WORLD_STATE: + mask |= GRID_MAP_TYPE_MASK_ALL; + break; + case CONDITION_PHASEMASK: + mask |= GRID_MAP_TYPE_MASK_ALL; + break; + default: + ASSERT(false && "Condition::GetSearcherTypeMaskForCondition - missing condition handling!"); + break; + } + return mask; +} + uint32 Condition::GetMaxAvailableConditionTargets() { // returns number of targets which are available for given source type switch(SourceType) { case CONDITION_SOURCE_TYPE_SPELL: + case CONDITION_SOURCE_TYPE_SPELL_IMPLICIT_TARGET: case CONDITION_SOURCE_TYPE_CREATURE_TEMPLATE_VEHICLE: case CONDITION_SOURCE_TYPE_VEHICLE_SPELL: case CONDITION_SOURCE_TYPE_SPELL_CLICK_EVENT: @@ -327,8 +466,49 @@ ConditionList ConditionMgr::GetConditionReferences(uint32 refId) return conditions; } +uint32 ConditionMgr::GetSearcherTypeMaskForConditionList(ConditionList const& conditions) +{ + if (conditions.empty()) + return GRID_MAP_TYPE_MASK_ALL; + // groupId, typeMask + std::map<uint32, uint32> ElseGroupStore; + for (ConditionList::const_iterator i = conditions.begin(); i != conditions.end(); ++i) + { + // no point of having not loaded conditions in list + ASSERT((*i)->isLoaded() && "ConditionMgr::GetSearcherTypeMaskForConditionList - not yet loaded condition found in list"); + std::map<uint32, uint32>::const_iterator itr = ElseGroupStore.find((*i)->ElseGroup); + // group not filled yet, fill with widest mask possible + if (itr == ElseGroupStore.end()) + ElseGroupStore[(*i)->ElseGroup] = GRID_MAP_TYPE_MASK_ALL; + // no point of checking anymore, empty mask + else if (!(*itr).second) + continue; + + if ((*i)->ReferenceId) // handle reference + { + ConditionReferenceContainer::const_iterator ref = ConditionReferenceStore.find((*i)->ReferenceId); + ASSERT(ref != ConditionReferenceStore.end() && "ConditionMgr::GetSearcherTypeMaskForConditionList - incorrect reference"); + ElseGroupStore[(*i)->ElseGroup] &= GetSearcherTypeMaskForConditionList((*ref).second); + } + else // handle normal condition + { + // object will match conditions in one ElseGroupStore only when it matches all of them + // so, let's find a smallest possible mask which satisfies all conditions + ElseGroupStore[(*i)->ElseGroup] &= (*i)->GetSearcherTypeMaskForCondition(); + } + } + // object will match condition when one of the checks in ElseGroupStore is matching + // so, let's include all possible masks + uint32 mask = 0; + for (std::map<uint32, uint32>::const_iterator i = ElseGroupStore.begin(); i != ElseGroupStore.end(); ++i) + mask |= i->second; + + return mask; +} + bool ConditionMgr::IsObjectMeetToConditionList(ConditionSourceInfo& sourceInfo, ConditionList const& conditions) { + // groupId, groupCheckPassed std::map<uint32, bool> ElseGroupStore; for (ConditionList::const_iterator i = conditions.begin(); i != conditions.end(); ++i) { @@ -391,6 +571,32 @@ bool ConditionMgr::IsObjectMeetToConditions(ConditionSourceInfo& sourceInfo, Con return IsObjectMeetToConditionList(sourceInfo, conditions); } +bool ConditionMgr::CanHaveSourceGroupSet(ConditionSourceType sourceType) const +{ + return (sourceType == CONDITION_SOURCE_TYPE_CREATURE_LOOT_TEMPLATE || + sourceType == CONDITION_SOURCE_TYPE_DISENCHANT_LOOT_TEMPLATE || + sourceType == CONDITION_SOURCE_TYPE_FISHING_LOOT_TEMPLATE || + sourceType == CONDITION_SOURCE_TYPE_GAMEOBJECT_LOOT_TEMPLATE || + sourceType == CONDITION_SOURCE_TYPE_ITEM_LOOT_TEMPLATE || + sourceType == CONDITION_SOURCE_TYPE_MAIL_LOOT_TEMPLATE || + sourceType == CONDITION_SOURCE_TYPE_MILLING_LOOT_TEMPLATE || + sourceType == CONDITION_SOURCE_TYPE_PICKPOCKETING_LOOT_TEMPLATE || + sourceType == CONDITION_SOURCE_TYPE_PROSPECTING_LOOT_TEMPLATE || + sourceType == CONDITION_SOURCE_TYPE_REFERENCE_LOOT_TEMPLATE || + sourceType == CONDITION_SOURCE_TYPE_SKINNING_LOOT_TEMPLATE || + sourceType == CONDITION_SOURCE_TYPE_SPELL_LOOT_TEMPLATE || + sourceType == CONDITION_SOURCE_TYPE_GOSSIP_MENU || + sourceType == CONDITION_SOURCE_TYPE_GOSSIP_MENU_OPTION || + sourceType == CONDITION_SOURCE_TYPE_VEHICLE_SPELL || + sourceType == CONDITION_SOURCE_TYPE_SPELL_IMPLICIT_TARGET || + sourceType == CONDITION_SOURCE_TYPE_SMART_EVENT); +} + +bool ConditionMgr::CanHaveSourceIdSet(ConditionSourceType sourceType) const +{ + return (sourceType == CONDITION_SOURCE_TYPE_SMART_EVENT); +} + ConditionList ConditionMgr::GetConditionsForNotGroupedEntry(ConditionSourceType sourceType, uint32 entry) { ConditionList spellCond; @@ -487,6 +693,7 @@ void ConditionMgr::LoadConditions(bool isReload) sLog->outString("Re-Loading `gossip_menu_option` Table for Conditions!"); sObjectMgr->LoadGossipMenuItems(); + sSpellMgr->UnloadSpellInfoImplicitTargetConditionLists(); } QueryResult result = WorldDatabase.Query("SELECT SourceTypeOrReferenceId, SourceGroup, SourceEntry, SourceId, ElseGroup, ConditionTypeOrReference, ConditionTarget, " @@ -583,16 +790,23 @@ void ConditionMgr::LoadConditions(bool isReload) } //Grouping is only allowed for some types (loot templates, gossip menus, gossip items) - if (cond->SourceGroup && !isGroupable(cond->SourceType)) + if (cond->SourceGroup && !CanHaveSourceGroupSet(cond->SourceType)) + { + sLog->outErrorDb("Condition type %u has not allowed value of SourceGroup = %u!", uint32(cond->SourceType), cond->SourceGroup); + delete cond; + continue; + } + if (cond->SourceId && !CanHaveSourceIdSet(cond->SourceType)) { - sLog->outErrorDb("Condition type %u has not allowed grouping %u!", uint32(cond->SourceType), cond->SourceGroup); + sLog->outErrorDb("Condition type %u has not allowed value of SourceId = %u!", uint32(cond->SourceType), cond->SourceId); delete cond; continue; } - else if (cond->SourceGroup) + + if (cond->SourceGroup) { bool valid = false; - //handle grouped conditions + // handle grouped conditions switch (cond->SourceType) { case CONDITION_SOURCE_TYPE_CREATURE_LOOT_TEMPLATE: @@ -637,6 +851,9 @@ void ConditionMgr::LoadConditions(bool isReload) case CONDITION_SOURCE_TYPE_GOSSIP_MENU_OPTION: valid = addToGossipMenuItems(cond); break; + case CONDITION_SOURCE_TYPE_SPELL_IMPLICIT_TARGET: + valid = addToSpellImplicitTargetConditions(cond); + break; case CONDITION_SOURCE_TYPE_VEHICLE_SPELL: { //if no list for vehicle create one @@ -771,6 +988,78 @@ bool ConditionMgr::addToGossipMenuItems(Condition* cond) return false; } +bool ConditionMgr::addToSpellImplicitTargetConditions(Condition* cond) +{ + uint32 conditionEffMask = cond->SourceGroup; + SpellInfo* spellInfo = const_cast<SpellInfo*>(sSpellMgr->GetSpellInfo(cond->SourceEntry)); + ASSERT(spellInfo); + std::list<uint32> sharedMasks; + for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) + { + // check if effect is already a part of some shared mask + bool found = false; + for (std::list<uint32>::iterator itr = sharedMasks.begin(); itr != sharedMasks.end(); ++itr) + { + if ((1<<i) & *itr) + { + found = true; + break; + } + } + if (found) + continue; + + // build new shared mask with found effect + uint32 sharedMask = (1<<i); + ConditionList* cmp = spellInfo->Effects[i].ImplicitTargetConditions; + for (uint8 effIndex = i+1; effIndex < MAX_SPELL_EFFECTS; ++effIndex) + { + if (spellInfo->Effects[effIndex].ImplicitTargetConditions == cmp) + sharedMask |= 1<<effIndex; + } + sharedMasks.push_back(sharedMask); + } + + for (std::list<uint32>::iterator itr = sharedMasks.begin(); itr != sharedMasks.end(); ++itr) + { + // some effect indexes should have same data + if (uint32 commonMask = *itr & conditionEffMask) + { + uint8 firstEffIndex = 0; + for (; firstEffIndex < MAX_SPELL_EFFECTS; ++firstEffIndex) + if ((1<<firstEffIndex) & *itr) + break; + + // get shared data + ConditionList* sharedList = spellInfo->Effects[firstEffIndex].ImplicitTargetConditions; + + // there's already data entry for that sharedMask + if (sharedList) + { + // we have overlapping masks in db + if (conditionEffMask != *itr) + { + sLog->outErrorDb("SourceEntry %u in `condition` table, has incorrect SourceGroup %u (spell effectMask) set - " + "effect masks are overlapping (all SourceGroup values having given bit set must be equal) - ignoring.", cond->SourceEntry, cond->SourceGroup); + return false; + } + } + // no data for shared mask, we can create new submask + else + { + // add new list, create new shared mask + sharedList = new ConditionList(); + for (uint8 i = firstEffIndex; i < MAX_SPELL_EFFECTS; ++i) + if ((1<<i) & commonMask) + spellInfo->Effects[i].ImplicitTargetConditions = sharedList; + } + sharedList->push_back(cond); + break; + } + } + return true; +} + bool ConditionMgr::isSourceTypeValid(Condition* cond) { if (cond->SourceType == CONDITION_SOURCE_TYPE_NONE || cond->SourceType >= CONDITION_SOURCE_TYPE_MAX) @@ -985,64 +1274,48 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond) } break; } - case CONDITION_SOURCE_TYPE_SPELL_SCRIPT_TARGET: + case CONDITION_SOURCE_TYPE_SPELL_IMPLICIT_TARGET: { - if (cond->ConditionType != CONDITION_SPELL_SCRIPT_TARGET) + SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(cond->SourceEntry); + if (!spellInfo) { - sLog->outErrorDb("SourceEntry %u in `condition` table, has ConditionType %u. Only CONDITION_SPELL_SCRIPT_TARGET(18) is valid for CONDITION_SOURCE_TYPE_SPELL_SCRIPT_TARGET(14), ignoring.", cond->SourceEntry, uint32(cond->ConditionType)); + sLog->outErrorDb("SourceEntry %u in `condition` table, does not exist in `spell.dbc`, ignoring.", cond->SourceEntry); return false; } - SpellInfo const* spellProto = sSpellMgr->GetSpellInfo(cond->SourceEntry); - if (!spellProto) + if ((cond->SourceGroup > MAX_EFFECT_MASK) || !cond->SourceGroup) { - sLog->outErrorDb("SourceEntry %u in `condition` table, does not exist in `spell.dbc`, ignoring.", cond->SourceEntry); + sLog->outErrorDb("SourceEntry %u in `condition` table, has incorrect SourceGroup %u (spell effectMask) set , ignoring.", cond->SourceEntry, cond->SourceGroup); return false; } - bool targetfound = false; + uint32 origGroup = cond->SourceGroup; + for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) { - if (spellProto->Effects[i].TargetA.GetTarget() == TARGET_UNIT_SRC_AREA_ENTRY || - spellProto->Effects[i].TargetB.GetTarget() == TARGET_UNIT_SRC_AREA_ENTRY || - spellProto->Effects[i].TargetA.GetTarget() == TARGET_UNIT_DEST_AREA_ENTRY || - spellProto->Effects[i].TargetB.GetTarget() == TARGET_UNIT_DEST_AREA_ENTRY || - spellProto->Effects[i].TargetA.GetTarget() == TARGET_UNIT_NEARBY_ENTRY || - spellProto->Effects[i].TargetB.GetTarget() == TARGET_UNIT_NEARBY_ENTRY || - spellProto->Effects[i].TargetA.GetTarget() == TARGET_GAMEOBJECT_NEARBY_ENTRY || - spellProto->Effects[i].TargetB.GetTarget() == TARGET_GAMEOBJECT_NEARBY_ENTRY || - spellProto->Effects[i].TargetA.GetTarget() == TARGET_GAMEOBJECT_SRC_AREA || - spellProto->Effects[i].TargetB.GetTarget() == TARGET_GAMEOBJECT_SRC_AREA || - spellProto->Effects[i].TargetA.GetTarget() == TARGET_GAMEOBJECT_DEST_AREA || - spellProto->Effects[i].TargetB.GetTarget() == TARGET_GAMEOBJECT_DEST_AREA || - spellProto->Effects[i].TargetA.GetTarget() == TARGET_DEST_NEARBY_ENTRY || - spellProto->Effects[i].TargetB.GetTarget() == TARGET_DEST_NEARBY_ENTRY || - spellProto->Effects[i].TargetA.GetTarget() == TARGET_UNIT_CONE_ENTRY || - spellProto->Effects[i].TargetB.GetTarget() == TARGET_UNIT_CONE_ENTRY) + if (!((1<<i) & cond->SourceGroup)) + continue; + + switch (spellInfo->Effects[i].TargetA.GetSelectionCategory()) { - targetfound = true; - //break; + case TARGET_SELECT_CATEGORY_NEARBY: + case TARGET_SELECT_CATEGORY_CONE: + case TARGET_SELECT_CATEGORY_AREA: + continue; } - else if (cond->ConditionValue3 & (1 << i)) + switch (spellInfo->Effects[i].TargetB.GetSelectionCategory()) { - cond->ConditionValue3 &= ~(1 << i); - sLog->outErrorDb("SourceEntry %u in `condition` table does not have any implicit target TARGET_UNIT_NEARBY_ENTRY(38) or TARGET_DEST_NEARBY_ENTRY (46)" - ", TARGET_UNIT_SRC_AREA_ENTRY(7), TARGET_UNIT_DEST_AREA_ENTRY(8), TARGET_UNIT_CONE_ENTRY(60), TARGET_GAMEOBJECT_NEARBY_ENTRY(40)" - "TARGET_GAMEOBJECT_SRC_AREA(51), TARGET_GAMEOBJECT_DEST_AREA(52) in effect %u", cond->SourceEntry, uint32(i)); + case TARGET_SELECT_CATEGORY_NEARBY: + case TARGET_SELECT_CATEGORY_CONE: + case TARGET_SELECT_CATEGORY_AREA: + continue; } + sLog->outErrorDb("SourceEntry %u SourceGroup %u in `condition` table - spell %u does not have implicit targets of types: _AREA_, _CONE_, _NEARBY_ for effect %u, SourceGroup needs correction, ignoring.", cond->SourceEntry, origGroup, cond->SourceEntry, uint32(i)); + cond->SourceGroup &= ~(1<<i); } - if (!targetfound && !cond->ConditionValue3) // cond->mConditionValue3 already errored up there - { - sLog->outErrorDb("SourceEntry %u in `condition` table does not have any implicit target TARGET_UNIT_NEARBY_ENTRY(38) or TARGET_DEST_NEARBY_ENTRY (46)" - ", TARGET_UNIT_SRC_AREA_ENTRY(7), TARGET_UNIT_DEST_AREA_ENTRY(8), TARGET_UNIT_CONE_ENTRY(60), TARGET_GAMEOBJECT_NEARBY_ENTRY(40)" - "TARGET_GAMEOBJECT_SRC_AREA(51), TARGET_GAMEOBJECT_DEST_AREA(52)", cond->SourceEntry); - return false; - } - if ((cond->ConditionValue1 == SPELL_TARGET_TYPE_DEAD) && !spellProto->IsAllowingDeadTarget()) - { - sLog->outErrorDb("SourceEntry %u in `condition` table does have SPELL_TARGET_TYPE_DEAD specified but spell does not have SPELL_ATTR2_CAN_TARGET_DEAD", cond->SourceEntry); + // all effects were removed, no need to add the condition at all + if (!cond->SourceGroup) return false; - } break; } case CONDITION_SOURCE_TYPE_CREATURE_TEMPLATE_VEHICLE: @@ -1318,46 +1591,6 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond) sLog->outErrorDb("Race condition has useless data in value3 (%u)!", cond->ConditionValue3); break; } - case CONDITION_SPELL_SCRIPT_TARGET: - { - if (cond->ConditionValue1 >= MAX_SPELL_TARGET_TYPE) - { - sLog->outErrorDb("SpellTarget condition has non existing spell target type (%u), skipped", cond->ConditionValue1); - return false; - } - - switch (cond->ConditionValue1) - { - case SPELL_TARGET_TYPE_GAMEOBJECT: - { - if (cond->ConditionValue2 && !sObjectMgr->GetGameObjectTemplate(cond->ConditionValue2)) - { - sLog->outErrorDb("SpellTarget condition has non existing gameobject (%u) as target, skipped", cond->ConditionValue2); - return false; - } - break; - } - case SPELL_TARGET_TYPE_CONTROLLED: - case SPELL_TARGET_TYPE_CREATURE: - case SPELL_TARGET_TYPE_DEAD: - { - if (cond->ConditionValue2 && !sObjectMgr->GetCreatureTemplate(cond->ConditionValue2)) - { - sLog->outErrorDb("SpellTarget condition has non existing creature template entry (%u) as target, skipped", cond->ConditionValue2); - return false; - } - - const CreatureTemplate* cInfo = sObjectMgr->GetCreatureTemplate(cond->ConditionValue2); - if (cond->SourceEntry == 30427 && !cInfo->SkinLootId) - { - sLog->outErrorDb("SpellTarget condition has creature entry %u as a target of spellid 30427, but this creature has no skinlootid. Gas extraction will not work!, skipped", cond->ConditionValue2); - return false; - } - break; - } - } - break; - } case CONDITION_MAPID: { MapEntry const* me = sMapStore.LookupEntry(cond->ConditionValue1); @@ -1598,6 +1831,9 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond) sLog->outErrorDb("Phasemask condition has useless data in value3 (%u)!", cond->ConditionValue3); break; } + case CONDITION_UNUSED_18: + sLog->outErrorDb("Found ConditionTypeOrReference = CONDITION_UNUSED_18 in `conditions` table - ignoring"); + return false; case CONDITION_UNUSED_19: sLog->outErrorDb("Found ConditionTypeOrReference = CONDITION_UNUSED_19 in `conditions` table - ignoring"); return false; diff --git a/src/server/game/Conditions/ConditionMgr.h b/src/server/game/Conditions/ConditionMgr.h index 9911aa2a98a..a1c6146d0cf 100755 --- a/src/server/game/Conditions/ConditionMgr.h +++ b/src/server/game/Conditions/ConditionMgr.h @@ -48,7 +48,7 @@ enum ConditionTypes CONDITION_CLASS = 15, // class 0 0 true if player's class is equal to class CONDITION_RACE = 16, // race 0 0 true if player's race is equal to race CONDITION_ACHIEVEMENT = 17, // achievement_id 0 0 true if achievement is complete - CONDITION_SPELL_SCRIPT_TARGET = 18, // SpellScriptTargetType, TargetEntry, 0 + CONDITION_UNUSED_18 = 18, // CONDITION_UNUSED_19 = 19, // CONDITION_UNUSED_20 = 20, // CONDITION_UNUSED_21 = 21, // @@ -87,7 +87,7 @@ enum ConditionSourceType CONDITION_SOURCE_TYPE_REFERENCE_LOOT_TEMPLATE = 10, CONDITION_SOURCE_TYPE_SKINNING_LOOT_TEMPLATE = 11, CONDITION_SOURCE_TYPE_SPELL_LOOT_TEMPLATE = 12, - CONDITION_SOURCE_TYPE_SPELL_SCRIPT_TARGET = 13, + CONDITION_SOURCE_TYPE_SPELL_IMPLICIT_TARGET = 13, CONDITION_SOURCE_TYPE_GOSSIP_MENU = 14, CONDITION_SOURCE_TYPE_GOSSIP_MENU_OPTION = 15, CONDITION_SOURCE_TYPE_CREATURE_TEMPLATE_VEHICLE = 16, @@ -173,6 +173,7 @@ struct Condition } bool Meets(ConditionSourceInfo& sourceInfo); + uint32 GetSearcherTypeMaskForCondition(); bool isLoaded() const { return ConditionType > CONDITION_NONE || ReferenceId; } uint32 GetMaxAvailableConditionTargets(); }; @@ -198,9 +199,12 @@ class ConditionMgr bool isConditionTypeValid(Condition* cond); ConditionList GetConditionReferences(uint32 refId); + uint32 GetSearcherTypeMaskForConditionList(ConditionList const& conditions); bool IsObjectMeetToConditions(WorldObject* object, ConditionList const& conditions); bool IsObjectMeetToConditions(WorldObject* object1, WorldObject* object2, ConditionList const& conditions); bool IsObjectMeetToConditions(ConditionSourceInfo& sourceInfo, ConditionList const& conditions); + bool CanHaveSourceGroupSet(ConditionSourceType sourceType) const; + bool CanHaveSourceIdSet(ConditionSourceType sourceType) const; ConditionList GetConditionsForNotGroupedEntry(ConditionSourceType sourceType, uint32 entry); ConditionList GetConditionsForSpellClickEvent(uint32 creatureId, uint32 spellId); ConditionList GetConditionsForSmartEvent(int32 entryOrGuid, uint32 eventId, uint32 sourceType); @@ -211,29 +215,10 @@ class ConditionMgr bool addToLootTemplate(Condition* cond, LootTemplate* loot); bool addToGossipMenus(Condition* cond); bool addToGossipMenuItems(Condition* cond); + bool addToSpellImplicitTargetConditions(Condition* cond); bool IsObjectMeetToConditionList(ConditionSourceInfo& sourceInfo, ConditionList const& conditions); - bool isGroupable(ConditionSourceType sourceType) const - { - return (sourceType == CONDITION_SOURCE_TYPE_CREATURE_LOOT_TEMPLATE || - sourceType == CONDITION_SOURCE_TYPE_DISENCHANT_LOOT_TEMPLATE || - sourceType == CONDITION_SOURCE_TYPE_FISHING_LOOT_TEMPLATE || - sourceType == CONDITION_SOURCE_TYPE_GAMEOBJECT_LOOT_TEMPLATE || - sourceType == CONDITION_SOURCE_TYPE_ITEM_LOOT_TEMPLATE || - sourceType == CONDITION_SOURCE_TYPE_MAIL_LOOT_TEMPLATE || - sourceType == CONDITION_SOURCE_TYPE_MILLING_LOOT_TEMPLATE || - sourceType == CONDITION_SOURCE_TYPE_PICKPOCKETING_LOOT_TEMPLATE || - sourceType == CONDITION_SOURCE_TYPE_PROSPECTING_LOOT_TEMPLATE || - sourceType == CONDITION_SOURCE_TYPE_REFERENCE_LOOT_TEMPLATE || - sourceType == CONDITION_SOURCE_TYPE_SKINNING_LOOT_TEMPLATE || - sourceType == CONDITION_SOURCE_TYPE_SPELL_LOOT_TEMPLATE || - sourceType == CONDITION_SOURCE_TYPE_GOSSIP_MENU || - sourceType == CONDITION_SOURCE_TYPE_GOSSIP_MENU_OPTION || sourceType == CONDITION_SOURCE_TYPE_SPELL_CLICK_EVENT || - sourceType == CONDITION_SOURCE_TYPE_VEHICLE_SPELL || - sourceType == CONDITION_SOURCE_TYPE_SMART_EVENT); - } - void Clean(); // free up resources std::list<Condition*> AllocatedMemoryStore; // some garbage collection :) diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index aadf9f44b0b..c98364ecb2d 100755 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -1085,9 +1085,9 @@ bool Object::PrintIndexError(uint32 index, bool set) const return false; } -bool Position::HasInLine(Unit const* target, float distance, float width) const +bool Position::HasInLine(WorldObject const* target, float width) const { - if (!HasInArc(M_PI, target) || !target->IsWithinDist3d(m_positionX, m_positionY, m_positionZ, distance)) + if (!HasInArc(M_PI, target)) return false; width += target->GetObjectSize(); float angle = GetRelativeAngle(target); @@ -1502,14 +1502,14 @@ bool WorldObject::IsInBetween(const WorldObject* obj1, const WorldObject* obj2, return (size * size) >= GetExactDist2dSq(obj1->GetPositionX() + cos(angle) * dist, obj1->GetPositionY() + sin(angle) * dist); } -bool WorldObject::isInFront(WorldObject const* target, float distance, float arc) const +bool WorldObject::isInFront(WorldObject const* target, float arc) const { - return IsWithinDist(target, distance) && HasInArc(arc, target); + return HasInArc(arc, target); } -bool WorldObject::isInBack(WorldObject const* target, float distance, float arc) const +bool WorldObject::isInBack(WorldObject const* target, float arc) const { - return IsWithinDist(target, distance) && !HasInArc(2 * M_PI - arc, target); + return !HasInArc(2 * M_PI - arc, target); } void WorldObject::GetRandomPoint(const Position &pos, float distance, float &rand_x, float &rand_y, float &rand_z) const diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h index c14b7599d5f..7b3fcc4a337 100755 --- a/src/server/game/Entities/Object/Object.h +++ b/src/server/game/Entities/Object/Object.h @@ -451,7 +451,7 @@ struct Position bool IsInDist(const Position* pos, float dist) const { return GetExactDistSq(pos) < dist * dist; } bool HasInArc(float arcangle, const Position* pos) const; - bool HasInLine(Unit const* target, float distance, float width) const; + bool HasInLine(WorldObject const* target, float width) const; std::string ToString() const; }; ByteBuffer& operator>>(ByteBuffer& buf, Position::PositionXYZOStreamer const& streamer); @@ -707,8 +707,8 @@ class WorldObject : public Object, public WorldLocation bool IsInRange(WorldObject const* obj, float minRange, float maxRange, bool is3D = true) const; bool IsInRange2d(float x, float y, float minRange, float maxRange) const; bool IsInRange3d(float x, float y, float z, float minRange, float maxRange) const; - bool isInFront(WorldObject const* target, float distance, float arc = M_PI) const; - bool isInBack(WorldObject const* target, float distance, float arc = M_PI) const; + bool isInFront(WorldObject const* target, float arc = M_PI) const; + bool isInBack(WorldObject const* target, float arc = M_PI) const; bool IsInBetween(const WorldObject* obj1, const WorldObject* obj2, float size = 0) const; diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 47c3c1a9395..0e3e2f593fa 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -10004,6 +10004,7 @@ Unit* Unit::GetMagicHitRedirectTarget(Unit* victim, SpellInfo const* spellInfo) && _IsValidAttackTarget(magnet, spellInfo) && IsWithinLOSInMap(magnet)) { + // TODO: handle this charge drop by proc in cast phase on explicit target (*itr)->GetBase()->DropCharge(AURA_REMOVE_BY_EXPIRE); return magnet; } @@ -16178,26 +16179,6 @@ bool Unit::IsInRaidWith(Unit const* unit) const return false; } -bool Unit::IsTargetMatchingCheck(Unit const* target, SpellTargetSelectionCheckTypes check) const -{ - switch (check) - { - case TARGET_SELECT_CHECK_ENEMY: - if (IsControlledByPlayer()) - return !IsFriendlyTo(target); - else - return IsHostileTo(target); - case TARGET_SELECT_CHECK_ALLY: - return IsFriendlyTo(target); - case TARGET_SELECT_CHECK_PARTY: - return IsInPartyWith(target); - case TARGET_SELECT_CHECK_RAID: - return IsInRaidWith(target); - default: - return true; - } -} - void Unit::GetRaidMember(std::list<Unit*> &nearMembers, float radius) { Player* owner = GetCharmerOrOwnerPlayerOrPlayerItself(); diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h index 66b0bcbeb54..e55141a3bae 100755 --- a/src/server/game/Entities/Unit/Unit.h +++ b/src/server/game/Entities/Unit/Unit.h @@ -1394,7 +1394,6 @@ class Unit : public WorldObject bool IsNeutralToAll() const; bool IsInPartyWith(Unit const* unit) const; bool IsInRaidWith(Unit const* unit) const; - bool IsTargetMatchingCheck(Unit const* target, SpellTargetSelectionCheckTypes check) const; void GetPartyMemberInDist(std::list<Unit*> &units, float dist); void GetPartyMembers(std::list<Unit*> &units); void GetRaidMember(std::list<Unit*> &units, float dist); diff --git a/src/server/game/Grids/GridDefines.h b/src/server/game/Grids/GridDefines.h index 8651680cb49..d096bb7ab63 100644 --- a/src/server/game/Grids/GridDefines.h +++ b/src/server/game/Grids/GridDefines.h @@ -65,6 +65,16 @@ typedef GridRefManager<DynamicObject> DynamicObjectMapType; typedef GridRefManager<GameObject> GameObjectMapType; typedef GridRefManager<Player> PlayerMapType; +enum GridMapTypeMask +{ + GRID_MAP_TYPE_MASK_CORPSE = 0x01, + GRID_MAP_TYPE_MASK_CREATURE = 0x02, + GRID_MAP_TYPE_MASK_DYNAMICOBJECT = 0x04, + GRID_MAP_TYPE_MASK_GAMEOBJECT = 0x08, + GRID_MAP_TYPE_MASK_PLAYER = 0x10, + GRID_MAP_TYPE_MASK_ALL = 0x1F +}; + typedef Grid<Player, AllWorldObjectTypes, AllGridObjectTypes> GridType; typedef NGrid<MAX_NUMBER_OF_CELLS, Player, AllWorldObjectTypes, AllGridObjectTypes> NGridType; diff --git a/src/server/game/Grids/Notifiers/GridNotifiers.cpp b/src/server/game/Grids/Notifiers/GridNotifiers.cpp index 2446e9d4276..17d3066e64d 100755 --- a/src/server/game/Grids/Notifiers/GridNotifiers.cpp +++ b/src/server/game/Grids/Notifiers/GridNotifiers.cpp @@ -343,24 +343,17 @@ bool AnyDeadUnitObjectInRangeCheck::operator()(Creature* u) bool AnyDeadUnitSpellTargetInRangeCheck::operator()(Player* u) { - return AnyDeadUnitObjectInRangeCheck::operator()(u) - && (i_spellInfo->CheckTarget(i_searchObj, u, true) == SPELL_CAST_OK) - && i_searchObj->IsTargetMatchingCheck(u, i_check); + return AnyDeadUnitObjectInRangeCheck::operator()(u) && i_check(u); } bool AnyDeadUnitSpellTargetInRangeCheck::operator()(Corpse* u) { - Player* owner = ObjectAccessor::FindPlayer(u->GetOwnerGUID()); - return owner && AnyDeadUnitObjectInRangeCheck::operator()(u) - && (i_spellInfo->CheckTarget(i_searchObj, owner, true) == SPELL_CAST_OK) - && i_searchObj->IsTargetMatchingCheck(owner, i_check); + return AnyDeadUnitObjectInRangeCheck::operator()(u) && i_check(u); } bool AnyDeadUnitSpellTargetInRangeCheck::operator()(Creature* u) { - return AnyDeadUnitObjectInRangeCheck::operator()(u) - && (i_spellInfo->CheckTarget(i_searchObj, u, true) == SPELL_CAST_OK) - && i_searchObj->IsTargetMatchingCheck(u, i_check); + return AnyDeadUnitObjectInRangeCheck::operator()(u) && i_check(u); } template void ObjectUpdater::Visit<GameObject>(GameObjectMapType &); diff --git a/src/server/game/Grids/Notifiers/GridNotifiers.h b/src/server/game/Grids/Notifiers/GridNotifiers.h index 12e3fda0484..21f27d6a453 100755 --- a/src/server/game/Grids/Notifiers/GridNotifiers.h +++ b/src/server/game/Grids/Notifiers/GridNotifiers.h @@ -30,6 +30,7 @@ #include "Player.h" #include "Unit.h" #include "CreatureAI.h" +#include "Spell.h" class Player; //class Map; @@ -168,12 +169,33 @@ namespace Trinity template<class Check> struct WorldObjectSearcher { + uint32 i_mapTypeMask; uint32 i_phaseMask; WorldObject* &i_object; Check &i_check; - WorldObjectSearcher(WorldObject const* searcher, WorldObject* & result, Check& check) - : i_phaseMask(searcher->GetPhaseMask()), i_object(result), i_check(check) {} + WorldObjectSearcher(WorldObject const* searcher, WorldObject* & result, Check& check, uint32 mapTypeMask = GRID_MAP_TYPE_MASK_ALL) + : i_phaseMask(searcher->GetPhaseMask()), i_object(result), i_check(check), i_mapTypeMask(mapTypeMask) {} + + void Visit(GameObjectMapType &m); + void Visit(PlayerMapType &m); + void Visit(CreatureMapType &m); + void Visit(CorpseMapType &m); + void Visit(DynamicObjectMapType &m); + + template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {} + }; + + template<class Check> + struct WorldObjectLastSearcher + { + uint32 i_mapTypeMask; + uint32 i_phaseMask; + WorldObject* &i_object; + Check &i_check; + + WorldObjectLastSearcher(WorldObject const* searcher, WorldObject* & result, Check& check, uint32 mapTypeMask = GRID_MAP_TYPE_MASK_ALL) + : i_phaseMask(searcher->GetPhaseMask()), i_object(result), i_check(check), i_mapTypeMask(mapTypeMask) {} void Visit(GameObjectMapType &m); void Visit(PlayerMapType &m); @@ -187,12 +209,13 @@ namespace Trinity template<class Check> struct WorldObjectListSearcher { + uint32 i_mapTypeMask; uint32 i_phaseMask; std::list<WorldObject*> &i_objects; Check& i_check; - WorldObjectListSearcher(WorldObject const* searcher, std::list<WorldObject*> &objects, Check & check) - : i_phaseMask(searcher->GetPhaseMask()), i_objects(objects), i_check(check) {} + WorldObjectListSearcher(WorldObject const* searcher, std::list<WorldObject*> &objects, Check & check, uint32 mapTypeMask = GRID_MAP_TYPE_MASK_ALL) + : i_phaseMask(searcher->GetPhaseMask()), i_objects(objects), i_check(check), i_mapTypeMask(mapTypeMask) {} void Visit(PlayerMapType &m); void Visit(CreatureMapType &m); @@ -206,14 +229,17 @@ namespace Trinity template<class Do> struct WorldObjectWorker { + uint32 i_mapTypeMask; uint32 i_phaseMask; Do const& i_do; - WorldObjectWorker(WorldObject const* searcher, Do const& _do) - : i_phaseMask(searcher->GetPhaseMask()), i_do(_do) {} + WorldObjectWorker(WorldObject const* searcher, Do const& _do, uint32 mapTypeMask = GRID_MAP_TYPE_MASK_ALL) + : i_phaseMask(searcher->GetPhaseMask()), i_do(_do), i_mapTypeMask(mapTypeMask) {} void Visit(GameObjectMapType &m) { + if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_GAMEOBJECT)) + return; for (GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr) if (itr->getSource()->InSamePhase(i_phaseMask)) i_do(itr->getSource()); @@ -221,12 +247,16 @@ namespace Trinity void Visit(PlayerMapType &m) { + if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_PLAYER)) + return; for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr) if (itr->getSource()->InSamePhase(i_phaseMask)) i_do(itr->getSource()); } void Visit(CreatureMapType &m) { + if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_CREATURE)) + return; for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr) if (itr->getSource()->InSamePhase(i_phaseMask)) i_do(itr->getSource()); @@ -234,6 +264,8 @@ namespace Trinity void Visit(CorpseMapType &m) { + if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_CORPSE)) + return; for (CorpseMapType::iterator itr=m.begin(); itr != m.end(); ++itr) if (itr->getSource()->InSamePhase(i_phaseMask)) i_do(itr->getSource()); @@ -241,6 +273,8 @@ namespace Trinity void Visit(DynamicObjectMapType &m) { + if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_DYNAMICOBJECT)) + return; for (DynamicObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr) if (itr->getSource()->InSamePhase(i_phaseMask)) i_do(itr->getSource()); @@ -527,73 +561,11 @@ namespace Trinity // CHECKS && DO classes // WorldObject check classes - class RaiseDeadObjectCheck - { - public: - RaiseDeadObjectCheck(Unit* source, float range) : _source(source), _range(range) {} - bool operator()(Creature* u) - { - if (_source->GetTypeId() != TYPEID_PLAYER || !((Player*)_source)->isHonorOrXPTarget(u) || - u->getDeathState() != CORPSE || - (u->GetCreatureTypeMask() & (1 << (CREATURE_TYPE_HUMANOID-1))) == 0 || - (u->GetDisplayId() != u->GetNativeDisplayId())) - return false; - - return _source->IsWithinDistInMap(u, _range); - } - bool operator()(Player* u) - { - if (_source == u || _source->GetTypeId() != TYPEID_PLAYER || !((Player*)_source)->isHonorOrXPTarget(u) || - u->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST) || u->isInFlight() || !u->isDead() || - (u->GetCreatureTypeMask() & (1 << (CREATURE_TYPE_HUMANOID-1))) == 0) - return false; - return _source->IsWithinDistInMap(u, _range); - } - - bool operator()(Corpse* u) - { - if (_source->GetTypeId() != TYPEID_PLAYER || u->GetType() == CORPSE_BONES) - return false; - - return _source->IsWithinDistInMap(u, _range); - } - template<class NOT_INTERESTED> bool operator()(NOT_INTERESTED*) { return false; } - private: - Unit* const _source; - float _range; - }; - - class ExplodeCorpseObjectCheck - { - public: - ExplodeCorpseObjectCheck(Unit* funit, float range) : i_funit(funit), i_range(range) {} - bool operator()(Player* u) - { - if (u->getDeathState() != CORPSE || u->isInFlight() || - u->HasAuraType(SPELL_AURA_GHOST) || (u->GetDisplayId() != u->GetNativeDisplayId())) - return false; - - return i_funit->IsWithinDistInMap(u, i_range); - } - bool operator()(Creature* u) - { - if (u->getDeathState() != CORPSE || u->isInFlight() || - (u->GetDisplayId() != u->GetNativeDisplayId()) || - (u->GetCreatureTypeMask() & CREATURE_TYPEMASK_MECHANICAL_OR_ELEMENTAL) != 0) - return false; - - return i_funit->IsWithinDistInMap(u, i_range); - } - template<class NOT_INTERESTED> bool operator()(NOT_INTERESTED*) { return false; } - private: - Unit* const i_funit; - float i_range; - }; class AnyDeadUnitObjectInRangeCheck { public: - AnyDeadUnitObjectInRangeCheck(Unit const* searchObj, float range) : i_searchObj(searchObj), i_range(range) {} + AnyDeadUnitObjectInRangeCheck(Unit* searchObj, float range) : i_searchObj(searchObj), i_range(range) {} bool operator()(Player* u); bool operator()(Corpse* u); bool operator()(Creature* u); @@ -606,15 +578,16 @@ namespace Trinity class AnyDeadUnitSpellTargetInRangeCheck : public AnyDeadUnitObjectInRangeCheck { public: - AnyDeadUnitSpellTargetInRangeCheck(Unit const* searchObj, float range, SpellInfo const* spellInfo, SpellTargetSelectionCheckTypes check) - : AnyDeadUnitObjectInRangeCheck(searchObj, range), i_spellInfo(spellInfo), i_check(check) {} + AnyDeadUnitSpellTargetInRangeCheck(Unit* searchObj, float range, SpellInfo const* spellInfo, SpellTargetCheckTypes check) + : AnyDeadUnitObjectInRangeCheck(searchObj, range), i_spellInfo(spellInfo), i_check(searchObj, searchObj, spellInfo, check, NULL) + {} bool operator()(Player* u); bool operator()(Corpse* u); bool operator()(Creature* u); template<class NOT_INTERESTED> bool operator()(NOT_INTERESTED*) { return false; } protected: SpellInfo const* i_spellInfo; - SpellTargetSelectionCheckTypes i_check; + WorldObjectSpellTargetCheck i_check; }; // WorldObject do classes diff --git a/src/server/game/Grids/Notifiers/GridNotifiersImpl.h b/src/server/game/Grids/Notifiers/GridNotifiersImpl.h index 34fe7757c5f..40b3863679b 100755 --- a/src/server/game/Grids/Notifiers/GridNotifiersImpl.h +++ b/src/server/game/Grids/Notifiers/GridNotifiersImpl.h @@ -51,6 +51,9 @@ inline void Trinity::ObjectUpdater::Visit(CreatureMapType &m) template<class Check> void Trinity::WorldObjectSearcher<Check>::Visit(GameObjectMapType &m) { + if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_GAMEOBJECT)) + return; + // already found if (i_object) return; @@ -71,6 +74,9 @@ void Trinity::WorldObjectSearcher<Check>::Visit(GameObjectMapType &m) template<class Check> void Trinity::WorldObjectSearcher<Check>::Visit(PlayerMapType &m) { + if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_PLAYER)) + return; + // already found if (i_object) return; @@ -91,6 +97,9 @@ void Trinity::WorldObjectSearcher<Check>::Visit(PlayerMapType &m) template<class Check> void Trinity::WorldObjectSearcher<Check>::Visit(CreatureMapType &m) { + if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_CREATURE)) + return; + // already found if (i_object) return; @@ -111,6 +120,9 @@ void Trinity::WorldObjectSearcher<Check>::Visit(CreatureMapType &m) template<class Check> void Trinity::WorldObjectSearcher<Check>::Visit(CorpseMapType &m) { + if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_CORPSE)) + return; + // already found if (i_object) return; @@ -131,6 +143,9 @@ void Trinity::WorldObjectSearcher<Check>::Visit(CorpseMapType &m) template<class Check> void Trinity::WorldObjectSearcher<Check>::Visit(DynamicObjectMapType &m) { + if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_DYNAMICOBJECT)) + return; + // already found if (i_object) return; @@ -148,9 +163,93 @@ void Trinity::WorldObjectSearcher<Check>::Visit(DynamicObjectMapType &m) } } + +template<class Check> +void Trinity::WorldObjectLastSearcher<Check>::Visit(GameObjectMapType &m) +{ + if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_GAMEOBJECT)) + return; + + for (GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr) + { + if (!itr->getSource()->InSamePhase(i_phaseMask)) + continue; + + if (i_check(itr->getSource())) + i_object = itr->getSource(); + } +} + +template<class Check> +void Trinity::WorldObjectLastSearcher<Check>::Visit(PlayerMapType &m) +{ + if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_PLAYER)) + return; + + for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr) + { + if (!itr->getSource()->InSamePhase(i_phaseMask)) + continue; + + if (i_check(itr->getSource())) + i_object = itr->getSource(); + } +} + +template<class Check> +void Trinity::WorldObjectLastSearcher<Check>::Visit(CreatureMapType &m) +{ + if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_CREATURE)) + return; + + for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr) + { + if (!itr->getSource()->InSamePhase(i_phaseMask)) + continue; + + if (i_check(itr->getSource())) + i_object = itr->getSource(); + } +} + +template<class Check> +void Trinity::WorldObjectLastSearcher<Check>::Visit(CorpseMapType &m) +{ + if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_CORPSE)) + return; + + for (CorpseMapType::iterator itr=m.begin(); itr != m.end(); ++itr) + { + if (!itr->getSource()->InSamePhase(i_phaseMask)) + continue; + + if (i_check(itr->getSource())) + i_object = itr->getSource(); + } +} + +template<class Check> +void Trinity::WorldObjectLastSearcher<Check>::Visit(DynamicObjectMapType &m) +{ + if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_DYNAMICOBJECT)) + return; + + for (DynamicObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr) + { + if (!itr->getSource()->InSamePhase(i_phaseMask)) + continue; + + if (i_check(itr->getSource())) + i_object = itr->getSource(); + } +} + template<class Check> void Trinity::WorldObjectListSearcher<Check>::Visit(PlayerMapType &m) { + if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_PLAYER)) + return; + for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr) if (itr->getSource()->InSamePhase(i_phaseMask)) if (i_check(itr->getSource())) @@ -160,6 +259,9 @@ void Trinity::WorldObjectListSearcher<Check>::Visit(PlayerMapType &m) template<class Check> void Trinity::WorldObjectListSearcher<Check>::Visit(CreatureMapType &m) { + if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_CREATURE)) + return; + for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr) if (itr->getSource()->InSamePhase(i_phaseMask)) if (i_check(itr->getSource())) @@ -169,6 +271,9 @@ void Trinity::WorldObjectListSearcher<Check>::Visit(CreatureMapType &m) template<class Check> void Trinity::WorldObjectListSearcher<Check>::Visit(CorpseMapType &m) { + if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_CORPSE)) + return; + for (CorpseMapType::iterator itr=m.begin(); itr != m.end(); ++itr) if (itr->getSource()->InSamePhase(i_phaseMask)) if (i_check(itr->getSource())) @@ -178,6 +283,9 @@ void Trinity::WorldObjectListSearcher<Check>::Visit(CorpseMapType &m) template<class Check> void Trinity::WorldObjectListSearcher<Check>::Visit(GameObjectMapType &m) { + if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_GAMEOBJECT)) + return; + for (GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr) if (itr->getSource()->InSamePhase(i_phaseMask)) if (i_check(itr->getSource())) @@ -187,6 +295,9 @@ void Trinity::WorldObjectListSearcher<Check>::Visit(GameObjectMapType &m) template<class Check> void Trinity::WorldObjectListSearcher<Check>::Visit(DynamicObjectMapType &m) { + if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_DYNAMICOBJECT)) + return; + for (DynamicObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr) if (itr->getSource()->InSamePhase(i_phaseMask)) if (i_check(itr->getSource())) diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 53356772ff6..207ab2b663d 100755 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -592,19 +592,6 @@ Spell::~Spell() CheckEffectExecuteData(); } -template<typename T> -WorldObject* Spell::FindCorpseUsing() -{ - // non-standard target selection - float max_range = m_spellInfo->GetMaxRange(false); - - WorldObject* result = NULL; - T u_check(m_caster, max_range); - Trinity::WorldObjectSearcher<T> searcher(m_caster, result, u_check); - m_caster->GetMap()->VisitFirstFound(m_caster->GetPositionX(), m_caster->GetPositionY(), max_range, searcher); - return result; -} - void Spell::InitExplicitTargets(SpellCastTargets const& targets) { m_targets = targets; @@ -707,7 +694,8 @@ void Spell::SelectSpellTargets() { // select targets for cast phase SelectExplicitTargets(); - uint32 processedTargets = 0; + + uint32 processedAreaEffectsMask = 0; for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i) { // not call for empty effect. @@ -715,9 +703,6 @@ void Spell::SelectSpellTargets() if (!m_spellInfo->Effects[i].IsEffect()) continue; - if (processedTargets & (1 << i)) - continue; - // set expected type of implicit targets to be sent to client uint32 implicitTargetMask = GetTargetFlagMask(m_spellInfo->Effects[i].TargetA.GetObjectType()) | GetTargetFlagMask(m_spellInfo->Effects[i].TargetB.GetObjectType()); if (implicitTargetMask & TARGET_FLAG_UNIT) @@ -725,13 +710,8 @@ void Spell::SelectSpellTargets() if (implicitTargetMask & (TARGET_FLAG_GAMEOBJECT | TARGET_FLAG_GAMEOBJECT_ITEM)) m_targets.SetTargetFlag(TARGET_FLAG_GAMEOBJECT); - uint32 targetA = m_spellInfo->Effects[i].TargetA.GetTarget(); - uint32 targetB = m_spellInfo->Effects[i].TargetB.GetTarget(); - - if (targetA) - processedTargets |= SelectEffectTargets(i, m_spellInfo->Effects[i].TargetA); - if (targetB) - processedTargets |= SelectEffectTargets(i, m_spellInfo->Effects[i].TargetB); + SelectEffectImplicitTargets(SpellEffIndex(i), m_spellInfo->Effects[i].TargetA, processedAreaEffectsMask); + SelectEffectImplicitTargets(SpellEffIndex(i), m_spellInfo->Effects[i].TargetB, processedAreaEffectsMask); // Select targets of effect based on effect type // those are used when no valid target could be added for spell effect based on spell target type @@ -793,6 +773,920 @@ void Spell::SelectSpellTargets() } } +void Spell::SelectEffectImplicitTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType, uint32& processedEffectMask) +{ + if (!targetType.GetTarget()) + return; + + uint32 effectMask = 1 << effIndex; + // set the same target list for all effects + // some spells appear to need this, however this requires more research + switch (targetType.GetSelectionCategory()) + { + case TARGET_SELECT_CATEGORY_NEARBY: + case TARGET_SELECT_CATEGORY_CONE: + case TARGET_SELECT_CATEGORY_AREA: + // targets for effect already selected + if (effectMask & processedEffectMask) + return; + // choose which targets we can select at once + for (uint32 j = effIndex + 1; j < MAX_SPELL_EFFECTS; ++j) + if (GetSpellInfo()->Effects[effIndex].TargetA.GetTarget() == GetSpellInfo()->Effects[j].TargetA.GetTarget() && + GetSpellInfo()->Effects[effIndex].TargetB.GetTarget() == GetSpellInfo()->Effects[j].TargetB.GetTarget() && + GetSpellInfo()->Effects[effIndex].ImplicitTargetConditions == GetSpellInfo()->Effects[j].ImplicitTargetConditions && + GetSpellInfo()->Effects[effIndex].CalcRadius(m_caster) == GetSpellInfo()->Effects[j].CalcRadius(m_caster)) + effectMask |= 1 << j; + processedEffectMask |= effectMask; + } + + switch(targetType.GetSelectionCategory()) + { + case TARGET_SELECT_CATEGORY_CHANNEL: + SelectImplicitChannelTargets(effIndex, targetType); + break; + case TARGET_SELECT_CATEGORY_NEARBY: + SelectImplicitNearbyTargets(effIndex, targetType, effectMask); + break; + case TARGET_SELECT_CATEGORY_CONE: + SelectImplicitConeTargets(effIndex, targetType, effectMask); + break; + case TARGET_SELECT_CATEGORY_AREA: + SelectImplicitAreaTargets(effIndex, targetType, effectMask); + break; + case TARGET_SELECT_CATEGORY_DEFAULT: + switch (targetType.GetObjectType()) + { + case TARGET_OBJECT_TYPE_SRC: + switch(targetType.GetReferenceType()) + { + case TARGET_REFERENCE_TYPE_CASTER: + m_targets.SetSrc(*m_caster); + break; + default: + ASSERT("Spell::SelectEffectImplicitTargets: received not implemented select target reference type for TARGET_TYPE_OBJECT_SRC"); + break; + } + break; + case TARGET_OBJECT_TYPE_DEST: + switch(targetType.GetReferenceType()) + { + case TARGET_REFERENCE_TYPE_CASTER: + SelectImplicitCasterDestTargets(effIndex, targetType); + break; + case TARGET_REFERENCE_TYPE_TARGET: + SelectImplicitCasterDestTargets(effIndex, targetType); + break; + case TARGET_REFERENCE_TYPE_DEST: + SelectImplicitDestDestTargets(effIndex, targetType); + break; + default: + ASSERT("Spell::SelectEffectImplicitTargets: received not implemented select target reference type for TARGET_TYPE_OBJECT_DEST"); + break; + } + break; + default: + switch(targetType.GetReferenceType()) + { + case TARGET_REFERENCE_TYPE_CASTER: + SelectImplicitCasterObjectTargets(effIndex, targetType); + break; + case TARGET_REFERENCE_TYPE_TARGET: + SelectImplicitTargetObjectTargets(effIndex, targetType); + break; + default: + ASSERT("Spell::SelectEffectImplicitTargets: received not implemented select target reference type for TARGET_TYPE_OBJECT"); + break; + } + break; + } + break; + case TARGET_SELECT_CATEGORY_NYI: + sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "SPELL: target type %u, found in spellID %u, effect %u is not implemented yet!", m_spellInfo->Id, effIndex, targetType.GetTarget()); + break; + default: + ASSERT(false && "Spell::SelectEffectImplicitTargets: received not implemented select target category"); + break; + } +} + +void Spell::SelectImplicitChannelTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType) +{ + if (targetType.GetReferenceType() != TARGET_REFERENCE_TYPE_CASTER) + { + ASSERT(false && "Spell::SelectImplicitChannelTargets: received not implemented target reference type"); + return; + } + + Spell* channeledSpell = m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL); + if (!channeledSpell) + { + sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell::SelectImplicitChannelTargets: cannot find channel spell for spell ID %u, effect %u", m_spellInfo->Id, effIndex); + return; + } + switch (targetType.GetType()) + { + case TARGET_UNIT_CHANNEL_TARGET: + // unit target may be no longer avalible - teleported out of map for example + if (Unit* target = Unit::GetUnit(*m_caster, channeledSpell->m_targets.GetUnitTargetGUID())) + AddUnitTarget(target, 1 << effIndex); + else + sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "SPELL: cannot find channel spell target for spell ID %u, effect %u", m_spellInfo->Id, effIndex); + break; + case TARGET_DEST_CHANNEL_TARGET: + if (channeledSpell->m_targets.HasDst()) + m_targets.SetDst(channeledSpell->m_targets); + else if (WorldObject* target = ObjectAccessor::GetWorldObject(*m_caster, channeledSpell->m_targets.GetObjectTargetGUID())) + m_targets.SetDst(*target); + else + sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "SPELL: cannot find channel spell destination for spell ID %u, effect %u", m_spellInfo->Id, effIndex); + break; + case TARGET_DEST_CHANNEL_CASTER: + m_targets.SetDst(*channeledSpell->GetCaster()); + break; + default: + ASSERT(false && "Spell::SelectImplicitChannelTargets: received not implemented target type"); + break; + } +} + +void Spell::SelectImplicitNearbyTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType, uint32 effMask) +{ + if (targetType.GetReferenceType() != TARGET_REFERENCE_TYPE_CASTER) + { + ASSERT(false && "Spell::SelectImplicitNearbyTargets: received not implemented target reference type"); + return; + } + + float range; + switch (targetType.GetCheckType()) + { + case TARGET_CHECK_ENEMY: + range = m_spellInfo->GetMaxRange(false, m_caster, this); + break; + case TARGET_CHECK_ALLY: + case TARGET_CHECK_PARTY: + case TARGET_CHECK_RAID: + case TARGET_CHECK_RAID_CLASS: + range = m_spellInfo->GetMaxRange(true, m_caster, this); + break; + case TARGET_CHECK_ENTRY: + case TARGET_CHECK_DEFAULT: + range = m_spellInfo->GetMaxRange(m_spellInfo->IsPositive(), m_caster, this); + break; + default: + ASSERT(false && "Spell::SelectImplicitNearbyTargets: received not implemented selection check type"); + break; + } + + ConditionList* condList = m_spellInfo->Effects[effIndex].ImplicitTargetConditions; + + // handle emergency case - try to use other provided targets if no conditions provided + if (targetType.GetCheckType() == TARGET_CHECK_ENTRY && !condList || condList->empty()) + { + sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell::SelectImplicitNearbyTargets: no conditions entry for target with TARGET_CHECK_ENTRY of spell ID %u, effect %u - selecting default targets", m_spellInfo->Id, effIndex); + switch (targetType.GetObjectType()) + { + case TARGET_OBJECT_TYPE_GOBJ: + if (m_spellInfo->RequiresSpellFocus) + { + if (focusObject) + AddGOTarget(focusObject, effMask); + return; + } + break; + case TARGET_OBJECT_TYPE_DEST: + if (m_spellInfo->RequiresSpellFocus) + { + if (focusObject) + m_targets.SetDst(*focusObject); + return; + } + break; + default: + break; + } + } + + WorldObject* target = SearchNearbyTarget(range, targetType.GetObjectType(), targetType.GetCheckType(), condList); + if (!target) + { + sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell::SelectImplicitNearbyTargets: cannot find nearby target for spell ID %u, effect %u", m_spellInfo->Id, effIndex); + return; + } + + switch (targetType.GetObjectType()) + { + case TARGET_OBJECT_TYPE_UNIT: + if (Unit* unitTarget = target->ToUnit()) + AddUnitTarget(unitTarget, effMask, false); + break; + case TARGET_OBJECT_TYPE_GOBJ: + if (GameObject* gobjTarget = target->ToGameObject()) + AddGOTarget(gobjTarget, effMask); + break; + case TARGET_OBJECT_TYPE_DEST: + m_targets.SetDst(*target); + break; + default: + ASSERT(false && "Spell::SelectImplicitNearbyTargets: received not implemented target object type"); + break; + } + + SelectImplicitChainTargets(effIndex, targetType, target, effMask); +} + +void Spell::SelectImplicitConeTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType, uint32 effMask) +{ + if (targetType.GetReferenceType() != TARGET_REFERENCE_TYPE_CASTER) + { + ASSERT(false && "Spell::SelectImplicitConeTargets: received not implemented target reference type"); + return; + } + std::list<WorldObject*> targets; + SpellTargetObjectTypes objectType = targetType.GetObjectType(); + SpellTargetCheckTypes selectionType = targetType.GetCheckType(); + ConditionList* condList = m_spellInfo->Effects[effIndex].ImplicitTargetConditions; + float coneAngle = M_PI/2; + float radius = m_spellInfo->Effects[effIndex].CalcRadius(m_caster) * m_spellValue->RadiusMod; + + if (uint32 containerTypeMask = GetSearcherTypeMask(objectType, condList)) + { + Trinity::WorldObjectSpellConeTargetCheck check(coneAngle, radius, m_caster, m_spellInfo, selectionType, condList); + Trinity::WorldObjectListSearcher<Trinity::WorldObjectSpellConeTargetCheck> searcher(m_caster, targets, check, containerTypeMask); + SearchTargets<Trinity::WorldObjectListSearcher<Trinity::WorldObjectSpellConeTargetCheck> > (searcher, containerTypeMask, m_caster, m_caster, radius); + + if (!targets.empty()) + { + // Other special target selection goes here + if (uint32 maxTargets = m_spellValue->MaxAffectedTargets) + { + Unit::AuraEffectList const& Auras = m_caster->GetAuraEffectsByType(SPELL_AURA_MOD_MAX_AFFECTED_TARGETS); + for (Unit::AuraEffectList::const_iterator j = Auras.begin(); j != Auras.end(); ++j) + if ((*j)->IsAffectedOnSpell(m_spellInfo)) + maxTargets += (*j)->GetAmount(); + + Trinity::RandomResizeList(targets, maxTargets); + } + + // for compability with older code - add only unit and go targets + // TODO: remove this + std::list<Unit*> unitTargets; + std::list<GameObject*> gObjTargets; + + for (std::list<WorldObject*>::iterator itr = targets.begin(); itr != targets.end(); ++itr) + { + if (Unit* unitTarget = (*itr)->ToUnit()) + unitTargets.push_back(unitTarget); + else if (GameObject* gObjTarget = (*itr)->ToGameObject()) + gObjTargets.push_back(gObjTarget); + } + + CallScriptAfterUnitTargetSelectHandlers(unitTargets, effIndex); + + for (std::list<Unit*>::iterator itr = unitTargets.begin(); itr != unitTargets.end(); ++itr) + AddUnitTarget(*itr, effMask, false); + + for (std::list<GameObject*>::iterator itr = gObjTargets.begin(); itr != gObjTargets.end(); ++itr) + AddGOTarget(*itr, effMask); + } + } +} + +void Spell::SelectImplicitAreaTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType, uint32 effMask) +{ + Unit* referer = NULL; + switch (targetType.GetReferenceType()) + { + case TARGET_REFERENCE_TYPE_SRC: + case TARGET_REFERENCE_TYPE_DEST: + case TARGET_REFERENCE_TYPE_CASTER: + referer = m_caster; + break; + case TARGET_REFERENCE_TYPE_TARGET: + referer = m_targets.GetUnitTarget(); + break; + case TARGET_REFERENCE_TYPE_LAST: + { + // find last added target for this effect + for (std::list<TargetInfo>::reverse_iterator ihit = m_UniqueTargetInfo.rbegin(); ihit != m_UniqueTargetInfo.rend(); ++ihit) + { + if (ihit->effectMask & (1<<effIndex)) + { + referer = ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID); + break; + } + } + break; + } + default: + ASSERT(false && "Spell::SelectImplicitAreaTargets: received not implemented target reference type"); + return; + } + if (!referer) + return; + + Position const* center = NULL; + switch (targetType.GetReferenceType()) + { + case TARGET_REFERENCE_TYPE_SRC: + center = m_targets.GetSrc(); + break; + case TARGET_REFERENCE_TYPE_DEST: + center = m_targets.GetDst(); + break; + case TARGET_REFERENCE_TYPE_CASTER: + case TARGET_REFERENCE_TYPE_TARGET: + case TARGET_REFERENCE_TYPE_LAST: + center = referer; + break; + default: + ASSERT(false && "Spell::SelectImplicitAreaTargets: received not implemented target reference type"); + return; + } + std::list<WorldObject*> targets; + float radius = m_spellInfo->Effects[effIndex].CalcRadius(m_caster) * m_spellValue->RadiusMod; + SearchAreaTargets(targets, radius, center, referer, targetType.GetObjectType(), targetType.GetCheckType(), m_spellInfo->Effects[effIndex].ImplicitTargetConditions); + + // Custom entries + // TODO: remove those + switch (m_spellInfo->Id) + { + case 46584: // Raise Dead + { + if (Player* playerCaster = m_caster->ToPlayer()) + { + for (std::list<WorldObject*>::iterator itr = targets.begin(); itr != targets.end(); ++itr) + { + switch ((*itr)->GetTypeId()) + { + case TYPEID_UNIT: + case TYPEID_PLAYER: + { + Unit* unitTarget = (*itr)->ToUnit(); + if (unitTarget->isAlive() || !playerCaster->isHonorOrXPTarget(unitTarget) + || ((unitTarget->GetCreatureTypeMask() & (1 << (CREATURE_TYPE_HUMANOID-1))) == 0) + || (unitTarget->GetDisplayId() != unitTarget->GetNativeDisplayId())) + break; + AddUnitTarget(unitTarget, effMask, false); + // no break; + } + case TYPEID_CORPSE: // wont work until corpses are allowed in target lists, but at least will send dest in packet + m_targets.SetDst(*(*itr)); + return; // nothing more to do here + default: + break; + } + } + } + return; // don't add targets to target map + } + // Corpse Explosion + case 49158: + case 51325: + case 51326: + case 51327: + case 51328: + // check if our target is not valid (spell can target ghoul or dead unit) + if (!(m_targets.GetUnitTarget() && m_targets.GetUnitTarget()->GetDisplayId() == m_targets.GetUnitTarget()->GetNativeDisplayId() && + ((m_targets.GetUnitTarget()->GetEntry() == 26125 && m_targets.GetUnitTarget()->GetOwnerGUID() == m_caster->GetGUID()) + || m_targets.GetUnitTarget()->isDead()))) + { + // remove existing targets + CleanupTargetList(); + + for (std::list<WorldObject*>::iterator itr = targets.begin(); itr != targets.end(); ++itr) + { + switch ((*itr)->GetTypeId()) + { + case TYPEID_UNIT: + case TYPEID_PLAYER: + if (!(*itr)->ToUnit()->isDead()) + break; + AddUnitTarget((*itr)->ToUnit(), 1 << effIndex, false); + return; + default: + break; + } + } + if (m_caster->GetTypeId() == TYPEID_PLAYER) + m_caster->ToPlayer()->RemoveSpellCooldown(m_spellInfo->Id, true); + SendCastResult(SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW); + finish(false); + } + return; + default: + break; + } + std::list<Unit*> unitTargets; + std::list<GameObject*> gObjTargets; + // for compability with older code - add only unit and go targets + // TODO: remove this + for (std::list<WorldObject*>::iterator itr = targets.begin(); itr != targets.end(); ++itr) + { + if (Unit* unitTarget = (*itr)->ToUnit()) + unitTargets.push_back(unitTarget); + else if (GameObject* gObjTarget = (*itr)->ToGameObject()) + gObjTargets.push_back(gObjTarget); + } + + if (!unitTargets.empty()) + { + // Special target selection for smart heals and energizes + uint32 maxSize = 0; + int32 power = -1; + switch (m_spellInfo->SpellFamilyName) + { + case SPELLFAMILY_GENERIC: + switch (m_spellInfo->Id) + { + case 52759: // Ancestral Awakening + case 71610: // Echoes of Light (Althor's Abacus normal version) + case 71641: // Echoes of Light (Althor's Abacus heroic version) + maxSize = 1; + power = POWER_HEALTH; + break; + case 54968: // Glyph of Holy Light + maxSize = m_spellInfo->MaxAffectedTargets; + power = POWER_HEALTH; + break; + case 57669: // Replenishment + // In arenas Replenishment may only affect the caster + if (m_caster->GetTypeId() == TYPEID_PLAYER && m_caster->ToPlayer()->InArena()) + { + unitTargets.clear(); + unitTargets.push_back(m_caster); + break; + } + maxSize = 10; + power = POWER_MANA; + break; + default: + break; + } + break; + case SPELLFAMILY_PRIEST: + if (m_spellInfo->SpellFamilyFlags[0] == 0x10000000) // Circle of Healing + { + maxSize = m_caster->HasAura(55675) ? 6 : 5; // Glyph of Circle of Healing + power = POWER_HEALTH; + } + else if (m_spellInfo->Id == 64844) // Divine Hymn + { + maxSize = 3; + power = POWER_HEALTH; + } + else if (m_spellInfo->Id == 64904) // Hymn of Hope + { + maxSize = 3; + power = POWER_MANA; + } + else + break; + + // Remove targets outside caster's raid + for (std::list<Unit*>::iterator itr = unitTargets.begin() ; itr != unitTargets.end();) + { + if (!(*itr)->IsInRaidWith(m_caster)) + itr = unitTargets.erase(itr); + else + ++itr; + } + break; + case SPELLFAMILY_DRUID: + if (m_spellInfo->SpellFamilyFlags[1] == 0x04000000) // Wild Growth + { + maxSize = m_caster->HasAura(62970) ? 6 : 5; // Glyph of Wild Growth + power = POWER_HEALTH; + } + else if (m_spellInfo->SpellFamilyFlags[2] == 0x0100) // Starfall + { + // Remove targets not in LoS or in stealth + for (std::list<Unit*>::iterator itr = unitTargets.begin() ; itr != unitTargets.end();) + { + if ((*itr)->HasStealthAura() || (*itr)->HasInvisibilityAura() || !(*itr)->IsWithinLOSInMap(m_caster)) + itr = unitTargets.erase(itr); + else + ++itr; + } + break; + } + else + break; + + // Remove targets outside caster's raid + for (std::list<Unit*>::iterator itr = unitTargets.begin() ; itr != unitTargets.end();) + if (!(*itr)->IsInRaidWith(m_caster)) + itr = unitTargets.erase(itr); + else + ++itr; + break; + default: + break; + } + + if (maxSize && power != -1) + { + if (Powers(power) == POWER_HEALTH) + { + if (unitTargets.size() > maxSize) + { + unitTargets.sort(Trinity::HealthPctOrderPred()); + unitTargets.resize(maxSize); + } + } + else + { + for (std::list<Unit*>::iterator itr = unitTargets.begin() ; itr != unitTargets.end();) + if ((*itr)->getPowerType() != (Powers)power) + itr = unitTargets.erase(itr); + else + ++itr; + + if (unitTargets.size() > maxSize) + { + unitTargets.sort(Trinity::PowerPctOrderPred((Powers)power)); + unitTargets.resize(maxSize); + } + } + } + + // Other special target selection goes here + if (uint32 maxTargets = m_spellValue->MaxAffectedTargets) + { + Unit::AuraEffectList const& Auras = m_caster->GetAuraEffectsByType(SPELL_AURA_MOD_MAX_AFFECTED_TARGETS); + for (Unit::AuraEffectList::const_iterator j = Auras.begin(); j != Auras.end(); ++j) + if ((*j)->IsAffectedOnSpell(m_spellInfo)) + maxTargets += (*j)->GetAmount(); + + if (m_spellInfo->Id == 5246) //Intimidating Shout + unitTargets.remove(m_targets.GetUnitTarget()); + Trinity::RandomResizeList(unitTargets, maxTargets); + } + + CallScriptAfterUnitTargetSelectHandlers(unitTargets, effIndex); + + for (std::list<Unit*>::iterator itr = unitTargets.begin(); itr != unitTargets.end(); ++itr) + AddUnitTarget(*itr, effMask, false); + } + + if (!gObjTargets.empty()) + { + if (uint32 maxTargets = m_spellValue->MaxAffectedTargets) + { + Unit::AuraEffectList const& Auras = m_caster->GetAuraEffectsByType(SPELL_AURA_MOD_MAX_AFFECTED_TARGETS); + for (Unit::AuraEffectList::const_iterator j = Auras.begin(); j != Auras.end(); ++j) + if ((*j)->IsAffectedOnSpell(m_spellInfo)) + maxTargets += (*j)->GetAmount(); + + Trinity::RandomResizeList(gObjTargets, maxTargets); + } + for (std::list<GameObject*>::iterator itr = gObjTargets.begin(); itr != gObjTargets.end(); ++itr) + AddGOTarget(*itr, effMask); + } +} + +void Spell::SelectImplicitCasterDestTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType) +{ + switch(targetType.GetType()) + { + case TARGET_DEST_CASTER: + m_targets.SetDst(*m_caster); + return; + case TARGET_DEST_HOME: + if (Player* playerCaster = m_caster->ToPlayer()) + m_targets.SetDst(playerCaster->m_homebindX, playerCaster->m_homebindY, playerCaster->m_homebindZ, playerCaster->GetOrientation(), playerCaster->m_homebindMapId); + return; + case TARGET_DEST_DB: + if (SpellTargetPosition const* st = sSpellMgr->GetSpellTargetPosition(m_spellInfo->Id)) + { + // TODO: fix this check + if (m_spellInfo->HasEffect(SPELL_EFFECT_TELEPORT_UNITS)) + m_targets.SetDst(st->target_X, st->target_Y, st->target_Z, st->target_Orientation, (int32)st->target_mapId); + else if (st->target_mapId == m_caster->GetMapId()) + m_targets.SetDst(st->target_X, st->target_Y, st->target_Z, st->target_Orientation); + } + else + { + sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "SPELL: unknown target coordinates for spell ID %u", m_spellInfo->Id); + WorldObject* target = m_targets.GetObjectTarget(); + m_targets.SetDst(target ? *target : *m_caster); + } + return; + case TARGET_DEST_CASTER_FISHING: + { + float min_dis = m_spellInfo->GetMinRange(true); + float max_dis = m_spellInfo->GetMaxRange(true); + float dis = (float)rand_norm() * (max_dis - min_dis) + min_dis; + float x, y, z, angle; + angle = (float)rand_norm() * static_cast<float>(M_PI * 35.0f / 180.0f) - static_cast<float>(M_PI * 17.5f / 180.0f); + m_caster->GetClosePoint(x, y, z, DEFAULT_WORLD_OBJECT_SIZE, dis, angle); + m_targets.SetDst(x, y, z, m_caster->GetOrientation()); + return; + } + } + + float dist; + float angle = targetType.CalcDirectionAngle(); + float objSize = m_caster->GetObjectSize(); + if (targetType.GetType() == TARGET_DEST_CASTER_SUMMON) + dist = PET_FOLLOW_DIST; + else + dist = m_spellInfo->Effects[effIndex].CalcRadius(m_caster); + + if (dist < objSize) + dist = objSize; + else if (targetType.GetType() == TARGET_DEST_CASTER_RANDOM) + dist = objSize + (dist - objSize) * (float)rand_norm(); + + Position pos; + if (targetType.GetType() == TARGET_DEST_CASTER_FRONT_LEAP) + m_caster->GetFirstCollisionPosition(pos, dist, angle); + else + m_caster->GetNearPosition(pos, dist, angle); + m_targets.SetDst(*m_caster); + m_targets.ModDst(pos); +} + +void Spell::SelectImplicitTargetDestTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType) +{ + WorldObject* target = m_targets.GetObjectTarget(); + switch(targetType.GetTarget()) + { + case TARGET_DEST_TARGET_ENEMY: + case TARGET_DEST_TARGET_ANY: + m_targets.SetDst(*target); + return; + } + + float angle = targetType.CalcDirectionAngle(); + float objSize = target->GetObjectSize(); + float dist = m_spellInfo->Effects[effIndex].CalcRadius(m_caster); + if (dist < objSize) + dist = objSize; + else if (targetType.GetType() == TARGET_DEST_TARGET_RANDOM) + dist = objSize + (dist - objSize) * (float)rand_norm(); + + Position pos; + target->GetNearPosition(pos, dist, angle); + m_targets.SetDst(*target); + m_targets.ModDst(pos); +} + +void Spell::SelectImplicitDestDestTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType) +{ + switch(targetType.GetTarget()) + { + case TARGET_DEST_DYNOBJ_ENEMY: + case TARGET_DEST_DYNOBJ_ALLY: + case TARGET_DEST_DYNOBJ_NONE: + case TARGET_DEST_DEST: + return; + case TARGET_DEST_TRAJ: + SelectImplicitTrajTargets(); + return; + } + + float angle = targetType.CalcDirectionAngle(); + float dist = m_spellInfo->Effects[effIndex].CalcRadius(m_caster); + if (targetType.GetTarget() == TARGET_DEST_DEST_RANDOM) + dist *= (float)rand_norm(); + + Position pos = *m_targets.GetDst(); + m_caster->MovePosition(pos, dist, angle); + m_targets.ModDst(pos); +} + +void Spell::SelectImplicitCasterObjectTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType) +{ + switch(targetType.GetTarget()) + { + case TARGET_UNIT_CASTER: + AddUnitTarget(m_caster, 1 << effIndex, false); + break; + case TARGET_UNIT_MASTER: + if (Unit* owner = m_caster->GetCharmerOrOwner()) + AddUnitTarget(owner, 1 << effIndex); + break; + case TARGET_UNIT_PET: + if (Guardian* pet = m_caster->GetGuardianPet()) + AddUnitTarget(pet, 1 << effIndex); + break; + case TARGET_UNIT_SUMMONER: + if (m_caster->isSummon()) + if (Unit* unit = m_caster->ToTempSummon()->GetSummoner()) + AddUnitTarget(unit, 1 << effIndex); + break; + case TARGET_UNIT_VEHICLE: + if (Unit *vehicle = m_caster->GetVehicleBase()) + AddUnitTarget(vehicle, 1 << effIndex); + break; + case TARGET_UNIT_PASSENGER_0: + case TARGET_UNIT_PASSENGER_1: + case TARGET_UNIT_PASSENGER_2: + case TARGET_UNIT_PASSENGER_3: + case TARGET_UNIT_PASSENGER_4: + case TARGET_UNIT_PASSENGER_5: + case TARGET_UNIT_PASSENGER_6: + case TARGET_UNIT_PASSENGER_7: + if (m_caster->GetTypeId() == TYPEID_UNIT && m_caster->ToCreature()->IsVehicle()) + if (Unit *unit = m_caster->GetVehicleKit()->GetPassenger(targetType.GetTarget() - TARGET_UNIT_PASSENGER_0)) + AddUnitTarget(unit, 1 << effIndex); + break; + } +} + +void Spell::SelectImplicitTargetObjectTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType) +{ + ASSERT(m_targets.GetObjectTarget() && "Spell::SelectImplicitTargetObjectTargets - no explicit object target available!"); + if (Unit* unit = m_targets.GetUnitTarget()) + AddUnitTarget(unit, 1 << effIndex); + else if (GameObject* gobj = m_targets.GetGOTarget()) + AddGOTarget(gobj, 1 << effIndex); + else + AddItemTarget(m_targets.GetItemTarget(), effIndex); + + if (WorldObject* target = m_targets.GetObjectTarget()) + SelectImplicitChainTargets(effIndex, targetType, target, 1 << effIndex); +} + +void Spell::SelectImplicitChainTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType, WorldObject* target, uint32 effMask) +{ + uint32 maxTargets = m_spellInfo->Effects[effIndex].ChainTarget; + if (Player* modOwner = m_caster->GetSpellModOwner()) + modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_JUMP_TARGETS, maxTargets, this); + + if (maxTargets > 1) + { + // mark damage multipliers as used + for (uint32 k = effIndex; k < MAX_SPELL_EFFECTS; ++k) + if (effMask & (1 << k)) + m_damageMultipliers[k] = 1.0f; + m_applyMultiplierMask |= effMask; + + std::list<WorldObject*> targets; + SearchChainTargets(targets, maxTargets - 1, target, targetType.GetObjectType(), targetType.GetCheckType() + , m_spellInfo->Effects[effIndex].ImplicitTargetConditions, targetType.GetType() == TARGET_UNIT_TARGET_CHAINHEAL_ALLY); + + // for backward compability + std::list<Unit*> unitTargets; + for (std::list<WorldObject*>::iterator itr = targets.begin(); itr != targets.end(); ++itr) + if (Unit* unitTarget = (*itr)->ToUnit()) + unitTargets.push_back(unitTarget); + + CallScriptAfterUnitTargetSelectHandlers(unitTargets, effIndex); + + for (std::list<Unit*>::iterator itr = unitTargets.begin(); itr != unitTargets.end(); ++itr) + AddUnitTarget(*itr, effMask, false); + } +} + +float tangent(float x) +{ + x = tan(x); + //if (x < std::numeric_limits<float>::max() && x > -std::numeric_limits<float>::max()) return x; + //if (x >= std::numeric_limits<float>::max()) return std::numeric_limits<float>::max(); + //if (x <= -std::numeric_limits<float>::max()) return -std::numeric_limits<float>::max(); + if (x < 100000.0f && x > -100000.0f) return x; + if (x >= 100000.0f) return 100000.0f; + if (x <= 100000.0f) return -100000.0f; + return 0.0f; +} + +#define DEBUG_TRAJ(a) //a + +void Spell::SelectImplicitTrajTargets() +{ + if (!m_targets.HasTraj()) + return; + + float dist2d = m_targets.GetDist2d(); + if (!dist2d) + return; + + float srcToDestDelta = m_targets.GetDst()->m_positionZ - m_targets.GetSrc()->m_positionZ; + + std::list<WorldObject*> targets; + Trinity::WorldObjectSpellTrajTargetCheck check(dist2d, m_targets.GetSrc(), m_caster, m_spellInfo); + Trinity::WorldObjectListSearcher<Trinity::WorldObjectSpellTrajTargetCheck> searcher(m_caster, targets, check, GRID_MAP_TYPE_MASK_ALL); + SearchTargets<Trinity::WorldObjectListSearcher<Trinity::WorldObjectSpellTrajTargetCheck> > (searcher, GRID_MAP_TYPE_MASK_ALL, m_caster, m_targets.GetSrc(), dist2d); + if (targets.empty()) + return; + + targets.sort(Trinity::ObjectDistanceOrderPred(m_caster)); + + float b = tangent(m_targets.GetElevation()); + float a = (srcToDestDelta - dist2d * b) / (dist2d * dist2d); + if (a > -0.0001f) + a = 0; + DEBUG_TRAJ(sLog->outError("Spell::SelectTrajTargets: a %f b %f", a, b);) + + float bestDist = m_spellInfo->GetMaxRange(false); + + std::list<WorldObject*>::const_iterator itr = targets.begin(); + for (; itr != targets.end(); ++itr) + { + if (Unit* unitTarget = (*itr)->ToUnit()) + if (m_caster == *itr || m_caster->IsOnVehicle(unitTarget) || (unitTarget)->GetVehicle())//(*itr)->IsOnVehicle(m_caster)) + continue; + + const float size = std::max((*itr)->GetObjectSize() * 0.7f, 1.0f); // 1/sqrt(3) + // TODO: all calculation should be based on src instead of m_caster + const float objDist2d = m_targets.GetSrc()->GetExactDist2d(*itr) * cos(m_targets.GetSrc()->GetRelativeAngle(*itr)); + const float dz = (*itr)->GetPositionZ() - m_targets.GetSrc()->m_positionZ; + + DEBUG_TRAJ(sLog->outError("Spell::SelectTrajTargets: check %u, dist between %f %f, height between %f %f.", (*itr)->GetEntry(), objDist2d - size, objDist2d + size, dz - size, dz + size);) + + float dist = objDist2d - size; + float height = dist * (a * dist + b); + DEBUG_TRAJ(sLog->outError("Spell::SelectTrajTargets: dist %f, height %f.", dist, height);) + if (dist < bestDist && height < dz + size && height > dz - size) + { + bestDist = dist > 0 ? dist : 0; + break; + } + +#define CHECK_DIST {\ + DEBUG_TRAJ(sLog->outError("Spell::SelectTrajTargets: dist %f, height %f.", dist, height);)\ + if (dist > bestDist)\ + continue;\ + if (dist < objDist2d + size && dist > objDist2d - size)\ + {\ + bestDist = dist;\ + break;\ + }\ + } + + if (!a) + { + height = dz - size; + dist = height / b; + CHECK_DIST; + + height = dz + size; + dist = height / b; + CHECK_DIST; + + continue; + } + + height = dz - size; + float sqrt1 = b * b + 4 * a * height; + if (sqrt1 > 0) + { + sqrt1 = sqrt(sqrt1); + dist = (sqrt1 - b) / (2 * a); + CHECK_DIST; + } + + height = dz + size; + float sqrt2 = b * b + 4 * a * height; + if (sqrt2 > 0) + { + sqrt2 = sqrt(sqrt2); + dist = (sqrt2 - b) / (2 * a); + CHECK_DIST; + + dist = (-sqrt2 - b) / (2 * a); + CHECK_DIST; + } + + if (sqrt1 > 0) + { + dist = (-sqrt1 - b) / (2 * a); + CHECK_DIST; + } + } + + if (m_targets.GetSrc()->GetExactDist2d(m_targets.GetDst()) > bestDist) + { + float x = m_targets.GetSrc()->m_positionX + cos(m_caster->GetOrientation()) * bestDist; + float y = m_targets.GetSrc()->m_positionY + sin(m_caster->GetOrientation()) * bestDist; + float z = m_targets.GetSrc()->m_positionZ + bestDist * (a * bestDist + b); + + if (itr != targets.end()) + { + float distSq = (*itr)->GetExactDistSq(x, y, z); + float sizeSq = (*itr)->GetObjectSize(); + sizeSq *= sizeSq; + DEBUG_TRAJ(sLog->outError("Initial %f %f %f %f %f", x, y, z, distSq, sizeSq);) + if (distSq > sizeSq) + { + float factor = 1 - sqrt(sizeSq / distSq); + x += factor * ((*itr)->GetPositionX() - x); + y += factor * ((*itr)->GetPositionY() - y); + z += factor * ((*itr)->GetPositionZ() - z); + + distSq = (*itr)->GetExactDistSq(x, y, z); + DEBUG_TRAJ(sLog->outError("Initial %f %f %f %f %f", x, y, z, distSq, sizeSq);) + } + } + + Position trajDst; + trajDst.Relocate(x, y, z, m_caster->GetOrientation()); + m_targets.ModDst(trajDst); + } +} + void Spell::SelectEffectTypeImplicitTargets(uint8 effIndex) { // special case for SPELL_EFFECT_SUMMON_RAF_FRIEND and SPELL_EFFECT_SUMMON_PLAYER @@ -865,6 +1759,190 @@ void Spell::SelectEffectTypeImplicitTargets(uint8 effIndex) } } +uint32 Spell::GetSearcherTypeMask(SpellTargetObjectTypes objType, ConditionList* condList) +{ + // this function selects which containers need to be searched for spell target + uint32 retMask = GRID_MAP_TYPE_MASK_ALL; + + // filter searchers based on searched object type + switch (objType) + { + case TARGET_OBJECT_TYPE_UNIT: + case TARGET_OBJECT_TYPE_UNIT_AND_DEST: + case TARGET_OBJECT_TYPE_CORPSE: + case TARGET_OBJECT_TYPE_CORPSE_ENEMY: + case TARGET_OBJECT_TYPE_CORPSE_ALLY: + retMask &= GRID_MAP_TYPE_MASK_PLAYER | GRID_MAP_TYPE_MASK_CORPSE | GRID_MAP_TYPE_MASK_CREATURE; + break; + case TARGET_OBJECT_TYPE_GOBJ: + case TARGET_OBJECT_TYPE_GOBJ_ITEM: + retMask &= GRID_MAP_TYPE_MASK_GAMEOBJECT; + break; + } + if (!(m_spellInfo->AttributesEx2 & SPELL_ATTR2_CAN_TARGET_DEAD)) + retMask &= ~GRID_MAP_TYPE_MASK_CORPSE; + if (m_spellInfo->AttributesEx3 & SPELL_ATTR3_ONLY_TARGET_PLAYERS) + retMask &= GRID_MAP_TYPE_MASK_CORPSE | GRID_MAP_TYPE_MASK_PLAYER; + if (m_spellInfo->AttributesEx3 & SPELL_ATTR3_ONLY_TARGET_GHOSTS) + retMask &= GRID_MAP_TYPE_MASK_PLAYER; + + if (condList) + retMask &= sConditionMgr->GetSearcherTypeMaskForConditionList(*condList); + return retMask; +} + +template<class SEARCHER> +void Spell::SearchTargets(SEARCHER& searcher, uint32 containerMask, Unit* referer, Position const* pos, float radius) +{ + if (!containerMask) + return; + + // search world and grid for possible targets + bool searchInGrid = containerMask & (GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_GAMEOBJECT); + bool searchInWorld = containerMask & (GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_PLAYER | GRID_MAP_TYPE_MASK_CORPSE); + if (searchInGrid || searchInWorld) + { + float x,y; + x = pos->GetPositionX(); + y = pos->GetPositionY(); + + CellCoord p(Trinity::ComputeCellCoord(x, y)); + Cell cell(p); + cell.SetNoCreate(); + + Map& map = *(referer->GetMap()); + + if (searchInWorld) + { + TypeContainerVisitor<SEARCHER, WorldTypeMapContainer> world_object_notifier(searcher); + cell.Visit(p, world_object_notifier, map, radius, x, y); + } + if (searchInGrid) + { + TypeContainerVisitor<SEARCHER, GridTypeMapContainer > grid_object_notifier(searcher); + cell.Visit(p, grid_object_notifier, map, radius, x , y); + } + } +} + +WorldObject* Spell::SearchNearbyTarget(float range, SpellTargetObjectTypes objectType, SpellTargetCheckTypes selectionType, ConditionList* condList) +{ + WorldObject* target = NULL; + uint32 containerTypeMask = GetSearcherTypeMask(objectType, condList); + if (!containerTypeMask) + return NULL; + Trinity::WorldObjectSpellNearbyTargetCheck check(range, m_caster, m_spellInfo, selectionType, condList); + Trinity::WorldObjectLastSearcher<Trinity::WorldObjectSpellNearbyTargetCheck> searcher(m_caster, target, check, containerTypeMask); + SearchTargets<Trinity::WorldObjectLastSearcher<Trinity::WorldObjectSpellNearbyTargetCheck> > (searcher, containerTypeMask, m_caster, m_caster, range); + return target; +} + +void Spell::SearchAreaTargets(std::list<WorldObject*>& targets, float range, Position const* position, Unit* referer, SpellTargetObjectTypes objectType, SpellTargetCheckTypes selectionType, ConditionList* condList) +{ + uint32 containerTypeMask = GetSearcherTypeMask(objectType, condList); + if (!containerTypeMask) + return; + Trinity::WorldObjectSpellAreaTargetCheck check(range, position, m_caster, referer, m_spellInfo, selectionType, condList); + Trinity::WorldObjectListSearcher<Trinity::WorldObjectSpellAreaTargetCheck> searcher(m_caster, targets, check, containerTypeMask); + SearchTargets<Trinity::WorldObjectListSearcher<Trinity::WorldObjectSpellAreaTargetCheck> > (searcher, containerTypeMask, m_caster, m_caster, range); +} + +void Spell::SearchChainTargets(std::list<WorldObject*>& targets, uint32 chainTargets, WorldObject* target, SpellTargetObjectTypes objectType, SpellTargetCheckTypes selectType, ConditionList* condList, bool isChainHeal) +{ + // max dist for jump target selection + float jumpRadius = 0.0f; + switch (m_spellInfo->DmgClass) + { + case SPELL_DAMAGE_CLASS_RANGED: + // 7.5y for multi shot + jumpRadius = 7.5f; + break; + case SPELL_DAMAGE_CLASS_MELEE: + // 5y for swipe, cleave and similar + jumpRadius = 5.0f; + break; + case SPELL_DAMAGE_CLASS_NONE: + case SPELL_DAMAGE_CLASS_MAGIC: + // 12.5y for chain heal spell since 3.2 patch + if (isChainHeal) + jumpRadius = 12.5f; + // 10y as default for magic chain spells + else + jumpRadius = 10.0f; + break; + } + + // chain lightning/heal spells and similar - allow to jump at larger distance and go out of los + bool isBouncingFar = (m_spellInfo->AttributesEx4 & SPELL_ATTR4_AREA_TARGET_CHAIN + || m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_NONE + || m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC); + + // max dist which spell can reach + float searchRadius = jumpRadius; + if (isBouncingFar) + searchRadius *= chainTargets; + + std::list<WorldObject*> tempTargets; + SearchAreaTargets(tempTargets, searchRadius, target, m_caster, objectType, selectType, condList); + tempTargets.remove(target); + + // remove targets which are always invalid for chain spells + // for some spells allow only chain targets in front of caster (swipe for example) + if (!isBouncingFar) + { + for (std::list<WorldObject*>::iterator itr = tempTargets.begin(); itr != tempTargets.end();) + { + std::list<WorldObject*>::iterator checkItr = itr++; + if (!m_caster->HasInArc(static_cast<float>(M_PI), *checkItr)) + tempTargets.erase(checkItr); + } + } + + while (chainTargets) + { + // try to get unit for next chain jump + std::list<WorldObject*>::iterator foundItr = tempTargets.end(); + // get unit with highest hp deficit in dist + if (isChainHeal) + { + uint32 maxHPDeficit = 0; + for (std::list<WorldObject*>::iterator itr = tempTargets.begin(); itr != tempTargets.end(); ++itr) + { + if (Unit* unitTarget = (*itr)->ToUnit()) + { + uint32 deficit = unitTarget->GetMaxHealth() - unitTarget->GetHealth(); + if ((deficit > maxHPDeficit || foundItr == tempTargets.end()) && target->IsWithinDist(unitTarget, jumpRadius) && target->IsWithinLOSInMap(unitTarget)) + { + foundItr = itr; + maxHPDeficit = deficit; + } + } + } + } + // get closest object + else + { + for (std::list<WorldObject*>::iterator itr = tempTargets.begin(); itr != tempTargets.end(); ++itr) + { + if (foundItr == tempTargets.end()) + { + if ((!isBouncingFar || target->IsWithinDist(*itr, jumpRadius)) && target->IsWithinLOSInMap(*itr)) + foundItr = itr; + } + else if (target->GetDistanceOrder(*itr, *foundItr) && target->IsWithinLOSInMap(*itr)) + foundItr = itr; + } + } + // not found any valid target - chain ends + if (foundItr == tempTargets.end()) + break; + target = *foundItr; + tempTargets.erase(foundItr); + targets.push_back(target); + --chainTargets; + } +} + void Spell::prepareDataForTriggerSystem(AuraEffect const* /*triggeredByAura*/) { //========================================================================================== @@ -1791,1077 +2869,6 @@ struct ChainHealingOrder : public std::binary_function<const Unit*, const Unit*, } }; -void Spell::SearchChainTarget(std::list<Unit*> &TagUnitMap, float max_range, uint32 num, SpellTargets TargetType) -{ - Unit* cur = m_targets.GetUnitTarget(); - if (!cur) - return; - - //FIXME: This very like horrible hack and wrong for most spells - if (m_spellInfo->DmgClass != SPELL_DAMAGE_CLASS_MELEE) - max_range += num * CHAIN_SPELL_JUMP_RADIUS; - - std::list<Unit*> tempUnitMap; - if (TargetType == SPELL_TARGETS_CHAINHEAL) - { - SearchAreaTarget(tempUnitMap, max_range, PUSH_CHAIN, SPELL_TARGETS_ALLY); - tempUnitMap.sort(ChainHealingOrder(m_caster)); - } - else - SearchAreaTarget(tempUnitMap, max_range, PUSH_CHAIN, TargetType); - tempUnitMap.remove(cur); - - while (num) - { - TagUnitMap.push_back(cur); - --num; - - if (tempUnitMap.empty()) - break; - - std::list<Unit*>::iterator next; - - if (TargetType == SPELL_TARGETS_CHAINHEAL) - { - next = tempUnitMap.begin(); - while (cur->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS || !cur->IsWithinLOSInMap(*next)) - { - ++next; - if (next == tempUnitMap.end()) - return; - } - } - else - { - tempUnitMap.sort(Trinity::ObjectDistanceOrderPred(cur)); - next = tempUnitMap.begin(); - - if (cur->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS) // Don't search beyond the max jump radius - break; - - // Check if (*next) is a valid chain target. If not, don't add to TagUnitMap, and repeat loop. - // If you want to add any conditions to exclude a target from TagUnitMap, add condition in this while () loop. - while ((m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MELEE - && !m_caster->isInFrontInMap(*next, max_range)) - || !m_caster->canSeeOrDetect(*next) - || !cur->IsWithinLOSInMap(*next) - || (*next)->GetCreatureType() == CREATURE_TYPE_CRITTER - || ((GetSpellInfo()->AttributesEx6 & SPELL_ATTR6_CANT_TARGET_CROWD_CONTROLLED) && !(*next)->CanFreeMove())) - { - ++next; - if (next == tempUnitMap.end() || cur->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS) // Don't search beyond the max jump radius - return; - } - } - - cur = *next; - tempUnitMap.erase(next); - } -} - -void Spell::SearchAreaTarget(std::list<Unit*> &TagUnitMap, float radius, SpellNotifyPushType type, SpellTargets TargetType, uint32 entry) -{ - if (TargetType == SPELL_TARGETS_GO) - return; - - Position const* pos; - switch (type) - { - case PUSH_DST_CENTER: - CheckDst(); - pos = m_targets.GetDst(); - break; - case PUSH_SRC_CENTER: - CheckSrc(); - pos = m_targets.GetSrc(); - break; - case PUSH_CHAIN: - { - Unit* target = m_targets.GetUnitTarget(); - if (!target) - { - sLog->outError("SPELL: cannot find unit target for spell ID %u\n", m_spellInfo->Id); - return; - } - pos = target; - break; - } - default: - pos = m_caster; - break; - } - - Trinity::SpellNotifierCreatureAndPlayer notifier(m_caster, TagUnitMap, radius, type, TargetType, pos, entry, m_spellInfo); - if ((m_spellInfo->AttributesEx3 & SPELL_ATTR3_ONLY_TARGET_PLAYERS) || (TargetType == SPELL_TARGETS_ENTRY && !entry)) - m_caster->GetMap()->VisitWorld(pos->m_positionX, pos->m_positionY, radius, notifier); - else - m_caster->GetMap()->VisitAll(pos->m_positionX, pos->m_positionY, radius, notifier); -} - -void Spell::SearchGOAreaTarget(std::list<GameObject*> &TagGOMap, float radius, SpellNotifyPushType type, SpellTargets TargetType, uint32 entry) -{ - if (TargetType != SPELL_TARGETS_GO) - return; - - Position const* pos; - switch (type) - { - case PUSH_DST_CENTER: - CheckDst(); - pos = m_targets.GetDst(); - break; - case PUSH_SRC_CENTER: - CheckSrc(); - pos = m_targets.GetSrc(); - break; - default: - pos = m_caster; - break; - } - - Trinity::GameObjectInRangeCheck check(pos->m_positionX, pos->m_positionY, pos->m_positionZ, radius, entry); - Trinity::GameObjectListSearcher<Trinity::GameObjectInRangeCheck> searcher(m_caster, TagGOMap, check); - m_caster->GetMap()->VisitGrid(pos->m_positionX, pos->m_positionY, radius, searcher); -} - -WorldObject* Spell::SearchNearbyTarget(float range, SpellTargets TargetType, SpellEffIndex effIndex) -{ - switch (TargetType) - { - case SPELL_TARGETS_ENTRY: - { - ConditionList conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_SPELL_SCRIPT_TARGET, m_spellInfo->Id); - if (conditions.empty()) - { - sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell (ID: %u) (caster Entry: %u) does not have record in `conditions` for spell script target (ConditionSourceType 13)", m_spellInfo->Id, m_caster->GetEntry()); - if (m_spellInfo->IsPositive()) - return SearchNearbyTarget(range, SPELL_TARGETS_ALLY, effIndex); - else - return SearchNearbyTarget(range, SPELL_TARGETS_ENEMY, effIndex); - } - - Creature* creatureScriptTarget = NULL; - GameObject* goScriptTarget = NULL; - - for (ConditionList::const_iterator i_spellST = conditions.begin(); i_spellST != conditions.end(); ++i_spellST) - { - if ((*i_spellST)->ConditionType != CONDITION_SPELL_SCRIPT_TARGET) - continue; - if ((*i_spellST)->ConditionValue3 && !((*i_spellST)->ConditionValue3 & (1 << uint32(effIndex)))) - continue; - switch ((*i_spellST)->ConditionValue1) - { - case SPELL_TARGET_TYPE_CONTROLLED: - for (Unit::ControlList::iterator itr = m_caster->m_Controlled.begin(); itr != m_caster->m_Controlled.end(); ++itr) - if ((*itr)->GetEntry() == (*i_spellST)->ConditionValue2 && (*itr)->IsWithinDistInMap(m_caster, range)) - { - goScriptTarget = NULL; - creatureScriptTarget = (*itr)->ToCreature(); - range = m_caster->GetDistance(creatureScriptTarget); - } - break; - case SPELL_TARGET_TYPE_GAMEOBJECT: - if ((*i_spellST)->ConditionValue2) - { - if (GameObject* go = m_caster->FindNearestGameObject((*i_spellST)->ConditionValue2, range)) - { - // remember found target and range, next attempt will find more near target with another entry - goScriptTarget = go; - creatureScriptTarget = NULL; - range = m_caster->GetDistance(goScriptTarget); - } - } - else if (focusObject) //Focus Object - { - float frange = m_caster->GetDistance(focusObject); - if (range >= frange) - { - creatureScriptTarget = NULL; - goScriptTarget = focusObject; - range = frange; - } - } - break; - case SPELL_TARGET_TYPE_CREATURE: - if (m_targets.GetUnitTarget() && m_targets.GetUnitTarget()->GetEntry() == (*i_spellST)->ConditionValue2) - return m_targets.GetUnitTarget(); - case SPELL_TARGET_TYPE_DEAD: - default: - if (Creature* cre = m_caster->FindNearestCreature((*i_spellST)->ConditionValue2, range, (*i_spellST)->ConditionValue1 != SPELL_TARGET_TYPE_DEAD)) - { - creatureScriptTarget = cre; - goScriptTarget = NULL; - range = m_caster->GetDistance(creatureScriptTarget); - } - break; - } - } - - if (creatureScriptTarget) - return creatureScriptTarget; - else - return goScriptTarget; - } - default: - case SPELL_TARGETS_ENEMY: - { - Unit* target = NULL; - Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(m_caster, m_caster, range); - Trinity::UnitLastSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(m_caster, target, u_check); - m_caster->VisitNearbyObject(range, searcher); - return target; - } - case SPELL_TARGETS_ALLY: - { - Unit* target = NULL; - Trinity::AnyFriendlyUnitInObjectRangeCheck u_check(m_caster, m_caster, range); - Trinity::UnitLastSearcher<Trinity::AnyFriendlyUnitInObjectRangeCheck> searcher(m_caster, target, u_check); - m_caster->VisitNearbyObject(range, searcher); - return target; - } - } -} - -uint32 Spell::SelectEffectTargets(uint32 i, SpellImplicitTargetInfo const& cur) -{ - SpellNotifyPushType pushType = PUSH_NONE; - Player* modOwner = NULL; - if (m_originalCaster) - modOwner = m_originalCaster->GetSpellModOwner(); - - uint32 effectMask = 1 << i; - // ENTRY targets may have different selection lists, skip those for now until we can compare lists easily and quickly - if (GetSpellInfo()->Effects[i].TargetA.GetSelectionCheckType() != TARGET_SELECT_CHECK_ENTRY && - GetSpellInfo()->Effects[i].TargetB.GetSelectionCheckType() != TARGET_SELECT_CHECK_ENTRY) - for (uint32 j = i + 1; j < MAX_SPELL_EFFECTS; ++j) - if (GetSpellInfo()->Effects[i].TargetA.GetTarget() == GetSpellInfo()->Effects[j].TargetA.GetTarget() && - GetSpellInfo()->Effects[i].TargetB.GetTarget() == GetSpellInfo()->Effects[j].TargetB.GetTarget() && - GetSpellInfo()->Effects[i].CalcRadius(m_caster) == GetSpellInfo()->Effects[j].CalcRadius(m_caster)) - effectMask |= 1 << j; - - switch (cur.GetType()) - { - case TARGET_TYPE_UNIT_CASTER: - { - switch (cur.GetTarget()) - { - case TARGET_UNIT_CASTER: - AddUnitTarget(m_caster, effectMask, false); - break; - case TARGET_DEST_CASTER_FISHING: - { - float min_dis = m_spellInfo->GetMinRange(true); - float max_dis = m_spellInfo->GetMaxRange(true); - float dis = (float)rand_norm() * (max_dis - min_dis) + min_dis; - float x, y, z, angle; - angle = (float)rand_norm() * static_cast<float>(M_PI * 35.0f / 180.0f) - static_cast<float>(M_PI * 17.5f / 180.0f); - m_caster->GetClosePoint(x, y, z, DEFAULT_WORLD_OBJECT_SIZE, dis, angle); - m_targets.SetDst(x, y, z, m_caster->GetOrientation()); - break; - } - case TARGET_UNIT_MASTER: - if (Unit* owner = m_caster->GetCharmerOrOwner()) - AddUnitTarget(owner, effectMask); - break; - case TARGET_UNIT_PET: - if (Guardian* pet = m_caster->GetGuardianPet()) - AddUnitTarget(pet, effectMask); - break; - case TARGET_UNIT_SUMMONER: - if (m_caster->isSummon()) - if (Unit* unit = m_caster->ToTempSummon()->GetSummoner()) - AddUnitTarget(unit, effectMask); - break; - case TARGET_UNIT_CASTER_AREA_PARTY: - case TARGET_UNIT_CASTER_AREA_RAID: - pushType = PUSH_CASTER_CENTER; - break; - case TARGET_UNIT_VEHICLE: - if (Unit* vehicle = m_caster->GetVehicleBase()) - AddUnitTarget(vehicle, effectMask); - break; - case TARGET_UNIT_PASSENGER_0: - case TARGET_UNIT_PASSENGER_1: - case TARGET_UNIT_PASSENGER_2: - case TARGET_UNIT_PASSENGER_3: - case TARGET_UNIT_PASSENGER_4: - case TARGET_UNIT_PASSENGER_5: - case TARGET_UNIT_PASSENGER_6: - case TARGET_UNIT_PASSENGER_7: - if (m_caster->GetTypeId() == TYPEID_UNIT && m_caster->ToCreature()->IsVehicle()) - if (Unit* unit = m_caster->GetVehicleKit()->GetPassenger(cur.GetTarget() - TARGET_UNIT_PASSENGER_0)) - AddUnitTarget(unit, effectMask); - break; - default: - break; - } - break; - } - - case TARGET_TYPE_UNIT_TARGET: - { - Unit* target = m_targets.GetUnitTarget(); - if (!target) - { - sLog->outError("SPELL: no unit target for spell ID %u", m_spellInfo->Id); - break; - } - - switch (cur.GetTarget()) - { - case TARGET_UNIT_TARGET_ENEMY: - case TARGET_UNIT_TARGET_ANY: - pushType = PUSH_CHAIN; - break; - case TARGET_UNIT_TARGET_CHAINHEAL_ALLY: - pushType = PUSH_CHAIN; - break; - case TARGET_UNIT_TARGET_ALLY: - AddUnitTarget(target, effectMask, false); - break; - case TARGET_UNIT_TARGET_RAID: - case TARGET_UNIT_TARGET_PARTY: - case TARGET_UNIT_TARGET_MINIPET: - AddUnitTarget(target, effectMask, false); - break; - case TARGET_UNIT_TARGET_PASSENGER: - AddUnitTarget(target, effectMask, false); - break; - case TARGET_UNIT_LASTTARGET_AREA_PARTY: - case TARGET_UNIT_TARGET_AREA_RAID_CLASS: - pushType = PUSH_CASTER_CENTER; // not real - break; - default: - break; - } - break; - } - - case TARGET_TYPE_UNIT_NEARBY: - { - WorldObject* target = NULL; - float range; - - switch (cur.GetTarget()) - { - case TARGET_UNIT_NEARBY_ENEMY: - range = m_spellInfo->GetMaxRange(false); - if (modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this); - target = SearchNearbyTarget(range, SPELL_TARGETS_ENEMY, SpellEffIndex(i)); - break; - case TARGET_UNIT_NEARBY_ALLY: - case TARGET_UNIT_NEARBY_PARTY: // TODO: fix party/raid targets - case TARGET_UNIT_NEARBY_RAID: - range = m_spellInfo->GetMaxRange(true); - if (modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this); - target = SearchNearbyTarget(range, SPELL_TARGETS_ALLY, SpellEffIndex(i)); - break; - case TARGET_UNIT_NEARBY_ENTRY: - case TARGET_GAMEOBJECT_NEARBY_ENTRY: - range = m_spellInfo->GetMaxRange(m_spellInfo->IsPositive()); - if (modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this); - target = SearchNearbyTarget(range, SPELL_TARGETS_ENTRY, SpellEffIndex(i)); - break; - default: - break; - } - - if (!target) - return 0; - else if (target->GetTypeId() == TYPEID_GAMEOBJECT) - AddGOTarget((GameObject*)target, effectMask); - else - { - pushType = PUSH_CHAIN; - - if (m_targets.GetUnitTarget() != target) - m_targets.SetUnitTarget((Unit*)target); - } - - break; - } - - case TARGET_TYPE_AREA_SRC: - pushType = PUSH_SRC_CENTER; - break; - - case TARGET_TYPE_AREA_DST: - pushType = PUSH_DST_CENTER; - break; - - case TARGET_TYPE_AREA_CONE: - if (m_spellInfo->AttributesCu & SPELL_ATTR0_CU_CONE_BACK) - pushType = PUSH_IN_BACK; - else if (m_spellInfo->AttributesCu & SPELL_ATTR0_CU_CONE_LINE) - pushType = PUSH_IN_LINE; - else - pushType = PUSH_IN_FRONT; - break; - - case TARGET_TYPE_DEST_CASTER: //4+8+2 - { - if (cur.GetTarget() == TARGET_SRC_CASTER) - { - m_targets.SetSrc(*m_caster); - break; - } - else if (cur.GetTarget() == TARGET_DEST_CASTER) - { - m_targets.SetDst(*m_caster); - break; - } - - float angle, dist; - - float objSize = m_caster->GetObjectSize(); - if (cur.GetTarget() == TARGET_DEST_CASTER_SUMMON) - dist = 0.0f; - else - dist = m_spellInfo->Effects[i].CalcRadius(m_caster); - if (modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RADIUS, dist, this); - if (dist < objSize) - dist = objSize; - else if (cur.GetTarget() == TARGET_DEST_CASTER_RANDOM) - dist = objSize + (dist - objSize) * (float)rand_norm(); - - switch (cur.GetTarget()) - { - case TARGET_DEST_CASTER_FRONT_LEFT: angle = static_cast<float>(-M_PI/4); break; - case TARGET_DEST_CASTER_BACK_LEFT: angle = static_cast<float>(-3*M_PI/4); break; - case TARGET_DEST_CASTER_BACK_RIGHT: angle = static_cast<float>(3*M_PI/4); break; - case TARGET_DEST_CASTER_FRONT_RIGHT:angle = static_cast<float>(M_PI/4); break; - case TARGET_DEST_CASTER_SUMMON: - case TARGET_DEST_CASTER_FRONT_LEAP: - case TARGET_DEST_CASTER_FRONT: angle = 0.0f; break; - case TARGET_DEST_CASTER_BACK: angle = static_cast<float>(M_PI); break; - case TARGET_DEST_CASTER_RIGHT: angle = static_cast<float>(-M_PI/2); break; - case TARGET_DEST_CASTER_LEFT: angle = static_cast<float>(M_PI/2); break; - default: angle = (float)rand_norm()*static_cast<float>(2*M_PI); break; - } - - Position pos; - if (cur.GetTarget() == TARGET_DEST_CASTER_FRONT_LEAP) - m_caster->GetFirstCollisionPosition(pos, dist, angle); - else - m_caster->GetNearPosition(pos, dist, angle); - m_targets.SetDst(*m_caster); - m_targets.ModDst(pos); - break; - } - - case TARGET_TYPE_DEST_TARGET: //2+8+2 - { - Unit* target = m_targets.GetUnitTarget(); - if (!target) - { - sLog->outError("SPELL: no unit target for spell ID %u", m_spellInfo->Id); - break; - } - - if (cur.GetTarget() == TARGET_DEST_TARGET_ENEMY || cur.GetTarget() == TARGET_DEST_TARGET_ANY) - { - m_targets.SetDst(*target); - break; - } - - float angle, dist; - - float objSize = target->GetObjectSize(); - dist = m_spellInfo->Effects[i].CalcRadius(m_caster); - if (dist < objSize) - dist = objSize; - else if (cur.GetTarget() == TARGET_DEST_TARGET_RANDOM) - dist = objSize + (dist - objSize) * (float)rand_norm(); - - switch (cur.GetTarget()) - { - case TARGET_DEST_TARGET_FRONT: angle = 0.0f; break; - case TARGET_DEST_TARGET_BACK: angle = static_cast<float>(M_PI); break; - case TARGET_DEST_TARGET_RIGHT: angle = static_cast<float>(M_PI/2); break; - case TARGET_DEST_TARGET_LEFT: angle = static_cast<float>(-M_PI/2); break; - case TARGET_DEST_TARGET_FRONT_LEFT: angle = static_cast<float>(-M_PI/4); break; - case TARGET_DEST_TARGET_BACK_LEFT: angle = static_cast<float>(-3*M_PI/4); break; - case TARGET_DEST_TARGET_BACK_RIGHT: angle = static_cast<float>(3*M_PI/4); break; - case TARGET_DEST_TARGET_FRONT_RIGHT:angle = static_cast<float>(M_PI/4); break; - default: angle = (float)rand_norm()*static_cast<float>(2*M_PI); break; - } - - Position pos; - target->GetNearPosition(pos, dist, angle); - m_targets.SetDst(*target); - m_targets.ModDst(pos); - break; - } - - case TARGET_TYPE_DEST_DEST: //5+8+1 - { - if (!m_targets.HasDst()) - { - sLog->outError("SPELL: no destination for spell ID %u", m_spellInfo->Id); - break; - } - - float angle; - switch (cur.GetTarget()) - { - case TARGET_DEST_DYNOBJ_ENEMY: - case TARGET_DEST_DYNOBJ_ALLY: - case TARGET_DEST_DYNOBJ_NONE: - case TARGET_DEST_DEST: - return effectMask; - case TARGET_DEST_TRAJ: - SelectTrajTargets(); - return effectMask; - case TARGET_DEST_DEST_FRONT: angle = 0.0f; break; - case TARGET_DEST_DEST_BACK: angle = static_cast<float>(M_PI); break; - case TARGET_DEST_DEST_RIGHT: angle = static_cast<float>(M_PI/2); break; - case TARGET_DEST_DEST_LEFT: angle = static_cast<float>(-M_PI/2); break; - case TARGET_DEST_DEST_FRONT_LEFT: angle = static_cast<float>(-M_PI/4); break; - case TARGET_DEST_DEST_BACK_LEFT: angle = static_cast<float>(-3*M_PI/4); break; - case TARGET_DEST_DEST_BACK_RIGHT: angle = static_cast<float>(3*M_PI/4); break; - case TARGET_DEST_DEST_FRONT_RIGHT:angle = static_cast<float>(M_PI/4); break; - default: angle = (float)rand_norm()*static_cast<float>(2*M_PI); break; - } - - float dist = m_spellInfo->Effects[i].CalcRadius(m_caster); - if (cur.GetTarget() == TARGET_DEST_DEST_RANDOM || cur.GetTarget() == TARGET_DEST_DEST_RADIUS) - dist *= (float)rand_norm(); - - // must has dst, no need to set flag - Position pos = *m_targets.GetDst(); - m_caster->MovePosition(pos, dist, angle); - m_targets.ModDst(pos); - break; - } - - case TARGET_TYPE_DEST_SPECIAL: - { - switch (cur.GetTarget()) - { - case TARGET_DEST_DB: - if (SpellTargetPosition const* st = sSpellMgr->GetSpellTargetPosition(m_spellInfo->Id)) - { - //TODO: fix this check - if (m_spellInfo->Effects[0].Effect == SPELL_EFFECT_TELEPORT_UNITS || m_spellInfo->Effects[1].Effect == SPELL_EFFECT_TELEPORT_UNITS || m_spellInfo->Effects[2].Effect == SPELL_EFFECT_TELEPORT_UNITS) - m_targets.SetDst(st->target_X, st->target_Y, st->target_Z, st->target_Orientation, (int32)st->target_mapId); - else if (st->target_mapId == m_caster->GetMapId()) - m_targets.SetDst(st->target_X, st->target_Y, st->target_Z, st->target_Orientation); - } - else - { - sLog->outError("SPELL: unknown target coordinates for spell ID %u", m_spellInfo->Id); - Unit* target = NULL; - if (uint64 guid = m_caster->GetUInt64Value(UNIT_FIELD_TARGET)) - target = ObjectAccessor::GetUnit(*m_caster, guid); - m_targets.SetDst(target ? *target : *m_caster); - } - break; - case TARGET_DEST_HOME: - if (m_caster->GetTypeId() == TYPEID_PLAYER) - m_targets.SetDst(m_caster->ToPlayer()->m_homebindX, m_caster->ToPlayer()->m_homebindY, m_caster->ToPlayer()->m_homebindZ, m_caster->ToPlayer()->GetOrientation(), m_caster->ToPlayer()->m_homebindMapId); - break; - case TARGET_DEST_NEARBY_ENTRY: - { - float range = m_spellInfo->GetMaxRange(m_spellInfo->IsPositive()); - if (modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this); - - if (WorldObject* target = SearchNearbyTarget(range, SPELL_TARGETS_ENTRY, SpellEffIndex(i))) - m_targets.SetDst(*target); - break; - } - default: - break; - } - break; - } - - case TARGET_TYPE_CHANNEL: - { - if (!m_originalCaster || !m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)) - { - sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "SPELL: no current channeled spell for spell ID %u - spell triggering this spell was interrupted.", m_spellInfo->Id); - break; - } - - switch (cur.GetTarget()) - { - case TARGET_UNIT_CHANNEL_TARGET: - // unit target may be no longer avalible - teleported out of map for example - if (Unit* target = Unit::GetUnit(*m_caster, m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->m_targets.GetUnitTargetGUID())) - AddUnitTarget(target, effectMask); - else - sLog->outError("SPELL: cannot find channel spell target for spell ID %u", m_spellInfo->Id); - break; - case TARGET_DEST_CHANNEL_TARGET: - if (m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->m_targets.HasDst()) - m_targets.SetDst(m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->m_targets); - else if (Unit* target = Unit::GetUnit(*m_caster, m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->m_targets.GetUnitTargetGUID())) - m_targets.SetDst(*target); - else - sLog->outError("SPELL: cannot find channel spell destination for spell ID %u", m_spellInfo->Id); - break; - case TARGET_DEST_CHANNEL_CASTER: - m_targets.SetDst(*m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->GetCaster()); - break; - default: - break; - } - break; - } - - default: - { - switch (cur.GetTarget()) - { - case TARGET_GAMEOBJECT_TARGET: - if (m_targets.GetGOTarget()) - AddGOTarget(m_targets.GetGOTarget(), effectMask); - break; - case TARGET_GAMEOBJECT_ITEM_TARGET: - if (m_targets.GetGOTargetGUID()) - AddGOTarget(m_targets.GetGOTarget(), effectMask); - else if (m_targets.GetItemTarget()) - AddItemTarget(m_targets.GetItemTarget(), effectMask); - break; - default: - sLog->outError("SPELL (caster[type: %u; guidlow: %u], spell: %u): unhandled spell target (%u)", - m_caster->GetTypeId(), m_caster->GetGUIDLow(), m_spellInfo->Id, cur.GetTarget()); - break; - } - break; - } - } - - if (pushType == PUSH_CHAIN) // Chain - { - Unit* target = m_targets.GetUnitTarget(); - if (!target) - { - sLog->outError("SPELL: no chain unit target for spell ID %u", m_spellInfo->Id); - return 0; - } - - //Chain: 2, 6, 22, 25, 45, 77 - uint32 maxTargets = m_spellInfo->Effects[i].ChainTarget; - if (modOwner) - modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_JUMP_TARGETS, maxTargets, this); - - if (maxTargets > 1) - { - //otherwise, this multiplier is used for something else - for (uint32 k = i; k < MAX_SPELL_EFFECTS; ++k) - if (effectMask & (1 << k)) - m_damageMultipliers[k] = 1.0f; - m_applyMultiplierMask |= effectMask; - - float range; - std::list<Unit*> unitList; - - switch (cur.GetTarget()) - { - case TARGET_UNIT_NEARBY_ENEMY: - case TARGET_UNIT_TARGET_ENEMY: - case TARGET_UNIT_NEARBY_ENTRY: // fix me - range = m_spellInfo->GetMaxRange(false); - if (modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this); - SearchChainTarget(unitList, range, maxTargets, SPELL_TARGETS_ENEMY); - break; - case TARGET_UNIT_TARGET_CHAINHEAL_ALLY: - case TARGET_UNIT_NEARBY_ALLY: // fix me - case TARGET_UNIT_NEARBY_PARTY: - case TARGET_UNIT_NEARBY_RAID: - range = m_spellInfo->GetMaxRange(true); - if (modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this); - SearchChainTarget(unitList, range, maxTargets, SPELL_TARGETS_CHAINHEAL); - break; - default: - break; - } - - CallScriptAfterUnitTargetSelectHandlers(unitList, SpellEffIndex(i)); - - for (std::list<Unit*>::iterator itr = unitList.begin(); itr != unitList.end(); ++itr) - AddUnitTarget(*itr, effectMask, false); - } - else - AddUnitTarget(target, effectMask, false); - } - else if (pushType) - { - float radius; - SpellTargets targetType; - switch (cur.GetTarget()) - { - case TARGET_UNIT_SRC_AREA_ENEMY: - case TARGET_UNIT_DEST_AREA_ENEMY: - case TARGET_UNIT_CONE_ENEMY_24: - case TARGET_UNIT_CONE_ENEMY_54: - case TARGET_UNIT_CONE_ENEMY_104: - radius = m_spellInfo->Effects[i].CalcRadius(); - targetType = SPELL_TARGETS_ENEMY; - break; - case TARGET_UNIT_SRC_AREA_ALLY: - case TARGET_UNIT_DEST_AREA_ALLY: - case TARGET_UNIT_CONE_ALLY: - radius = m_spellInfo->Effects[i].CalcRadius(); - targetType = SPELL_TARGETS_ALLY; - break; - case TARGET_UNIT_DEST_AREA_ENTRY: - case TARGET_UNIT_SRC_AREA_ENTRY: - case TARGET_UNIT_CONE_ENTRY: // fix me - radius = m_spellInfo->Effects[i].CalcRadius(); - targetType = SPELL_TARGETS_ENTRY; - break; - case TARGET_GAMEOBJECT_SRC_AREA: - case TARGET_GAMEOBJECT_DEST_AREA: - case TARGET_GAMEOBJECT_CONE: - radius = m_spellInfo->Effects[i].CalcRadius(); - targetType = SPELL_TARGETS_GO; - break; - default: - radius = m_spellInfo->Effects[i].CalcRadius(); - targetType = SPELL_TARGETS_NONE; - break; - } - - if (modOwner) - modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RADIUS, radius, this); - radius *= m_spellValue->RadiusMod; - - std::list<Unit*> unitList; - std::list<GameObject*> gobjectList; - switch (targetType) - { - case SPELL_TARGETS_ENTRY: - { - ConditionList conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_SPELL_SCRIPT_TARGET, m_spellInfo->Id); - if (!conditions.empty()) - { - for (ConditionList::const_iterator i_spellST = conditions.begin(); i_spellST != conditions.end(); ++i_spellST) - { - if ((*i_spellST)->ConditionType != CONDITION_SPELL_SCRIPT_TARGET) - continue; - if ((*i_spellST)->ConditionValue3 && !((*i_spellST)->ConditionValue3 & effectMask)) - continue; - if ((*i_spellST)->ConditionValue1 == SPELL_TARGET_TYPE_CREATURE) - SearchAreaTarget(unitList, radius, pushType, SPELL_TARGETS_ENTRY, (*i_spellST)->ConditionValue2); - else if ((*i_spellST)->ConditionValue1 == SPELL_TARGET_TYPE_CONTROLLED) - { - for (Unit::ControlList::iterator itr = m_caster->m_Controlled.begin(); itr != m_caster->m_Controlled.end(); ++itr) - if ((*itr)->GetEntry() == (*i_spellST)->ConditionValue2 && - (*itr)->IsInMap(m_caster)) // For 60243 and 52173 need skip radius check or use range (no radius entry for effect) - unitList.push_back(*itr); - } - } - } - else - { - // Custom entries - // TODO: move these to sql - switch (m_spellInfo->Id) - { - case 46584: // Raise Dead - { - if (WorldObject* result = FindCorpseUsing<Trinity::RaiseDeadObjectCheck>()) - { - switch (result->GetTypeId()) - { - case TYPEID_UNIT: - case TYPEID_PLAYER: - unitList.push_back(result->ToUnit()); - // no break; - case TYPEID_CORPSE: // wont work until corpses are allowed in target lists, but at least will send dest in packet - m_targets.SetDst(*result); - break; - default: - break; - } - } - break; - } - // Corpse Explosion - case 49158: - case 51325: - case 51326: - case 51327: - case 51328: - // Search for ghoul if our ghoul or dead body not valid unit target - if (!(m_targets.GetUnitTarget() && ((m_targets.GetUnitTarget()->GetEntry() == 26125 && m_targets.GetUnitTarget()->GetOwnerGUID() == m_caster->GetGUID()) - || (m_targets.GetUnitTarget()->getDeathState() == CORPSE - && m_targets.GetUnitTarget()->GetTypeId() == TYPEID_UNIT - && !(m_targets.GetUnitTarget()->GetCreatureTypeMask() & CREATURE_TYPEMASK_MECHANICAL_OR_ELEMENTAL) - && m_targets.GetUnitTarget()->GetDisplayId() == m_targets.GetUnitTarget()->GetNativeDisplayId())))) - { - CleanupTargetList(); - - WorldObject* result = FindCorpseUsing<Trinity::ExplodeCorpseObjectCheck>(); - - if (result) - { - switch (result->GetTypeId()) - { - case TYPEID_UNIT: - case TYPEID_PLAYER: - m_targets.SetUnitTarget((Unit*)result); - break; - default: - break; - } - } - else - { - if (m_caster->GetTypeId() == TYPEID_PLAYER) - m_caster->ToPlayer()->RemoveSpellCooldown(m_spellInfo->Id, true); - SendCastResult(SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW); - finish(false); - } - } - break; - - default: - sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell (ID: %u) (caster Entry: %u) does not have type CONDITION_SOURCE_TYPE_SPELL_SCRIPT_TARGET record in `conditions` table.", m_spellInfo->Id, m_caster->GetEntry()); - - if (m_spellInfo->Effects[i].Effect == SPELL_EFFECT_TELEPORT_UNITS) - SearchAreaTarget(unitList, radius, pushType, SPELL_TARGETS_ENTRY, 0); - else if (m_spellInfo->IsPositiveEffect(i)) - SearchAreaTarget(unitList, radius, pushType, SPELL_TARGETS_ALLY); - else - SearchAreaTarget(unitList, radius, pushType, SPELL_TARGETS_ENEMY); - } - } - break; - } - case SPELL_TARGETS_GO: - { - ConditionList conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_SPELL_SCRIPT_TARGET, m_spellInfo->Id); - if (!conditions.empty()) - { - for (ConditionList::const_iterator i_spellST = conditions.begin(); i_spellST != conditions.end(); ++i_spellST) - { - if ((*i_spellST)->ConditionType != CONDITION_SPELL_SCRIPT_TARGET) - continue; - if ((*i_spellST)->ConditionValue3 && !((*i_spellST)->ConditionValue3 & effectMask)) - continue; - if ((*i_spellST)->ConditionValue1 == SPELL_TARGET_TYPE_GAMEOBJECT) - SearchGOAreaTarget(gobjectList, radius, pushType, SPELL_TARGETS_GO, (*i_spellST)->ConditionValue2); - } - } - else - { - if (m_spellInfo->Effects[i].Effect == SPELL_EFFECT_ACTIVATE_OBJECT) - sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell (ID: %u) (caster Entry: %u) with SPELL_EFFECT_ACTIVATE_OBJECT does not have type CONDITION_SOURCE_TYPE_SPELL_SCRIPT_TARGET record in `conditions` table.", m_spellInfo->Id, m_caster->GetEntry()); - SearchGOAreaTarget(gobjectList, radius, pushType, SPELL_TARGETS_GO); - } - break; - } - case SPELL_TARGETS_ALLY: - case SPELL_TARGETS_ENEMY: - case SPELL_TARGETS_CHAINHEAL: - case SPELL_TARGETS_ANY: - SearchAreaTarget(unitList, radius, pushType, targetType); - break; - default: - switch (cur.GetTarget()) - { - case TARGET_UNIT_SRC_AREA_PARTY: - case TARGET_UNIT_DEST_AREA_PARTY: - m_caster->GetPartyMemberInDist(unitList, radius); //fix me - break; - case TARGET_UNIT_LASTTARGET_AREA_PARTY: - m_targets.GetUnitTarget()->GetPartyMemberInDist(unitList, radius); - break; - case TARGET_UNIT_CASTER_AREA_PARTY: - m_caster->GetPartyMemberInDist(unitList, radius); - break; - case TARGET_UNIT_CASTER_AREA_RAID: - m_caster->GetRaidMember(unitList, radius); - break; - case TARGET_UNIT_TARGET_AREA_RAID_CLASS: - { - Player* targetPlayer = m_targets.GetUnitTarget() && m_targets.GetUnitTarget()->GetTypeId() == TYPEID_PLAYER - ? (Player*)m_targets.GetUnitTarget() : NULL; - - Group* group = targetPlayer ? targetPlayer->GetGroup() : NULL; - if (group) - { - for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next()) - { - Player* Target = itr->getSource(); - - // IsHostileTo check duel and controlled by enemy - if (Target && targetPlayer->IsWithinDistInMap(Target, radius) && targetPlayer->getClass() == Target->getClass() && !m_caster->IsHostileTo(Target)) - AddUnitTarget(Target, effectMask); - } - } - else if (m_targets.GetUnitTarget()) - AddUnitTarget(m_targets.GetUnitTarget(), effectMask); - break; - } - default: - break; - } - break; - } - - if (!unitList.empty()) - { - // Special target selection for smart heals and energizes - uint32 maxSize = 0; - int32 power = -1; - switch (m_spellInfo->SpellFamilyName) - { - case SPELLFAMILY_GENERIC: - switch (m_spellInfo->Id) - { - case 52759: // Ancestral Awakening - case 71610: // Echoes of Light (Althor's Abacus normal version) - case 71641: // Echoes of Light (Althor's Abacus heroic version) - maxSize = 1; - power = POWER_HEALTH; - break; - case 54968: // Glyph of Holy Light - maxSize = m_spellInfo->MaxAffectedTargets; - power = POWER_HEALTH; - break; - case 57669: // Replenishment - // In arenas Replenishment may only affect the caster - if (m_caster->GetTypeId() == TYPEID_PLAYER && m_caster->ToPlayer()->InArena()) - { - unitList.clear(); - unitList.push_back(m_caster); - break; - } - maxSize = 10; - power = POWER_MANA; - break; - default: - break; - } - break; - case SPELLFAMILY_PRIEST: - if (m_spellInfo->SpellFamilyFlags[0] == 0x10000000) // Circle of Healing - { - maxSize = m_caster->HasAura(55675) ? 6 : 5; // Glyph of Circle of Healing - power = POWER_HEALTH; - } - else if (m_spellInfo->Id == 64844) // Divine Hymn - { - maxSize = 3; - power = POWER_HEALTH; - } - else if (m_spellInfo->Id == 64904) // Hymn of Hope - { - maxSize = 3; - power = POWER_MANA; - } - else - break; - - // Remove targets outside caster's raid - for (std::list<Unit*>::iterator itr = unitList.begin() ; itr != unitList.end();) - { - if (!(*itr)->IsInRaidWith(m_caster)) - itr = unitList.erase(itr); - else - ++itr; - } - break; - case SPELLFAMILY_DRUID: - if (m_spellInfo->SpellFamilyFlags[1] == 0x04000000) // Wild Growth - { - maxSize = m_caster->HasAura(62970) ? 6 : 5; // Glyph of Wild Growth - power = POWER_HEALTH; - } - else if (m_spellInfo->SpellFamilyFlags[2] == 0x0100) // Starfall - { - // Remove targets not in LoS or in stealth - for (std::list<Unit*>::iterator itr = unitList.begin() ; itr != unitList.end();) - { - if ((*itr)->HasStealthAura() || (*itr)->HasInvisibilityAura() || !(*itr)->IsWithinLOSInMap(m_caster)) - itr = unitList.erase(itr); - else - ++itr; - } - break; - } - else - break; - - // Remove targets outside caster's raid - for (std::list<Unit*>::iterator itr = unitList.begin() ; itr != unitList.end();) - if (!(*itr)->IsInRaidWith(m_caster)) - itr = unitList.erase(itr); - else - ++itr; - break; - default: - break; - } - - if (maxSize && power != -1) - { - if (Powers(power) == POWER_HEALTH) - { - if (unitList.size() > maxSize) - { - unitList.sort(Trinity::HealthPctOrderPred()); - unitList.resize(maxSize); - } - } - else - { - for (std::list<Unit*>::iterator itr = unitList.begin() ; itr != unitList.end();) - if ((*itr)->getPowerType() != (Powers)power) - itr = unitList.erase(itr); - else - ++itr; - - if (unitList.size() > maxSize) - { - unitList.sort(Trinity::PowerPctOrderPred((Powers)power)); - unitList.resize(maxSize); - } - } - } - - // Other special target selection goes here - if (uint32 maxTargets = m_spellValue->MaxAffectedTargets) - { - Unit::AuraEffectList const& Auras = m_caster->GetAuraEffectsByType(SPELL_AURA_MOD_MAX_AFFECTED_TARGETS); - for (Unit::AuraEffectList::const_iterator j = Auras.begin(); j != Auras.end(); ++j) - if ((*j)->IsAffectedOnSpell(m_spellInfo)) - maxTargets += (*j)->GetAmount(); - - if (m_spellInfo->Id == 5246) //Intimidating Shout - unitList.remove(m_targets.GetUnitTarget()); - Trinity::RandomResizeList(unitList, maxTargets); - } - - CallScriptAfterUnitTargetSelectHandlers(unitList, SpellEffIndex(i)); - - for (std::list<Unit*>::iterator itr = unitList.begin(); itr != unitList.end(); ++itr) - AddUnitTarget(*itr, effectMask, false); - } - - if (!gobjectList.empty()) - { - if (uint32 maxTargets = m_spellValue->MaxAffectedTargets) - { - Unit::AuraEffectList const& Auras = m_caster->GetAuraEffectsByType(SPELL_AURA_MOD_MAX_AFFECTED_TARGETS); - for (Unit::AuraEffectList::const_iterator j = Auras.begin(); j != Auras.end(); ++j) - if ((*j)->IsAffectedOnSpell(m_spellInfo)) - maxTargets += (*j)->GetAmount(); - - Trinity::RandomResizeList(gobjectList, maxTargets); - } - for (std::list<GameObject*>::iterator itr = gobjectList.begin(); itr != gobjectList.end(); ++itr) - AddGOTarget(*itr, effectMask); - } - } - - return effectMask; -} - void Spell::prepare(SpellCastTargets const* targets, AuraEffect const* triggeredByAura) { if (m_CastItem) @@ -6847,150 +6854,6 @@ void Spell::SetSpellValue(SpellValueMod mod, int32 value) } } -float tangent(float x) -{ - x = tan(x); - //if (x < std::numeric_limits<float>::max() && x > -std::numeric_limits<float>::max()) return x; - //if (x >= std::numeric_limits<float>::max()) return std::numeric_limits<float>::max(); - //if (x <= -std::numeric_limits<float>::max()) return -std::numeric_limits<float>::max(); - if (x < 100000.0f && x > -100000.0f) return x; - if (x >= 100000.0f) return 100000.0f; - if (x <= 100000.0f) return -100000.0f; - return 0.0f; -} - -#define DEBUG_TRAJ(a) //a - -void Spell::SelectTrajTargets() -{ - if (!m_targets.HasTraj()) - return; - - float dist2d = m_targets.GetDist2d(); - if (!dist2d) - return; - - float srcToDestDelta = m_targets.GetDst()->m_positionZ - m_targets.GetSrc()->m_positionZ; - - UnitList unitList; - SearchAreaTarget(unitList, dist2d, PUSH_IN_THIN_LINE, SPELL_TARGETS_ANY); - if (unitList.empty()) - return; - - unitList.sort(Trinity::ObjectDistanceOrderPred(m_caster)); - - float b = tangent(m_targets.GetElevation()); - float a = (srcToDestDelta - dist2d * b) / (dist2d * dist2d); - if (a > -0.0001f) - a = 0; - DEBUG_TRAJ(sLog->outError("Spell::SelectTrajTargets: a %f b %f", a, b);) - - float bestDist = m_spellInfo->GetMaxRange(false); - - UnitList::const_iterator itr = unitList.begin(); - for (; itr != unitList.end(); ++itr) - { - if (m_caster == *itr || m_caster->IsOnVehicle(*itr) || (*itr)->GetVehicle())//(*itr)->IsOnVehicle(m_caster)) - continue; - - const float size = std::max((*itr)->GetObjectSize() * 0.7f, 1.0f); // 1/sqrt(3) - // TODO: all calculation should be based on src instead of m_caster - const float objDist2d = m_targets.GetSrc()->GetExactDist2d(*itr) * cos(m_targets.GetSrc()->GetRelativeAngle(*itr)); - const float dz = (*itr)->GetPositionZ() - m_targets.GetSrc()->m_positionZ; - - DEBUG_TRAJ(sLog->outError("Spell::SelectTrajTargets: check %u, dist between %f %f, height between %f %f.", (*itr)->GetEntry(), objDist2d - size, objDist2d + size, dz - size, dz + size);) - - float dist = objDist2d - size; - float height = dist * (a * dist + b); - DEBUG_TRAJ(sLog->outError("Spell::SelectTrajTargets: dist %f, height %f.", dist, height);) - if (dist < bestDist && height < dz + size && height > dz - size) - { - bestDist = dist > 0 ? dist : 0; - break; - } - -#define CHECK_DIST {\ - DEBUG_TRAJ(sLog->outError("Spell::SelectTrajTargets: dist %f, height %f.", dist, height);)\ - if (dist > bestDist)\ - continue;\ - if (dist < objDist2d + size && dist > objDist2d - size)\ - {\ - bestDist = dist;\ - break;\ - }\ - } - - if (!a) - { - height = dz - size; - dist = height / b; - CHECK_DIST; - - height = dz + size; - dist = height / b; - CHECK_DIST; - - continue; - } - - height = dz - size; - float sqrt1 = b * b + 4 * a * height; - if (sqrt1 > 0) - { - sqrt1 = sqrt(sqrt1); - dist = (sqrt1 - b) / (2 * a); - CHECK_DIST; - } - - height = dz + size; - float sqrt2 = b * b + 4 * a * height; - if (sqrt2 > 0) - { - sqrt2 = sqrt(sqrt2); - dist = (sqrt2 - b) / (2 * a); - CHECK_DIST; - - dist = (-sqrt2 - b) / (2 * a); - CHECK_DIST; - } - - if (sqrt1 > 0) - { - dist = (-sqrt1 - b) / (2 * a); - CHECK_DIST; - } - } - - if (m_targets.GetSrc()->GetExactDist2d(m_targets.GetDst()) > bestDist) - { - float x = m_targets.GetSrc()->m_positionX + cos(m_caster->GetOrientation()) * bestDist; - float y = m_targets.GetSrc()->m_positionY + sin(m_caster->GetOrientation()) * bestDist; - float z = m_targets.GetSrc()->m_positionZ + bestDist * (a * bestDist + b); - - if (itr != unitList.end()) - { - float distSq = (*itr)->GetExactDistSq(x, y, z); - float sizeSq = (*itr)->GetObjectSize(); - sizeSq *= sizeSq; - DEBUG_TRAJ(sLog->outError("Initial %f %f %f %f %f", x, y, z, distSq, sizeSq);) - if (distSq > sizeSq) - { - float factor = 1 - sqrt(sizeSq / distSq); - x += factor * ((*itr)->GetPositionX() - x); - y += factor * ((*itr)->GetPositionY() - y); - z += factor * ((*itr)->GetPositionZ() - z); - - distSq = (*itr)->GetExactDistSq(x, y, z); - DEBUG_TRAJ(sLog->outError("Initial %f %f %f %f %f", x, y, z, distSq, sizeSq);) - } - } - - Position trajDst; - trajDst.Relocate(x, y, z, m_caster->GetOrientation()); - m_targets.ModDst(trajDst); - } -} - void Spell::PrepareTargetProcessing() { CheckEffectExecuteData(); @@ -7342,3 +7205,152 @@ void Spell::CancelGlobalCooldown() else if (m_caster->GetTypeId() == TYPEID_PLAYER) m_caster->ToPlayer()->GetGlobalCooldownMgr().CancelGlobalCooldown(m_spellInfo); } + +namespace Trinity +{ + +WorldObjectSpellTargetCheck::WorldObjectSpellTargetCheck(Unit* caster, Unit* referer, SpellInfo const* spellInfo, + SpellTargetCheckTypes selectionType, ConditionList* condList) : _caster(caster), _referer(referer), _spellInfo(spellInfo), + _condList(condList), _targetSelectionType(selectionType) +{ + if (condList) + _condSrcInfo = new ConditionSourceInfo(NULL, caster); + else + _condSrcInfo = NULL; +} + +WorldObjectSpellTargetCheck::~WorldObjectSpellTargetCheck() +{ + if (_condSrcInfo) + delete _condSrcInfo; +} + +bool WorldObjectSpellTargetCheck::operator()(WorldObject* target) +{ + if (_spellInfo->CheckTarget(_caster, target, true) != SPELL_CAST_OK) + return false; + Unit* unitTarget = target->ToUnit(); + if (Corpse* corpseTarget = target->ToCorpse()) + { + // use ofter for party/assistance checks + if (Player* owner = ObjectAccessor::FindPlayer(corpseTarget->GetOwnerGUID())) + unitTarget = owner; + else + return false; + } + if (unitTarget) + { + switch (_targetSelectionType) + { + case TARGET_CHECK_ENEMY: + if (unitTarget->isTotem()) + return false; + if (!_caster->_IsValidAttackTarget(unitTarget, _spellInfo)) + return false; + break; + case TARGET_CHECK_ALLY: + if (unitTarget->isTotem()) + return false; + if (!_caster->_IsValidAssistTarget(unitTarget, _spellInfo)) + return false; + break; + case TARGET_CHECK_PARTY: + if (unitTarget->isTotem()) + return false; + if (!_caster->_IsValidAssistTarget(unitTarget, _spellInfo)) + return false; + if (!_referer->IsInPartyWith(unitTarget)) + return false; + break; + case TARGET_CHECK_RAID_CLASS: + if (_referer->getClass() != unitTarget->getClass()) + return false; + // nobreak; + case TARGET_CHECK_RAID: + if (unitTarget->isTotem()) + return false; + if (!_caster->_IsValidAssistTarget(unitTarget, _spellInfo)) + return false; + if (!_referer->IsInRaidWith(unitTarget)) + return false; + break; + default: + break; + } + } + if (!_condSrcInfo) + return true; + _condSrcInfo->mConditionTargets[0] = target; + return sConditionMgr->IsObjectMeetToConditions(*_condSrcInfo, *_condList); +} + +WorldObjectSpellNearbyTargetCheck::WorldObjectSpellNearbyTargetCheck(float range, Unit* caster, SpellInfo const* spellInfo, + SpellTargetCheckTypes selectionType, ConditionList* condList) + : WorldObjectSpellTargetCheck(caster, caster, spellInfo, selectionType, condList), _range(range), _position(caster) +{ +} + +bool WorldObjectSpellNearbyTargetCheck::operator()(WorldObject* target) +{ + float dist = target->GetDistance(*_position); + if (dist < _range && WorldObjectSpellTargetCheck::operator ()(target)) + { + _range = dist; + return true; + } + return false; +} + +WorldObjectSpellAreaTargetCheck::WorldObjectSpellAreaTargetCheck(float range, Position const* position, Unit* caster, + Unit* referer, SpellInfo const* spellInfo, SpellTargetCheckTypes selectionType, ConditionList* condList) + : WorldObjectSpellTargetCheck(caster, referer, spellInfo, selectionType, condList), _range(range), _position(position) +{ +} + +bool WorldObjectSpellAreaTargetCheck::operator()(WorldObject* target) +{ + if (!target->IsWithinDist3d(_position, _range)) + return false; + return WorldObjectSpellTargetCheck::operator ()(target); +} + +WorldObjectSpellConeTargetCheck::WorldObjectSpellConeTargetCheck(float coneAngle, float range, Unit* caster, + SpellInfo const* spellInfo, SpellTargetCheckTypes selectionType, ConditionList* condList) + : WorldObjectSpellAreaTargetCheck(range, caster, caster, caster, spellInfo, selectionType, condList), _coneAngle(coneAngle) +{ +} + +bool WorldObjectSpellConeTargetCheck::operator()(WorldObject* target) +{ + if (_spellInfo->AttributesCu & SPELL_ATTR0_CU_CONE_BACK) + { + if (!_caster->isInBack(target, _coneAngle)) + return false; + } + else if (_spellInfo->AttributesCu & SPELL_ATTR0_CU_CONE_LINE) + { + if (!_caster->HasInLine(target, _caster->GetObjectSize())) + return false; + } + else + { + if (!_caster->isInFront(target, _coneAngle)) + return false; + } + return WorldObjectSpellAreaTargetCheck::operator ()(target); +} + +WorldObjectSpellTrajTargetCheck::WorldObjectSpellTrajTargetCheck(float range, Position const* position, Unit* caster, SpellInfo const* spellInfo) + : WorldObjectSpellAreaTargetCheck(range, position, caster, caster, spellInfo, TARGET_CHECK_DEFAULT, NULL) +{ +} + +bool WorldObjectSpellTrajTargetCheck::operator()(WorldObject* target) +{ + // return all targets on missile trajectory (0 - size of a missile) + if (!_caster->HasInLine(target, 0)) + return false; + return WorldObjectSpellAreaTargetCheck::operator ()(target); +} + +} //namespace Trinity diff --git a/src/server/game/Spells/Spell.h b/src/server/game/Spells/Spell.h index 583123eb261..5e7c3a94737 100755 --- a/src/server/game/Spells/Spell.h +++ b/src/server/game/Spells/Spell.h @@ -79,19 +79,6 @@ enum SpellRangeFlag SPELL_RANGE_RANGED = 2, //hunter range and ranged weapon }; -enum SpellNotifyPushType -{ - PUSH_NONE = 0, - PUSH_IN_FRONT, - PUSH_IN_BACK, - PUSH_IN_LINE, - PUSH_IN_THIN_LINE, - PUSH_SRC_CENTER, - PUSH_DST_CENTER, - PUSH_CASTER_CENTER, //this is never used in grid search - PUSH_CHAIN, -}; - class SpellCastTargets { public: @@ -210,17 +197,6 @@ enum SpellEffectHandleMode SPELL_EFFECT_HANDLE_HIT_TARGET, }; -enum SpellTargets -{ - SPELL_TARGETS_NONE = 0, - SPELL_TARGETS_ALLY, - SPELL_TARGETS_ENEMY, - SPELL_TARGETS_ENTRY, - SPELL_TARGETS_CHAINHEAL, - SPELL_TARGETS_ANY, - SPELL_TARGETS_GO -}; - namespace Trinity { struct SpellNotifierCreatureAndPlayer; @@ -228,7 +204,6 @@ namespace Trinity class Spell { - friend struct Trinity::SpellNotifierCreatureAndPlayer; friend void Unit::SetCurrentCastedSpell(Spell* pSpell); friend class SpellScript; public: @@ -364,6 +339,32 @@ class Spell Spell(Unit* caster, SpellInfo const* info, TriggerCastFlags triggerFlags, uint64 originalCasterGUID = 0, bool skipCheck = false); ~Spell(); + void InitExplicitTargets(SpellCastTargets const& targets); + void SelectExplicitTargets(); + + void SelectSpellTargets(); + void SelectEffectImplicitTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType, uint32& processedEffectMask); + void SelectImplicitChannelTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType); + void SelectImplicitNearbyTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType, uint32 effMask); + void SelectImplicitConeTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType, uint32 effMask); + void SelectImplicitAreaTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType, uint32 effMask); + void SelectImplicitCasterDestTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType); + void SelectImplicitTargetDestTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType); + void SelectImplicitDestDestTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType); + void SelectImplicitCasterObjectTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType); + void SelectImplicitTargetObjectTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType); + void SelectImplicitChainTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType, WorldObject* target, uint32 effMask); + void SelectImplicitTrajTargets(); + + void SelectEffectTypeImplicitTargets(uint8 effIndex); + + uint32 GetSearcherTypeMask(SpellTargetObjectTypes objType, ConditionList* condList); + template<class SEARCHER> void SearchTargets(SEARCHER& searcher, uint32 containerMask, Unit* referer, Position const* pos, float radius); + + WorldObject* SearchNearbyTarget(float range, SpellTargetObjectTypes objectType, SpellTargetCheckTypes selectionType, ConditionList* condList = NULL); + void SearchAreaTargets(std::list<WorldObject*>& targets, float range, Position const* position, Unit* referer, SpellTargetObjectTypes objectType, SpellTargetCheckTypes selectionType, ConditionList* condList); + void SearchChainTargets(std::list<WorldObject*>& targets, uint32 chainTargets, WorldObject* target, SpellTargetObjectTypes objectType, SpellTargetCheckTypes selectType, ConditionList* condList, bool isChainHeal); + void prepare(SpellCastTargets const* targets, AuraEffect const* triggeredByAura = NULL); void cancel(); void update(uint32 difftime); @@ -404,15 +405,6 @@ class Spell void WriteSpellGoTargets(WorldPacket* data); void WriteAmmoToPacket(WorldPacket* data); - void InitExplicitTargets(SpellCastTargets const& targets); - void SelectExplicitTargets(); - void SelectSpellTargets(); - void SelectEffectTypeImplicitTargets(uint8 effIndex); - uint32 SelectEffectTargets(uint32 i, SpellImplicitTargetInfo const& cur); - void SelectTrajTargets(); - - template<typename T> WorldObject* FindCorpseUsing(); - bool CheckEffectTarget(Unit const* target, uint32 eff) const; bool CanAutoCast(Unit* target); void CheckSrc() { if (!m_targets.HasSrc()) m_targets.SetSrc(*m_caster); } @@ -607,10 +599,6 @@ class Spell void DoAllEffectOnTarget(GOTargetInfo* target); void DoAllEffectOnTarget(ItemTargetInfo* target); bool UpdateChanneledTargetList(); - void SearchAreaTarget(std::list<Unit*> &unitList, float radius, SpellNotifyPushType type, SpellTargets TargetType, uint32 entry = 0); - void SearchGOAreaTarget(std::list<GameObject*> &gobjectList, float radius, SpellNotifyPushType type, SpellTargets TargetType, uint32 entry = 0); - void SearchChainTarget(std::list<Unit*> &unitList, float radius, uint32 unMaxTargets, SpellTargets TargetType); - WorldObject* SearchNearbyTarget(float range, SpellTargets TargetType, SpellEffIndex effIndex); bool IsValidDeadOrAliveTarget(Unit const* target) const; void HandleLaunchPhase(); void DoAllEffectOnLaunchTarget(TargetInfo& targetInfo, float* multiplier); @@ -676,98 +664,52 @@ class Spell namespace Trinity { - struct SpellNotifierCreatureAndPlayer + struct WorldObjectSpellTargetCheck { - std::list<Unit*> *i_data; - SpellNotifyPushType i_push_type; - float i_radius; - SpellTargets i_TargetType; - const Unit* const i_source; - uint32 i_entry; - const Position* const i_pos; - SpellInfo const* i_spellProto; - - SpellNotifierCreatureAndPlayer(Unit* source, std::list<Unit*> &data, float radius, SpellNotifyPushType type, - SpellTargets TargetType = SPELL_TARGETS_ENEMY, const Position* pos = NULL, uint32 entry = 0, SpellInfo const* spellProto = NULL) - : i_data(&data), i_push_type(type), i_radius(radius), i_TargetType(TargetType), - i_source(source), i_entry(entry), i_pos(pos), i_spellProto(spellProto) - { - ASSERT(i_source); - } + Unit* _caster; + Unit* _referer; + SpellInfo const* _spellInfo; + SpellTargetCheckTypes _targetSelectionType; + ConditionSourceInfo* _condSrcInfo; + ConditionList* _condList; + + WorldObjectSpellTargetCheck(Unit* caster, Unit* referer, SpellInfo const* spellInfo, + SpellTargetCheckTypes selectionType, ConditionList* condList); + WorldObjectSpellTargetCheck::~WorldObjectSpellTargetCheck(); + bool operator()(WorldObject* target); + }; - template<class T> inline void Visit(GridRefManager<T>& m) - { - for (typename GridRefManager<T>::iterator itr = m.begin(); itr != m.end(); ++itr) - { - Unit* target = (Unit*)itr->getSource(); - - if (i_spellProto->CheckTarget(i_source, target, true) != SPELL_CAST_OK) - continue; - - switch (i_TargetType) - { - case SPELL_TARGETS_ENEMY: - if (target->isTotem()) - continue; - if (!i_source->_IsValidAttackTarget(target, i_spellProto)) - continue; - break; - case SPELL_TARGETS_ALLY: - if (target->isTotem()) - continue; - if (!i_source->_IsValidAssistTarget(target, i_spellProto)) - continue; - break; - case SPELL_TARGETS_ENTRY: - if (target->GetEntry()!= i_entry) - continue; - break; - case SPELL_TARGETS_ANY: - default: - break; - } - - switch (i_push_type) - { - case PUSH_SRC_CENTER: - case PUSH_DST_CENTER: - case PUSH_CHAIN: - default: - if (target->IsWithinDist3d(i_pos, i_radius)) - i_data->push_back(target); - break; - case PUSH_IN_FRONT: - if (i_source->isInFront(target, i_radius, static_cast<float>(M_PI/2))) - i_data->push_back(target); - break; - case PUSH_IN_BACK: - if (i_source->isInBack(target, i_radius, static_cast<float>(M_PI/2))) - i_data->push_back(target); - break; - case PUSH_IN_LINE: - if (i_source->HasInLine(target, i_radius, i_source->GetObjectSize())) - i_data->push_back(target); - break; - case PUSH_IN_THIN_LINE: // only traj - if (i_pos->HasInLine(target, i_radius, 0)) - i_data->push_back(target); - break; - } - } - } + struct WorldObjectSpellNearbyTargetCheck : public WorldObjectSpellTargetCheck + { + float _range; + Position const* _position; + WorldObjectSpellNearbyTargetCheck(float range, Unit* caster, SpellInfo const* spellInfo, + SpellTargetCheckTypes selectionType, ConditionList* condList); + bool operator()(WorldObject* target); + }; + + struct WorldObjectSpellAreaTargetCheck : public WorldObjectSpellTargetCheck + { + float _range; + Position const* _position; + WorldObjectSpellAreaTargetCheck(float range, Position const* position, Unit* caster, + Unit* referer, SpellInfo const* spellInfo, SpellTargetCheckTypes selectionType, ConditionList* condList); + bool operator()(WorldObject* target); + }; - #ifdef _WIN32 - template<> inline void Visit(CorpseMapType &) {} - template<> inline void Visit(GameObjectMapType &) {} - template<> inline void Visit(DynamicObjectMapType &) {} - #endif + struct WorldObjectSpellConeTargetCheck : public WorldObjectSpellAreaTargetCheck + { + float _coneAngle; + WorldObjectSpellConeTargetCheck(float coneAngle, float range, Unit* caster, + SpellInfo const* spellInfo, SpellTargetCheckTypes selectionType, ConditionList* condList); + bool operator()(WorldObject* target); }; - #ifndef _WIN32 - template<> inline void SpellNotifierCreatureAndPlayer::Visit(CorpseMapType&) {} - template<> inline void SpellNotifierCreatureAndPlayer::Visit(GameObjectMapType&) {} - template<> inline void SpellNotifierCreatureAndPlayer::Visit(DynamicObjectMapType&) {} - #endif + struct WorldObjectSpellTrajTargetCheck : public WorldObjectSpellAreaTargetCheck + { + WorldObjectSpellTrajTargetCheck(float range, Position const* position, Unit* caster, SpellInfo const* spellInfo); + bool operator()(WorldObject* target); + }; } typedef void(Spell::*pEffect)(SpellEffIndex effIndex); diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp index ad465767ab0..6d5c802e64f 100644 --- a/src/server/game/Spells/SpellInfo.cpp +++ b/src/server/game/Spells/SpellInfo.cpp @@ -20,6 +20,7 @@ #include "SpellMgr.h" #include "Spell.h" #include "DBCStores.h" +#include "ConditionMgr.h" uint32 GetTargetFlagMask(SpellTargetObjectTypes objType) { @@ -80,7 +81,7 @@ SpellTargetObjectTypes SpellImplicitTargetInfo::GetObjectType() const return _data[_target].ObjectType; } -SpellTargetSelectionCheckTypes SpellImplicitTargetInfo::GetSelectionCheckType() const +SpellTargetCheckTypes SpellImplicitTargetInfo::GetCheckType() const { return _data[_target].SelectionCheckType; } @@ -158,23 +159,25 @@ uint32 SpellImplicitTargetInfo::GetExplicitTargetMask(bool& srcSet, bool& dstSet case TARGET_OBJECT_TYPE_UNIT_AND_DEST: case TARGET_OBJECT_TYPE_UNIT: case TARGET_OBJECT_TYPE_DEST: - switch (GetSelectionCheckType()) + switch (GetCheckType()) { - case TARGET_SELECT_CHECK_ENEMY: + case TARGET_CHECK_ENEMY: targetMask = TARGET_FLAG_UNIT_ENEMY; break; - case TARGET_SELECT_CHECK_ALLY: + case TARGET_CHECK_ALLY: targetMask = TARGET_FLAG_UNIT_ALLY; break; - case TARGET_SELECT_CHECK_PARTY: + case TARGET_CHECK_PARTY: targetMask = TARGET_FLAG_UNIT_PARTY; break; - case TARGET_SELECT_CHECK_RAID: + case TARGET_CHECK_RAID: targetMask = TARGET_FLAG_UNIT_RAID; break; - case TARGET_SELECT_CHECK_PASSENGER: + case TARGET_CHECK_PASSENGER: targetMask = TARGET_FLAG_UNIT_PASSENGER; break; + case TARGET_CHECK_RAID_CLASS: + // nobreak; default: targetMask = TARGET_FLAG_UNIT; break; @@ -344,117 +347,117 @@ SpellSelectTargetTypes SpellImplicitTargetInfo::Type[TOTAL_SPELL_TARGETS]; SpellImplicitTargetInfo::StaticData SpellImplicitTargetInfo::_data[TOTAL_SPELL_TARGETS] = { - {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 1 TARGET_UNIT_CASTER - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NEARBY, TARGET_SELECT_CHECK_ENEMY, TARGET_DIR_NONE}, // 2 TARGET_UNIT_NEARBY_ENEMY - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NEARBY, TARGET_SELECT_CHECK_PARTY, TARGET_DIR_NONE}, // 3 TARGET_UNIT_NEARBY_PARTY - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NEARBY, TARGET_SELECT_CHECK_ALLY, TARGET_DIR_NONE}, // 4 TARGET_UNIT_NEARBY_ALLY - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 5 TARGET_UNIT_PET - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_ENEMY, TARGET_DIR_NONE}, // 6 TARGET_UNIT_TARGET_ENEMY - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_SRC, TARGET_SELECT_CATEGORY_AREA, TARGET_SELECT_CHECK_ENTRY, TARGET_DIR_NONE}, // 7 TARGET_UNIT_SRC_AREA_ENTRY - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_AREA, TARGET_SELECT_CHECK_ENTRY, TARGET_DIR_NONE}, // 8 TARGET_UNIT_DEST_AREA_ENTRY - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 9 TARGET_DEST_HOME - {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 10 - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_SRC, TARGET_SELECT_CATEGORY_NYI, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 11 TARGET_UNIT_SRC_AREA_UNK_11 - {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 12 - {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 13 - {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 14 - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_SRC, TARGET_SELECT_CATEGORY_AREA, TARGET_SELECT_CHECK_ENEMY, TARGET_DIR_NONE}, // 15 TARGET_UNIT_SRC_AREA_ENEMY - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_AREA, TARGET_SELECT_CHECK_ENEMY, TARGET_DIR_NONE}, // 16 TARGET_UNIT_DEST_AREA_ENEMY - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 17 TARGET_DEST_DB - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 18 TARGET_DEST_CASTER - {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 19 - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_AREA, TARGET_SELECT_CHECK_PARTY, TARGET_DIR_NONE}, // 20 TARGET_UNIT_CASTER_AREA_PARTY - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_ALLY, TARGET_DIR_NONE}, // 21 TARGET_UNIT_TARGET_ALLY - {TARGET_OBJECT_TYPE_SRC, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 22 TARGET_SRC_CASTER - {TARGET_OBJECT_TYPE_GOBJ, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 23 TARGET_GAMEOBJECT_TARGET - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CONE, TARGET_SELECT_CHECK_ENEMY, TARGET_DIR_FRONT}, // 24 TARGET_UNIT_CONE_ENEMY_24 - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 25 TARGET_UNIT_TARGET_ANY - {TARGET_OBJECT_TYPE_GOBJ_ITEM, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 26 TARGET_GAMEOBJECT_ITEM_TARGET - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 27 TARGET_UNIT_MASTER - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_ENEMY, TARGET_DIR_NONE}, // 28 TARGET_DEST_DYNOBJ_ENEMY - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_ALLY, TARGET_DIR_NONE}, // 29 TARGET_DEST_DYNOBJ_ALLY - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_SRC, TARGET_SELECT_CATEGORY_AREA, TARGET_SELECT_CHECK_ALLY, TARGET_DIR_NONE}, // 30 TARGET_UNIT_SRC_AREA_ALLY - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_AREA, TARGET_SELECT_CHECK_ALLY, TARGET_DIR_NONE}, // 31 TARGET_UNIT_DEST_AREA_ALLY - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_FRONT_LEFT}, // 32 TARGET_DEST_CASTER_SUMMON - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_SRC, TARGET_SELECT_CATEGORY_AREA, TARGET_SELECT_CHECK_PARTY, TARGET_DIR_NONE}, // 33 TARGET_UNIT_SRC_AREA_PARTY - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_AREA, TARGET_SELECT_CHECK_PARTY, TARGET_DIR_NONE}, // 34 TARGET_UNIT_DEST_AREA_PARTY - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_PARTY, TARGET_DIR_NONE}, // 35 TARGET_UNIT_TARGET_PARTY - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NYI, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 36 TARGET_DEST_CASTER_UNK_36 - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_LAST, TARGET_SELECT_CATEGORY_AREA, TARGET_SELECT_CHECK_PARTY, TARGET_DIR_NONE}, // 37 TARGET_UNIT_LASTTARGET_AREA_PARTY - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NEARBY, TARGET_SELECT_CHECK_ENTRY, TARGET_DIR_NONE}, // 38 TARGET_UNIT_NEARBY_ENTRY - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 39 TARGET_DEST_CASTER_FISHING - {TARGET_OBJECT_TYPE_GOBJ, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NEARBY, TARGET_SELECT_CHECK_ENTRY, TARGET_DIR_NONE}, // 40 TARGET_GAMEOBJECT_NEARBY_ENTRY - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_FRONT_RIGHT}, // 41 TARGET_DEST_CASTER_FRONT_RIGHT - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_BACK_RIGHT}, // 42 TARGET_DEST_CASTER_BACK_RIGHT - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_BACK_LEFT}, // 43 TARGET_DEST_CASTER_BACK_LEFT - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_FRONT_LEFT}, // 44 TARGET_DEST_CASTER_FRONT_LEFT - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_ALLY, TARGET_DIR_NONE}, // 45 TARGET_UNIT_TARGET_CHAINHEAL_ALLY - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NEARBY, TARGET_SELECT_CHECK_ENTRY, TARGET_DIR_NONE}, // 46 TARGET_DEST_NEARBY_ENTRY - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_FRONT}, // 47 TARGET_DEST_CASTER_FRONT - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_BACK}, // 48 TARGET_DEST_CASTER_BACK - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_RIGHT}, // 49 TARGET_DEST_CASTER_RIGHT - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_LEFT}, // 50 TARGET_DEST_CASTER_LEFT - {TARGET_OBJECT_TYPE_GOBJ, TARGET_REFERENCE_TYPE_SRC, TARGET_SELECT_CATEGORY_AREA, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 51 TARGET_GAMEOBJECT_SRC_AREA - {TARGET_OBJECT_TYPE_GOBJ, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_AREA, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 52 TARGET_GAMEOBJECT_DEST_AREA - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_ENEMY, TARGET_DIR_NONE}, // 53 TARGET_DEST_TARGET_ENEMY - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CONE, TARGET_SELECT_CHECK_ENEMY, TARGET_DIR_FRONT}, // 54 TARGET_UNIT_CONE_ENEMY_54 - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 55 TARGET_DEST_CASTER_FRONT_LEAP - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_AREA, TARGET_SELECT_CHECK_RAID, TARGET_DIR_NONE}, // 56 TARGET_UNIT_CASTER_AREA_RAID - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_RAID, TARGET_DIR_NONE}, // 57 TARGET_UNIT_TARGET_RAID - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NEARBY, TARGET_SELECT_CHECK_RAID, TARGET_DIR_NONE}, // 58 TARGET_UNIT_NEARBY_RAID - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CONE, TARGET_SELECT_CHECK_ALLY, TARGET_DIR_FRONT}, // 59 TARGET_UNIT_CONE_ALLY - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CONE, TARGET_SELECT_CHECK_ENTRY, TARGET_DIR_FRONT}, // 60 TARGET_UNIT_CONE_ENTRY - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_AREA, TARGET_SELECT_CHECK_RAID, TARGET_DIR_NONE}, // 61 TARGET_UNIT_TARGET_AREA_RAID_CLASS - {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 62 TARGET_UNK_62 - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 63 TARGET_DEST_TARGET_ANY - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_FRONT}, // 64 TARGET_DEST_TARGET_FRONT - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_BACK}, // 65 TARGET_DEST_TARGET_BACK - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_RIGHT}, // 66 TARGET_DEST_TARGET_RIGHT - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_LEFT}, // 67 TARGET_DEST_TARGET_LEFT - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_FRONT_RIGHT}, // 68 TARGET_DEST_TARGET_FRONT_RIGHT - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_BACK_RIGHT}, // 69 TARGET_DEST_TARGET_BACK_RIGHT - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_BACK_LEFT}, // 70 TARGET_DEST_TARGET_BACK_LEFT - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_FRONT_LEFT}, // 71 TARGET_DEST_TARGET_FRONT_LEFT - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_RANDOM}, // 72 TARGET_DEST_CASTER_RANDOM - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_RANDOM}, // 73 TARGET_DEST_CASTER_RADIUS - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_RANDOM}, // 74 TARGET_DEST_TARGET_RANDOM - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_RANDOM}, // 75 TARGET_DEST_TARGET_RADIUS - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CHANNEL, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 76 TARGET_DEST_CHANNEL_TARGET - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CHANNEL, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 77 TARGET_UNIT_CHANNEL_TARGET - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_FRONT}, // 78 TARGET_DEST_DEST_FRONT - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_BACK}, // 79 TARGET_DEST_DEST_BACK - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_RIGHT}, // 80 TARGET_DEST_DEST_RIGHT - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_LEFT}, // 81 TARGET_DEST_DEST_LEFT - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_FRONT_RIGHT}, // 82 TARGET_DEST_DEST_FRONT_RIGHT - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_BACK_RIGHT}, // 83 TARGET_DEST_DEST_BACK_RIGHT - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_BACK_LEFT}, // 84 TARGET_DEST_DEST_BACK_LEFT - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_FRONT_LEFT}, // 85 TARGET_DEST_DEST_FRONT_LEFT - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_RANDOM}, // 86 TARGET_DEST_DEST_RANDOM - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 87 TARGET_DEST_DEST - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 88 TARGET_DEST_DYNOBJ_NONE - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 89 TARGET_DEST_TRAJ - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 90 TARGET_UNIT_TARGET_MINIPET - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_RANDOM}, // 91 TARGET_DEST_DEST_RADIUS - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 92 TARGET_UNIT_SUMMONER - {TARGET_OBJECT_TYPE_CORPSE, TARGET_REFERENCE_TYPE_SRC, TARGET_SELECT_CATEGORY_NYI, TARGET_SELECT_CHECK_ENEMY, TARGET_DIR_NONE}, // 93 TARGET_CORPSE_SRC_AREA_ENEMY - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 94 TARGET_UNIT_VEHICLE - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_PASSENGER, TARGET_DIR_NONE}, // 95 TARGET_UNIT_TARGET_PASSENGER - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 96 TARGET_UNIT_PASSENGER_0 - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 97 TARGET_UNIT_PASSENGER_1 - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 98 TARGET_UNIT_PASSENGER_2 - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 99 TARGET_UNIT_PASSENGER_3 - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 100 TARGET_UNIT_PASSENGER_4 - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 101 TARGET_UNIT_PASSENGER_5 - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 102 TARGET_UNIT_PASSENGER_6 - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 103 TARGET_UNIT_PASSENGER_7 - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CONE, TARGET_SELECT_CHECK_ENEMY, TARGET_DIR_FRONT}, // 104 TARGET_UNIT_CONE_ENEMY_104 - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 105 TARGET_UNIT_UNK_105 - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CHANNEL, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 106 TARGET_DEST_CHANNEL_CASTER - {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_NYI, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 107 TARGET_UNK_DEST_AREA_UNK_107 - {TARGET_OBJECT_TYPE_GOBJ, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CONE, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_FRONT}, // 108 TARGET_GAMEOBJECT_CONE - {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 109 - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 110 TARGET_DEST_UNK_110 + {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 1 TARGET_UNIT_CASTER + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NEARBY, TARGET_CHECK_ENEMY, TARGET_DIR_NONE}, // 2 TARGET_UNIT_NEARBY_ENEMY + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NEARBY, TARGET_CHECK_PARTY, TARGET_DIR_NONE}, // 3 TARGET_UNIT_NEARBY_PARTY + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NEARBY, TARGET_CHECK_ALLY, TARGET_DIR_NONE}, // 4 TARGET_UNIT_NEARBY_ALLY + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 5 TARGET_UNIT_PET + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_ENEMY, TARGET_DIR_NONE}, // 6 TARGET_UNIT_TARGET_ENEMY + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_SRC, TARGET_SELECT_CATEGORY_AREA, TARGET_CHECK_ENTRY, TARGET_DIR_NONE}, // 7 TARGET_UNIT_SRC_AREA_ENTRY + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_AREA, TARGET_CHECK_ENTRY, TARGET_DIR_NONE}, // 8 TARGET_UNIT_DEST_AREA_ENTRY + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 9 TARGET_DEST_HOME + {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 10 + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_SRC, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 11 TARGET_UNIT_SRC_AREA_UNK_11 + {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 12 + {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 13 + {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 14 + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_SRC, TARGET_SELECT_CATEGORY_AREA, TARGET_CHECK_ENEMY, TARGET_DIR_NONE}, // 15 TARGET_UNIT_SRC_AREA_ENEMY + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_AREA, TARGET_CHECK_ENEMY, TARGET_DIR_NONE}, // 16 TARGET_UNIT_DEST_AREA_ENEMY + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 17 TARGET_DEST_DB + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 18 TARGET_DEST_CASTER + {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 19 + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_AREA, TARGET_CHECK_PARTY, TARGET_DIR_NONE}, // 20 TARGET_UNIT_CASTER_AREA_PARTY + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_ALLY, TARGET_DIR_NONE}, // 21 TARGET_UNIT_TARGET_ALLY + {TARGET_OBJECT_TYPE_SRC, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 22 TARGET_SRC_CASTER + {TARGET_OBJECT_TYPE_GOBJ, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 23 TARGET_GAMEOBJECT_TARGET + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CONE, TARGET_CHECK_ENEMY, TARGET_DIR_FRONT}, // 24 TARGET_UNIT_CONE_ENEMY_24 + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 25 TARGET_UNIT_TARGET_ANY + {TARGET_OBJECT_TYPE_GOBJ_ITEM, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 26 TARGET_GAMEOBJECT_ITEM_TARGET + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 27 TARGET_UNIT_MASTER + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_ENEMY, TARGET_DIR_NONE}, // 28 TARGET_DEST_DYNOBJ_ENEMY + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_ALLY, TARGET_DIR_NONE}, // 29 TARGET_DEST_DYNOBJ_ALLY + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_SRC, TARGET_SELECT_CATEGORY_AREA, TARGET_CHECK_ALLY, TARGET_DIR_NONE}, // 30 TARGET_UNIT_SRC_AREA_ALLY + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_AREA, TARGET_CHECK_ALLY, TARGET_DIR_NONE}, // 31 TARGET_UNIT_DEST_AREA_ALLY + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_FRONT_LEFT}, // 32 TARGET_DEST_CASTER_SUMMON + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_SRC, TARGET_SELECT_CATEGORY_AREA, TARGET_CHECK_PARTY, TARGET_DIR_NONE}, // 33 TARGET_UNIT_SRC_AREA_PARTY + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_AREA, TARGET_CHECK_PARTY, TARGET_DIR_NONE}, // 34 TARGET_UNIT_DEST_AREA_PARTY + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_PARTY, TARGET_DIR_NONE}, // 35 TARGET_UNIT_TARGET_PARTY + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 36 TARGET_DEST_CASTER_UNK_36 + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_LAST, TARGET_SELECT_CATEGORY_AREA, TARGET_CHECK_PARTY, TARGET_DIR_NONE}, // 37 TARGET_UNIT_LASTTARGET_AREA_PARTY + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NEARBY, TARGET_CHECK_ENTRY, TARGET_DIR_NONE}, // 38 TARGET_UNIT_NEARBY_ENTRY + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 39 TARGET_DEST_CASTER_FISHING + {TARGET_OBJECT_TYPE_GOBJ, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NEARBY, TARGET_CHECK_ENTRY, TARGET_DIR_NONE}, // 40 TARGET_GAMEOBJECT_NEARBY_ENTRY + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_FRONT_RIGHT}, // 41 TARGET_DEST_CASTER_FRONT_RIGHT + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_BACK_RIGHT}, // 42 TARGET_DEST_CASTER_BACK_RIGHT + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_BACK_LEFT}, // 43 TARGET_DEST_CASTER_BACK_LEFT + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_FRONT_LEFT}, // 44 TARGET_DEST_CASTER_FRONT_LEFT + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_ALLY, TARGET_DIR_NONE}, // 45 TARGET_UNIT_TARGET_CHAINHEAL_ALLY + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NEARBY, TARGET_CHECK_ENTRY, TARGET_DIR_NONE}, // 46 TARGET_DEST_NEARBY_ENTRY + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_FRONT}, // 47 TARGET_DEST_CASTER_FRONT + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_BACK}, // 48 TARGET_DEST_CASTER_BACK + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_RIGHT}, // 49 TARGET_DEST_CASTER_RIGHT + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_LEFT}, // 50 TARGET_DEST_CASTER_LEFT + {TARGET_OBJECT_TYPE_GOBJ, TARGET_REFERENCE_TYPE_SRC, TARGET_SELECT_CATEGORY_AREA, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 51 TARGET_GAMEOBJECT_SRC_AREA + {TARGET_OBJECT_TYPE_GOBJ, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_AREA, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 52 TARGET_GAMEOBJECT_DEST_AREA + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_ENEMY, TARGET_DIR_NONE}, // 53 TARGET_DEST_TARGET_ENEMY + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CONE, TARGET_CHECK_ENEMY, TARGET_DIR_FRONT}, // 54 TARGET_UNIT_CONE_ENEMY_54 + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 55 TARGET_DEST_CASTER_FRONT_LEAP + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_AREA, TARGET_CHECK_RAID, TARGET_DIR_NONE}, // 56 TARGET_UNIT_CASTER_AREA_RAID + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_RAID, TARGET_DIR_NONE}, // 57 TARGET_UNIT_TARGET_RAID + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NEARBY, TARGET_CHECK_RAID, TARGET_DIR_NONE}, // 58 TARGET_UNIT_NEARBY_RAID + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CONE, TARGET_CHECK_ALLY, TARGET_DIR_FRONT}, // 59 TARGET_UNIT_CONE_ALLY + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CONE, TARGET_CHECK_ENTRY, TARGET_DIR_FRONT}, // 60 TARGET_UNIT_CONE_ENTRY + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_AREA, TARGET_CHECK_RAID_CLASS,TARGET_DIR_NONE}, // 61 TARGET_UNIT_TARGET_AREA_RAID_CLASS + {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 62 TARGET_UNK_62 + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 63 TARGET_DEST_TARGET_ANY + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_FRONT}, // 64 TARGET_DEST_TARGET_FRONT + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_BACK}, // 65 TARGET_DEST_TARGET_BACK + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_RIGHT}, // 66 TARGET_DEST_TARGET_RIGHT + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_LEFT}, // 67 TARGET_DEST_TARGET_LEFT + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_FRONT_RIGHT}, // 68 TARGET_DEST_TARGET_FRONT_RIGHT + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_BACK_RIGHT}, // 69 TARGET_DEST_TARGET_BACK_RIGHT + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_BACK_LEFT}, // 70 TARGET_DEST_TARGET_BACK_LEFT + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_FRONT_LEFT}, // 71 TARGET_DEST_TARGET_FRONT_LEFT + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_RANDOM}, // 72 TARGET_DEST_CASTER_RANDOM + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_RANDOM}, // 73 TARGET_DEST_CASTER_RADIUS + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_RANDOM}, // 74 TARGET_DEST_TARGET_RANDOM + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_RANDOM}, // 75 TARGET_DEST_TARGET_RADIUS + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CHANNEL, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 76 TARGET_DEST_CHANNEL_TARGET + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CHANNEL, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 77 TARGET_UNIT_CHANNEL_TARGET + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_FRONT}, // 78 TARGET_DEST_DEST_FRONT + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_BACK}, // 79 TARGET_DEST_DEST_BACK + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_RIGHT}, // 80 TARGET_DEST_DEST_RIGHT + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_LEFT}, // 81 TARGET_DEST_DEST_LEFT + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_FRONT_RIGHT}, // 82 TARGET_DEST_DEST_FRONT_RIGHT + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_BACK_RIGHT}, // 83 TARGET_DEST_DEST_BACK_RIGHT + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_BACK_LEFT}, // 84 TARGET_DEST_DEST_BACK_LEFT + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_FRONT_LEFT}, // 85 TARGET_DEST_DEST_FRONT_LEFT + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_RANDOM}, // 86 TARGET_DEST_DEST_RANDOM + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 87 TARGET_DEST_DEST + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 88 TARGET_DEST_DYNOBJ_NONE + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 89 TARGET_DEST_TRAJ + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 90 TARGET_UNIT_TARGET_MINIPET + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_RANDOM}, // 91 TARGET_DEST_DEST_RADIUS + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 92 TARGET_UNIT_SUMMONER + {TARGET_OBJECT_TYPE_CORPSE, TARGET_REFERENCE_TYPE_SRC, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_ENEMY, TARGET_DIR_NONE}, // 93 TARGET_CORPSE_SRC_AREA_ENEMY + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 94 TARGET_UNIT_VEHICLE + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_PASSENGER, TARGET_DIR_NONE}, // 95 TARGET_UNIT_TARGET_PASSENGER + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 96 TARGET_UNIT_PASSENGER_0 + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 97 TARGET_UNIT_PASSENGER_1 + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 98 TARGET_UNIT_PASSENGER_2 + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 99 TARGET_UNIT_PASSENGER_3 + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 100 TARGET_UNIT_PASSENGER_4 + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 101 TARGET_UNIT_PASSENGER_5 + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 102 TARGET_UNIT_PASSENGER_6 + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 103 TARGET_UNIT_PASSENGER_7 + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CONE, TARGET_CHECK_ENEMY, TARGET_DIR_FRONT}, // 104 TARGET_UNIT_CONE_ENEMY_104 + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 105 TARGET_UNIT_UNK_105 + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CHANNEL, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 106 TARGET_DEST_CHANNEL_CASTER + {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 107 TARGET_UNK_DEST_AREA_UNK_107 + {TARGET_OBJECT_TYPE_GOBJ, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CONE, TARGET_CHECK_DEFAULT, TARGET_DIR_FRONT}, // 108 TARGET_GAMEOBJECT_CONE + {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 109 + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 110 TARGET_DEST_UNK_110 }; SpellEffectInfo::SpellEffectInfo(SpellEntry const* spellEntry, SpellInfo const* spellInfo, uint8 effIndex) @@ -481,6 +484,7 @@ SpellEffectInfo::SpellEffectInfo(SpellEntry const* spellEntry, SpellInfo const* ItemType = spellEntry->EffectItemType[effIndex]; TriggerSpell = spellEntry->EffectTriggerSpell[effIndex]; SpellClassMask = spellEntry->EffectSpellClassMask[effIndex]; + ImplicitTargetConditions = NULL; } bool SpellEffectInfo::IsEffect() const @@ -938,6 +942,11 @@ SpellInfo::SpellInfo(SpellEntry const* spellEntry) ChainEntry = NULL; } +SpellInfo::~SpellInfo() +{ + _UnloadImplicitTargetConditionLists(); +} + bool SpellInfo::HasEffect(SpellEffects effect) const { for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) @@ -1563,38 +1572,99 @@ SpellCastResult SpellInfo::CheckLocation(uint32 map_id, uint32 zone_id, uint32 a return SPELL_CAST_OK; } -SpellCastResult SpellInfo::CheckTarget(Unit const* caster, Unit const* target, bool implicit) const +SpellCastResult SpellInfo::CheckTarget(Unit const* caster, WorldObject const* target, bool implicit) const { if (AttributesEx & SPELL_ATTR1_CANT_TARGET_SELF && caster == target) return SPELL_FAILED_BAD_TARGETS; - if (AttributesEx & SPELL_ATTR1_CANT_TARGET_IN_COMBAT && target->isInCombat()) - return SPELL_FAILED_TARGET_AFFECTING_COMBAT; + // check visibility - ignore stealth for implicit (area) targets + if (!(AttributesEx6 & SPELL_ATTR6_CAN_TARGET_INVISIBLE) && !caster->canSeeOrDetect(target, implicit)) + return SPELL_FAILED_BAD_TARGETS; + + Unit const* unitTarget; + + // creature/player specific target checks + if (unitTarget = target->ToUnit()) + { + if (AttributesEx & SPELL_ATTR1_CANT_TARGET_IN_COMBAT && unitTarget->isInCombat()) + return SPELL_FAILED_TARGET_AFFECTING_COMBAT; + + // only spells with SPELL_ATTR3_ONLY_TARGET_GHOSTS can target ghosts + if (((AttributesEx3 & SPELL_ATTR3_ONLY_TARGET_GHOSTS) != 0) != unitTarget->HasAuraType(SPELL_AURA_GHOST)) + { + if (AttributesEx3 & SPELL_ATTR3_ONLY_TARGET_GHOSTS) + return SPELL_FAILED_TARGET_NOT_GHOST; + else + return SPELL_FAILED_BAD_TARGETS; + } + + if (caster != unitTarget) + { + if (caster->GetTypeId() == TYPEID_PLAYER) + { + // Do not allow these spells to target creatures not tapped by us (Banish, Polymorph, many quest spells) + if (AttributesEx2 & SPELL_ATTR2_CANT_TARGET_TAPPED) + if (Creature const* targetCreature = unitTarget->ToCreature()) + if (targetCreature->hasLootRecipient() && !targetCreature->isTappedBy(caster->ToPlayer())) + return SPELL_FAILED_CANT_CAST_ON_TAPPED; + + if (AttributesCu & SPELL_ATTR0_CU_PICKPOCKET) + { + if (unitTarget->GetTypeId() == TYPEID_PLAYER) + return SPELL_FAILED_BAD_TARGETS; + else if ((unitTarget->GetCreatureTypeMask() & CREATURE_TYPEMASK_HUMANOID_OR_UNDEAD) == 0) + return SPELL_FAILED_TARGET_NO_POCKETS; + } + + // Not allow disarm unarmed player + if (Mechanic == MECHANIC_DISARM) + { + if (unitTarget->GetTypeId() == TYPEID_PLAYER) + { + Player const* player = unitTarget->ToPlayer(); + if (!player->GetWeaponForAttack(BASE_ATTACK) || !player->IsUseEquipedWeapon(true)) + return SPELL_FAILED_TARGET_NO_WEAPONS; + } + else if (!unitTarget->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID)) + return SPELL_FAILED_TARGET_NO_WEAPONS; + } + } + } + } + // corpse specific target checks + else if (Corpse const* corpseTarget = target->ToCorpse()) + { + // cannot target bare bones + if (corpseTarget->GetType() == CORPSE_BONES) + return SPELL_FAILED_BAD_TARGETS; + // we have to use owner for some checks (aura preventing resurrection for example) + if (Player* owner = ObjectAccessor::FindPlayer(corpseTarget->GetOwnerGUID())) + unitTarget = owner; + // we're not interested in corpses without owner + else + return SPELL_FAILED_BAD_TARGETS; + } + // other types of objects - always valid + else return SPELL_CAST_OK; - if (AttributesEx3 & SPELL_ATTR3_ONLY_TARGET_PLAYERS && !target->ToPlayer()) + // corpseOwner and unit specific target checks + if (AttributesEx3 & SPELL_ATTR3_ONLY_TARGET_PLAYERS && !unitTarget->ToPlayer()) return SPELL_FAILED_TARGET_NOT_PLAYER; - if (!IsAllowingDeadTarget() && !target->isAlive()) + if (!IsAllowingDeadTarget() && !unitTarget->isAlive()) return SPELL_FAILED_TARGETS_DEAD; - if (AttributesEx3 & SPELL_ATTR3_ONLY_TARGET_GHOSTS && !(!target->isAlive() && target->HasAuraType(SPELL_AURA_GHOST))) - return SPELL_FAILED_TARGET_NOT_GHOST; - // check this flag only for implicit targets (chain and area), allow to explicitly target units for spells like Shield of Righteousness - if (implicit && AttributesEx6 & SPELL_ATTR6_CANT_TARGET_CROWD_CONTROLLED && !target->CanFreeMove()) + if (implicit && AttributesEx6 & SPELL_ATTR6_CANT_TARGET_CROWD_CONTROLLED && !unitTarget->CanFreeMove()) return SPELL_FAILED_BAD_TARGETS; - // check visibility - ignore stealth for implicit (area) targets - if (!(AttributesEx6 & SPELL_ATTR6_CAN_TARGET_INVISIBLE) && !caster->canSeeOrDetect(target, implicit)) - return SPELL_FAILED_BAD_TARGETS; - // checked in Unit::IsValidAttack/AssistTarget, shouldn't be checked for ENTRY targets //if (!(AttributesEx6 & SPELL_ATTR6_CAN_TARGET_UNTARGETABLE) && target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE)) // return SPELL_FAILED_BAD_TARGETS; //if (!(AttributesEx6 & SPELL_ATTR6_CAN_TARGET_POSSESSED_FRIENDS) - if (!CheckTargetCreatureType(target)) + if (!CheckTargetCreatureType(unitTarget)) { if (target->GetTypeId() == TYPEID_PLAYER) return SPELL_FAILED_TARGET_IS_PLAYER; @@ -1603,65 +1673,32 @@ SpellCastResult SpellInfo::CheckTarget(Unit const* caster, Unit const* target, b } // check GM mode and GM invisibility - only for player casts (npc casts are controlled by AI) and negative spells - if (target != caster && (caster->IsControlledByPlayer() || !IsPositive()) && target->GetTypeId() == TYPEID_PLAYER) + if (unitTarget != caster && (caster->IsControlledByPlayer() || !IsPositive()) && unitTarget->GetTypeId() == TYPEID_PLAYER) { - if (!target->ToPlayer()->IsVisible()) + if (!unitTarget->ToPlayer()->IsVisible()) return SPELL_FAILED_BM_OR_INVISGOD; - if (target->ToPlayer()->isGameMaster()) + if (unitTarget->ToPlayer()->isGameMaster()) return SPELL_FAILED_BM_OR_INVISGOD; } // not allow casting on flying player - if (target->HasUnitState(UNIT_STATE_IN_FLIGHT)) + if (unitTarget->HasUnitState(UNIT_STATE_IN_FLIGHT)) return SPELL_FAILED_BAD_TARGETS; - if (TargetAuraState && !target->HasAuraState(AuraStateType(TargetAuraState), this, caster)) + if (TargetAuraState && !unitTarget->HasAuraState(AuraStateType(TargetAuraState), this, caster)) return SPELL_FAILED_TARGET_AURASTATE; - if (TargetAuraStateNot && target->HasAuraState(AuraStateType(TargetAuraStateNot), this, caster)) + if (TargetAuraStateNot && unitTarget->HasAuraState(AuraStateType(TargetAuraStateNot), this, caster)) return SPELL_FAILED_TARGET_AURASTATE; - if (TargetAuraSpell && !target->HasAura(sSpellMgr->GetSpellIdForDifficulty(TargetAuraSpell, caster))) + if (TargetAuraSpell && !unitTarget->HasAura(sSpellMgr->GetSpellIdForDifficulty(TargetAuraSpell, caster))) return SPELL_FAILED_TARGET_AURASTATE; - if (ExcludeTargetAuraSpell && target->HasAura(sSpellMgr->GetSpellIdForDifficulty(ExcludeTargetAuraSpell, caster))) + if (ExcludeTargetAuraSpell && unitTarget->HasAura(sSpellMgr->GetSpellIdForDifficulty(ExcludeTargetAuraSpell, caster))) return SPELL_FAILED_TARGET_AURASTATE; - if (caster != target) - { - if (caster->GetTypeId() == TYPEID_PLAYER) - { - // Do not allow these spells to target creatures not tapped by us (Banish, Polymorph, many quest spells) - if (AttributesEx2 & SPELL_ATTR2_CANT_TARGET_TAPPED) - if (Creature const* targetCreature = target->ToCreature()) - if (targetCreature->hasLootRecipient() && !targetCreature->isTappedBy(caster->ToPlayer())) - return SPELL_FAILED_CANT_CAST_ON_TAPPED; - - if (AttributesCu & SPELL_ATTR0_CU_PICKPOCKET) - { - if (target->GetTypeId() == TYPEID_PLAYER) - return SPELL_FAILED_BAD_TARGETS; - else if ((target->GetCreatureTypeMask() & CREATURE_TYPEMASK_HUMANOID_OR_UNDEAD) == 0) - return SPELL_FAILED_TARGET_NO_POCKETS; - } - - // Not allow disarm unarmed player - if (Mechanic == MECHANIC_DISARM) - { - if (target->GetTypeId() == TYPEID_PLAYER) - { - Player const* player = target->ToPlayer(); - if (!player->GetWeaponForAttack(BASE_ATTACK) || !player->IsUseEquipedWeapon(true)) - return SPELL_FAILED_TARGET_NO_WEAPONS; - } - else if (!target->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID)) - return SPELL_FAILED_TARGET_NO_WEAPONS; - } - } - } - - if (target->HasAuraType(SPELL_AURA_PREVENT_RESURRECTION)) + if (unitTarget->HasAuraType(SPELL_AURA_PREVENT_RESURRECTION)) if (HasEffect(SPELL_EFFECT_SELF_RESURRECT) || HasEffect(SPELL_EFFECT_RESURRECT) || HasEffect(SPELL_EFFECT_RESURRECT_NEW)) return SPELL_FAILED_TARGET_CANNOT_BE_RESURRECTED; @@ -2035,13 +2072,19 @@ float SpellInfo::GetMinRange(bool positive) const return RangeEntry->minRangeHostile; } -float SpellInfo::GetMaxRange(bool positive) const +float SpellInfo::GetMaxRange(bool positive, Unit* caster, Spell* spell) const { if (!RangeEntry) return 0.0f; + float range; if (positive) - return RangeEntry->maxRangeFriend; - return RangeEntry->maxRangeHostile; + range = RangeEntry->maxRangeFriend; + else + range = RangeEntry->maxRangeHostile; + if (caster) + if (Player* modOwner = caster->GetSpellModOwner()) + modOwner->ApplySpellMod(Id, SPELLMOD_RANGE, range, spell); + return range; } int32 SpellInfo::GetDuration() const @@ -2552,3 +2595,20 @@ bool SpellInfo::_IsPositiveTarget(uint32 targetA, uint32 targetB) return _IsPositiveTarget(targetB, 0); return true; } + +void SpellInfo::_UnloadImplicitTargetConditionLists() +{ + // find the same instances of ConditionList and delete them. + for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) + { + ConditionList* cur = Effects[i].ImplicitTargetConditions; + if (!cur) + continue; + for (uint8 j = i; j < MAX_SPELL_EFFECTS; ++j) + { + if (Effects[j].ImplicitTargetConditions == cur) + Effects[j].ImplicitTargetConditions = NULL; + } + delete cur; + } +} diff --git a/src/server/game/Spells/SpellInfo.h b/src/server/game/Spells/SpellInfo.h index 65be5981c64..69ea07f7563 100644 --- a/src/server/game/Spells/SpellInfo.h +++ b/src/server/game/Spells/SpellInfo.h @@ -36,6 +36,7 @@ struct SpellRangeEntry; struct SpellRadiusEntry; struct SpellEntry; struct SpellCastTimesEntry; +struct Condition; enum SpellCastTargetFlags { @@ -105,15 +106,16 @@ enum SpellTargetObjectTypes TARGET_OBJECT_TYPE_CORPSE_ALLY, }; -enum SpellTargetSelectionCheckTypes +enum SpellTargetCheckTypes { - TARGET_SELECT_CHECK_DEFAULT, - TARGET_SELECT_CHECK_ENTRY, - TARGET_SELECT_CHECK_ENEMY, - TARGET_SELECT_CHECK_ALLY, - TARGET_SELECT_CHECK_PARTY, - TARGET_SELECT_CHECK_RAID, - TARGET_SELECT_CHECK_PASSENGER, + TARGET_CHECK_DEFAULT, + TARGET_CHECK_ENTRY, + TARGET_CHECK_ENEMY, + TARGET_CHECK_ALLY, + TARGET_CHECK_PARTY, + TARGET_CHECK_RAID, + TARGET_CHECK_RAID_CLASS, + TARGET_CHECK_PASSENGER, }; enum SpellTargetDirectionTypes @@ -220,7 +222,7 @@ public: SpellTargetSelectionCategories GetSelectionCategory() const; SpellTargetReferenceTypes GetReferenceType() const; SpellTargetObjectTypes GetObjectType() const; - SpellTargetSelectionCheckTypes GetSelectionCheckType() const; + SpellTargetCheckTypes GetCheckType() const; SpellTargetDirectionTypes GetDirectionType() const; float CalcDirectionAngle() const; @@ -240,7 +242,7 @@ private: SpellTargetObjectTypes ObjectType; // type of object returned by target type SpellTargetReferenceTypes ReferenceType; // defines which object is used as a reference when selecting target SpellTargetSelectionCategories SelectionCategory; - SpellTargetSelectionCheckTypes SelectionCheckType; // defines selection criteria + SpellTargetCheckTypes SelectionCheckType; // defines selection criteria SpellTargetDirectionTypes DirectionType; // direction for cone and dest targets }; static StaticData _data[TOTAL_SPELL_TARGETS]; @@ -271,6 +273,7 @@ public: uint32 ItemType; uint32 TriggerSpell; flag96 SpellClassMask; + std::list<Condition*>* ImplicitTargetConditions; SpellEffectInfo() {} SpellEffectInfo(SpellEntry const* spellEntry, SpellInfo const* spellInfo, uint8 effIndex); @@ -388,6 +391,7 @@ public: SpellChainNode const* ChainEntry; SpellInfo(SpellEntry const* spellEntry); + ~SpellInfo(); bool HasEffect(SpellEffects effect) const; bool HasAura(AuraType aura) const; @@ -438,7 +442,7 @@ public: SpellCastResult CheckShapeshift(uint32 form) const; SpellCastResult CheckLocation(uint32 map_id, uint32 zone_id, uint32 area_id, Player const* player = NULL) const; - SpellCastResult CheckTarget(Unit const* caster, Unit const* target, bool implicit = true) const; + SpellCastResult CheckTarget(Unit const* caster, WorldObject const* target, bool implicit = true) const; SpellCastResult CheckExplicitTarget(Unit const* caster, WorldObject const* target, Item const* itemTarget = NULL) const; bool CheckTargetCreatureType(Unit const* target) const; @@ -456,7 +460,7 @@ public: SpellSpecificType GetSpellSpecific() const; float GetMinRange(bool positive = false) const; - float GetMaxRange(bool positive = false) const; + float GetMaxRange(bool positive = false, Unit* caster = NULL, Spell* spell = NULL) const; int32 GetDuration() const; int32 GetMaxDuration() const; @@ -482,6 +486,9 @@ public: bool _IsPositiveEffect(uint8 effIndex, bool deep) const; bool _IsPositiveSpell() const; static bool _IsPositiveTarget(uint32 targetA, uint32 targetB); + + // unloading helpers + void _UnloadImplicitTargetConditionLists(); }; #endif // _SPELLINFO_H diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp index ff4eaae42f2..c1b267d9fac 100755 --- a/src/server/game/Spells/SpellMgr.cpp +++ b/src/server/game/Spells/SpellMgr.cpp @@ -2644,11 +2644,20 @@ void SpellMgr::UnloadSpellInfoStore() for (uint32 i = 0; i < mSpellInfoMap.size(); ++i) { if (mSpellInfoMap[i]) - delete mSpellInfoMap[i]; + delete mSpellInfoMap[i]; } mSpellInfoMap.clear(); } +void SpellMgr::UnloadSpellInfoImplicitTargetConditionLists() +{ + for (uint32 i = 0; i < mSpellInfoMap.size(); ++i) + { + if (mSpellInfoMap[i]) + mSpellInfoMap[i]->_UnloadImplicitTargetConditionLists(); + } +} + void SpellMgr::LoadSpellCustomAttr() { uint32 oldMSTime = getMSTime(); diff --git a/src/server/game/Spells/SpellMgr.h b/src/server/game/Spells/SpellMgr.h index 14137b6a91b..9fffd474651 100755 --- a/src/server/game/Spells/SpellMgr.h +++ b/src/server/game/Spells/SpellMgr.h @@ -360,17 +360,6 @@ struct SpellThreatEntry typedef std::map<uint32, SpellThreatEntry> SpellThreatMap; -// Spell script target related declarations (accessed using SpellMgr functions) -enum SpellScriptTargetType -{ - SPELL_TARGET_TYPE_GAMEOBJECT = 0, - SPELL_TARGET_TYPE_CREATURE = 1, - SPELL_TARGET_TYPE_DEAD = 2, - SPELL_TARGET_TYPE_CONTROLLED = 3, -}; - -#define MAX_SPELL_TARGET_TYPE 4 - // coordinates for spells (accessed using SpellMgr functions) struct SpellTargetPosition { @@ -726,6 +715,7 @@ class SpellMgr void LoadSpellAreas(); void LoadSpellInfoStore(); void UnloadSpellInfoStore(); + void UnloadSpellInfoImplicitTargetConditionLists(); void LoadSpellCustomAttr(); void LoadDbcDataCorrections(); diff --git a/src/server/game/Spells/SpellScript.cpp b/src/server/game/Spells/SpellScript.cpp index 14dd32a71b6..03fea614c0d 100755 --- a/src/server/game/Spells/SpellScript.cpp +++ b/src/server/game/Spells/SpellScript.cpp @@ -473,11 +473,6 @@ void SpellScript::GetSummonPosition(uint32 i, Position &pos, float radius = 0.0f m_spell->GetSummonPosition(i, pos, radius, count); } -void SpellScript::SearchAreaTarget(std::list<Unit*> &TagUnitMap, float radius, SpellNotifyPushType type, SpellTargets TargetType, uint32 entry) -{ - m_spell->SearchAreaTarget(TagUnitMap, radius, type, TargetType, entry); -} - void SpellScript::PreventHitEffect(SpellEffIndex effIndex) { if (!IsInHitPhase() && !IsInEffectHook()) diff --git a/src/server/game/Spells/SpellScript.h b/src/server/game/Spells/SpellScript.h index 09b9eaebd62..1bf8d25adef 100755 --- a/src/server/game/Spells/SpellScript.h +++ b/src/server/game/Spells/SpellScript.h @@ -336,7 +336,6 @@ class SpellScript : public _SpellScript void PreventHitHeal() { SetHitHeal(0); } Spell* GetSpell() { return m_spell; } void GetSummonPosition(uint32 i, Position &pos, float radius, uint32 count); - void SearchAreaTarget(std::list<Unit*> &TagUnitMap, float radius, SpellNotifyPushType type, SpellTargets TargetType, uint32 entry); // returns current spell hit target aura Aura* GetHitAura(); // prevents applying aura on current spell hit target diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_argent_challenge.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_argent_challenge.cpp index d5695a0f39d..19ed96e8885 100644 --- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_argent_challenge.cpp +++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_argent_challenge.cpp @@ -62,7 +62,7 @@ class OrientationCheck : public std::unary_function<Unit*, bool> explicit OrientationCheck(Unit* _caster) : caster(_caster) { } bool operator() (Unit* unit) { - return !unit->isInFront(caster, 40.0f, 2.5f); + return !unit->isInFront(caster, 2.5f) || !unit->IsWithinDist(caster, 40.0f); } private: diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp index da46d016e91..c4f973726bc 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp @@ -1736,25 +1736,29 @@ class spell_vehicle_throw_passenger : public SpellScriptLoader if (Vehicle* vehicle = GetCaster()->GetVehicleKit()) if (Unit* passenger = vehicle->GetPassenger(damage - 1)) { - std::list<Unit*> unitList; // use 99 because it is 3d search - SearchAreaTarget(unitList, 99, PUSH_DST_CENTER, SPELL_TARGETS_ENTRY, NPC_SEAT); + std::list<WorldObject*> targetList; + Trinity::WorldObjectSpellAreaTargetCheck check(99, GetTargetDest(), GetCaster(), GetCaster(), GetSpellInfo(), TARGET_CHECK_DEFAULT, NULL); + Trinity::WorldObjectListSearcher<Trinity::WorldObjectSpellAreaTargetCheck> searcher(GetCaster(), targetList, check); + GetCaster()->GetMap()->VisitAll(GetCaster()->m_positionX, GetCaster()->m_positionY, 99, searcher); float minDist = 99 * 99; Unit* target = NULL; - for (std::list<Unit*>::iterator itr = unitList.begin(); itr != unitList.end(); ++itr) + for (std::list<WorldObject*>::iterator itr = targetList.begin(); itr != targetList.end(); ++itr) { - if (Vehicle* seat = (*itr)->GetVehicleKit()) - if (!seat->GetPassenger(0)) - if (Unit* device = seat->GetPassenger(2)) - if (!device->GetCurrentSpell(CURRENT_CHANNELED_SPELL)) - { - float dist = (*itr)->GetExactDistSq(targets.GetDst()); - if (dist < minDist) - { - minDist = dist; - target = (*itr); - } - } + if (Unit* unit = (*itr)->ToUnit()) + if (unit->GetEntry() == NPC_SEAT) + if (Vehicle* seat = unit->GetVehicleKit()) + if (!seat->GetPassenger(0)) + if (Unit* device = seat->GetPassenger(2)) + if (!device->GetCurrentSpell(CURRENT_CHANNELED_SPELL)) + { + float dist = unit->GetExactDistSq(targets.GetDst()); + if (dist < minDist) + { + minDist = dist; + target = unit; + } + } } if (target && target->IsWithinDist2d(targets.GetDst(), GetSpellInfo()->Effects[effIndex].CalcRadius() * 2)) // now we use *2 because the location of the seat is not correct passenger->EnterVehicle(target, 0); diff --git a/src/server/scripts/Spells/spell_generic.cpp b/src/server/scripts/Spells/spell_generic.cpp index 638a17bc4f9..3835cb8ca0f 100644 --- a/src/server/scripts/Spells/spell_generic.cpp +++ b/src/server/scripts/Spells/spell_generic.cpp @@ -196,7 +196,7 @@ class spell_gen_cannibalize : public SpellScriptLoader float max_range = GetSpellInfo()->GetMaxRange(false); WorldObject* result = NULL; // search for nearby enemy corpse in range - Trinity::AnyDeadUnitSpellTargetInRangeCheck check(caster, max_range, GetSpellInfo(), TARGET_SELECT_CHECK_ENEMY); + Trinity::AnyDeadUnitSpellTargetInRangeCheck check(caster, max_range, GetSpellInfo(), TARGET_CHECK_ENEMY); Trinity::WorldObjectSearcher<Trinity::AnyDeadUnitSpellTargetInRangeCheck> searcher(caster, result, check); caster->GetMap()->VisitFirstFound(caster->m_positionX, caster->m_positionY, max_range, searcher); if (!result) diff --git a/src/server/scripts/Spells/spell_hunter.cpp b/src/server/scripts/Spells/spell_hunter.cpp index dd9bfd90a0b..855af75cd83 100644 --- a/src/server/scripts/Spells/spell_hunter.cpp +++ b/src/server/scripts/Spells/spell_hunter.cpp @@ -532,7 +532,7 @@ class spell_hun_pet_carrion_feeder : public SpellScriptLoader float max_range = GetSpellInfo()->GetMaxRange(false); WorldObject* result = NULL; // search for nearby enemy corpse in range - Trinity::AnyDeadUnitSpellTargetInRangeCheck check(caster, max_range, GetSpellInfo(), TARGET_SELECT_CHECK_ENEMY); + Trinity::AnyDeadUnitSpellTargetInRangeCheck check(caster, max_range, GetSpellInfo(), TARGET_CHECK_ENEMY); Trinity::WorldObjectSearcher<Trinity::AnyDeadUnitSpellTargetInRangeCheck> searcher(caster, result, check); caster->GetMap()->VisitFirstFound(caster->m_positionX, caster->m_positionY, max_range, searcher); if (!result) |