diff options
author | Jorge Turrado Ferrero <36899226+JorTurFer@users.noreply.github.com> | 2018-05-02 01:11:40 +0200 |
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committer | Keader <keader.android@gmail.com> | 2018-05-01 20:11:40 -0300 |
commit | f13de8083469742d62c2d74a49a76e35469d8fb0 (patch) | |
tree | 39ca99a60416d8cd688e0096ceb3faf1d0998d19 | |
parent | b5aeca6c933a5f00a7c2b02e988f728885be19ca (diff) |
Scripts/Ulduar: Fixed Vehicles when flame leviathan die(#21897)
-rw-r--r-- | src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp | 26 |
1 files changed, 15 insertions, 11 deletions
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp index bbe2b972d27..9e4ef839c6e 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp @@ -281,7 +281,10 @@ class instance_ulduar : public InstanceMapScript case NPC_SALVAGED_DEMOLISHER: case NPC_SALVAGED_SIEGE_ENGINE: case NPC_SALVAGED_CHOPPER: - LeviathanVehicleGUIDs.push_back(creature->GetGUID()); + if (GetBossState(BOSS_LEVIATHAN) == DONE) + DespawnLeviatanVehicle(creature); + else + LeviathanVehicleGUIDs.push_back(creature->GetGUID()); break; // XT-002 Deconstructor @@ -1037,17 +1040,8 @@ class instance_ulduar : public InstanceMapScript // Eject all players from vehicles and make them untargetable. // They will be despawned after a while for (auto const& vehicleGuid : LeviathanVehicleGUIDs) - { if (Creature* vehicleCreature = instance->GetCreature(vehicleGuid)) - { - if (Vehicle* vehicle = vehicleCreature->GetVehicleKit()) - { - vehicle->RemoveAllPassengers(); - vehicleCreature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); - vehicleCreature->DespawnOrUnsummon(5 * MINUTE * IN_MILLISECONDS); - } - } - } + DespawnLeviatanVehicle(vehicleCreature); break; case EVENT_LEVIATHAN_BREAK_DOOR: if (Creature* leviathan = GetCreature(BOSS_LEVIATHAN)) @@ -1059,6 +1053,16 @@ class instance_ulduar : public InstanceMapScript } } + void DespawnLeviatanVehicle(Creature* vehicleCreature) + { + if (Vehicle* vehicle = vehicleCreature->GetVehicleKit()) + { + vehicle->RemoveAllPassengers(); + vehicleCreature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + vehicleCreature->DespawnOrUnsummon(5 * MINUTE * IN_MILLISECONDS); + } + } + void UpdateDoorState(GameObject* door) override { // Leviathan doors are set to DOOR_TYPE_ROOM except the one it uses to enter the room |