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authorShauren <shauren.trinity@gmail.com>2025-01-18 00:03:41 +0100
committerOvahlord <dreadkiller@gmx.de>2025-01-18 00:09:10 +0100
commitf156cbf593926b421acfd5b7b9fa08c4ef28cc7d (patch)
treea302c8cfc65e08150e947659f790420549acf409
parenta49dd60755e48d7c8ebaf22f06177235e22b45b2 (diff)
Core/Spells: Add summoned DynamicObject to casters ChannelObjects if spell is channelled
-rw-r--r--src/server/game/Spells/SpellEffects.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index ddb2675633b..0d838ce2ee4 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -1529,6 +1529,9 @@ void Spell::EffectPersistentAA()
for (size_t i = 0; i < m_spellInfo->GetEffects().size(); ++i)
if (m_spellInfo->GetEffect(SpellEffIndex(i)).IsEffect(SPELL_EFFECT_PERSISTENT_AREA_AURA))
_dynObjAura->_ApplyEffectForTargets(i);
+
+ if (m_spellInfo->IsChanneled())
+ unitCaster->AddChannelObject(dynObj->GetGUID());
}
void Spell::EffectEnergize()