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authorariel- <ariel-@users.noreply.github.com>2016-10-05 13:07:44 -0300
committerjoschiwald <joschiwald.trinity@gmail.com>2017-08-13 15:24:53 +0200
commitf17cb00ee36f834a103268742246c13b09458d2f (patch)
treec286b6f4181b733aa8a2e218488ebc1edbcef027
parent5ffd457caced5764c0df09ba0d0777402534e7bd (diff)
Core/Unit: fix weapon skill up.
Closes #18044 (cherry picked from commit 5b7078c30ae3dd5e250a55879e3983361b053896)
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 3a93eeda3d6..3de474050a9 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -1968,7 +1968,8 @@ void Unit::AttackerStateUpdate(Unit* victim, WeaponAttackType attType, bool extr
DealDamageMods(victim, damageInfo.damage, &damageInfo.absorb);
SendAttackStateUpdate(&damageInfo);
- TriggerAurasProcOnEvent(damageInfo);
+ DamageInfo dmgInfo(damageInfo);
+ ProcSkillsAndAuras(damageInfo.target, damageInfo.procAttacker, damageInfo.procVictim, PROC_SPELL_TYPE_NONE, PROC_SPELL_PHASE_NONE, dmgInfo.GetHitMask(), nullptr, &dmgInfo, nullptr);
DealMeleeDamage(&damageInfo, true);