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authorccrs <ccrs@users.noreply.github.com>2019-07-19 15:52:35 +0200
committerShauren <shauren.trinity@gmail.com>2021-12-16 22:08:01 +0100
commitf1ef2f73a4da4cf466728903207e9d623800d70e (patch)
tree4fc6ad0381d0962ad3358d197ad098943cb3d3e6
parent27991ff0ba9b673beecf39a72dc0b24f539360d1 (diff)
Core/SmartAI: allow more Unit::ResumeMovement calls on JustReachedHome()
Since ResumeMovement also works on other MOTION_SLOT_DEFAULT generators (like RandomMG) (cherry picked from commit c8cb866db088837cd7c771059e66d98a46de4fdd)
-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp
index 1ae2794c2f2..dcc6bf9d9c7 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.cpp
+++ b/src/server/game/AI/SmartScripts/SmartAI.cpp
@@ -550,8 +550,8 @@ void SmartAI::JustReachedHome()
if (me->GetWaypointPath())
me->GetMotionMaster()->MovePath(me->GetWaypointPath(), true);
}
- else
- me->ResumeMovement();
+
+ me->ResumeMovement();
}
else if (formation->IsFormed())
me->GetMotionMaster()->MoveIdle(); // wait the order of leader