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authorjackpoz <giacomopoz@gmail.com>2015-12-06 21:02:52 +0100
committerjackpoz <giacomopoz@gmail.com>2015-12-06 21:37:58 +0100
commitf1f4005ad8a17ea5fdd2b66f8ed3d0bd7c4c1efb (patch)
tree3e1c1779951d51f366c27e0ae0aeabd618c6380e
parente60bbaa7d39c690a759c96ee83ab8311e700a8e1 (diff)
Core/Quest: Fix issues reported by static analysis
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp7
-rw-r--r--src/server/game/Entities/Unit/Unit.h6
-rw-r--r--src/server/game/Handlers/GroupHandler.cpp2
-rw-r--r--src/server/game/Spells/SpellEffects.cpp2
-rw-r--r--src/server/game/Spells/SpellMgr.cpp4
-rw-r--r--src/server/scripts/Commands/cs_wp.cpp6
6 files changed, 20 insertions, 7 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 4fedf80e968..277ead92df7 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -8291,6 +8291,7 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg
case 15337: // Improved Spirit Tap (Rank 1)
case 15338: // Improved Spirit Tap (Rank 2)
{
+ ASSERT(procSpell);
if (procSpell->SpellFamilyFlags[0] & 0x800000)
if ((procSpell->Id != 58381) || !roll_chance_i(50))
return false;
@@ -8552,7 +8553,7 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg
// try detect target manually if not set
if (target == NULL)
- target = !(procFlags & (PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS | PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS)) && triggerEntry && triggerEntry->IsPositive() ? this : victim;
+ target = !(procFlags & (PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS | PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS)) && triggerEntry->IsPositive() ? this : victim;
if (basepoints0)
CastCustomSpell(target, trigger_spell_id, &basepoints0, NULL, NULL, true, castItem, triggeredByAura);
@@ -9648,7 +9649,7 @@ Unit* Unit::GetMagicHitRedirectTarget(Unit* victim, SpellInfo const* spellInfo)
&& _IsValidAttackTarget(magnet, spellInfo))
{
/// @todo handle this charge drop by proc in cast phase on explicit target
- if (victim && spellInfo->Speed > 0.0f)
+ if (spellInfo->Speed > 0.0f)
{
// Set up missile speed based delay
uint32 delay = uint32(std::floor(std::max<float>(victim->GetDistance(this), 5.0f) / spellInfo->Speed * 1000.0f));
@@ -16041,7 +16042,7 @@ void Unit::RemoveCharmedBy(Unit* charmer)
// Vehicle should not attack its passenger after he exists the seat
if (type != CHARM_TYPE_VEHICLE)
- LastCharmerGUID = charmer->GetGUID();
+ LastCharmerGUID = ASSERT_NOTNULL(charmer)->GetGUID();
}
// If charmer still exists
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
index 72f3a6682fa..f8e45c073f2 100644
--- a/src/server/game/Entities/Unit/Unit.h
+++ b/src/server/game/Entities/Unit/Unit.h
@@ -898,6 +898,12 @@ public:
uint32 GetHitMask() const { return _hitMask; }
SpellInfo const* GetSpellInfo() const { return NULL; }
+ SpellInfo const* EnsureSpellInfo() const
+ {
+ SpellInfo const* spellInfo = GetSpellInfo();
+ ASSERT(spellInfo);
+ return spellInfo;
+ }
SpellSchoolMask GetSchoolMask() const { return SPELL_SCHOOL_MASK_NONE; }
DamageInfo* GetDamageInfo() const { return _damageInfo; }
diff --git a/src/server/game/Handlers/GroupHandler.cpp b/src/server/game/Handlers/GroupHandler.cpp
index 30764fea2a3..9f225df8427 100644
--- a/src/server/game/Handlers/GroupHandler.cpp
+++ b/src/server/game/Handlers/GroupHandler.cpp
@@ -991,7 +991,7 @@ void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPacket &recvData)
data.put<uint64>(maskPos, auraMask); // GROUP_UPDATE_FLAG_AURAS
if (updateFlags & GROUP_UPDATE_FLAG_PET_GUID)
- data << uint64(pet->GetGUID());
+ data << uint64(ASSERT_NOTNULL(pet)->GetGUID());
data << std::string(pet ? pet->GetName() : ""); // GROUP_UPDATE_FLAG_PET_NAME
data << uint16(pet ? pet->GetDisplayId() : 0); // GROUP_UPDATE_FLAG_PET_MODEL_ID
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index b345c5affea..b3ab72dcbff 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -5638,7 +5638,7 @@ void Spell::EffectGameObjectDamage(SpellEffIndex /*effIndex*/)
FactionTemplateEntry const* casterFaction = caster->GetFactionTemplateEntry();
FactionTemplateEntry const* targetFaction = sFactionTemplateStore.LookupEntry(gameObjTarget->GetUInt32Value(GAMEOBJECT_FACTION));
// Do not allow to damage GO's of friendly factions (ie: Wintergrasp Walls/Ulduar Storm Beacons)
- if ((casterFaction && targetFaction && !casterFaction->IsFriendlyTo(*targetFaction)) || !targetFaction)
+ if (!targetFaction || (casterFaction && targetFaction && !casterFaction->IsFriendlyTo(*targetFaction)))
gameObjTarget->ModifyHealth(-damage, caster, GetSpellInfo()->Id);
}
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp
index ec616c1d4c6..2d990ad3ed2 100644
--- a/src/server/game/Spells/SpellMgr.cpp
+++ b/src/server/game/Spells/SpellMgr.cpp
@@ -969,10 +969,10 @@ bool SpellMgr::CanSpellTriggerProcOnEvent(SpellProcEntry const& procEntry, ProcE
// check spell family name/flags (if set) for spells
if (eventInfo.GetTypeMask() & (PERIODIC_PROC_FLAG_MASK | SPELL_PROC_FLAG_MASK | PROC_FLAG_DONE_TRAP_ACTIVATION))
{
- if (procEntry.spellFamilyName && eventInfo.GetSpellInfo() && (procEntry.spellFamilyName != eventInfo.GetSpellInfo()->SpellFamilyName))
+ if (procEntry.spellFamilyName && eventInfo.GetSpellInfo() && (procEntry.spellFamilyName != eventInfo.EnsureSpellInfo()->SpellFamilyName))
return false;
- if (procEntry.spellFamilyMask && eventInfo.GetSpellInfo() && !(procEntry.spellFamilyMask & eventInfo.GetSpellInfo()->SpellFamilyFlags))
+ if (procEntry.spellFamilyMask && eventInfo.GetSpellInfo() && !(procEntry.spellFamilyMask & eventInfo.EnsureSpellInfo()->SpellFamilyFlags))
return false;
}
diff --git a/src/server/scripts/Commands/cs_wp.cpp b/src/server/scripts/Commands/cs_wp.cpp
index b35e71dbd50..30ee8254f72 100644
--- a/src/server/scripts/Commands/cs_wp.cpp
+++ b/src/server/scripts/Commands/cs_wp.cpp
@@ -374,6 +374,12 @@ public:
if (show == "del")
{
+ if (!arg_id)
+ {
+ handler->SendSysMessage("|cffff33ffERROR: Waypoint script guid not present.|r");
+ return true;
+ }
+
id = atoi(arg_id);
stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_WAYPOINT_SCRIPT_ID_BY_GUID);