diff options
author | ForesterDev <forester.manv@gmail.com> | 2017-01-13 17:27:53 +0400 |
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committer | Shauren <shauren.trinity@gmail.com> | 2018-12-09 14:18:42 +0100 |
commit | f2950f851e54eeb3bb1070e2d5393e7d2acbff53 (patch) | |
tree | 3c1559bc20825a5e664e79be91a2ee79e9349f89 | |
parent | 9e021c105f0de4097809a3ebfa93e70d69d0c4e3 (diff) |
Core/Objects: Fixed trap visibility for enemies. (#18815)
Closes #18251
(cherry-picked from d4f8d41d08a48f88078a8bb2ad8df9ec5c3844ef)
-rw-r--r-- | src/server/game/Entities/Object/Object.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index cc0fc619542..359f0ef0652 100644 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -2237,7 +2237,7 @@ bool WorldObject::CanDetectStealthOf(WorldObject const* obj, bool checkAlert) co if (!HasInArc(float(M_PI), obj)) return false; - GameObject const* go = ToGameObject(); + GameObject const* go = obj->ToGameObject(); for (uint32 i = 0; i < TOTAL_STEALTH_TYPES; ++i) { if (!(obj->m_stealth.GetFlags() & (1 << i))) |